######################################## Sichtbarkeits-Boundingbox ######################################## [VFDmaxmin] -1.5 -6 -0.5 1.5 6 3.5 Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen wird beim Wechsel von lowres nach highres-Textur Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.: * 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert * 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt * 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung 0 [CTCTexture] farbschema_tex1 G2.tga [CTCTexture] farbschema_tex2 G2_decals.dds [CTCTexture] farbschema_tex3 G2_innen_1.bmp [CTCTexture] farbschema_tex4 G2_trans.tga [CTCTexture] farbschema_tex5 LW_hintergrund.bmp ################### Text-Texturen: ################### Wagennummer: 0 [texttexture] number test 256 256 0 245 245 245 Kennzeichen: 1 [texttexture] ident HH109_Kennz 256 256 1 0 0 0 LAWO Heck Linie 2 [texttexture] LW_show_linie LW_Benefit_Linie 710 525 0 255 105 0 LAWO Heck Voll 3 [texttexture] LW_show_voll LW_Benefit_Gross 727 525 0 255 105 0 LAWO Heck Klein Zeile 1 4 [texttexture] LW_show_zeile1 LW_Benefit_Klein 727 525 0 255 105 0 LAWO Heck Klein Zeile 2 5 [texttexture] LW_show_zeile2 LW_Benefit_Klein 727 525 0 255 105 0 LAWO Heck Klein Zeile 3 6 [texttexture] LW_show_zeile3 LW_Benefit_Klein 727 525 0 255 105 0 Innenanzeige VW oben fett 7 [texttexture] almex_s_innenanz_1F C2_Innenanz_Fett 650 315 0 255 134 23 Innenanzeige VW oben schmal 8 [texttexture] almex_s_innenanz_1S C2_Innenanz_Schmal 650 315 0 255 134 23 Innenanzeige VW unten 9 [texttexture] almex_s_innenanz_2 C2_Innenanz_Fett 650 315 0 255 134 23 LAWO Heck Linie weiss 10 [texttexture] LW_show_linie LW_Benefit_Linie 710 525 0 240 240 255 LAWO Heck Voll weiss 11 [texttexture] LW_show_voll LW_Benefit_Gross 727 525 0 240 240 255 LAWO Heck Klein Zeile 1 weiss 12 [texttexture] LW_show_zeile1 LW_Benefit_Klein 727 525 0 240 240 255 LAWO Heck Klein Zeile 2 weiss 13 [texttexture] LW_show_zeile2 LW_Benefit_Klein 727 525 0 240 240 255 LAWO Heck Klein Zeile 3 weiss 14 [texttexture] LW_show_zeile3 LW_Benefit_Klein 727 525 0 240 240 255 ######################################## [LOD] 0.1 ######################################## ################################## Stern ################################## [mesh] Generic\Stern_Heck.o3d [matl] chrome.bmp 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 -------------------------------- [mesh] Generic\Schriftzug_H.o3d [matl] chrome.bmp 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 ---------------------------- ######################################## INNENHAUT ######################################## [mesh] AI_NL_int.o3d [viewpoint] 4 [matl_change] G2.tga 0 lights_beleuchtung_hinten_1 [matl_item] [matl_nightmap] G2_nightmap.tga ######################################## [mesh] NL_innen_weich.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mesh] NL_innen_hart.o3d [viewpoint] 3 ################ Deckenlichter ### [mesh] NL_deckenlicht_1.o3d [viewpoint] 3 [matl_change] G2_innen_1.bmp 0 lights_beleuchtung_vorn_1 [matl_item] [matl_nightmap] G2_innen_1_N.bmp [mesh] NL_deckenlicht_2.o3d [viewpoint] 3 [matl_change] G2_innen_1.bmp 0 lights_beleuchtung_vorn_2 [matl_item] [matl_nightmap] G2_innen_1_N.bmp ################ Haltewunsch ### [mesh] NL_haltewunsch.o3d [viewpoint] 3 [mouseevent] door_haltewunsch [visible] stopbuttons_large 0 [mesh] NL_haltewunsch_large.o3d [viewpoint] 3 [mouseevent] door_haltewunsch [visible] stopbuttons_large 1 [matl_change] G2_cockpit.bmp 0 haltewunschlampe [matl_item] [matl_nightmap] G2_cockpit_N.bmp ************************************************************************ INTERIORLIGHTS ************************************************************************ 0 [interiorlight] lights_beleuchtung_hinten_1 1.5 251 247 239 0 2 2.7 1 [interiorlight] lights_beleuchtung_hinten_1 1.5 251 247 239 0 -2 2.7 2 [interiorlight] lights_beleuchtung_hinten_2 1.5 251 247 239 0 0 2.7 ################ Tuertaster ### [mesh] NL_tuertaster.o3d [viewpoint] 3 [matl_change] G2_innen_2.bmp 0 door_freigabe_licht [matl_item] [matl_nightmap] G2_innen_2N.bmp [mouseevent] door_3_wunsch [visible] doorbuttons_classic 0 [mesh] NL_tuertaster_classic.o3d [viewpoint] 3 [matl_change] G2_cockpit.bmp 0 door_freigabe_licht [matl_item] [matl_nightmap] G2_cockpit_N.bmp [mouseevent] door_3_wunsch [visible] doorbuttons_classic 1 ################ Innenanzeige ### [mesh] NL_innenanzeige.o3d [viewpoint] 3 [matl_change] G2_innen_2.bmp 0 haltewunschlampe [matl_item] [matl_nightmap] G2_innen_2N.bmp [mesh] NL_innenanzeige_oben.o3d [viewpoint] 3 [matl] C2_Innenanz.bmp 0 [matl_alpha] 2 [useTextTexture] 7 [matl_noZwrite] [mesh] NL_innenanzeige_oben.o3d [viewpoint] 3 [matl] C2_Innenanz.bmp 0 [matl_alpha] 2 [useTextTexture] 8 [matl_noZwrite] [mesh] NL_innenanzeige_unten.o3d [viewpoint] 3 [matl] C2_Innenanz.bmp 0 [matl_alpha] 2 [useTextTexture] 9 [matl_noZwrite] [mesh] NL_innenanzeige_oben.o3d [viewpoint] 3 [matl] C2_Innenanz.bmp 0 [matl_alpha] 2 [useTextTexture] 7 [matl_noZwrite] [mesh] NL_innenanzeige_oben.o3d [viewpoint] 3 [matl] C2_Innenanz.bmp 0 [matl_alpha] 2 [useTextTexture] 8 [matl_noZwrite] [mesh] NL_innenanzeige_unten.o3d [viewpoint] 3 [matl] C2_Innenanz.bmp 0 [matl_alpha] 2 [useTextTexture] 9 [matl_noZwrite] ################ Kinderwagenwunsch innen ## [mesh] NL_kinderwagen_innen.o3d [viewpoint] 3 [mouseevent] door_kinderwagen ################ Aufkleber innen ### [mesh] NL_aufkleber_innen.o3d [viewpoint] 3 [matl] G2_decals.dds 0 [matl_alpha] 2 [matl_noZwrite] ########## Nothaehne ########## [mesh] NL_nothahn_3.o3d [viewpoint] 3 [mouseevent] cp_doorEntriegelung_45_innen [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot doorEntriegelung_45_innen 90 delay 10 maxspeed 320 [mesh] NL_nothahn_3_klappe.o3d [viewpoint] 3 [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [mouseevent] cp_doorEntriegelung_45_klappe [newanim] origin_from_mesh anim_rot doorEntriegelung_45_klappe -110 delay 5 maxspeed 500 ################ Tuer 3 Blinklicht ### [mesh] NL_tuer3_warnlicht.o3d [viewpoint] 3 [light_enh_2] 0.805 1.609 2.708 -1 0 -0.5 0 0 1 0 2 230 130 0 0.2 220 300 tuer3_blinker 1.0 0.25 1 1 0.03 ########### Tuerlichter Oberbeleuchtung ############# [mesh] NL_tuerlicht3.o3d [viewpoint] 3 [matl_change] G2_innen_2.bmp 0 door_oberlicht3 [matl_item] [matl_nightmap] G2_innen_2N.bmp [light_enh_2] 1.165 1.61 2.549 0 0 -1 0 0 1 1 0 157 180 221 0.04 8 20 door_oberlicht3 2.5 0 1 0 0.01 ########### Halteschlaufen ############# [mesh] NL_halteschlaufen_1.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot schlaufen_swing 50 maxspeed 10 delay 500 [mesh] NL_halteschlaufen_2.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot schlaufen_swing 50 maxspeed 10 delay 500 [mesh] NL_halteschlaufen_3.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot schlaufen_swing 50 maxspeed 10 delay 500 ################ Klappsitze ### [mesh] NL_klappsitz1.o3d [viewpoint] 3 [mouseevent] klappsitzL [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot klappsitzL 90 maxspeed 350 [mesh] NL_klappsitz2.o3d [viewpoint] 3 [mouseevent] klappsitz3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot klappsitz3 90 maxspeed 350 ################################################ Scheiben innen ################################################ [mesh] NL_fensin_norain.o3d [viewpoint] 0 ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [mesh] NL_fensin_rain.o3d [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.35   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- +++ Fenster innen Klebeflaeche [mesh] NL_fensin_overlay.o3d [matl] G2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] ######################################## AUSSENHAUT ######################################## [mesh] NL_aussen_hart.