######################################## Lions City Gelenk BSAG '2017 Christian Rolle ######################################## Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\DD-Mod\DD_Werbung_NG313 0 [CTCTexture] farbschema_Wagenkasten_V Haupttextur_NG_V.dds [CTCTexture] farbschema_trans_V Haupttextur_NG_V_trans.dds [CTCTexture] farbschema_haltestangen Haltestangen.dds [CTCTexture] farbschema_raeder wheels.png [CTCTexture] farbschema_sitze seats.dds [CTCTexture] farbschema_werbung werbung.dds [CTCTexture] farbschema_Werbung_Fahrerkabine Werbung_Fahrerkabine.dds [CTCTexture] farbschema_Fahrerklima SU18_II_V_Main.dds [CTCTexture] farbschema_Matrix DD_Matrix_LED_voll.tga ################### Text-Texturen: ################### 0 [texttexture] ident_2 HB76_kennz 512 256 1 0 0 0 VDV Display Temperaturfont 1 [texttexture_enh] VDV_Temp_Font HB76_VDV_Font 128 128 1 0 0 0 2 0 VDV Display DIAGFont 2 [texttexture_enh] VDV_DIAG_Font HB76_VDV_Font 512 64 1 0 0 0 1 0 VDV Display DIAGFont 3 [texttexture_enh] VDV_DIAG_Font_2 HB76_VDV_Font 512 64 1 0 0 0 1 0 VDV Display DIAGFont 4 [texttexture_enh] VDV_DIAG_Font_3 HB76_VDV_Font 512 64 1 0 0 0 1 0 VDV Display DIAGFont 5 [texttexture_enh] VDV_DIAG_Font_4 HB76_VDV_Font 512 64 1 0 0 0 1 0 VDV Display DIAGFont 6 [texttexture_enh] VDV_DIAG_Font_5 HB76_VDV_Font 768 64 1 0 0 0 1 0 VDV Display DIAGFont 7 [texttexture_enh] VDV_DIAG_Font_6 HB76_VDV_Font 768 64 1 0 0 0 1 0 VDV Display DIAGFont 8 [texttexture_enh] VDV_Odometer HB76_Tacho_Font 400 128 0 0 0 0 2 0 9 [texttexture_enh] Number HB76_FFMeta_WagenNr 768 256 0 255 255 255 0 0 10 [texttexture_enh] Number HB76_FFMeta_WagenNr 768 256 0 255 255 255 0 0 11 [texttexture_enh] Kurs HB76_FFMeta_WagenNr 768 256 0 0 0 0 0 0 #################################### ### DD-Mod-DD-Innenanzeige Texttexturen ### #################################### 12 [texttexture_enh] Infotainment_Kopfzeile US_IA_TFT_normal 768 96 0 0 0 0 3 1 13 [texttexture_enh] Infotainment_HST DD-Mod_US_IA_TFT_bold 700 55 0 0 0 0 1 1 14 [texttexture_enh] Infotainment_HST_2 DD-Mod_US_IA_TFT_bold 700 55 0 0 0 0 1 1 15 [texttexture_enh] Infotainment_HST_3 DD-Mod_US_IA_TFT_bold 700 55 0 0 0 0 1 1 16 [texttexture_enh] Infotainment_HST_4 DD-Mod_US_IA_TFT_bold 700 55 0 0 0 0 1 1 17 [texttexture_enh] Infotainment_HST_5 DD-Mod_US_IA_TFT_bold 700 55 0 246 193 21 1 1 ############################################################# ### ASEAG IVU CE70 TextTexturen ############################################################# 18 [texttexture] ivu_textfeld_1 IVU_28Px 270 34 0 255 255 255 19 [texttexture] ivu_textfeld_2 IVU_28Px 150 34 0 255 255 255 20 [texttexture] ivu_textfeld_3 IVU_28Px 150 34 0 255 255 255 21 [texttexture_enh] ivu_textfeld_4 IVU_28Px 275 68 0 255 255 255 1 0 22 [texttexture] ivu_textfeld_5 IVU_28Px 150 34 0 255 255 255 23 [texttexture] ivu_textfeld_6 IVU_28Px 150 34 0 255 255 255 24 [texttexture] ivu_textfeld_7 IVU_28Px 150 34 0 255 255 255 25 [texttexture_enh] ivu_textfeld_8 IVU_28Px 275 68 0 255 255 255 1 0 26 [texttexture] ivu_textfeld_9 IVU_28Px 150 34 0 255 255 255 27 [texttexture] ivu_textfeld_10 IVU_28Px 150 34 0 255 255 255 28 [texttexture] ivu_textfeld_11 IVU_28Px 150 34 0 255 255 255 29 [texttexture_enh] ivu_textfeld_12 IVU_28Px 275 68 0 255 255 255 1 0 30 [texttexture] ivu_textfeld_13 IVU_28Px 150 34 0 255 255 255 31 [texttexture] ivu_textfeld_14 IVU_28Px 150 34 0 255 255 255 32 [texttexture] ivu_textfeld_15 IVU_28Px 150 34 0 255 255 255 33 [texttexture_enh] ivu_textfeld_16 IVU_28Px 275 68 0 255 255 255 1 0 34 [texttexture] ivu_textfeld_17 IVU_28Px 150 34 0 255 255 255 35 [texttexture] ivu_textfeld_18 IVU_18Px_Bold 43 22 0 255 255 255 36 [texttexture] ivu_textfeld_19 IVU_18Px_Bold 190 25 0 255 255 255 37 [texttexture] ivu_textfeld_20 IVU_18Px_Bold 226 22 0 255 255 255 38 [texttexture] ivu_textfeld_21 IVU_18Px_Bold 300 30 0 255 255 255 39 [texttexture] ivu_textfeld_22 IVU_18Px_Bold 300 30 0 255 255 255 40 [texttexture] ivu_textfeld_23 IVU_18Px_Bold 300 30 0 255 255 255 41 [texttexture] ivu_textfeld_24 IVU_18Px_Bold 300 30 0 255 255 255 42 [texttexture] ivu_textfeld_25 IVU_18Px_Bold 300 30 0 166 166 166 43 [texttexture_enh] ivu_textfeld_26 IVU_18Px_Bold 150 66 0 255 255 255 2 0 44 [texttexture] ivu_textfeld_27 IVU_18Px_Bold 120 22 0 255 255 255 65 [texttexture] ivu_textfeld_28 IVU_18Px_Bold 200 22 0 255 255 255 46 [texttexture_enh] ivu_textfeld_29 IVU_18Px_Bold 310 88 0 255 255 255 2 0 47 [texttexture] ivu_textfeld_30 IVU_18Px_Bold 100 88 0 255 255 255 48 [texttexture] ivu_textfeld_31 IVU_18Px_Bold 100 88 0 255 255 255 49 [texttexture] ivu_textfeld_32 IVU_18Px_Bold 100 88 0 255 255 255 50 [texttexture] ivu_textfeld_33 IVU_18Px_Bold 100 88 0 255 255 255 51 [texttexture] ivu_textfeld_34 IVU_18Px_Bold 100 88 0 255 255 255 52 [texttexture] ivu_textfeld_35 IVU_18Px_Bold 40 22 0 255 255 255 53 [texttexture] ivu_textfeld_36 IVU_18Px 163 22 0 0 40 91 54 [texttexture] ivu_textfeld_37 IVU_18Px 60 22 0 255 255 255 55 [texttexture] ivu_textfeld_38 IVU_18Px_Bold 100 88 0 255 255 255 56 [texttexture] ivu_textfeld_39 IVU_18Px_Bold 100 88 0 255 255 255 57 [texttexture] ivu_textfeld_40 IVU_18Px_Bold 100 88 0 255 255 255 58 [texttexture] ivu_textfeld_41 IVU_18Px_Bold 100 88 0 255 255 255 59 [texttexture] ivu_textfeld_42 IVU_18Px_Bold 100 88 0 255 255 255 60 [texttexture] ivu_textfeld_43 IVU_18Px_Bold 75 25 0 255 255 255 61 [texttexture_enh] ivu_textfeld_44 IVU_18Px_Bold 75 25 0 255 255 255 1 0 62 [texttexture] ivu_textfeld_45 IVU_18Px_Bold 135 22 0 255 255 255 63 [texttexture] ivu_textfeld_46 IVU_18Px_Bold 135 22 0 255 255 255 64 [texttexture] ivu_textfeld_47 IVU_18Px_Bold 135 22 0 255 255 255 65 [texttexture] ivu_textfeld_48 IVU_18Px_Bold 135 22 0 255 255 255 66 [texttexture_enh] ivu_textfeld_49 IVU_18Px_Bold 85 22 0 255 255 255 2 0 67 [texttexture_enh] ivu_textfeld_50 IVU_18Px_Bold 85 22 0 255 255 255 2 0 68 [texttexture_enh] ivu_textfeld_51 IVU_18Px_Bold 85 22 0 255 255 255 2 0 69 [texttexture_enh] ivu_textfeld_52 IVU_18Px_Bold 85 22 0 255 255 255 2 0 70 [texttexture_enh] ivu_textfeld_53 IVU_18Px_Bold 85 22 0 255 255 255 2 0 71 [texttexture] ivu_textfeld_54 IVU_28Px_Stern 270 34 0 255 255 255 72 [texttexture] ivu_textfeld_37 IVU_18Px 60 22 0 0 40 91 73 [texttexture_enh] ivu_textfeld_55 IVU_18Px_Bold 226 22 0 255 255 255 1 0 74 [texttexture_enh] ivu_textfeld_56 IVU_18Px_Bold 226 22 0 255 255 255 1 0 75 [texttexture_enh] ivu_textfeld_57 IVU_18Px_Bold 226 22 0 255 255 255 1 0 76 [texttexture_enh] ivu_textfeld_58 IVU_18Px_Bold 226 22 0 255 255 255 1 0 77 [texttexture_enh] ivu_textfeld_59 IVU_18Px_Bold 226 22 0 255 255 255 1 0 78 [texttexture_enh] ivu_textfeld_60 IVU_18Px_Bold 226 22 0 255 255 255 1 0 79 [texttexture_enh] ivu_textfeld_61 IVU_18Px_Bold 226 22 0 255 255 255 1 0 80 [texttexture] ivu_textfeld_62 IVU_18Px_Bold 232 66 0 0 0 0 ################### Script-Texturen: ################### 0: Krüger-Speicher [scripttexture] 256 128 1: Krüger-Flipdot-Alphakanal [scripttexture] 1024 512 ############################################### Dummies fuer die Animation [mesh] Generic\Bremen_LC_Dummy_A.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh anim_rot articulation_0_beta 0.25 [newanim] origin_from_mesh origin_rot_y -90 anim_rot articulation_0_alpha 0.25 [newanim] origin_from_mesh origin_rot_x 90 anim_trans negative_articulation_offset -0.001545 [newanim] origin_from_mesh origin_rot_z 90 anim_trans negative_articulation_offset -0.0003 [newanim] origin_from_mesh origin_rot_x 90 anim_trans positive_articulation_offset -0.00153 [newanim] origin_from_mesh origin_rot_z 90 anim_trans positive_articulation_offset 0.00035 [newanim] origin_from_mesh origin_rot_z 90 anim_trans wackeln_anim 0.05 [mesh] Generic\Bremen_LC_Dummy_B.o3d [viewpoint] 0 [mesh_ident] Gelenkdummy_B [newanim] origin_from_mesh anim_rot articulation_0_beta 0.50 [newanim] origin_from_mesh origin_rot_y -90 anim_rot articulation_0_alpha 0.50 [newanim] origin_from_mesh origin_rot_x 90 anim_trans negative_articulation_offset -0.00309 [newanim] origin_from_mesh origin_rot_z 90 anim_trans negative_articulation_offset -0.0006 [newanim] origin_from_mesh origin_rot_x 90 anim_trans positive_articulation_offset -0.0031 [newanim] origin_from_mesh origin_rot_z 90 anim_trans positive_articulation_offset 0.0006 [newanim] origin_from_mesh origin_rot_z 180 anim_rot wackeln_anim 2.5 [mesh] Generic\Bremen_LC_Dummy_C.o3d [viewpoint] 0 [newanim] origin_from_mesh anim_rot articulation_0_beta 0.75 [newanim] origin_from_mesh origin_rot_y -90 anim_rot articulation_0_alpha 0.75 [newanim] origin_from_mesh origin_rot_x 90 anim_trans negative_articulation_offset -0.001725 [newanim] origin_from_mesh origin_rot_z 90 anim_trans negative_articulation_offset 0.00075 [newanim] origin_from_mesh origin_rot_x 90 anim_trans positive_articulation_offset -0.001725 [newanim] origin_from_mesh origin_rot_z 90 anim_trans positive_articulation_offset -0.00075 [newanim] origin_from_mesh origin_rot_z 90 anim_trans wackeln_anim 0.05 [mesh] Generic\Bremen_LC_Dummy_D.o3d [viewpoint] 0 [newanim] origin_from_mesh anim_rot articulation_0_beta 1.00 [newanim] origin_from_mesh origin_rot_y -90 anim_rot articulation_0_alpha 1.00 [newanim] origin_from_mesh origin_rot_x 90 anim_trans negative_articulation_offset 0.0 [newanim] origin_from_mesh origin_rot_z 90 anim_trans negative_articulation_offset 0 [newanim] origin_from_mesh origin_rot_x 90 anim_trans positive_articulation_offset 0.0 [newanim] origin_from_mesh origin_rot_z 90 anim_trans positive_articulation_offset 0 ################################################ Raeder ################################################ [mesh] Generic\Bremen_LC_Rad_VR.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh anim_rot Wheel_Rotation_0_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_R 1 [newanim] origin_from_mesh origin_rot_y 90 anim_rot Axle_Steering_0_R 57.295779513082320876798154814105 [mesh] Generic\Bremen_LC_Rad_VL.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh anim_rot Wheel_Rotation_0_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_L 1 [newanim] origin_from_mesh origin_rot_y 90 anim_rot Axle_Steering_0_L 57.295779513082320876798154814105 [mesh] NG313\Bremen_LC_Rad_MR.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh anim_rot Wheel_Rotation_1_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_R 1 [mesh] NG313\Bremen_LC_Rad_ML.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh anim_rot Wheel_Rotation_1_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_L 1 [mesh] NG313\Bremen_LC_Klima_NG_V.o3d [visible] Klima_Gross_vorn_int 1 [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [mesh] DD-Mod\model\Clickspots\Clickspot_Klima_V.o3d [mouseevent] toggle_Klima_gross_vorn [matl] dummy.dds 0 [matl_freetex] dummy.dds Tueroeffner_dummy [matl_alpha] 1 [mesh] Generic\Bremen_LC_MANLOGO.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] MAN.png 0 [matl_envmap] envmap.bmp 1 [matl_bumpmap] bump.bmp 0.01 [matl_transmap] ######################################### Wagenkasten aussen ######################################### [mesh] NG313\Bremen_LC_Wagenkasten_NG_V.o3d [matl] Haupttextur_NG_V.dds 0 [matl_freetex] Haupttextur_NG_V.dds Haupttextur_NG_V_string [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] bump.bmp 0.05 [matl_transmap] [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 ===================================================== Regeneffekte an den Raedern: ===================================================== [smoke] 1.10635 -2.32881 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] -1.10635 -2.32881 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] 1.10635 3.59766 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 0.5 3 1 10 0.9 0.9 0.9 [smoke] -1.10635 3.59766 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 0.5 3 1 10 0.9 0.9 0.9 ################################################ Scheinwerfer und Lichtquellen Erzeugt Scheinwerfer. Es koennen mehrere erstellt werden, jedoch kann stets nur einer zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt. Ist diese negativ, wird kein Scheinwerfer aktiviert. Angaben: pos_x, pos_y, pos_z, dir_x, dir_y, dir_z, R, G, B, Range, InnerCone (Spot) [°], OuterCone (Falloff) [°] Abblendlicht: [spotlight] 0 2.0 0.763 0 1 -0.3 255 255 233 300 30 70 Fernlicht: [spotlight] 0 2.0 0.763 0 1 -0.3 233 233 255 700 30 70 Nebelscheinwerfer: [spotlight] 0 2.0 0.763 0 1 -0.3 233 233 255 900 30 70 [light_enh_2] pos_x pos_y pos_z position dir_x dir_y dir_z direction up_x up_y up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1) omni 0 = directional light, 1 = omnidirectional light rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis), 2 = light will rotate to user (around all axis) r color g color b color size meters conesize_inner_angle degree, angle of inner cone (full brightness) conesize_outer_angle degree, angle of outer cone (beginning of visibility) fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used factor factor multiplied z-offset offset of spot from position to user (if the light would be inside of a solid object, you can make it visible with this parameter; just set it e.g. two times of the radius of the solid object. parameters 0 = none + 1 = star + 2 = no fog effect + 4 = only effects cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light) timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity (or 27% in case of switch off) bitmap effect texture (if "" then standard texture will be used) enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros) Fernlicht: [light_enh_2] 0.9264 6.51217 0.79767 0 1 0 0 0 1 0 0 200 200 255 0.3 50 150 lights_fern 3.0 0.15 3 0 0.1 Scheinwerfer_posi.bmp [light_enh_2] -0.9264 6.51217 0.79767 0 1 0 0 0 1 0 0 200 200 255 0.3 50 150 lights_fern 3.0 0.15 3 0 0.1 Scheinwerfer_posi.bmp Abblendlicht: [light_enh_2] 1.0954 6.47817 0.79767 0 1 0 0 0 1 0 0 255 255 200 0.3 50 190 lights_abbl 