[Sammelthread] Add-on Add-on Valiant Citybus Family

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  • Gibt es schon einen Support Thread für die Valiant Citybus Family?


    Der Bus ist sehr schön umgetzt und auch die Sounds haben einen hohen Wiedererkennungswert, trotzdem sind mir vier kleinere Sachen aufgefallen.

    1. Wenn man den Motor ausschaltet geht, die Elektrik immer mit aus.

    2. Hat der Bus eine Haltestellenbremse mit oder ohne Türfreigabe und welcher Schalter ist es?

    3. Ist das korrekt, dass man bei der Solo Variante die Taste Strg das ist bei mir die Türfreigabe drücken muss und dann kann man erst die zweite Tür aufmachen? Wird es für Tür 3 und Tür 4 noch eine Freigabe geben, dass diese automatisch aufgehen und nicht per Klick auf die Knöpfe?

    4. Wo befindet sich der Schalter für die Dachluken und hatte der Bus keine Rampe verbaut oder warum kann man den Schalter 17 auf dem alten Dashbord nicht bedienen, genauso wie den Schalter rechts neben der 16.


    Is there already a support thread for the Valiant Citybus Family?

    The bus is very nicely implemented and the sounds are also very recognizable, but I noticed four minor things.

    1. When you turn off the engine, the electrical system always turns off.

    2. Does the bus have a stop brake with or without door release, and which switch is it?

    3. Is it correct that with the Solo version you have to press the Ctrl key (which in my case is the door release) and then you can open the second door? Will there still be a release for doors 3 and 4 so that they open automatically and not by clicking the buttons?

    4. Where is the switch for the roof hatches, and did the bus not have a ramp installed, or why can't you operate switch 17 on the old dashboard, just like the switch to the right of switch 16?

  • Hi thanks for your comment.


    However, about the 1 point, I just recorded a facelift yesterday and I can confirm than when you stop the engine it also stop the elec, so that's not a bug.


    The bus has a stop brake, it's the small stick on VDV and old dash, and the middle button on the bottom raw on the new dash.


    I don't understand point 3 about door control buttons. Though I have in my backlog of idea, the plans to implement auto door in setvar in an update.


    About point 4 the switch for the roof hatches are the one above your head (the green ones), and no there is no ramp on the bus, as it's useless feature because there are no disabled AI in OMSI.

  • Hi,

    Indeed it has been reported, fortunately, I know why, unefortunately, I also paradoxally don't know why :"D


    For some reason one of the screens on the VDV triggers a TUV 2 error, but I have no idea why as every texture of this screen is correct. Anyway, that's somethign I'll definitely fix in the first patch set to release in june.

  • Interestingly, it is a TUV 4 error for me. Opened the two textures in Paint.net, saved them again, changed to TUV 0.

    Did some further testing: It is (somewhat?) caused by something related to lightning. Turning exterior lights on/off causes that stutter every time, though that does not explain why those stutters appear when driving as well. Tried deactivating the part that changes the display over to driving mode, no change. Sometimes, when driving, the display lights up for a single frame when that stutter happens.


    But as far as I can tell that stutter has nothing to do with that weird TUV error caused by the blank texture, since it happens on all display modes, not just when driving/turning the lights on/off.

  • Hallo ADIC group Team,


    ich habe mal einen Ibis-Test durchgeführt, aufgrund der Hinweise im Steam-Chat.

    Bei mir ist der Fehler ebenfalls mit dem Touchscreen aufgetreten.

    Anbei übersende ich die Logfile, die ich entsprechend umbenannt habe.

    Ab Zeile 330 kommen die Fehlermeldungen für den Vailant Bus.


    Die Screenshots zeigen leider nicht, dass der Cursor sich auf dem Touchscreen nicht verändert.

    Nur bei den Bereichen / Tasten im Bus, die ich benutzen kann wird aus dem Cursor-Pfeil eine Hand mit gestrecktem Zeigefinger.

    Das kurz zur Erklärung.


    Herzlichen Dank schon mal im Voraus für eure Hilfe.


    Viele Grüße

    Uwe


    logfile - Ibistest Valiant Citybus Family – Update V1.01.txt

  • Very strange,

    Can’t see anything out of the ordinary. I guess I’ll test my version and if nothing is out of the ordinary I’ll send an update tomorrow with my version’s ibis.


    PS. Pls use English for further discussion, it saves me the inconvenience of translating as I don’t speak German ;)

  • Guten Abend

    Leider gibt es bei dem neuen Update wohl Probleme,

    Bei Steam berichten viele das sich nun das Spiel aufhängt bzw Abstürzt.


    Auch bei mir leider das Problem mit dem Bus, auf 2 karten versucht beide gleich nach Start abgestürzt und so.

    Getestet mit anderen Bus, da ohne Probleme.


    Hier müsste man nochmal was checken.

    Mit freundlichen Grüßen

    René


    The Regels sind The Regels

  • Hello,


    There were no files changed in that update that will affect performance. So I don't understand how it would freeze a game.


    To be completely transparent, the only changes made appart from the new variants, is that all buses got their missing gearbox (ZF or VOITH) and I added sounds to the starter key and ticket printer.


    Do you have any mods on the DLC ? Mods may be incompatible for some reason ?


    "Hier müsste man nochmal was checken." would be easier if you send me a logfile. I cannnot investigate if I cannot replicate the bugs, or if I'm not given the necessary ressources to investigate.


    thanks in advance

  • Hello everyone,


    Does anyone have encountered bugs with the new update ?


    On my side, I tried it on a laptop which was not even plugged in (so low perf map) and I succedeed to load all the buses of the pack successively without the game crashing.


    I even tried to click everywhere while loading, which made the loading window stop answering, but even then the bus ended up spawning after a long wait...


    Don't get me wrong the bus is High poly and the loading time on low end PC is very long, but I have not encountered bugs. And anyway, to those who atribute game bugs to my DLC's update, are you sure nothing else changed, are you sure you have no mods on the bus ? Because I haven't changed anything in it that could affect performance or loading time...


    While I do appreciate that people report bugs, doing so without sending me a logfile does not give me anything to investigate, on what I will call for now, a ghost issue. I would try uninstall the DLC, test the game again. If the issue persist then the bus is not to blame. Then re-install the DLC and test again.


    If what you call bugs is a long loading time : yes I know, it's the combination of high poly and SETVAR... But as long as the bus spawns in the end, you cannot ask for more.


    It's in the affected persons best interest to help me fix the issue...