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [mesh] NL_aussen_hart_dirt.o3d [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ################################################ [mesh] NL_aussen_weich1.o3d [viewpoint] 0 [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [mesh] NL_aussen_weich1_dirt.o3d [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ################################################ [mesh] NL_aussen_weich2.o3d [viewpoint] 0 [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [mesh] NL_aussen_weich2_dirt.o3d [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ################################################ Aussenbeleuchtung ################################################ --------- Basis --------- [mesh] NL_aussenleuchten.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] --------- Ruecklicht-Grundplatte --------- [mesh] NL_keinruecklicht.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] --------- Standlicht --------- [mesh] NL_stand.o3d [visible] lights_texture_stand 1 [matl] G2_lightmap.tga 0 [matl_alpha] 2 [matl_noZwrite] --------- Bremslicht --------- [mesh] NL_brems.o3d [visible] lights_texture_brems 1 [matl] G2_lightmap.tga 0 [matl_alpha] 2 [matl_noZwrite] --------- Rückfahrlicht --------- [mesh] NL_rueckfahr.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [matl_change] G2.tga 0 lights_rueckfahr [matl_item] [matl_nightmap] G2_lightmap.tga --------- Blinker R --------- [mesh] NL_blinker_R.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [matl_change] G2.tga 0 lights_blinker_r [matl_item] [matl_nightmap] G2_lightmap.tga --------- Blinker L --------- [mesh] NL_blinker_L.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [matl_change] G2.tga 0 lights_blinker_l [matl_item] [matl_nightmap] G2_lightmap.tga ################################################ Innenseite der Dachverzierung ################################################ [mesh] NL_dachbuegel_culling.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] ################################################ Aufkleber aussen ################################################ [mesh] NL_aufkleber_aussen.o3d [viewpoint] 5 [matl] G2_decals.dds 0 [matl_alpha] 2 [matl_noZwrite] [mesh] NL_outside_labels.o3d [visible] outside_labels 1 [viewpoint] 5 [matl] G2_decals.dds 0 [matl_alpha] 2 [matl_noZwrite] ################################################ Kennzeichen hinten ################################################ [mesh] NL_kennz.o3d [viewpoint] 5 [matl] HH109_Kennz.bmp 0 [matl_alpha] 2 [useTextTexture] 1 ################################################ Wagennr aussen ################################################ [mesh] NL_wagennr_aussen.o3d [viewpoint] 5 [matl] test1_alpha.bmp 0 [matl_alpha] 2 [useTextTexture] 0 [matl_noZwrite] ################################################ Tuerbetaetigung aussen ################################################ [mesh] NL_tuerwunsch_aussen.o3d [viewpoint] 5 [mouseevent] door_3_wunsch_aussen [mesh] NL_lichtring_tuer_rot.o3d [viewpoint] 1 [visible] door_lichtring_tuer3 1 [matl] G2_lightmap.tga 0 [matl_alpha] 2 [matl_noZwrite] [mesh] NL_lichtring_tuer_gruen.o3d [viewpoint] 1 [visible] door_freigabe 1 [matl] G2_lightmap.tga 0 [matl_alpha] 2 [matl_noZwrite] ################################################ Kinderwagenwunsch aussen ################################################ [mesh] NL_kinderwagen_aussen.o3d [viewpoint] 5 [mouseevent] door_kinderwagen2 [mesh] NL_lichtring_kinder_rot.o3d [viewpoint] 1 [visible] door_lichtring_tuer3_kinder 1 [matl] G2_lightmap.tga 0 [matl_alpha] 2 [matl_noZwrite] [mesh] NL_lichtring_kinder_gruen.o3d [viewpoint] 1 [visible] door_freigabe 1 [matl] G2_lightmap.tga 0 [matl_alpha] 2 [matl_noZwrite] ################################################ Nothahn aussen ################################################ [mesh] NL_nothahn_aussen_3.o3d [viewpoint] 5 [mouseevent] cp_doorEntriegelung_45_aussen [newanim] origin_from_mesh anim_rot doorEntriegelung_45_aussen 90 maxspeed 300 delay 60 ################### Hintertür 1. Flügel ################### +++Hintertür 1. Flügel Halter [mesh] tuer4_halter.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 Griff innen [mesh] tuer4_griff.o3d [viewpoint] 3 [newanim] origin_trans 1.233 2.021 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 Hintertür 1. Flügel: [mesh] tuer4.o3d [mouseevent] door4_drag [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.35   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness_beschlag [matl_noZwrite] [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.233 2.021 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 Klebeflaeche Tuer 4 [mesh] tuer4_overlay.o3d [mouseevent] door4_drag [newanim] origin_trans 1.233 2.021 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [matl] G2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] Aufkleber HHA [mesh] tuer4_aufkleber.o3d [matl] G2_decals.dds 0 [matl_alpha] 2 [matl_noZwrite] [matl] G2_decals.dds 1 [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.233 2.021 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 +++Lippen [mesh] tuer4_lippe2.o3d 2 = innere Lippe [viewpoint] 0 [newanim] origin_trans 1.233 2.021 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [mesh] tuer4_lippe1.o3d 1 = aeussere Lippe Ursprung = Aussenkante [newanim] origin_trans 1.241 2.281 0.48 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -77.5 1. Flügel Schloss [mesh] tuer4_schloss.o3d [viewpoint] 3 [mouseevent] bus_doorfront4_lock [newanim] origin_trans 1.233 2.021 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.221 2.311 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [newanim] origin_from_mesh origin_rot_x -90 origin_rot_y 0 origin_rot_z 0 anim_rot door_4_locked 90 maxspeed 200 delay 20 (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((( ################### Hintertür 2. Flügel ################### +++Hintertür 2. Flügel Halter [mesh] tuer5_halter.o3d [viewpoint] 3 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 Griff innen [mesh] tuer5_griff.o3d [viewpoint] 3 [newanim] origin_trans 1.233 1.195 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 Hintertür 1. Flügel: [mesh] tuer5.o3d [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [mouseevent] door5_drag [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.35   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness_beschlag [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.233 1.195 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 Klebeflaeche Hintertür 1. Flügel: [mesh] tuer5_overlay.o3d [mouseevent] door5_drag [newanim] origin_trans 1.233 1.195 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [matl] G2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] Aufkleber HHA [mesh] tuer5_aufkleber.o3d [matl] G2_decals.dds 0 [matl_alpha] 2 [matl_noZwrite] [matl] G2_decals.dds 1 [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.233 