1.5 0.15 3 0 0.1 Scheinwerfer_posi.bmp [light_enh_2] -1.0954 6.47817 0.79767 0 1 0 0 0 1 0 0 255 255 200 0.3 50 190 lights_abbl 1.5 0.15 3 0 0.1 Scheinwerfer_posi.bmp Positionslichter vorn [light_enh_2] 1.12258 6.31964 2.75786 0 1 0 0 0 1 0 0 255 230 140 0.1 150 190 lights_abbl 1.0 0.15 3 0 0.03 Scheinwerfer_posi.bmp [light_enh_2] -1.12258 6.31964 2.75786 0 1 0 0 0 1 0 0 255 230 140 0.1 150 190 lights_abbl 1.0 0.15 3 0 0.03 Scheinwerfer_posi.bmp Blinker [light_enh_2] 1.13699 6.43728 0.61831 0.5 1 0 0 0 1 0 2 255 200 0 0.2 150 200 lights_blinker_r 1.0 0.1 3 0 0.03 Scheinwerfer_posi.bmp [light_enh_2] -1.13699 6.43728 0.61831 -0.5 1 0 0 0 1 0 2 255 200 0 0.2 150 200 lights_blinker_l 1.0 0.1 3 0 0.03 Scheinwerfer_posi.bmp [light_enh_2] 1.33853 4.4946 0.90933 1 0 0 0 0 1 0 2 255 200 0 0.3 150 200 lights_blinker_r 1.0 0.1 3 0 0.03 Scheinwerfer_posi.bmp [light_enh_2] -0.19367 5.60266 2.94 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 lights_fahrerlicht 1.0 0.1 3 0 0.03 [light_enh_2] 1.19382 5.42065 2.549 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 door_spotlight_1 1.0 0.1 3 0 0.03 [light_enh_2] 1.19382 -0.47485 2.549 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 door_spotlight_2 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 4.37236 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_Vorn_Lichtpunkt 1.0 0.1 3 0 0.03 [light_enh_2] 0.51472 4.37236 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_Vorn_Lichtpunkt 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 2.85325 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.51306 2.85325 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 1.77829 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.51306 1.77829 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.12951 1.28731 2.947 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.12951 1.28731 2.947 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.12951 0.21757 2.947 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.12951 0.21757 2.947 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 -0.27335 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.51306 -0.27335 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 -1.22477 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.51306 -1.22477 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 -1.45864 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.51306 -1.45864 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] -0.51306 -2.82627 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 [light_enh_2] 0.51306 -2.82627 2.93 0 0 -1 0 0 1 0 0 255 240 160 0.05 180 210 Licht_Innenraum_1 1.0 0.1 3 0 0.03 ######################################### LAMPEN UND LEUCHTEN ######################################### ********************** Interiorlights: Licht 1 [interiorlight] Licht_Innenraum_Vorn_Lichtpunkt 2.0 205 200 175 0 2.90474 2.8 Licht_Mitte [interiorlight] licht_innenraum_1 2.0 205 200 175 0 0.967041 2.8 Licht Hinten [interiorlight] licht_innenraum_1 2.0 205 200 175 0 -0.970658 2.8 Kasse [interiorlight] lights_fahrerlicht 2.0 205 200 175 -0.19367 5.518 2.8 [interiorlight] door_spotlight_1 2.0 205 200 175 1.21566 5.42065 2.549 Licht Tuer 2 [interiorlight] door_spotlight_2 2.0 205 200 175 1.21566 -0.7241 2.549 Licht Tuer 1 [mesh] NG313\Bremen_LC_Kennzeichen_norm_NG_V.o3d [viewpoint] 5 [visible] kennzeichengroesse 0 [illumination_interior] -1 -1 -1 -1 [matl] KZ.tga 0 [useTextTexture] 0 [matl_alpha] 2 [matl_texadress_clamp] [mesh] NG313\Bremen_LC_Wagenkasten_NG_V_dreck.o3d [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [viewpoint] 0 [mesh] NG313\Bremen_LC_Kennzeichen_gross_NG_V.o3d [viewpoint] 5 [visible] kennzeichengroesse 1 [illumination_interior] -1 -1 -1 -1 [matl] KZ.tga 0 [useTextTexture] 0 [matl_alpha] 2 [matl_texadress_clamp] [mesh] Generic\Bremen_LC_Gelenk_ext.o3d [illumination_interior] -1 -1 -1 -1 [smoothskin] [setbone] Armature_Bone_001 0 [setbone] Armature_Bone_002 1 [setbone] Armature_Bone_003 2 [setbone] Armature_Bone_004 3 [mesh] NG313\Bremen_LC_Gelenk_int.o3d [illumination_interior] 0 1 2 4 [viewpoint] 0 [smoothskin] [setbone] Armature_001_Bone_001 0 [setbone] Armature_001_Bone_002 1 [setbone] Armature_001_Bone_003 2 [setbone] Armature_001_Bone_004 3 [mesh] NG313\Bremen_LC_Haltestangen_NG_V_Gelenk.o3d [animparent] Gelenkdummy_B ############################################### Gelenk (innen) ############################################### Mittelsteg: [mesh] NG313\Bremen_LC_articul_main.o3d [mesh_ident] Gelenk [newanim] origin_from_mesh anim_rot articulation_0_beta 0.5 [newanim] origin_from_mesh origin_rot_y 90 anim_rot articulation_0_alpha -0.5 [mesh] NG313\Bremen_LC_articul_front.o3d [viewpoint] 0 [animparent] Gelenk [newanim] origin_from_mesh anim_rot articulation_0_beta -0.5 Hinteres Fluegelblech: [mesh] NG313\Bremen_LC_articul_back.o3d [animparent] Gelenk [newanim] origin_from_mesh anim_rot articulation_0_beta 0.5 [newanim] origin_from_mesh anim_rot articulation_0_beta 0.5 ######################################## Licht ######################################## [mesh] NG313\Bremen_LC_lamps_NG_V.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] lamps.dds 0 [matl_change] lamps.dds 0 lights_blinker_r [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 1 lights_blinker_l [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 2 lights_nebelschw [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 3 lights_stand [matl_item] [matl_nightmap] lamps_lm.dds Scheinwerfer ############# [mesh] NL263\Bremen_LC_Lights_99_Stand.o3d [visible] lights_stand 1 [matl] lamps.dds 0 [matl_change] lamps.dds 0 lights_stand [matl_item] [matl_nightmap] lamps_lm.dds [mesh] NL263\Bremen_LC_Lights_99_abblend.o3d [visible] lights_abbl 1 [matl] lamps.dds 0 [matl_change] lamps.dds 0 lights_abbl [matl_item] [matl_nightmap] lamps_lm.dds [mesh] NL263\Bremen_LC_Lights_99_fern.o3d [visible] lights_fern 1 [matl] lamps.dds 0 [matl_change] lamps.dds 0 lights_fern [matl_item] [matl_nightmap] lamps_lm.dds Lampe Glas ############# [mesh] Generic\Bremen_LC_Fenster_ext_Scheinwerfer.o3d [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [matl_noZwrite] ######################################## Fahrerfenster ######################################## [viewpoint] 0 [illumination_interior] 0 1 2 3 [mesh] Generic\Bremen_LC_Fahrerfenster.o3d [mouseevent] cp_fahrerfenster_opn [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.38 ######################################## Innenraum ######################################## [mesh] Generic\Bremen_LC_Fahrertuer.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [mesh_ident] fahrertuer [newanim] origin_from_mesh origin_rot_y -90 anim_rot cp_fahrertuer_pos 70 [mesh] DD-Mod\model\Tueroeffner_Cube.o3d [matl] dummy.dds 0 [matl_freetex] dummy.dds Tueroeffner_dummy [matl_alpha] 1 [mouseevent] cp_Fahrertuer [animparent] fahrertuer [mesh] Generic\Bremen_LC_micro.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 ############################# ###Drucker Halterung ############################# [mesh] ..\..\MAN_NewLionsCity\model\generic\Drucker_Halter.o3d [illumination_interior] 0 1 2 3 [newanim] origin_rot_y -90 anim_trans Daueranimation 0.13 [newanim] origin_rot_x -90 anim_trans Daueranimation 0.12 [newanim] origin_rot_z -90 anim_trans Daueranimation 0.52 ############################# ### Drucker ############################# ################################### IVU.ticket.box ################################### [mesh] IVU.ticket.box\Geraet.o3d [newanim] origin_rot_y -90 anim_trans Daueranimation -0.048 [newanim] origin_rot_x -90 anim_trans Daueranimation 0.24 [newanim] origin_rot_z -90 anim_trans Daueranimation 0.68 [animparent] zahltisch [mesh_ident] IVU_ticketbox [mesh] IVU.ticket.box\eTicket_Icon.o3d [animparent] IVU_ticketbox [mouseevent] IVU_eTicket_toggle [mesh] IVU.ticket.box\LCD_Display.o3d [animparent] IVU_ticketbox [matl] IVU_Ticketbox_1.png 0 [matl_change] IVU_Ticketbox_1.png 0 IVU_TB_Geraet_Zustand [matl_item] [matl_nightmap] IVU_Ticketbox_1_Nightmap.png [matl_freetex] IVU_Ticketbox_1_Nightmap.png IVU_eTicket_Lampe_Status [mesh] IVU.ticket.box\eTicket.o3d [animparent] IVU_ticketbox [mouseevent] IVU_eTicket_toggle [visible] IVU_eTicket 1 [mesh] IVU.ticket.box\Display.o3d [animparent] IVU_ticketbox [matl] IVU_Display.png 0 [matl_freetex] IVU_Display.png IVU_Display [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Ladebalken.o3d [visible] IVU_ladebalken_aktiv 1 [animparent] IVU_ticketbox [matl] IVU_Ladebalken.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [texcoordtransX] IVU_ladebalken_position [mesh] IVU.ticket.box\Fehlermeldung_oben.o3d [visible] IVU_fehler_oben_aktiv 1 [mouseevent] IVU_fehlermeldung [animparent] IVU_ticketbox [matl] IVU_Fehlermeldung_Balken_oben.png 0 [matl_freetex] IVU_Fehlermeldung_Balken_oben.png IVU_Fehlermeldung_Inhalt [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Fehlermeldung_unten.o3d [visible] IVU_fehler_unten_aktiv 1 [animparent] IVU_ticketbox [matl] IVU_Fehlermeldung_Balken_oben.png 0 [matl_freetex] IVU_Fehlermeldung_Balken_oben.png IVU_Fehlermeldung_Inhalt_2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Fahrplanlage_Hintergrund.o3d [visible] IVU_fahrplanlage_aktiv 1 [animparent] IVU_ticketbox [matl] IVU_Fahrplanzeit_Hintergrund.png 0 [matl_freetex] IVU_Fahrplanzeit_Hintergrund.png IVU_Fahrplanzeit_Hintergrund [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Kippschalter.o3d [animparent] IVU_ticketbox [mouseevent] IVU_kippschalter_on_off_switch [newanim] origin_from_mesh origin_rot_x -90 anim_rot ivu_kippschalter_sw_pos 20 maxspeed 400 [mesh] IVU.ticket.box\Glasscheibe_Scanner.o3d [animparent] IVU_ticketbox [matl] glas_dunkel.tga 0 [matl_alpha] 2 [matl_envmap] envmap_unscharf.dds 0.5 [mesh] IVU.ticket.box\Fahrschein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Ticket_nehmen [newanim] origin_from_mesh origin_rot_z -90 anim_rot ivu_fahrschein_pos 45 ################################### Schaltflaechen ################################### [mesh] IVU.ticket.box\Schaltflaechen\SF_ITCS.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_ITCS [visible] SF_ITCS_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticketing.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ticketing [visible] SF_Ticketing_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Service_Menue.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Service_Menue [visible] SF_Service_Menue_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Unfallruf.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Unfallruf [visible] SF_Unfallruf_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Durchsage.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Durchsage [visible] SF_Durchsage_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansagen_up.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ansage_up [visible] SF_Durchsage_up_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansagen_down.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ansage_down [visible] SF_Durchsage_down_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansage_1.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ans_1 [visible] SF_Durchsage_1_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansage_2.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ans_2 [visible] SF_Durchsage_2_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansage_3.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ans_3 [visible] SF_Durchsage_3_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansage_4.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ans_4 [visible] SF_Durchsage_4_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansage_5.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ans_5 [visible] SF_Durchsage_5_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ansage_6.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ans_6 [visible] SF_Durchsage_6_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_0.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_0 [visible] SF_0_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_1.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_1 [visible] SF_1_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_2.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_2 [visible] SF_2_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_3.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_3 [visible] SF_3_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_4.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_4 [visible] SF_4_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_5.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_5 [visible] SF_5_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_6.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_6 [visible] SF_6_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_7.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_7 [visible] SF_7_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_8.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_8 [visible] SF_8_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_9.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_9 [visible] SF_9_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_clear.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_clear [visible] SF_clear_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_enter.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_enter [visible] SF_enter_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 ============================================== KLEINES ZAHLENPAD FUER ZIELE [mesh] IVU.ticket.box\Schaltflaechen\SF_0_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_0 [visible] SF_0_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_1_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_1 [visible] SF_1_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_2_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_2 [visible] SF_2_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_3_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_3 [visible] SF_3_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_4_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_4 [visible] SF_4_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_5_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_5 [visible] SF_5_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_6_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_6 [visible] SF_6_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_7_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_7 [visible] SF_7_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_8_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_8 [visible] SF_8_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_9_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_9 [visible] SF_9_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_clear_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_clear [visible] SF_clear_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_enter_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_enter [visible] SF_enter_klein_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 ============================================== [mesh] IVU.ticket.box\Schaltflaechen\SF_back.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_back [visible] SF_back_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_back_2.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_back [visible] SF_back_2_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_up.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_up [visible] SF_up_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_down.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_down [visible] SF_down_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_umlauf_waehlen.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Umlauf_waehlen [visible] SF_umlauf_waehlen_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_ziel_waehlen.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Ziel_waehlen [visible] SF_ziel_waehlen_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_1.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_1 [visible] SF_ticket_1_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 67 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_2.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_2 [visible] SF_ticket_2_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 68 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_3.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_3 [visible] SF_ticket_3_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 69 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_4.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_4 [visible] SF_ticket_4_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 70 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_5.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_5 [visible] SF_ticket_5_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 71 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_6.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_6 [visible] SF_ticket_6_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 75 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_7.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_7 [visible] SF_ticket_7_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 76 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_8.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_8 [visible] SF_ticket_8_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 77 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_9.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_9 [visible] SF_ticket_9_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 78 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_10.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_10 [visible] SF_ticket_10_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 79 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_weiter.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_weiter [visible] SF_ticket_weiter_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_back.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_back [visible] SF_ticket_back_vis 1 [matl] IVU_Mod_01.png 0 [matl_lightmap] IVU_Fahrplanzeit_Hintergrund.png IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_zuletzt.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_zuletzt [visible] SF_ticket_last_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticket_drucken.o3d [animparent] IVU_ticketbox [mouseevent] IVU_ticket_drucken [visible] SF_ticket_drucken_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_back_3.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_back [visible] SF_back_3_vis 1 [matl] IVU_Mod_01.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticketing_Funktion.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ticketing_Funktion [visible] SF_tick_funkt_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Ticketing_Zwischensummen.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_Ticketing_Zwischensummen [visible] SF_tick_zwischens_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_schicht_beenden.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_schicht_beenden [visible] SF_schicht_beenden_vis 1 [matl] IVU_Mod_01.png 0 [matl_freetex] IVU_Mod_01.png IVU_SF_Schicht_beenden [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_abmelden_itcs.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_abmelden_itcs [visible] SF_abmelden_itcs_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_1.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_1 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_1 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_2.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_2 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_3.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_3 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_3 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_4.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_4 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_4 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_5.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_5 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_5 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_6.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_6 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_6 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_7.o3d [animparent] IVU_ticketbox [mouseevent] IVU_eTicket_Daten_show [visible] SF_Kopf_7 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_7 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_8.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_8 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_8 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_9.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_9 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_9 [mesh] IVU.ticket.box\Schaltflaechen\SF_Icon_Kopf_10.o3d [animparent] IVU_ticketbox [visible] SF_Kopf_10 1 [matl] IVU_Icon_Kopfleiste.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Icon_Kopfleiste.png IVU_Kopfleiste_Icon_10 [mesh] IVU.ticket.box\Schaltflaechen\SF_Pause_beginnen.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_pause_start [visible] SF_pause_start_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Pause_beginnen_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_pause_start_klein [visible] SF_pause_start_klein_vis 1 [matl] IVU_Mod_01.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Dienst_beenden_klein.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_schicht_beenden_klein [visible] SF_dienst_beenden_klein_vis 1 [matl] IVU_Mod_01.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Pause_beenden.o3d [animparent] IVU_ticketbox [mouseevent] IVU_Schaltflaeche_pause_ende [visible] SF_pause_ende_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Wegfuehren.o3d [animparent] IVU_ticketbox [visible] SF_wegfuehren_vis 1 [mouseevent] IVU_Schaltflaeche_wegfuehren [matl] IVU_Mod_01.png 0 [matl_freetex] IVU_Mod_01.png IVU_SF_wegfuehren [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Wegfuehren_Infofeld.o3d [animparent] IVU_ticketbox [visible] SF_wegfuehren_infofeld_vis 1 [matl] IVU_Wegefuehrung_Infofeld.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Razzia.o3d [animparent] IVU_ticketbox [visible] SF_razzia_vis 1 [mouseevent] IVU_Schaltflaeche_razzia [matl] IVU_Mod_01.png 0 [matl_freetex] IVU_Mod_01.png IVU_SF_razzia [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Leitstelle.o3d [animparent] IVU_ticketbox [visible] SF_leitstelle_vis 1 [mouseevent] IVU_Schaltflaeche_leitstelle [matl] IVU_Mod_01.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Busruf.o3d [animparent] IVU_ticketbox [visible] SF_busruf_vis 1 [mouseevent] IVU_Schaltflaeche_busruf [matl] IVU_Mod_01.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_PasInfo.o3d [animparent] IVU_ticketbox [visible] SF_pasinfo_vis 1 [mouseevent] IVU_Schaltflaeche_pasinfo [matl] IVU_Mod_01.png 0 [matl_freetex] IVU_Mod_01.png IVU_SF_pasinfo [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [mesh] IVU.ticket.box\Schaltflaechen\SF_Overhead_quitt.o3d [animparent] IVU_ticketbox [visible] SF_Overhead_quitt_vis 1 [mouseevent] IVU_Overhead_quitt [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Overhead_2_quitt.o3d [animparent] IVU_ticketbox [visible] SF_Overhead_2_quitt_vis 1 [mouseevent] IVU_Overhead_quitt [matl] transparent.dds 0 [matl_alpha] 2 ################################### Textfelder ################################### [mesh] IVU.ticket.box\Textfelder\TF_1.o3d [animparent] IVU_ticketbox [visible] TF_1_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 18 [mesh] IVU.ticket.box\Textfelder\TF_1.o3d [animparent] IVU_ticketbox [visible] TF_50_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 71 [mesh] IVU.ticket.box\Textfelder\TF_2.o3d [animparent] IVU_ticketbox [visible] TF_2_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 19 [mesh] IVU.ticket.box\Textfelder\TF_3.o3d [animparent] IVU_ticketbox [visible] TF_3_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 20 [mesh] IVU.ticket.box\Textfelder\TF_4.o3d [animparent] IVU_ticketbox [visible] TF_4_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 21 [mesh] IVU.ticket.box\Textfelder\TF_5.o3d [animparent] IVU_ticketbox [visible] TF_5_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 22 [mesh] IVU.ticket.box\Textfelder\TF_6.o3d [animparent] IVU_ticketbox [visible] TF_6_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 23 [mesh] IVU.ticket.box\Textfelder\TF_7.o3d [animparent] IVU_ticketbox [visible] TF_7_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 24 [mesh] IVU.ticket.box\Textfelder\TF_8.o3d [animparent] IVU_ticketbox [visible] TF_8_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 25 [mesh] IVU.ticket.box\Textfelder\TF_9.o3d [animparent] IVU_ticketbox [visible] TF_9_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 26 [mesh] IVU.ticket.box\Textfelder\TF_10.o3d [animparent] IVU_ticketbox [visible] TF_10_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 27 [mesh] IVU.ticket.box\Textfelder\TF_11.o3d [animparent] IVU_ticketbox [visible] TF_11_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 28 [mesh] IVU.ticket.box\Textfelder\TF_12.o3d [animparent] IVU_ticketbox [visible] TF_12_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 29 [mesh] IVU.ticket.box\Textfelder\TF_13.o3d [animparent] IVU_ticketbox [visible] TF_13_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 30 [mesh] IVU.ticket.box\Textfelder\TF_14.o3d [animparent] IVU_ticketbox [visible] TF_14_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 31 [mesh] IVU.ticket.box\Textfelder\TF_15.o3d [animparent] IVU_ticketbox [visible] TF_15_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 32 [mesh] IVU.ticket.box\Textfelder\TF_16.o3d [animparent] IVU_ticketbox [visible] TF_16_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 33 [mesh] IVU.ticket.box\Textfelder\TF_17.o3d [animparent] IVU_ticketbox [visible] TF_17_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 34 [mesh] IVU.ticket.box\Textfelder\TF_18.o3d [animparent] IVU_ticketbox [visible] TF_18_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 35 [mesh] IVU.ticket.box\Textfelder\TF_19.o3d [animparent] IVU_ticketbox [visible] TF_19_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 36 [mesh] IVU.ticket.box\Textfelder\TF_20.o3d [animparent] IVU_ticketbox [visible] TF_20_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 37 [mesh] IVU.ticket.box\Textfelder\TF_21.o3d [animparent] IVU_ticketbox [visible] TF_21_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 38 [mesh] IVU.ticket.box\Textfelder\TF_22.o3d [animparent] IVU_ticketbox [visible] TF_22_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 39 [mesh] IVU.ticket.box\Textfelder\TF_23.o3d [animparent] IVU_ticketbox [visible] TF_23_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 40 [mesh] IVU.ticket.box\Textfelder\TF_24.o3d [animparent] IVU_ticketbox [visible] TF_24_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 41 [mesh] IVU.ticket.box\Textfelder\TF_25.o3d [animparent] IVU_ticketbox [visible] TF_25_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 42 [mesh] IVU.ticket.box\Textfelder\TF_26.o3d [animparent] IVU_ticketbox [visible] TF_26_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 43 [mesh] IVU.ticket.box\Textfelder\TF_27.o3d [animparent] IVU_ticketbox [visible] TF_27_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 44 [mesh] IVU.ticket.box\Textfelder\TF_28.o3d [animparent] IVU_ticketbox [visible] TF_28_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 45 [mesh] IVU.ticket.box\Textfelder\TF_29.o3d [animparent] IVU_ticketbox [visible] TF_29_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 46 ============================================================= || Die Textfelder 30 bis 34 sind die Ticketschaltflaechen! || ============================================================= [mesh] IVU.ticket.box\Textfelder\TF_35.o3d [animparent] IVU_ticketbox [visible] TF_35_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 52 [mesh] IVU.ticket.box\Textfelder\TF_36.o3d [mouseevent] IVU_ticket_drucken [animparent] IVU_ticketbox [visible] TF_36_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 53 [mesh] IVU.ticket.box\Textfelder\TF_37.o3d [animparent] IVU_ticketbox [visible] TF_37_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 54 [mesh] IVU.ticket.box\Textfelder\TF_37.o3d [animparent] IVU_ticketbox [visible] TF_52_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 72 [mesh] IVU.ticket.box\Textfelder\TF_38.o3d [animparent] IVU_ticketbox [mouseevent] IVU_fahrtnummer_umlaufnummer [visible] TF_38_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 60 [mesh] IVU.ticket.box\Textfelder\TF_39.o3d [animparent] IVU_ticketbox [visible] TF_39_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 61 [mesh] IVU.ticket.box\Textfelder\TF_40.o3d [animparent] IVU_ticketbox [visible] TF_40_vis 1 [matl] IVU_Haltestellen_4.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Haltestellen_4.png IVU_Haltestellenanzahl_Display [mesh] IVU.ticket.box\Textfelder\TF_41.o3d [animparent] IVU_ticketbox [visible] TF_41_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 62 [mesh] IVU.ticket.box\Textfelder\TF_42.o3d [animparent] IVU_ticketbox [visible] TF_42_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 63 [mesh] IVU.ticket.box\Textfelder\TF_43.o3d [animparent] IVU_ticketbox [visible] TF_43_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 64 [mesh] IVU.ticket.box\Textfelder\TF_44.o3d [animparent] IVU_ticketbox [visible] TF_44_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 65 [mesh] IVU.ticket.box\Textfelder\TF_45.o3d [animparent] IVU_ticketbox [visible] TF_45_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 66 [mesh] IVU.ticket.box\Textfelder\TF_46.o3d [animparent] IVU_ticketbox [visible] TF_46_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 67 [mesh] IVU.ticket.box\Textfelder\TF_47.o3d [animparent] IVU_ticketbox [visible] TF_47_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 68 [mesh] IVU.ticket.box\Textfelder\TF_48.o3d [animparent] IVU_ticketbox [visible] TF_48_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 69 [mesh] IVU.ticket.box\Textfelder\TF_49.o3d [animparent] IVU_ticketbox [visible] TF_49_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 70 [mesh] IVU.ticket.box\Textfelder\TF_50.o3d [animparent] IVU_ticketbox [visible] TF_51_vis 1 [matl] IVU_Informationen_4.png 0 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [matl_freetex] IVU_Informationen_4.png IVU_Information_Anzahl_Display [mesh] IVU.ticket.box\Textfelder\TF_51.o3d [animparent] IVU_ticketbox [visible] TF_53_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 73 [mesh] IVU.ticket.box\Textfelder\TF_52.o3d [animparent] IVU_ticketbox [visible] TF_54_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 74 [mesh] IVU.ticket.box\Textfelder\TF_53.o3d [animparent] IVU_ticketbox [visible] TF_55_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 75 [mesh] IVU.ticket.box\Textfelder\TF_54.o3d [animparent] IVU_ticketbox [visible] TF_56_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 76 [mesh] IVU.ticket.box\Textfelder\TF_55.o3d [animparent] IVU_ticketbox [visible] TF_57_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 77 [mesh] IVU.ticket.box\Textfelder\TF_56.o3d [animparent] IVU_ticketbox [visible] TF_58_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 78 [mesh] IVU.ticket.box\Textfelder\TF_57.o3d [animparent] IVU_ticketbox [visible] TF_59_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 79 [mesh] IVU.ticket.box\Textfelder\TF_58.o3d [animparent] IVU_ticketbox [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 80 [mesh] IVU.ticket.box\Textfelder\TF_59.o3d [animparent] IVU_ticketbox [visible] TF_60_vis 1 [matl] transparent.dds 0 [matl_alpha] 2 [matl_lightmap] DisplayText.tga IVU_TB_Geraet_Zustand [useTextTexture] 18 ======================================================================== || Die folgenden Schaltflaechen muessen unter den Textfeldern stehen, || || damit diese anklickbar sein können. || ======================================================================== [mesh] IVU.ticket.box\Schaltflaechen\SF_Hst_0.o3d [animparent] IVU_ticketbox [mouseevent] sf_hst_0 [visible] sf_hst_0 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Hst_1.o3d [animparent] IVU_ticketbox [mouseevent] sf_hst_1 [visible] sf_hst_1 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Hst_2.o3d [animparent] IVU_ticketbox [mouseevent] sf_hst_2 [visible] sf_hst_2 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Hst_3.o3d [animparent] IVU_ticketbox [mouseevent] sf_hst_3 [visible] sf_hst_3 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Hst_4.o3d [animparent] IVU_ticketbox [mouseevent] sf_hst_4 [visible] sf_hst_4 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Hst_5.o3d [animparent] IVU_ticketbox [mouseevent] sf_hst_5 [visible] sf_hst_5 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Routenauswahl_1.o3d [animparent] IVU_ticketbox [mouseevent] sf_route_1 [visible] sf_route_1 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Routenauswahl_2.o3d [animparent] IVU_ticketbox [mouseevent] sf_route_2 [visible] sf_route_2 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Routenauswahl_3.o3d [animparent] IVU_ticketbox [mouseevent] sf_route_3 [visible] sf_route_3 1 [matl] transparent.dds 0 [matl_alpha] 2 [mesh] IVU.ticket.box\Schaltflaechen\SF_Routenauswahl_4.o3d [animparent] IVU_ticketbox [mouseevent] sf_route_4 [visible] sf_route_4 1 [matl] transparent.dds 0 [matl_alpha] 2 ######################################## Innenraum ######################################## [mesh] NG313\Bremen_LC_innenraum_NG_V_noramp.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [matl] kamera.dds 0 [matl_envmap] envmap_reflex.bmp 0.3 [matl_change] roofandfloor_NG_V.dds 0 KI-Licht [matl_item] [matl_nightmap] DD-Mod\KI_roofandfloor_NG_V_lm.dds [matl] roofandfloor_NG_V.dds 0 [matl_freetex] roofandfloor_NG_V.dds roofandfloor_NG_V_clean_string [mesh] NG313\Bremen_LC_werbung_NG_V.o3d [mesh] Generic\Bremen_LC_Kursschild.o3d [matl] txt.dds 0 [useTextTexture] 39 [matl_alpha] 2 #################### ### Innenanzeige #################### [mesh] NG313\Bremen_LC_info_lamps_stop_NG_V.o3d [visible] haltewunschlampe_all 1 [matl] innenanzeige_OLD_stop.dds 0 [matl_alpha] 2 ############################## ### DD-Mod-DD-Innenanzeige Anfang ### ############################## [mesh] ..\..\Urbino_II\model\Generic\Urbino_II_INFOtainment.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_rot_y 90 anim_trans Daueranimation 0.12 [newanim] origin_rot_z 90 anim_trans Daueranimation -0.63 [viewpoint] 0 [matl] SU_II_Infotainment.dds 0 [matl_freetex] SU_II_Infotainment.dds SU_II_TFT [matl] Boot.dds 0 [matl_freetex] Boot.dds Infotainment_Base [matl] SU18_II_glas_misc.dds 0 [matl_freetex] SU18_II_glas_misc.dds Faremaster_SU18_II_glas_misc [matl_alpha] 2 [matl_envmap] envmap.dds 0.4 [matl] DisplayText.tga 0 [matl_freetex] DisplayText.tga Faremaster_Displaytext [useTextTexture] 12 [matl_alpha] 2 [matl_texadress_clamp] [matl] DisplayText.tga 1 [matl_freetex] DisplayText.tga Faremaster_Displaytext [useTextTexture] 13 [matl_alpha] 2 [matl_texadress_clamp] [matl] DisplayText.tga 2 [matl_freetex] DisplayText.tga Faremaster_Displaytext [useTextTexture] 14 [matl_alpha] 2 [matl_texadress_clamp] [matl] DisplayText.tga 3 [matl_freetex] DisplayText.tga Faremaster_Displaytext [useTextTexture] 15 [matl_alpha] 2 [matl_texadress_clamp] [matl] DisplayText.tga 4 [matl_freetex] DisplayText.tga Faremaster_Displaytext [useTextTexture] 16 [matl_alpha] 2 [matl_texadress_clamp] [matl] DisplayText.tga 5 [matl_freetex] DisplayText.tga Faremaster_Displaytext [useTextTexture] 17 [matl_alpha] 2 [matl_texadress_clamp] [mesh_ident] Urbino_II_INFOtainment ###################################################### [mesh] DD-Mod\model\Innenanz_Halterung.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [animparent] Urbino_II_INFOtainment ####################### ### Innenanzeige Ende ####################### [mesh] NG313\Bremen_LC_innenraum_klima_NG_V.o3d [visible] Klima_Gross_vorn_int 1 [viewpoint] 3 [illumination_interior] 0 1 2 3 Beleuchtung ########## [mesh] NG313\Bremen_LC_lamps_innenraum_v.o3d [matl_change] lamps.dds 0 lights_fahrerlicht [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 1 door_spotlight_1 [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 2 door_spotlight_2 [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 3 Licht_Innenraum_1 [matl_item] [matl_nightmap] lamps_lm.dds [matl_change] lamps.dds 4 Licht_Innenraum_Vorn_Lichtpunkt [alphascale] lights_alphascale [matl_alpha] 2 [matl_item] [matl_nightmap] lamps_lm.dds ######################################### Klappfenster ######################################### [mesh] NG313\Bremen_LC_Klappfenster_tuerseite_NG_V.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [mesh_ident] klappfenster_1 [mouseevent] cp_klappfenster_1 [newanim] origin_from_mesh origin_rot_z 90 anim_rot cp_klappfenster_1 -23 maxspeed 250 [mesh] NG313\Bremen_LC_Klappfenster_fahrerseite_NG_V.o3d [mesh_ident] klappfenster_2 [mouseevent] cp_klappfenster_2 [newanim] origin_from_mesh origin_rot_z 90 anim_rot cp_klappfenster_2 23 maxspeed 250 Nothahn ########## [mesh] NL263\Bremen_LC_Nothahn_v.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mouseevent] cp_doorEntriegelung_01 [mesh] NL263\Bremen_LC_Nothahn_h.o3d [mouseevent] cp_doorEntriegelung_23 Haltestangen ############ [mesh] NG313\Bremen_LC_Entwerter_NG_V.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [mesh] NG313\Bremen_LC_Haltestangen_NG_V_innensch.o3d [visible] vis_doortype_m_int 0 [mesh] NG313\Bremen_LC_Haltestangen_NG_V.o3d [visible] vis_doortype_m_int 1 [mesh] NG313\Bremen_LC_Haltestangen_NG_V.o3d [visible] vis_doortype_m_int 2 [mesh] NG313\Bremen_LC_Haltestangen_NG_V_NoBob.o3d [mesh] NG313\Bremen_LC_Haltestangen_tuer_NG_mh.o3d [visible] vis_doortype_m_int 1 [mesh] NG313\Bremen_LC_Haltestangen_tuer_NG_mh.o3d [visible] vis_doortype_m_int 2 [mesh] NG313\Bremen_LC_Haltestangen_Tuer_ng_v.o3d [visible] vis_doortype_v_int 1 [mesh] NG313\Bremen_LC_Haltestangen_Tuer_ng_v.o3d [visible] vis_doortype_v_int 2 Haltewunschtaster ############ [mesh] NG313\Bremen_LC_Haltewunschtaster_NG_V.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mesh] NG313\Bremen_LC_Haltewunschtaster_NG_V_t.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mouseevent] door_haltewunsch Halteschlaufen ############ [mesh] NG313\Bremen_LC_Halteschlaufe_1_NG_V.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_from_mesh origin_rot_z 90 anim_rot schlaufen_anim 20 [viewpoint] 3 [visible] vis_haltefaden 0 [mesh] NG313\Bremen_LC_Halteschlaufe_2_NG_V.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_from_mesh origin_rot_z 90 anim_rot schlaufen_anim 17 [viewpoint] 3 [visible] vis_haltefaden 0 [mesh] NG313\Bremen_LC_Halteschlaufe_3_NG_V.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_from_mesh origin_rot_z 90 anim_rot schlaufen_anim 17 [viewpoint] 3 [visible] vis_haltefaden 1 Sitze ############# [mesh] NG313\Bremen_LC_Sitze_NG_V_01.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [mesh] NG313\Bremen_LC_Sitze_NG_V_02.o3d Klappsitze ############# [mesh] NG313\Bremen_LC_Klappsitz_NG_V_1.o3d [viewpoint] 0 [illumination_interior] 0 1 2 5 [newanim] origin_from_mesh anim_rot klappsitz_1 -90 [mesh] NG313\Bremen_LC_Klappsitz_NG_V_1_armlehne.o3d [newanim] origin_from_mesh anim_rot klappsitz_1 -90 [mesh] NG313\Bremen_LC_Klappsitz_NG_V_2.o3d [newanim] origin_from_mesh origin_rot_z -90 anim_rot klappsitz_2 90 [mesh] NG313\Bremen_LC_Klappsitz_NG_V_3.o3d [newanim] origin_from_mesh origin_rot_z -90 anim_rot klappsitz_3 90 ######################################## Fahrerkabine ######################################## [mesh] Generic\Bremen_LC_Gaspedal.o3d [viewpoint] 3 [illumination_interior] 0 1 3 4 [newanim] origin_from_mesh anim_rot throttle 22 [mesh] Generic\Bremen_LC_Bremspedal.o3d [newanim] origin_from_mesh anim_rot brake 22 ######################################## Instrumententräger: ######################################## [mesh] VDV\Bremen_LC_Dashboard.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [mesh_ident] Dashboard_trans [newanim] origin_from_mesh origin_rot_y 90 anim_trans vdv_move_y 0.1 [newanim] origin_from_mesh origin_rot_z 90 anim_trans vdv_move_x 0.1 [mouseevent] VDV_position_mov ###################################################### ### DD-Mod Neue Modelle Innenraum ###################################################### ###################################################### ### Zusatzschalter - Sideboard ###################################################### ### Tuer 2 Auto on/off [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_09_up.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [mouseevent] toggle_auto_door2 [newanim] origin_from_mesh origin_rot_z -90 anim_rot auto_door2_anim -10 [matl_change] buttons.dds 0 auto_door2_control [matl_item] [matl_nightmap] buttons_lm.dds [newanim] origin_rot_z -90 anim_trans Daueranimation -0.056 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_09_down.o3d [viewpoint] 0 [mouseevent] toggle_auto_door2 [newanim] origin_from_mesh origin_rot_z -90 anim_rot auto_door2_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [newanim] origin_rot_z -90 anim_trans Daueranimation -0.056 ### Door Beep toggle [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_08_up.o3d [viewpoint] 0 [mouseevent] toggle_doorwarn [newanim] origin_from_mesh anim_rot doorwarn_anim -10 [matl_change] buttons.dds 0 doorwarn_control [matl_item] [matl_nightmap] buttons_lm.dds [newanim] origin_from_mesh origin_rot_y -90 anim_rot Daueranimation 90 [newanim] origin_rot_x -90 anim_trans Daueranimation -0.051 [newanim] origin_rot_z -90 anim_trans Daueranimation -0.183 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_08_down.o3d [viewpoint] 0 [mouseevent] toggle_doorwarn [newanim] origin_from_mesh anim_rot doorwarn_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [newanim] origin_from_mesh origin_rot_y -90 anim_rot Daueranimation 90 [newanim] origin_rot_x -90 anim_trans Daueranimation -0.051 [newanim] origin_rot_z -90 anim_trans Daueranimation -0.183 '### Autokneeling Toggle [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_06_up.o3d [mouseevent] toggle_auto_kneeling [newanim] origin_from_mesh anim_rot cp_dummy_sw03 -10 [matl_change] buttons.dds 0 cp_dummy_sw03 [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_06_down.o3d [mouseevent] toggle_auto_kneeling [newanim] origin_from_mesh anim_rot cp_dummy_sw03 -10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds ### Haltewunschtaster blink toggle [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_07_up.o3d [viewpoint] 0 [mouseevent] toggle_Door_blink_Buttons [newanim] origin_from_mesh anim_rot Door_blink_Buttons_anim -10 [matl_change] buttons.dds 0 Door_blink_Buttons_control [matl_item] [matl_nightmap] buttons_lm.dds [newanim] origin_from_mesh origin_rot_y -90 anim_rot Daueranimation 90 [newanim] origin_rot_x -90 anim_trans Daueranimation -0.051 [newanim] origin_rot_z -90 anim_trans Daueranimation -0.273 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_07_down.o3d [viewpoint] 0 [mouseevent] toggle_Door_blink_Buttons [newanim] origin_from_mesh anim_rot Door_blink_Buttons_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [newanim] origin_from_mesh origin_rot_y -90 anim_rot Daueranimation 90 [newanim] origin_rot_x -90 anim_trans Daueranimation -0.051 [newanim] origin_rot_z -90 anim_trans Daueranimation -0.273 ### Schalter für zentrales oeffnen und schliessen [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_12_up.o3d [viewpoint] 0 [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [mouseevent] Door_Central_close [newanim] origin_from_mesh origin_rot_z -90 anim_rot Door_Central_open_anim -10 [newanim] origin_from_mesh origin_rot_x -90 anim_trans Daueranimation -0.062 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_12_down.o3d [viewpoint] 0 [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [mouseevent] Door_Central_open [newanim] origin_from_mesh origin_rot_z -90 anim_rot Door_Central_open_anim -10 [newanim] origin_from_mesh origin_rot_x -90 anim_trans Daueranimation -0.062 '### Türflügelsperre [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_09_up.o3d [viewpoint] 0 [visible] has_no_Door_Wing_lock 0 [animparent] Dashboard_trans [mouseevent] Door_leaf_lock_0 [newanim] origin_from_mesh anim_rot Door_leaf_lock_anim_up 10 [newanim] origin_from_mesh anim_rot Door_leaf_lock_anim_dn -10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_09_down.o3d [viewpoint] 0 [visible] has_no_Door_Wing_lock 0 [animparent] Dashboard_trans [mouseevent] Door_leaf_lock_1 [newanim] origin_from_mesh anim_rot Door_leaf_lock_anim_dn -10 [newanim] origin_from_mesh anim_rot Door_leaf_lock_anim_up 10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds ############################# ### Zahltisch ############################# ########################################################## ### V3D Kasse ########################################################## [mesh] DD-Mod\model\V3D\V3D_Zahltisch.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [mesh_ident] Kasse [animparent] fahrertuer [matl] cab.png 0 [matl_freetex] cab.png V3D_3_string [matl] 03.png 0 [matl_freetex] 03.png V3D_4_string [newanim] origin_from_mesh origin_rot_y -90 anim_rot Daueranimation -1.45 '### recht + / - links [newanim] origin_from_mesh origin_rot_x -90 anim_trans Daueranimation -0.123 '### hoch - / + runter [newanim] origin_from_mesh origin_rot_y -90 anim_trans Daueranimation -0.151 '### vor / zurück [newanim] origin_from_mesh origin_rot_z -90 anim_trans Daueranimation 0.64512 ########################################################## ### V3D Kasse Wechslertasten ########################################################## [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_0_05.o3d [viewpoint] 3 [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_0_05 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_05 -20 maxspeed 400 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_0_10.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_0_10 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_10 -20 maxspeed 400 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_0_50.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_0_50 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_50 -20 maxspeed 400 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_1_00.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_1_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_1_00 -20 maxspeed 400 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_2_00.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_2_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_2_00 -20 maxspeed 400 Obere Reihe [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_0_15.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_0_15 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_15 -35 maxspeed 700 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_0_30.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_0_30 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_30 -35 maxspeed 700 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_1_50.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_1_50 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_1_50 -35 maxspeed 700 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_4_00.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_4_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_4_00 -35 maxspeed 700 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_8_00.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_8_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_8_00 -35 maxspeed 700 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_5_00.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_5_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_5_00 -35 maxspeed 700 [mesh] DD-Mod\model\V3D\Wechslertasten\Zahltisch_Wechsler_15_00.o3d [animparent] Kasse [matl] cash_levers.png 0 [matl_freetex] cash_levers.png DD-Kasse [mouseevent] cashdesk_changer_15_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_15_00 -35 maxspeed 700 ########################################################## ### Geldscheine ########################################################## [mesh] DD-Mod\model\My_Geldscheine.o3d [animparent] Kasse [mouseevent] cashdesk_change_0500 [matl] Geldschein.dds 0 [matl_freetex] Geldschein.dds Geldschein_texture ########################################################## ### V3D Kasse Ende ########################################################## ###################################################### ### DD-Mod Trennstange Tuer 1 ###################################################### '### Trennstange sichtbar [mesh] DD-Mod\model\Trennstange_Tuer_1.o3d [viewpoint] 0 [mouseevent] toggle_Trennstange_Tuer_1 [visible] Trennstange_Tuer_1_int 0 '### Trennstange unsichtbar [mesh] DD-Mod\model\Clickspots\Clickspot_Trennstange.o3d [mouseevent] toggle_Trennstange_Tuer_1 [visible] Trennstange_Tuer_1_int 1 [matl] dummy.dds 0 [matl_freetex] dummy.dds Tueroeffner_dummy [matl_alpha] 1 ###################################################### ### DD-Mod Trennstange Tuer 1 Ende ###################################################### ###################################################### ### DD-Mod Fahrgastpendel-Ersatz ###################################################### [mesh] DD-Mod\model\Pendel-Stange.o3d [viewpoint] 0 ###################################################### ### DD-Mod Neue Modelle Innenraum Ende ###################################################### [mesh] Generic\Bremen_LC_Fahrplanhalter.o3d [animparent] Dashboard_trans [viewpoint] 3 [illumination_interior] 0 1 3 4 [mouseevent] VDV_position_mov [animparent] Dashboard_trans [mesh] Generic\Bremen_LC_Fahrplan.o3d [mouseevent] VDV_position_mov [animparent] Dashboard_trans [matl] Schedule.bmp 0 [matl_freetex] Schedule.bmp file_schedule [visible] schedule_active 1 ######################################## Dashboard ######################################## [mesh] VDV\Bremen_LC_Lenksauele.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [mouseevent] cp_lenkrad_toggle [mesh] VDV\Bremen_LC_Schluessel.o3d [viewpoint] 3 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [mesh] VDV\Bremen_LC_Lenkrad.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [visible] cp_lenkrad_visible 1 [newanim] origin_from_mesh origin_rot_y 90 anim_rot Axle_Steering_0_L 1680 Leuchtmelder: ######################################## [mesh] VDV\Bremen_LC_Dashboard_lm.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [matl_change] vdv_leuchtmelder.png 0 Leuchtmelder_0 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 1 Leuchtmelder_1 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 2 Leuchtmelder_2 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 3 Leuchtmelder_3 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png NL2x3_misc_lm.tga ********************** [matl_change] vdv_leuchtmelder.png 4 Leuchtmelder_4 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 5 Leuchtmelder_5 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 6 Leuchtmelder_6 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 7 Leuchtmelder_7 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 8 Leuchtmelder_8 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png ********************** [matl_change] vdv_leuchtmelder.png 9 Leuchtmelder_9 [matl_item] [matl_nightmap] vdv_leuchtmelder_lm.png Diagnosedisplay: ######################################## [mesh] VDV\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [viewpoint] 0 [illumination_interior] 0 1 3 4 Background: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [viewpoint] 3 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [visible] VDV_power_avail 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_basetexture Retarder: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] retarder_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_retarder [matl_alpha] 2 Tuerfluegel vorn: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] door0_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_door0a [matl_alpha] 2 Tuerfluegel hinten: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] door1_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_door0b [matl_alpha] 2 Tuer 1: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] door23_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_door1 [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] door01_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_door2 [matl_alpha] 2 Feststellbremse: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] bremse_feststell_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_misctexture0 [matl_alpha] 2 Temperatur: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] VDV_state 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_misctexture1 [matl_alpha] 2 Gearselector: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] vdv_gear_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_geartexture [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] vdv_kneeling_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_kneeling [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] ramp_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_ramp [matl_alpha] 2 Haltewunsch Textfeld: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] haltew_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_haltew [matl_alpha] 2 Freigabe Textfeld: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] freigabe_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_freigabe [matl_alpha] 2 Freigabe2 Textfeld: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display.o3d [animparent] Dashboard_trans [visible] freigabe2_visible 1 [matl] VDV_tauschtextur.tga 0 [matl_freetex] VDV_tauschtextur.tga vdv_display_freigabe2 [matl_alpha] 2 Temperatur Textfeld: ################## [mesh] VDV\Display\Bremen_LC_VDV_Temp_txt.o3d [animparent] Dashboard_trans [visible] VDV_state 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 1 [matl_alpha] 2 DIAG Textfeld: ################## [mesh] VDV\Display\Bremen_LC_DIAG_txt_01.o3d [animparent] Dashboard_trans [visible] DIAG_balken_1 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 2 [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_DIAG_txt_02.o3d [animparent] Dashboard_trans [visible] DIAG_balken_2 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 3 [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_DIAG_txt_03.o3d [animparent] Dashboard_trans [visible] DIAG_balken_3 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 4 [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_DIAG_txt_04.o3d [animparent] Dashboard_trans [visible] DIAG_balken_4 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 5 [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_DIAG_txt_05.o3d [animparent] Dashboard_trans [visible] DIAG_balken_5 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 6 [matl_alpha] 2 [mesh] VDV\Display\Bremen_LC_DIAG_txt_06.o3d [animparent] Dashboard_trans [visible] DIAG_balken_6 1 [matl] BMN_VDV_Font_alpha.bmp 0 [useTextTexture] 7 [matl_alpha] 2 Dimmung: ################## [mesh] VDV\Display\Bremen_LC_VDV_Display_Dimm.o3d [animparent] Dashboard_trans [matl] VDV_tauschtextur.tga 0 [alphascale] Display_overlay_alphascale [matl_freetex] VDV_tauschtextur.tga vdv_display_blendtexture [matl_alpha] 2 ######################################## Tacho ######################################## [mesh] VDV\Bremen_LC_VDV_Tacho.o3d [animparent] Dashboard_trans [viewpoint] 0 [illumination_interior] 0 1 3 4 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [matl] IBIS2-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 8 [matl_noZwrite] [mesh] VDV\Bremen_LC_VDV_Tacho_Nadel.o3d [viewpoint] 3 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [newanim] origin_from_mesh origin_rot_y 90 anim_rot dashboard_tachoanim 1 delay 10 maxspeed 360 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] Generic\Bremen_LC_buttons_base.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds ################################################### ### DD-Mod-Bremen_LC_taster_aussen Tuer 2 ################################################### [mesh] NG313\Bremen_LC_taster_aussen_NG_H.o3d [viewpoint] 3 [illumination_interior] -1 -1 -1 -1 [visible] auto_door2_int 1 [matl_change] taster_aussen.dds 0 door_freigabe [matl_item] [matl_nightmap] taster_aussen_lm.dds [mouseevent] door_haltewunsch [newanim] origin_rot_z -90 anim_trans Daueranimation -1.323 ###################################################### ### DD-Mod-Bremen_LC_taster_aussen Tuer 2 Ende ###################################################### ######################################## Schalter ######################################## [mesh] VDV\Schalter\Bremen_LC_Schalter_Feststell.o3d [viewpoint] 3 [illumination_interior] 0 1 3 4 [mouseevent] parking_brake_mouse [newanim] origin_from_mesh anim_rot bremse_feststell_sw -40 delay 10 maxspeed 360 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_01_up.o3d [mouseevent] cp_schalter_knick_ovrd_toggle [newanim] origin_from_mesh anim_rot cp_knick_ovrd_sw -10 [matl_change] buttons.dds 0 cp_knick_ovrd_sw [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_01_down.o3d [mouseevent] cp_schalter_knick_ovrd_toggle [newanim] origin_from_mesh anim_rot cp_knick_ovrd_sw -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_02_up.o3d [mouseevent] VDV_position [newanim] origin_from_mesh anim_rot VDV_position_enabled -10 [matl_change] buttons.dds 0 VDV_position_enabled [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_02_down.o3d [mouseevent] VDV_position [newanim] origin_from_mesh anim_rot VDV_position_enabled -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_03_up.o3d [mouseevent] cp_dummy_sw02_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw02 -10 [matl_change] buttons.dds 0 cp_dummy_sw02 [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_03_down.o3d [mouseevent] cp_dummy_sw02_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw02 -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_04_up.o3d [mouseevent] cp_schalter_hub_not_toggle [newanim] origin_from_mesh anim_rot Lift_Notheben -10 [matl_change] buttons.dds 0 Lift_Notheben [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_04_down.o3d [mouseevent] cp_schalter_hub_not_toggle [newanim] origin_from_mesh anim_rot Lift_Notheben -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_05_up.o3d [mouseevent] cp_schalter_heiz_up_toggle [newanim] origin_from_mesh anim_rot cp_heiz_sw 10 [matl_change] buttons.dds 0 heiz_lm [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_05_down.o3d [mouseevent] cp_schalter_heiz_down_toggle [newanim] origin_from_mesh anim_rot cp_heiz_sw 10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_07_up.o3d [mouseevent] cp_dummy_sw05_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw05 -10 [matl_change] buttons.dds 0 cp_dummy_sw05 [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_07_down.o3d [mouseevent] cp_dummy_sw05_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw05 -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_08_up.o3d [mouseevent] cp_dummy_sw08_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw08 -10 [matl_change] buttons.dds 0 cp_dummy_sw08 [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_08_down.o3d [mouseevent] cp_dummy_sw08_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw08 -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_09_up.o3d [mouseevent] cp_dummy_sw06_toggle [newanim] origin_from_mesh origin_rot_z -90 anim_rot cp_dummy_sw06 -10 [matl_change] buttons.dds 0 cp_dummy_sw06 [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_S_09_down.o3d [mouseevent] cp_dummy_sw06_toggle [newanim] origin_from_mesh origin_rot_z -90 anim_rot cp_dummy_sw06 -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds ###################################################### Heizungssteuerung ###################################################### [mesh] VDV\heizung\Bremen_LC_Luftverteiler_Fahrer.o3d [mouseevent] cp_heizregler_verteilung [newanim] origin_from_mesh origin_rot_y 90 anim_rot cockpit_heizregler_verteilung 240 maxspeed 300 [mesh] VDV\heizung\Bremen_LC_Temperatur_Fahrer.o3d [mouseevent] cp_heizregler_temp [newanim] origin_from_mesh origin_rot_y 90 anim_rot cockpit_heizregler_temp 240 maxspeed 300 [mesh] VDV\heizung\Bremen_LC_geblaese_fahrer.o3d [mouseevent] cp_heizregler_geblaese [newanim] origin_from_mesh origin_rot_y 90 anim_rot cockpit_heizregler_geblaese 240 maxspeed 300 [mesh] VDV\heizung\Bremen_LC_Klima_Fahrer.o3d [matl_change] buttons.dds 0 cp_taster_fahrerklima_led [matl_item] [matl_nightmap] buttons_lm.dds [viewpoint] 2 [mouseevent] taster_fahrerklima [newanim] origin_from_mesh origin_rot_y 90 anim_trans taster_fahrerklima_anim -0.0002 [mesh] VDV\heizung\Bremen_LC_Frischluft_umluft.o3d [matl_change] buttons.dds 0 cp_taster_frischumluft_led [matl_item] [matl_nightmap] buttons_lm.dds [viewpoint] 2 [mouseevent] taster_frischumluft [newanim] origin_from_mesh origin_rot_y 90 anim_trans taster_frischumluft_anim -0.0002 [mesh] VDV\heizung\Bremen_LC_Heizung_Klima_Fahrgast.o3d [matl_change] buttons.dds 0 cp_taster_klima_led [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] taster_klima [newanim] origin_from_mesh origin_rot_y 90 anim_trans taster_klima_anim -0.0002 [mesh] VDV\heizung\Bremen_LC_Zusatzheizung.o3d [matl_change] buttons.dds 0 cp_taster_Zusatzheizung_led [matl_item] [matl_nightmap] buttons_lm.dds [viewpoint] 2 [mouseevent] taster_zusatzheizung [newanim] origin_from_mesh origin_rot_y 90 anim_trans taster_zusatzheizung_anim -0.0002 [mesh] VDV\heizung\Bremen_LC_Reheat.o3d [matl_change] buttons.dds 0 cp_taster_heat_or_frost_led [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] taster_heat_or_frost [newanim] origin_from_mesh origin_rot_y 90 anim_trans taster_heat_or_frost_anim -0.0002 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_00_up.o3d [animparent] Dashboard_trans [mouseevent] VDV_DIAG_Button_up [newanim] origin_from_mesh anim_rot VDV_DIAG_switch_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_00_down.o3d [animparent] Dashboard_trans [mouseevent] VDV_DIAG_Button_down [newanim] origin_from_mesh anim_rot VDV_DIAG_switch_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_01_up.o3d [animparent] Dashboard_trans [mouseevent] VDV_display_dimming_button_up [newanim] origin_from_mesh anim_rot Dimming 10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_01_down.o3d [animparent] Dashboard_trans [mouseevent] VDV_display_dimming_button_down [newanim] origin_from_mesh anim_rot Dimming 10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_02_up.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_02_down.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_03_up.o3d [animparent] Dashboard_trans [mouseevent] cp_schalter_ASR_off_toggle [newanim] origin_from_mesh anim_rot cp_ASR_off -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_03_down.o3d [animparent] Dashboard_trans [mouseevent] cp_schalter_ASR_off_toggle [newanim] origin_from_mesh anim_rot cp_ASR_off -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_05_up.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_sw_warnblinker [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] blinker_warn_toggle [newanim] origin_from_mesh anim_rot lights_sw_warnblinker -10 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_05_down.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] blinker_warn_toggle [newanim] origin_from_mesh anim_rot lights_sw_warnblinker -10 ### Alter Kneelingtaster [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_06_up.o3d [animparent] Dashboard_trans [mouseevent] cp_kneeling_toggle [newanim] origin_from_mesh anim_rot kneeling_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [newanim] origin_rot_x -90 anim_trans Daueranimation 0.060 ### vor zurück [newanim] origin_rot_z -90 anim_trans Daueranimation -0.015 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_06_down.o3d [animparent] Dashboard_trans [mouseevent] cp_kneeling_toggle [newanim] origin_from_mesh anim_rot kneeling_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [newanim] origin_rot_x -90 anim_trans Daueranimation 0.060 ### vor zurück [newanim] origin_rot_z -90 anim_trans Daueranimation -0.015 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_06_light.o3d [animparent] Dashboard_trans [mouseevent] cp_kneeling_toggle [newanim] origin_from_mesh anim_rot kneeling_anim -10 [matl_change] buttons.dds 0 kneeling_armed [matl_item] [matl_nightmap] buttons_lm.dds [newanim] origin_rot_x -90 anim_trans Daueranimation 0.060 ### vor zurück [newanim] origin_rot_z -90 anim_trans Daueranimation -0.015 ### Alter Kneelingtaster Ende ### Neue Haltestellenbremse [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_06_up.o3d [animparent] Dashboard_trans [mouseevent] bus_20h-switch [newanim] origin_from_mesh anim_rot 20h_switch_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_06_down.o3d [animparent] Dashboard_trans [mouseevent] bus_20h-switch [newanim] origin_from_mesh anim_rot 20h_switch_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_06_light.o3d [animparent] Dashboard_trans [newanim] origin_from_mesh anim_rot 20h_switch_anim -10 [matl_change] buttons.dds 0 kneeling_armed [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3_lm.dds ### Neue Haltestellenbremse Ende [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_07_up.o3d [animparent] Dashboard_trans [mouseevent] cp_notheben [newanim] origin_from_mesh anim_rot cp_notheben_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_07_down.o3d [animparent] Dashboard_trans [mouseevent] cp_notheben [newanim] origin_from_mesh anim_rot cp_notheben_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_10_up.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_10_down.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_11_up.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] cp_Fahrschulschalter [newanim] origin_from_mesh origin_rot_z -90 anim_rot lights_sw_fahrschulblinker -10 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_11_light.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_sw_fahrschulblinker [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] cp_Fahrschulschalter [newanim] origin_from_mesh origin_rot_z -90 anim_rot lights_sw_fahrschulblinker -10 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_11_down.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] cp_Fahrschulschalter [newanim] origin_from_mesh origin_rot_z -90 anim_rot lights_sw_fahrschulblinker -10 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_12_up.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] bus_dooraft [newanim] origin_from_mesh origin_rot_z -90 anim_rot bremse_halte_sw -10 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_12_down.o3d [animparent] Dashboard_trans [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mouseevent] bus_dooraft [newanim] origin_from_mesh origin_rot_z -90 anim_rot bremse_halte_sw -10 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_13_up.o3d [animparent] Dashboard_trans [mouseevent] cp_licht_oberdeck_toggle [newanim] origin_from_mesh anim_rot lichtmode_toggle_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_13_down.o3d [animparent] Dashboard_trans [mouseevent] cp_licht_untenrechts_toggle [newanim] origin_from_mesh anim_rot lichtmode_toggle_anim -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_13_light.o3d [animparent] Dashboard_trans [mouseevent] cp_licht_untenrechts_toggle [newanim] origin_from_mesh anim_rot lichtmode_toggle_anim -10 [matl_change] buttons.dds 0 licht_innenraum_lm [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_14_up.o3d [animparent] Dashboard_trans [mouseevent] cp_fahrerlicht_toggle [newanim] origin_from_mesh anim_rot cp_fahrerlicht_sw -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_14_light.o3d [animparent] Dashboard_trans [mouseevent] cp_fahrerlicht_toggle [newanim] origin_from_mesh anim_rot cp_fahrerlicht_sw -10 [matl_change] buttons.dds 0 fahrerlicht_lm [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_14_down.o3d [animparent] Dashboard_trans [mouseevent] cp_fahrerlicht_toggle [newanim] origin_from_mesh anim_rot cp_fahrerlicht_sw -10 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_Schalter_D.o3d [animparent] Dashboard_trans [mouseevent] automatic_D [newanim] origin_from_mesh origin_rot_y -90 anim_trans cockpit_gang4 0.002 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_Schalter_N.o3d [animparent] Dashboard_trans [mouseevent] automatic_N [newanim] origin_from_mesh origin_rot_y -90 anim_trans cockpit_gangN 0.002 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_Schalter_R.o3d [animparent] Dashboard_trans [mouseevent] automatic_R [newanim] origin_from_mesh origin_rot_y -90 anim_trans cockpit_gangR 0.002 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_Door1.o3d [animparent] Dashboard_trans [viewpoint] 3 [mouseevent] bus_doorfront0 [newanim] origin_from_mesh origin_rot_y 90 anim_trans cockpit_tuertaster1 -0.001 [matl] buttons.dds 0 [matl_change] buttons.dds 0 door_light_1 [matl_item] [matl_nightmap] buttons.dds [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_door2.o3d [animparent] Dashboard_trans [viewpoint] 3 [mouseevent] bus_doorfront1 [newanim] origin_from_mesh origin_rot_y 90 anim_trans cockpit_tuertaster2 -0.001 [matl] buttons.dds 0 [matl_change] buttons.dds 0 door_light_2 [matl_item] [matl_nightmap] buttons.dds ################################## ### DD-Mod Tuertaster Door 3 ################################## [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_door2.o3d [animparent] Dashboard_trans [newanim] origin_rot_x 90 anim_trans Daueranimation 0.045 [newanim] origin_rot_z 90 anim_trans Daueranimation 0.011 [newanim] origin_rot_y 90 anim_trans Daueranimation 0.000 [viewpoint] 3 [mouseevent] bus_doorfront2 [newanim] origin_from_mesh origin_rot_y 90 anim_trans cockpit_tuertaster3 -0.001 [matl] buttons.dds 0 [matl_change] buttons.dds 0 door_light_3 [matl_freetex] buttons.dds door_button3_string [matl_item] [matl_nightmap] DD-Mod\buttons3.dds ################################## ### DD-Mod Tuertaster Door 3 Ende ################################## [mesh] VDV\Bremen_LC_Lenkstockschalter_basis.o3d [animparent] Dashboard_trans [mesh_ident] kombihebel [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z -10 anim_rot cockpit_blinkerhebel -15 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 180 anim_rot lichthupe 5 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 45 anim_rot fernlicht 18 [mesh] VDV\Bremen_LC_Lenkstockschalter_dreh.o3d [animparent] kombihebel [mouseevent] cp_wiper_turnswitch [newanim] origin_from_mesh origin_rot_z -90 anim_rot cockpit_wischer_drehschalter -120 [mesh] VDV\Bremen_LC_Lenkstockschalter_Hupe.o3d [animparent] kombihebel [mouseevent] horn [newanim] origin_from_mesh origin_rot_z -90 anim_trans cockpit_hupe -0.0015 [mesh] VDV\Schalter\Bremen_LC_VDV_Schalter_licht.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [animparent] Dashboard_trans [mouseevent] kw_scheinwerfer_dreh_toggle [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot VDV_lightswitch_anim 180 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans cp_light_pull 0.0015 [matl_change] buttons.dds 0 lights_stand [matl_item] [matl_nightmap] buttons_lm.dds ######################################## Kabine ######################################## [mesh] Generic\Bremen_LC_Fahrersitz_Sockel.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [mesh] Generic\Bremen_LC_Fahrersitz.o3d [newanim] anim_trans Driver_Seat_VertTransl 1 origin_rot_y 90 ######################################## Scheibenwischer ######################################## [mesh] Generic\Bremen_LC_wischer_r.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [mesh_ident] Wischer_R [newanim] origin_from_mesh origin_rot_z 90 anim_rot wiperpos_1 90 [newanim] origin_from_mesh origin_rot_y 90 anim_rot wiperpos_1 5 [mesh] Generic\Bremen_LC_wischer_r_arm.o3d [animparent] Wischer_R [mesh_ident] Wischer_R_arm [newanim] origin_from_mesh origin_rot_y 90 anim_rot wiperpos_1 5 [mesh] Generic\Bremen_LC_wischer_r_blatt.o3d [animparent] Wischer_R_arm [newanim] origin_from_mesh origin_rot_y 90 anim_rot wiperpos_1 2 [mesh] Generic\Bremen_LC_wischer_l.o3d [mesh_ident] Wischer_L [newanim] origin_from_mesh origin_rot_z 90 anim_rot wiperpos_2 -90 [newanim] origin_from_mesh origin_rot_y 90 anim_rot wiperpos_2 -5 [mesh] Generic\Bremen_LC_wischer_l_arm.o3d [animparent] Wischer_L [mesh_ident] Wischer_L_arm [newanim] origin_from_mesh origin_rot_y 90 anim_rot wiperpos_2 -6 [mesh] Generic\Bremen_LC_wischer_l_blatt.o3d [animparent] Wischer_L_arm [newanim] origin_from_mesh origin_rot_y 90 anim_rot wiperpos_2 -2 ######################################## Tueren Vorn ######################################## [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vv_arm1.o3d [mesh_ident] buegel_as_vv [visible] vis_doortype_v_int 2 [viewpoint] 0 [illumination_interior] 0 1 3 4 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_0 -130 [newanim] origin_from_mesh origin_rot_y -90 anim_trans door_0_hub 0.015 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vv.o3d [visible] vis_doortype_v_int 2 [animparent] buegel_as_vv [mesh_ident] tuer_as_vv [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_0 130 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_0_trapez -10 [mouseevent] door0 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vv_arm2.o3d [visible] vis_doortype_v_int 2 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_0 -115 [newanim] origin_from_mesh origin_rot_y -90 anim_trans door_0_hub 0.015 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vh_arm1.o3d [visible] vis_doortype_v_int 2 [mesh_ident] buegel_as_vh [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_1 -130 [newanim] origin_from_mesh origin_rot_y -90 anim_trans door_1_hub 0.015 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vh.o3d [visible] vis_doortype_v_int 2 [animparent] buegel_as_vh [mesh_ident] tuer_as_vh [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_1 130 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_1_trapez 10 [mouseevent] door1 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vh_arm2.o3d [visible] vis_doortype_v_int 2 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_1 115 [newanim] origin_from_mesh origin_rot_y -90 anim_trans door_1_hub 0.015 ######################################## Türen Hinten ######################################## [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mv_arm1.o3d [visible] vis_doortype_m_int 2 [viewpoint] 0 [illumination_interior] 0 1 2 5 [mesh_ident] buegel_as_hv [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_2 -130 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mv.o3d [visible] vis_doortype_m_int 2 [animparent] buegel_as_hv [mesh_ident] tuer_as_hv [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_2 130 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_2_trapez -10 [mouseevent] door2 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mv_arm2.o3d [visible] vis_doortype_m_int 2 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_2 -115 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mh_arm1.o3d [visible] vis_doortype_m_int 2 [mesh_ident] buegel_as_hh [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_3 -130 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mh.o3d [visible] vis_doortype_m_int 2 [animparent] buegel_as_hh [mesh_ident] tuer_as_hh [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_3 130 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_3_trapez 10 [mouseevent] door3 [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mh_arm2.o3d [visible] vis_doortype_m_int 2 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_3 115 ######################################## Tueren innenschwenk vorn ######################################## [mesh] NG313\Tueren\innenschwenk\Bremen_LC_tuerbuegel_NG_vv_innenschwenk_001.o3d [visible] vis_doortype_v_int 0 [mesh_ident] buegel_vv [viewpoint] 0 [illumination_interior] 0 1 2 4 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_0 75 [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_VV_innenschwenk_001.o3d [visible] vis_doortype_v_int 0 [animparent] buegel_vv [mesh_ident] tuer_vv [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_0 -163 [mouseevent] door0 [mesh] NG313\Tueren\innenschwenk\Bremen_LC_tuerbuegel_NG_vh_innenschwenk_001.o3d [visible] vis_doortype_v_int 0 [mesh_ident] buegel_vh [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_1 -75 [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_Vh_innenschwenk_001.o3d [visible] vis_doortype_v_int 0 [animparent] buegel_vh [mesh_ident] tuer_vh [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_1 163 [mouseevent] door1 ######################################## Tueren innenschwenk vorn ######################################## ####################################### ### DD-Mod Innenschwenktueren Kurzer Spiegel ####################################### ######################################### ### DD-Mod Spiegel ######################################### [mesh] Spiegel\Bremen_LC_Spiegel_R.o3d [mouseevent] toggle_Mirror [visible] Mirrortype_int 0 [newanim] origin_rot_z -90 anim_trans Daueranimation 0.06 ######################################## Tueren innenschwenk mitte ######################################## [mesh] NG313\Tueren\innenschwenk\Bremen_LC_tuerbuegel_NG_mv_innenschwenk_001.o3d [visible] vis_doortype_m_int 0 [mesh_ident] buegel_mv [viewpoint] 0 [illumination_interior] 0 1 2 4 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_2 78 [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_mV_innenschwenk_001.o3d [visible] vis_doortype_m_int 0 [animparent] buegel_mv [mesh_ident] tuer_mv [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_2 -168 [mouseevent] door2 [mesh] NG313\Tueren\innenschwenk\Bremen_LC_tuerbuegel_NG_mh_innenschwenk_001.o3d [visible] vis_doortype_m_int 0 [mesh_ident] buegel_mh [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_3 -78 [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_mh_innenschwenk_001.o3d [visible] vis_doortype_m_int 0 [animparent] buegel_mh [mesh_ident] tuer_mh [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_3 168 [mouseevent] door3 ######################################## Tueren aussenschiebe vorn ######################################## [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuerbuegel_vv_schieb.o3d [visible] vis_doortype_v_int 1 [mesh_ident] buegel_vv_schiebe [viewpoint] 0 [illumination_interior] 0 1 2 4 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_0_stange -25 [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuerbuegel_vh_schieb.o3d [visible] vis_doortype_v_int 1 [mesh_ident] buegel_vh_schiebe [viewpoint] 0 [illumination_interior] 0 1 2 4 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_1_stange -25 [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_vv_schieb.o3d [visible] vis_doortype_v_int 1 [animparent] buegel_vv_schiebe [mesh_ident] tuer_vv_schiebe [newanim] origin_from_mesh origin_rot_z 90 anim_trans door_0_schiebe -0.5 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_0_stange -25 [mouseevent] door0 [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_vh_schieb.o3d [visible] vis_doortype_v_int 1 [animparent] buegel_vh_schiebe [mesh_ident] tuer_vh_schiebe [newanim] origin_from_mesh origin_rot_z 90 anim_trans door_1_schiebe 0.5 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_1_stange 25 [mouseevent] door1 ######################################## Tueren aussenschiebe mitte ######################################## [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuerbuegel_mv_schieb.o3d [visible] vis_doortype_m_int 1 [mesh_ident] buegel_mv_schiebe [viewpoint] 0 [illumination_interior] 0 1 2 4 [newanim] origin_from_mesh origin_rot_y 90 anim_rot door_2_stange -25 [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuerbuegel_mh_schieb.o3d [visible] vis_doortype_m_int 1 [mesh_ident] buegel_mh_schiebe [viewpoint] 0 [illumination_interior] 0 1 2 4 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_3_stange -25 [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_mv_schieb.o3d [visible] vis_doortype_m_int 1 [animparent] buegel_mv_schiebe [mesh_ident] tuer_mv_schiebe [newanim] origin_from_mesh origin_rot_z 90 anim_trans door_2_schiebe -0.5 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_2_stange -25 [mouseevent] door2 [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_mh_schieb.o3d [visible] vis_doortype_m_int 1 [animparent] buegel_mh_schiebe [mesh_ident] tuer_mh_schiebe [newanim] origin_from_mesh origin_rot_z 90 anim_trans door_3_schiebe 0.5 [newanim] origin_from_mesh origin_rot_y -90 anim_rot door_3_stange 25 [mouseevent] door3 ######################################## Spiegel Außen Links ######################################## [mesh] Spiegel\Bremen_LC_Spiegel_L.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [mouseevent] toggle_cashdesk [mesh] Spiegel\Bremen_LC_Spiegel_R.o3d [visible] vis_doortype_v_int 2 [animparent] tuer_as_vv [mesh] Spiegel\Bremen_LC_Spiegel_R_fest.o3d [mouseevent] toggle_Mirror [visible] Mirrortype_int 1 [mesh] Spiegel\Bremen_LC_Spiegel_R_Fest_as.o3d [animparent] tuer_vv_schiebe [visible] vis_doortype_v_int 1 [viewpoint] 3 [illumination_interior] 0 1 3 4 ######################################### Türen vorn scheibe Innen ######################################### [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vv_int.o3d [visible] vis_doortype_v_int 2 [mouseevent] door0 [animparent] tuer_as_vv [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vv_bubbles.o3d [visible] vis_doortype_v_int 2 [animparent] tuer_as_vv [matl] bubbles.dds 0   [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vh_int.o3d [visible] vis_doortype_v_int 2 [mouseevent] door1 [animparent] tuer_as_vh [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vh_bubbles.o3d [visible] vis_doortype_v_int 2 [animparent] tuer_as_vh [matl] bubbles.dds 0   [matl_alpha] 2 [matl_noZwrite] ######################################### Türen hinten scheibe Innen ######################################### [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mv_int.o3d [visible] vis_doortype_m_int 2 [viewpoint] 0 [illumination_interior] 0 1 2 5 [mouseevent] door2 [animparent] tuer_as_hv [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mv_bubbles.o3d [visible] vis_doortype_m_int 2 [animparent] tuer_as_hv [matl] bubbles.dds 0   [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mh_int.o3d [visible] vis_doortype_m_int 2 [mouseevent] door3 [animparent] tuer_as_hh [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mh_bubbles.o3d [visible] vis_doortype_m_int 2 [animparent] tuer_as_hh [matl] bubbles.dds 0   [matl_alpha] 2 [matl_noZwrite] ######################################### Türen vorn scheibe Innen ######################################### [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_vv_innenschwenk_int_001.o3d [visible] vis_doortype_v_int 0 [mouseevent] door0 [animparent] tuer_vv [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_vh_innenschwenk_int_001.o3d [visible] vis_doortype_v_int 0 [mouseevent] door1 [animparent] tuer_vh [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################### Türen hinten scheibe Innen ######################################### [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_mv_innenschwenk_int_001.o3d [visible] vis_doortype_m_int 0 [viewpoint] 0 [illumination_interior] 0 1 2 5 [mouseevent] door2 [animparent] tuer_mv [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_mh_innenschwenk_int_001.o3d [visible] vis_doortype_m_int 0 [mouseevent] door3 [animparent] tuer_mh [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################### Türen vorn scheibe Innen schiebe ######################################### [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_vv_schieb_int.o3d [visible] vis_doortype_v_int 1 [viewpoint] 0 [illumination_interior] 0 1 2 5 [mouseevent] door0 [animparent] tuer_vv_schiebe [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_vh_schieb_int.o3d [visible] vis_doortype_v_int 1 [mouseevent] door1 [animparent] tuer_vh_schiebe [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################### Türen hinten scheibe Innen schiebe ######################################### [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_mv_schieb_int.o3d [visible] vis_doortype_m_int 1 [viewpoint] 0 [illumination_interior] 1 2 3 4 [mouseevent] door2 [animparent] tuer_mv_schiebe [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_mh_schieb_int.o3d [visible] vis_doortype_m_int 1 [mouseevent] door3 [animparent] tuer_mh_schiebe [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Folie ######################################## [mesh] NG313\Bremen_LC_scheibenfolie_NG_V.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [matl] bubbles.dds 0   [matl_alpha] 2 [matl_noZwrite] ######################################## Klappfenster intern ######################################## [mesh] NG313\Bremen_LC_Klappfenster_tuerseite_NG_V_int.o3d [animparent] klappfenster_1 [viewpoint] 0 [mouseevent] cp_klappfenster_1 [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Bremen_LC_Klappfenster_fahrerseite_NG_V_int.o3d [animparent] klappfenster_2 [viewpoint] 0 [mouseevent] cp_klappfenster_2 [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Fahrerfenster Intern ######################################## [mesh] Generic\Bremen_LC_Fahrerfenster_int.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [viewpoint] 0 [mouseevent] cp_fahrerfenster_opn [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.38 [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_solo_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_solo.dds 0 [matl_transmap] Haupttextur_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Fenster Intern ######################################## [mesh] NG313\Bremen_LC_Fenster_NG_V_int.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.4   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] Haupttextur_NG_V_dreck.dds 1 [alphascale] Dirt_Wiped [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 1 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness [matl_noZwrite] ----------------------------- [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] regen.dds 2 [matl_alpha] 2 [alphascale] Rain_Window_Wiped_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] Generic\Bremen_LC_Fahrerfenster_bubbles.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [mouseevent] cp_fahrerfenster_opn [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.38 [matl] bubbles.dds 0   [matl_alpha] 2 [matl_noZwrite] ##################### Rollo ##################### [mesh] Generic\Bremen_LC_rollo_vorn.o3d [newanim] origin_from_mesh origin_rot_y -90 anim_trans cp_rollo_pos 0.5 [mouseevent] cp_rollo ##################### Rollo ##################### [mesh] Generic\Bremen_LC_rollo_seite.o3d [newanim] origin_from_mesh origin_rot_y -90 anim_trans cp_rollo2_pos 0.5 [mouseevent] cp_rollo2 ######################################## Türverglasung innen ######################################## [mesh] NG313\Bremen_LC_door_glas_NG_V.o3d [viewpoint] 0 [illumination_interior] 0 1 3 4 [matl] doorglas.dds 0 [matl_envmap] envmap.bmp 0.2 [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Bremen_LC_door_glas_NG_V_innenschwenk.o3d [visible] vis_doortype_m_int 0 [viewpoint] 0 [illumination_interior] 0 1 3 4 [matl] doorglas.dds 0 [matl_envmap] envmap.bmp 0.2 [matl_alpha] 2 [matl_noZwrite] [mesh] NL263\Bremen_LC_Glas_innenraum.o3d [viewpoint] 0 [illumination_interior] 0 1 2 3 [matl] Fenster_blk.dds 0 [matl_envmap] envmap.bmp 0.2 [matl_alpha] 2 [matl_noZwrite] [matl] Fenster_int.dds 0 [matl_envmap] envmap.bmp 0.2 [matl_alpha] 2 [matl_noZwrite] [mesh] Generic\Bremen_LC_Werbung_Fahrer.o3d [matl] Werbung_Fahrerkabine.dds 0 [matl_freetex] Werbung_Fahrerkabine.dds Werbung ######################################## Matrix ######################################## [mesh] DD-Mod\model\Co_Matrix_Abdeck.o3d [mesh] DD-Mod\model\Co_Matrix_GN.o3d [matl] DD_Matrix_LED_leer.dds 0 [matl] DD_Matrix_LED_voll.tga 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] DD_Matrix_LM.dds elec_busbar_main ######################################## Fahrerfenster Extern ######################################## [mesh] Generic\Bremen_LC_Fahrerfenster_ext.o3d [viewpoint] 0 [mouseevent] cp_fahrerfenster_opn [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.38 [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_solo_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_solo.dds 0 [matl_transmap] Haupttextur_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Klappfenster Extern ######################################## [mesh] NG313\Bremen_LC_Klappfenster_tuerseite_NG_V_ext.o3d [animparent] klappfenster_1 [viewpoint] 0 [mouseevent] cp_klappfenster_1 [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Bremen_LC_Klappfenster_fahrerseite_NG_V_ext.o3d [animparent] klappfenster_2 [viewpoint] 0 [mouseevent] cp_klappfenster_2 [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Fenster Extern ######################################## [mesh] NG313\Bremen_LC_Fenster_NG_V_ext.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] [matl] Fenster_int.dds 0   [matl_envmap] envmap.bmp 0.6   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] Haupttextur_NG_V_dreck.dds 1 [alphascale] Dirt_Wiped [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 1 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness [matl_noZwrite] ----------------------------- [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] regen.dds 2 [matl_alpha] 2 [alphascale] Rain_Window_Wiped_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Türfenster vorn außen ######################################## [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vv_ext.o3d [visible] vis_doortype_v_int 2 [mouseevent] door0 [animparent] tuer_as_vv [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_vh_ext.o3d [visible] vis_doortype_v_int 2 [mouseevent] door1 [animparent] tuer_as_vh [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Türfenster Hinten außen ######################################## [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mv_ext.o3d [visible] vis_doortype_m_int 2 [mouseevent] door2 [animparent] tuer_as_hv [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschwenk\Bremen_LC_door_NG_mh_ext.o3d [visible] vis_doortype_m_int 2 [mouseevent] door3 [animparent] tuer_as_hh [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Türfenster vorn außen innenschwenk ######################################## [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_VV_innenschwenk_ext_001.o3d [visible] vis_doortype_v_int 0 [mouseevent] door0 [animparent] tuer_vv [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_VH_innenschwenk_ext_001.o3d [visible] vis_doortype_v_int 0 [mouseevent] door1 [animparent] tuer_vh [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Türfenster Hinten außen innenschwenk ######################################## [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_mV_innenschwenk_ext_001.o3d [visible] vis_doortype_m_int 0 [mouseevent] door2 [animparent] tuer_mv [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\innenschwenk\Bremen_LC_door_NG_mh_innenschwenk_ext_001.o3d [visible] vis_doortype_m_int 0 [mouseevent] door3 [animparent] tuer_mh [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Türfenster vorn schiebe ######################################## [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_vv_schieb_ext.o3d [visible] vis_doortype_v_int 1 [mouseevent] door0 [animparent] tuer_vv_schiebe [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_vh_schieb_ext.o3d [visible] vis_doortype_v_int 1 [mouseevent] door1 [animparent] tuer_vh_schiebe [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ######################################## Türfenster Hinten außen schiebe ######################################## [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_mv_schieb_ext.o3d [visible] vis_doortype_m_int 1 [mouseevent] door2 [animparent] tuer_mv_schiebe [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Tueren\aussenschiebe\Bremen_LC_tuer_mh_schieb_ext.o3d [visible] vis_doortype_m_int 1 [mouseevent] door3 [animparent] tuer_mh_schiebe [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [matl] Haupttextur_NG_V.dds 0 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] [mesh] NG313\Bremen_LC_Schatten_NG_V.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ########################################################## ### DD-Mod neue Modelle Aussen ########################################################## [mesh] DD-Mod\model\Co_Seite_GN.o3d ----------------------------- [matl] Haupttextur_NG_V.dds 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] regen.dds 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] Fenster_blk.dds 0   [matl_envmap] envmap.bmp 0.8   [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V.dds 1 [matl_transmap] Haupttextur_NG_V_trans.dds [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Haupttextur_NG_V_dreck.dds 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ########################################################## ### V3D-Modelle ########################################################## ### Grosser Aussenspiegel Rechts V3D\V3D_Right_Mirror_Cab [mesh] DD-Mod\model\V3D\V3D_Right_Mirror_Cab.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [mouseevent] toggle_Mirror [visible] Mirrortype_int 2 [matl] mirror_render.png 0 [matl_freetex] mirror_render.png V3D_1_string '### vor + / - zurück [newanim] origin_from_mesh origin_rot_z -90 anim_trans Daueranimation 0.67 '### recht + / - links [newanim] origin_from_mesh origin_rot_x -90 anim_trans Daueranimation 0.06 '### hoch - / + runter [newanim] origin_from_mesh origin_rot_y -90 anim_trans Daueranimation -0.13 [mesh_ident] Grosser_Spiegel_Rechts [mesh] DD-Mod\model\V3D\V3D_Right_Mirror_Glas_gross.o3d [matl] material_plastic-black.png 0 [matl_freetex] material_plastic-black.png V3D_2_string [animparent] Grosser_Spiegel_Rechts [visible] Mirrortype_int 2 [mesh] DD-Mod\model\V3D\V3D_Right_Mirror_Glas_klein.o3d [matl] material_plastic-black.png 0 [matl_freetex] material_plastic-black.png V3D_2_string [animparent] Grosser_Spiegel_Rechts [visible] Mirrortype_int 2 ### Dachantennen [mesh] DD-Mod\model\V3D\V3D_Antenne_Solo.o3d [visible] Antennen_Dach_int 0 [matl] material_plastic-black.png 0 [matl_freetex] material_plastic-black.png V3D_2_string '### vor + / - zurück [newanim] origin_from_mesh origin_rot_z -90 anim_trans Daueranimation 0.25 '### recht + / - links [newanim] origin_from_mesh origin_rot_x -90 anim_trans Daueranimation -0.12 '### hoch - / + runter [newanim] origin_from_mesh origin_rot_y -90 anim_trans Daueranimation -0.128 [mesh] DD-Mod\model\Clickspots\Clickspot_Antenne.o3d [mouseevent] toggle_Dachantenne [matl] dummy.dds 0 [matl_freetex] dummy.dds Tueroeffner_dummy [matl_alpha] 1 '### vor + / - zurück [newanim] origin_from_mesh origin_rot_z -90 anim_trans Daueranimation 0.25 ########################################################## ### DD-Mod-Dachklima ########################################################## [mesh] ..\..\Urbino_II\model\Gelenk_V\Urbino_II_Dachklima.o3d [viewpoint] 0 [newanim] origin_rot_z -90 anim_trans Daueranimation 0.70 [newanim] origin_rot_y -90 anim_trans Daueranimation -0.10 [newanim] origin_rot_x -90 anim_trans Daueranimation 0.35 [visible] Klima_klein_vorn_int 0 [mesh_ident] fahrerklima [mesh] ..\..\Urbino_II\model\Solo_12\Urbino_II_Dachklima_12_Dreck_2door.o3d [visible] Klima_klein_vorn_int 0 [viewpoint] 0 [matl] SU12_II_Dreck.dds 0 [matl_freetex] SU12_II_Dreck.dds Dachklima_klein_Dreck_string [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [animparent] fahrerklima [mesh] DD-Mod\model\Clickspots\Clickspot_Fahrerklima.o3d [animparent] fahrerklima [mouseevent] toggle_Fahrerklima [matl] dummy.dds 0 [matl_freetex] dummy.dds Tueroeffner_dummy [matl_alpha] 1 ########################################################## ### DD-Mod-Dachklima Ende ##########################################################