1.195 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 +++Lippen [mesh] tuer5_lippe2.o3d 2 = innere Lippe [newanim] origin_trans 1.233 1.195 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [mesh] tuer5_lippe1.o3d 1 = aeussere Lippe Ursprung = Aussenkante [newanim] origin_trans 1.241 0.936 0.48 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 77.5 2. Flügel Schloss [mesh] tuer5_schloss.o3d [viewpoint] 3 [mouseevent] bus_doorfront5_lock [newanim] origin_trans 1.233 1.195 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.221 0.904 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [newanim] origin_from_mesh origin_rot_x -90 origin_rot_y 0 origin_rot_z 0 anim_rot door_5_locked -90 maxspeed 200 delay 20 ################################################ Matrix ################################################ ## Hintergrundbild (aus) ### [mesh] NL_LW_hintergrund.o3d [viewpoint] 5 ## Verglasung ############## [mesh] NL_fensaus_matrix.o3d [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness [matl_noZwrite] ## Heckanzeige Linie ## [mesh] LW_heck_linie.o3d [visible] LW_vis_linie_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 2 [matl_noZwrite] [mesh] LW_heck_linie.o3d [visible] LW_vis_linie_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 2 [matl_noZwrite] ## Heckanzeige Voll / Gross ## [mesh] LW_heck_voll.o3d [visible] LW_vis_voll_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 3 [matl_noZwrite] [mesh] LW_heck_voll.o3d [visible] LW_vis_voll_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 3 [matl_noZwrite] ## Heckanzeige Klein ## [mesh] LW_heck_zeile1.o3d [visible] LW_vis_zeile13_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 4 [matl_noZwrite] [mesh] LW_heck_zeile1.o3d [visible] LW_vis_zeile13_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 4 [matl_noZwrite] ------------------------------------- [mesh] LW_heck_zeile2.o3d [visible] LW_vis_zeile2_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 5 [matl_noZwrite] [mesh] LW_heck_zeile2.o3d [visible] LW_vis_zeile2_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 5 [matl_noZwrite] ------------------------------------- [mesh] LW_heck_zeile3.o3d [visible] LW_vis_zeile13_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 6 [matl_noZwrite] [mesh] LW_heck_zeile3.o3d [visible] LW_vis_zeile13_H_orange 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 6 [matl_noZwrite] MATRIX WEISS ## Heckanzeige Linie ## [mesh] LW_heck_linie.o3d [visible] LW_vis_linie_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 10 [matl_noZwrite] [mesh] LW_heck_linie.o3d [visible] LW_vis_linie_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 10 [matl_noZwrite] ## Heckanzeige Voll / Gross ## [mesh] LW_heck_voll.o3d [visible] LW_vis_voll_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 11 [matl_noZwrite] [mesh] LW_heck_voll.o3d [visible] LW_vis_voll_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 11 [matl_noZwrite] ## Heckanzeige Klein ## [mesh] LW_heck_zeile1.o3d [visible] LW_vis_zeile13_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 12 [matl_noZwrite] [mesh] LW_heck_zeile1.o3d [visible] LW_vis_zeile13_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 12 [matl_noZwrite] ------------------------------------- [mesh] LW_heck_zeile2.o3d [visible] LW_vis_zeile2_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 13 [matl_noZwrite] [mesh] LW_heck_zeile2.o3d [visible] LW_vis_zeile2_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 13 [matl_noZwrite] ------------------------------------- [mesh] LW_heck_zeile3.o3d [visible] LW_vis_zeile13_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 14 [matl_noZwrite] [mesh] LW_heck_zeile3.o3d [visible] LW_vis_zeile13_H_weiss 1 [viewpoint] 5 [matl] LW_font.bmp 0 [matl_alpha] 2 [useTextTexture] 14 [matl_noZwrite] ################################################ Klappfenster ################################################ [mesh] NL_klappfenster_ht_R.o3d [mouseevent] cp_klappfenster_ht_R [newanim] origin_trans 1.254 0 2.226 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness_beschlag [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ---------------------------------------------------------- [mesh] NL_klappfenster_ht_R_overlay.o3d [mouseevent] cp_klappfenster_ht_R [newanim] origin_trans 1.254 0 2.226 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [matl] G2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [mesh] NL_klappfenster_ht_L.o3d [mouseevent] cp_klappfenster_ht_L [newanim] origin_trans -1.254 0 2.226 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 [matl] G2.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] SD80_bump.bmp 0.01 [matl_transmap] [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness_beschlag [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] [mesh] NL_klappfenster_ht_L_overlay.o3d [mouseevent] cp_klappfenster_ht_L [newanim] origin_trans -1.254 0 2.226 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 [matl] G2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] ################################################ Scheiben aussen ################################################ [mesh] NL_fensaus.o3d [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness_beschlag [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- +++ Fenster aussen Klebeflaeche [mesh] NL_fensaus_overlay.o3d [matl] G2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] //////////////////////////////////////////////////////// Scheinwerfer und Lichtquellen //////////////////////////////////////////////////////// Standlicht hinten oben L: [light_enh_2] -0.941 -3.327 3.048 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_rueck 0.5 0.15 1 1 0.01 lichteffekt_ht_oben.bmp [light_enh_2] -0.941 -3.327 2.979 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_rueck 0.5 0.15 1 1 0.01 lichteffekt_ht_oben.bmp Standlicht hinten oben R: [light_enh_2] 0.941 -3.327 3.048 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_rueck 0.5 0.15 1 1 0.01 lichteffekt_ht_oben.bmp [light_enh_2] 0.941 -3.327 2.979 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_rueck 0.5 0.15 1 1 0.01 lichteffekt_ht_oben.bmp Standlicht unten L: [light_enh_2] -1.15 -3.389 1.367 0 -1 0 0 0 1 0 0 255 25 25 0.65 90 200 lights_rueck 0.3 0.15 1 1 0.01 lichteffekt_ht_unten_L.bmp Standlicht unten R: [light_enh_2] 1.15 -3.389 1.367 0 -1 0 0 0 1 0 0 255 25 25 0.65 90 200 lights_rueck 0.3 0.15 1 1 0.01 lichteffekt_ht_unten_R.bmp Bremslicht hinten oben L: [light_enh_2] -0.941 -3.327 3.048 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_brems 1 0.15 1 1 0.01 lichteffekt_ht_oben.bmp [light_enh_2] -0.941 -3.327 2.979 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_brems 1 0.15 1 1 0.01 lichteffekt_ht_oben.bmp Bremslicht hinten oben R: [light_enh_2] 0.941 -3.327 3.048 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_brems 1 0.15 1 1 0.01 lichteffekt_ht_oben.bmp [light_enh_2] 0.941 -3.327 2.979 0 -1 0 0 0 1 0 0 255 25 25 0.18 90 190 lights_brems 1 0.15 1 1 0.01 lichteffekt_ht_oben.bmp Bremslicht unten L: [light_enh_2] -1.15 -3.389 1.367 0 -1 0 0 0 1 0 0 255 25 25 0.65 90 170 lights_brems 0.75 0.15 1 1 0.01 lichteffekt_ht_unten_L.bmp Bremslicht unten R: [light_enh_2] 1.15 -3.389 1.367 0 -1 0 0 0 1 0 0 255 25 25 0.65 90 170 lights_brems 0.75 0.15 1 1 0.01 lichteffekt_ht_unten_R.bmp Nebelschluss R: [light_enh_2] 1.174 -3.386 1.069 0 -1 0 0 0 1 0 0 255 25 25 0.2 60 140 lights_nebelschluss 1.5 0.15 1 1 0.01 lichteffekt_nebel_R.bmp Nebelschluss L: [light_enh_2] -1.174 -3.386 1.069 0 -1 0 0 0 1 0 0 255 25 25 0.2 60 140 lights_nebelschluss 1.5 0.15 1 1 0.01 lichteffekt_nebel_L.bmp Blinker oben L: [light_enh_2] -0.941 -3.327 3.015 0 -1 0 0 0 1 0 0 255 130 0 0.18 90 190 lights_blinker_l 0.5 0.15 1 1 0.01 lichteffekt_ht_oben.bmp Blinker oben R: [light_enh_2] 0.941 -3.327 3.015 0 -1 0 0 0 1 0 0 255 130 0 0.18 90 190 lights_blinker_r 0.5 0.15 1 1 0.01 lichteffekt_ht_oben.bmp Blinker unten L: [light_enh_2] -1.165 -3.392 1.447 0 -1 0 0 0 1 0 0 255 130 0 0.25 120 220 lights_blinker_l 0.6 0.15 1 1 0.01 lichteffekt_blinker_ht_l.bmp Blinker unten R: [light_enh_2] 1.165 -3.392 1.447 0 -1 0 0 0 1 0 0 255 130 0 0.25 120 220 lights_blinker_r 0.6 0.15 1 1 0.01 lichteffekt_blinker_ht_r.bmp Rueckfahr: [light_enh_2] -1.180 -3.383 1.181 0 -1 -0.6 0 0 1 0 0 230 230 245 0.2 70 150 lights_rueckfahr 0.7 0.15 1 1 0.01 Scheinwerfer2.bmp [light_enh_2] 1.180 -3.383 1.181 0 -1 -0.6 0 0 1 0 0 230 230 245 0.2 70 150 lights_rueckfahr 0.7 0.15 1 1 0.01 Scheinwerfer2.bmp Kennzeichen: [light_enh_2] -0.17 -3.408 0.848 0 -1 -0.6 0 0 1 0 0 213 237 255 0.4 70 150 lights_stand 0.45 0.15 1 1 0.01 lichteffekt_umriss.bmp [light_enh_2] 0.17 -3.408 0.848 0 -1 -0.6 0 0 1 0 0 213 237 255 0.4 70 150 lights_stand 0.45 0.15 1 1 0.01 lichteffekt_umriss.bmp Seitliche Positionsleuchten: [light_enh_2] 1.24 2.890 0.579 1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] 1.24 0.643 0.590 1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] 1.24 -0.744 0.575 1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] 1.24 -3.02 0.587 1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] -1.24 -3.020 0.587 -1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] -1.24 -0.743 0.577 -1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] -1.24 0.645 0.590 -1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 [light_enh_2] -1.24 2.891 0.582 -1 0 0 0 0 1 0 0 210 130 0 0.07 150 200 lights_stand 0.8 0.1 3 1 0.031 ===================================================== Regeneffekte an den Rädern: ===================================================== [smoke] 1.069 -0.548 0.339 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] -1.069 -0.548 0.339 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 ################################################ Räder ################################################ [mesh] rad_HR.o3d [visible] white_wheelcaps 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.891 -0.035 0.482 anim_rot Wheel_Rotation_2_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_R 1 [mesh] rad_HL.o3d [visible] white_wheelcaps 0 [newanim] origin_trans -0.891 -0.035 0.482 anim_rot Wheel_Rotation_2_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_L 1 [mesh] rad_HR_weiss.o3d [visible] white_wheelcaps 1 [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.891 -0.035 0.482 anim_rot Wheel_Rotation_2_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_R 1 [mesh] rad_HL_weiss.o3d [visible] white_wheelcaps 1 [newanim] origin_trans -0.891 -0.035 0.482 anim_rot Wheel_Rotation_2_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_L 1 ######################################## Schatten ######################################## [mesh] CG2_NL_schatten.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ######################################## [LOD] 0.05 ######################################## [mesh] C2_LOD_NL.o3d [matl] envmap_unscharf.bmp 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite]