######################################## Sichtbarkeits-Boundingbox ######################################## [VFDmaxmin] -1.5 -6 -0.5 1.5 6 4.5 Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung_D92 0 [CTCTexture] farbschema_tex1 D92_01.tga [CTCTexture] farbschema_tex2 D91-92_02.bmp [CTCTexture] farbschema_trans D86_trans.tga [CTCTexture] farbschema_CoTex1 D_zahltisch.bmp [CTCTexture] farbschema_CoTex4 D_Rad_v.bmp [CTCTexture] farbschema_CoTex5 D92_Rad_h.bmp [CTCTexture] farbschema_CoTex6 D90-92_04.bmp [CTCTexture] farbschema_CoTex7 SD_Neu_Fahrersitz.bmp [CTCTexture] farbschema_CoTex8 D92_03.bmp ################### Text-Texturen: ################### Nummer: 0 [texttexture_enh] number Kennz_DtAlt 64 64 1 0 0 0 3 1 1 [texttexture] ident Kennz_DtAlt 128 64 1 0 0 0 IBIS: 2 [texttexture] IBIS IBIS-2_5x7 256 64 0 50 50 50 ANNAX Linie groß: 3 [texttexture] Matrix_Nr Annax Large 128 128 0 210 255 20 4 [texttexture] Matrix_Nr Annax Medium D 128 64 0 210 255 20 5 [texttexture] Matrix_Terminus Annax Small 512 128 0 210 255 20 Innenanzeige [texttexture_enh] Enhanced version of [texttexture] with orientation and grid {stringvar} {fontname} {width} {height} {fullcolor} Monochrome with usercolor (see below, 0) or fullcolor (1) {R} {G} {B} {orientation} 0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right {grid} Everytime aligned to grid with pixels {grid}. Else use "1" or "0". 6 [texttexture_enh] IBIS_cabindisplay LCD-Innenanzeige 2048 128 0 255 220 20 3 1 Fahrscheindrucker: 7 [texttexture] ticketprinter_display IBIS-2_5x7 256 64 0 50 50 50 IBIS-Fahrplanlage Minuten 8 [texttexture] IBIS_Delay_min IBIS-2_8x11 64 64 0 50 50 50 IBIS-Fahrplanlage Zehntelminuten 9 [texttexture] IBIS_Delay_sec IBIS-2_5x7 16 16 0 50 50 50 IBIS-Fahrplanlage Zehntelminuten 10 [texttexture] IBIS_Delay_state IBIS-2_5x7 16 16 0 50 50 50 Thermometer 11 [texttexture] cockpit_temperatur LCD_7-Segment 256 64 0 50 50 50 ######################################## [LOD] 0.1 ######################################## ######################################## Fahrersitz ######################################## [mesh] D_Generic\D_Fahrersitz.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] anim_trans Driver_Seat_VertTransl 1 origin_rot_y 90 ####################################### Digitalthermometer ####################################### [mesh] D_Generic\D_Alt_Thermometer.o3d [viewpoint] 3 [matl] Textfeld_Thermo.tga 0 [matl_alpha] 2 [useTextTexture] 11 ********************************************************************** Heizungsregler ********************************************************************** [mesh] D92\D92_Heizung_Defrost.o3d [viewpoint] 3 [mouseevent] cp_heizregler_defrost [newanim] origin_from_mesh anim_rot cockpit_heizregler_defrost -90 [mesh] D92\D92_Heizung_Fussraum.o3d [viewpoint] 3 [mouseevent] cp_heizregler_fussraum [newanim] origin_from_mesh anim_rot cockpit_heizregler_fussraum 80 delay 20 maxspeed 200 [mesh] D92\D92_Heizung_Temp.o3d [viewpoint] 3 [mouseevent] cp_heizregler_temp [newanim] origin_from_mesh anim_rot cockpit_heizregler_temp 80 delay 20 maxspeed 200 [mesh] D92\D92_Heizung_Bug.o3d [viewpoint] 3 [mouseevent] cp_heizregler_bug [newanim] origin_from_mesh anim_rot cockpit_heizregler_bug 80 delay 20 maxspeed 200 [mesh] D92\D92_Heizung_Umluft.o3d [viewpoint] 3 [mouseevent] cp_heizregler_umluft [newanim] origin_from_mesh anim_rot cockpit_heizregler_umluft 80 delay 20 maxspeed 200 ********************************************************************** Instrumente ********************************************************************** [mesh] D92\D92_Panel_tuertaster01.o3d [viewpoint] 3 [mouseevent] bus_doorfront0 [newanim] origin_from_mesh anim_trans cockpit_tuertaster1 -0.006 [mesh] D92\D92_Panel_tuertaster02.o3d [viewpoint] 3 [mouseevent] bus_doorfront1 [newanim] origin_from_mesh anim_trans cockpit_tuertaster2 -0.006 [mesh] D92\D92_Panel_hstbremse.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.1 [mouseevent] bus_dooraft [newanim] origin_from_mesh anim_trans bremse_halte_sw 0.007 [mesh] D92\D92_Panel_20h-Schalter.o3d [viewpoint] 3 [mouseevent] bus_20h-switch [newanim] origin_from_mesh anim_rot door_20h_sw -30 [mesh] D92\D92_Panel_Anlasser.o3d [viewpoint] 3 [mouseevent] kw_m_engine_startbutton [newanim] origin_from_mesh anim_trans cp_taster_anlasser -0.003 [mesh] D92\D92_Panel_Motorabstellung.o3d [viewpoint] 3 [mouseevent] kw_m_engineshutdown [newanim] origin_from_mesh anim_trans cp_taster_motorabstellung -0.003 [mesh] D92\D92_Panel_Warnblinker.o3d [viewpoint] 3 [mouseevent] blinker_warn_toggle [newanim] origin_from_mesh anim_trans cp_taster_warnblinker -0.007 Warnblinker [light_enh] -0.529 5.262 1.388 255 0 0 0.03 lights_warnblinkgeber 1 0.01 3 0.05 ############################ [mesh] D92\D92_Panel_Nebelschluss.o3d [viewpoint] 3 [mouseevent] taster_nebelschluss [newanim] origin_from_mesh anim_trans cp_taster_nebelschluss -0.007 [light_enh] -0.548 5.227 1.37 255 120 0 0.03 lights_nebelschluss 1 0.01 3 0.05 ################################ [mesh] D92\D92_Rollo.o3d [viewpoint] 3 [mouseevent] cp_rollo [newanim] origin_from_mesh anim_trans cp_rollo_pos -0.49 --------------------------- [mesh] D92\D92_Rollo_Bommel.o3d [viewpoint] 3 [mouseevent] cp_rollo_retract [newanim] origin_from_mesh anim_trans cp_rollo_bommel 0.007 ################################ [mesh] D92\D92_Panel_Tachonadel.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cockpit_tachowinkel 1 delay 10 maxspeed 360 ############################## Uhr ############################## [mesh] D92\D92_Panel_second.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_uhr_sek 6 ------------------------------- [mesh] D92\D92_Panel_minute.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_uhr_min 6 --------------------------------- [mesh] D92\D92_Panel_hour.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_uhr_std 6 ######################## Bremsmanometer ######################## [mesh] D92\D92_Panel_Bremsdruck_VA.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot bremse_p_brzyl_VA 0.00027 offset -24 [mesh] D92\D92_Panel_Vorratsdruck_VA.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot bremse_p_tank02 0.00027 offset -24 [mesh] D92\D92_Panel_Bremsdruck_HA.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot bremse_p_brzyl_HA 0.00027 offset -24 [mesh] D92\D92_Panel_Vorratsdruck_HA.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot bremse_p_tank01 0.00027 offset -24 [mesh] D92\D92_Panel_Oeldruck.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_oeldruck 22 [mesh] D92\D92_Panel_Kuehlwasser.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_motortemperaturwinkel 1 Tankuhr [mesh] D92\D92_Panel_Tankuhr.o3d [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_tankuhr 0.4 ################################################## Kilometerzähler ################################################## [mesh] D92\D92_Panel_Kilometer_01.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_01 36 [mesh] D92\D92_Panel_Kilometer_1.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_1 36 [mesh] D92\D92_Panel_Kilometer_10.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_10 36 [mesh] D92\D92_Panel_Kilometer_100.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_100 36 [mesh] D92\D92_Panel_Kilometer_1000.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_1000 36 [mesh] D92\D92_Panel_Kilometer_10000.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_10000 36 [mesh] D92\D92_Panel_Kilometer_100000.o3d [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_100000 36 ######################################################## Gangwahltaster ######################################################## [mesh] D92\D92_Panel_Gangwahl_3.o3d [mouseevent] automatic_D [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gang3 -0.008 [mesh] D92\D92_Panel_Gangwahl_N.o3d [mouseevent] automatic_N [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gangN -0.008 [mesh] D92\D92_Panel_Gangwahl_R.o3d [mouseevent] automatic_R [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gangR -0.008 ########################################## Kippschalter ########################################## [mesh] D92\D92_Panel_Retarder_direkt.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_retarder_direkt [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_retarder_direkt_toggle [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_retarder_sw_direkt -18 --------------------------------- [mesh] D92\D92_Panel_Fahrerleuchte.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_fahrerlicht [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_fahrerlicht_toggle [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_fahrerlicht_sw -18 --------------------------------- [mesh] D92\D92_Panel_Leuchte_unten_r.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_licht_untenrechts [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_licht_untenrechts_toggle [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_licht_untenrechts_sw -18 --------------------------------- [mesh] D92\D92_Panel_Leuchten_oben.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_licht_oberdeck [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_licht_oberdeck_toggle [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_licht_oberdeck_sw -18 --------------------------------- [mesh] D92\D92_Panel_Leuchten_unten.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_licht_unterdeck [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_licht_unterdeck_toggle [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_licht_unterdeck_sw -18 --------------------------------- [mesh] D92\D92_Panel_Standheizung.o3d [matl_change] D92_Panel.bmp 0 standheizung_target [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] taster_standheizung [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_taster_standheizung_target -18 --------------------------------- [mesh] D92\D92_Panel_Geblaese1.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_heizluefter [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [mouseevent] cp_heizluefter_toggle [newanim] origin_from_mesh anim_rot cp_heizluefter_sw -18 --------------------------------- [mesh] D92\D92_Panel_Geblaese2.o3d [matl_change] D92_Panel.bmp 0 cp_dummy_func01 [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [mouseevent] cp_dummy_sw01_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw01 -18 --------------------------------- [mesh] D92\D92_Panel_Geblaese3.o3d [matl_change] D92_Panel.bmp 0 cp_dummy_func02 [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [mouseevent] cp_dummy_sw02_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw02 -18 --------------------------------- [mesh] D92\D92_Panel_Geblaese4.o3d [matl_change] D92_Panel.bmp 0 cp_dummy_func03 [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [mouseevent] cp_dummy_sw03_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw03 -18 --------------------------------- [mesh] D92\D92_Panel_Spiegelheizung.o3d [matl_change] D92_Panel.bmp 0 cp_dummy_func04 [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [viewpoint] 3 [mouseevent] cp_dummy_sw04_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw04 -18 --------------------------------- [mesh] D92\D92_Panel_Tuer_Hand.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_tuer_handsteuerung [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_schalter_kinderwagen [viewpoint] 3 [newanim] origin_from_mesh anim_rot door_handsteuerung -18 --------------------------------- [mesh] D92\D92_Panel_ASR_off.o3d [matl_change] D92_Panel.bmp 0 cockpit_light_ASR_off [matl_item] [matl_nightmap] D92_N.bmp [matl] D92_Panel.bmp 0 [matl_lightmap] D92_Panel_LM.bmp lights_stand [mouseevent] cp_schalter_ASR_off_toggle [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_ASR_off -18 ########################################### Rändelrad Klimator ########################################### [mesh] D92\D92_Panel_Raendel_Klimator.o3d [mouseevent] cp_klimator_sw [viewpoint] 3 [newanim] origin_from_mesh anim_rot cp_klimator_sw 360 ########################################### Schlüssel ########################################### [mesh] D92\D92_Panel_Schluessel.o3d [mouseevent] cp_schluessel_mov [viewpoint] 3 [matl] D92_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [newanim] origin_trans -0.634 5.255 1.371 origin_rot_x -23.923 origin_rot_y -85.575 origin_rot_z -0.938 anim_rot cp_schluessel_rot -90 [newanim] origin_rot_x -23.923 origin_rot_y -85.575 origin_rot_z -0.938 anim_trans cp_schluessel_trans 0.01 ########################################## IBIS-Gerät ########################################## *********************** [mesh] D_Generic\D_Panel_IBIS2_Linie_Kurs.o3d [viewpoint] 2 [mouseevent] IBIS_setmode_linie_kurs *********************** [mesh] D_Generic\D_Panel_IBIS2_Route.o3d [viewpoint] 2 [mouseevent] IBIS_setmode_route *********************** [mesh] D_Generic\D_Panel_IBIS2_Ziel.o3d [viewpoint] 2 [mouseevent] IBIS_setmode_ziel *********************** [mesh] D_Generic\D_Panel_IBIS2_Vor_Stumm.o3d [viewpoint] 2 [mouseevent] IBIS_vor_stumm *********************** [mesh] D_Generic\D_Panel_IBIS2_Fortschaltung.o3d [viewpoint] 2 [mouseevent] IBIS_vor *********************** [mesh] D_Generic\D_Panel_IBIS2_Rueck_Stumm.o3d [viewpoint] 2 [mouseevent] IBIS_rueck *********************** [mesh] D_Generic\D_Panel_IBIS2_1.o3d [viewpoint] 2 [mouseevent] IBIS_1 *********************** [mesh] D_Generic\D_Panel_IBIS2_2.o3d [viewpoint] 2 [mouseevent] IBIS_2 *********************** [mesh] D_Generic\D_Panel_IBIS2_3.o3d [viewpoint] 2 [mouseevent] IBIS_3 *********************** [mesh] D_Generic\D_Panel_IBIS2_4.o3d [viewpoint] 2 [mouseevent] IBIS_4 *********************** [mesh] D_Generic\D_Panel_IBIS2_5.o3d [viewpoint] 2 [mouseevent] IBIS_5 *********************** [mesh] D_Generic\D_Panel_IBIS2_6.o3d [viewpoint] 2 [mouseevent] IBIS_6 *********************** [mesh] D_Generic\D_Panel_IBIS2_7.o3d [viewpoint] 2 [mouseevent] IBIS_7 *********************** [mesh] D_Generic\D_Panel_IBIS2_8.o3d [viewpoint] 2 [mouseevent] IBIS_8 *********************** [mesh] D_Generic\D_Panel_IBIS2_9.o3d [viewpoint] 2 [mouseevent] IBIS_9 *********************** [mesh] D_Generic\D_Panel_IBIS2_0.o3d [viewpoint] 2 [mouseevent] IBIS_0 *********************** [mesh] D_Generic\D_Panel_IBIS2_Eingabe.o3d [viewpoint] 2 [mouseevent] IBIS_eingabe *********************** [mesh] D_Generic\D_Panel_IBIS2_Loeschen.o3d [viewpoint] 2 [mouseevent] IBIS_Loeschen ####################################### Fahrplan ####################################### [mesh] D_Generic\D_schedule.o3d [viewpoint] 3 [matl] Schedule.bmp 0 [matl_freetex] Schedule.bmp file_schedule [visible] schedule_active 1 ####################################### Lichter auf'm Panel ####################################### Haltewunsch [light_enh] -0.627 5.334 1.412 255 150 0 0.05 haltewunschlampe 1 0.05 3 0.05 D92_Haltewunsch.bmp Funkgerät Betriebsbereitschaft [light_enh] -1.091 4.857 1.206 0 255 60 0.005 elec_busbar_avail 1 0.01 3 0.05 ######################################## Panel ######################################## [mesh] D92\D92_Panel.o3d Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. [viewpoint] 3 ********************** Material Panelbeleuchtung [matl] D92_Panel.bmp 1 [matl_lightmap] D92_Panel_LM.bmp lights_stand ********************** Material IBIS-LED-Beleuchtung [matl_change] D92_Panel.bmp 2 elec_busbar_main [matl_item] [matl_nightmap] D92_N.bmp [matl_lightmap] D92_Panel_LM.bmp lights_stand ********************** Material Glasabdeckung [matl] Fenster.tga 0 [matl_envmap] envmap_lenkrad2.bmp 0.5 [matl_alpha] 2 ********************** Material IBIS-Textfeld [matl] IBIS2-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 2 [matl_noZwrite] ********************** Material IBIS-Textfeld Min [matl] IBIS2-Delay_min.tga 0 [matl_alpha] 2 [useTextTexture] 8 [matl_noZwrite] ********************** Material IBIS-Textfeld Sec [matl] IBIS2-Delay_sec.tga 0 [matl_alpha] 2 [useTextTexture] 9 [matl_noZwrite] ********************** Material IBIS-Textfeld State [matl] IBIS2-Delay_state.tga 0 [matl_alpha] 2 [useTextTexture] 10 [matl_noZwrite] ********************** LM Störung [matl_change] D92_Panel.bmp 3 cockpit_light_masterfailure [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Kühlwasser [matl_change] D92_Panel.bmp 4 *Noch nicht belegt* [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Batterie [matl_change] D92_Panel.bmp 5 cockpit_light_batterie [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Fernlicht [matl_change] D92_Panel.bmp 6 lights_fern [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Blinker [matl_change] D92_Panel.bmp 7 lights_blinkgeber [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Kinderwagen [matl_change] D92_Panel.bmp 8 cockpit_light_kinderwagenwunsch [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Zentralschmierung [matl_change] D92_Panel.bmp 9 cockpit_light_zentralschmierung [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Feststellbremse [matl_change] D92_Panel.bmp 10 cockpit_light_feststellbremse [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Türkontrolle [matl_change] D92_Panel.bmp 11 cockpit_light_tuerkontrolle [matl_item] [matl_nightmap] D92_N.bmp ********************** LM Nothahn [matl_change] D92_Panel.bmp 12 cockpit_light_tuerentriegelung [matl_item] [matl_nightmap] D92_N.bmp ********************** LM E-Gas [matl_change] D92_Panel.bmp 13 ***noch nicht belegt*** [matl_item] [matl_nightmap] D92_N.bmp ********************** LM ABS [matl_change] D92_Panel.bmp 14 bremse_ABS_eingriff [matl_item] [matl_nightmap] D92_N.bmp ********************** LM ASR [matl_change] D92_Panel.bmp 15 engine_ASR_eingriff [matl_item] [matl_nightmap] D92_N.bmp ####################################### Lichter auf'm Panel ####################################### ********************************************************************** Lenkrad ********************************************************************** [mesh] D92\D92_lenkrad.o3d [visible] cp_lenkrad_visible 1 [viewpoint] 3 [newanim] origin_from_mesh anim_rot Axle_Steering_0_L 1680 ********************************************************************** Hupknopf ********************************************************************** [mesh] D92\D92_lenkrad_hupe.o3d [mouseevent] horn [visible] cp_lenkrad_visible 1 [viewpoint] 3 [newanim] origin_from_mesh anim_rot Axle_Steering_0_L 1680 [newanim] origin_from_mesh anim_trans cockpit_hupe -0.001 [mesh] D92\D92_Lenksaeule.o3d [viewpoint] 3 [mouseevent] cp_lenkrad_toggle #################################### Lenkradhebel für Blinker und Wischer #################################### [mesh] D92\D92_Blinkerhebel.o3d [viewpoint] 3 [newanim] origin_trans -0.810 5.101 1.386 origin_rot_x -10 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_blinkerhebel 15 [newanim] origin_trans -0.810 5.101 1.386 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot cockpit_fernlichthebel 10 [mesh] D92\D92_Wischer_Drehschalter.o3d [viewpoint] 3 [mouseevent] cp_wiper_turnswitch [newanim] origin_from_mesh anim_rot cockpit_wischer_drehschalter -90 [newanim] origin_trans -0.810 5.101 1.386 origin_rot_x -10 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_blinkerhebel 15 [newanim] origin_trans -0.810 5.101 1.386 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot cockpit_fernlichthebel 10 [mesh] D92\D92_Wascher_Schalter.o3d [viewpoint] 3 [mouseevent] cp_wischer_wascher_button [newanim] origin_from_mesh anim_trans cp_wischer_wascher_sw -0.003 [newanim] origin_trans -0.810 5.101 1.386 origin_rot_x -10 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_blinkerhebel 15 [newanim] origin_trans -0.810 5.101 1.386 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot cockpit_fernlichthebel 10 ################################### Hebel für Feststellbremse ################################### [mesh] D92\D92_Panel_Feststellbremse.o3d [viewpoint] 3 [mouseevent] parking_brake_mouse [newanim] origin_from_mesh anim_rot bremse_feststell_sw -90 delay 10 maxspeed 360 ********************************************************************** Pedale ********************************************************************** [mesh] D92\D92_Bremspedal.o3d [viewpoint] 3 [newanim] origin_from_mesh anim_rot Brake 25 [mesh] D92\D92_Fahrpedal.o3d [viewpoint] 3 [newanim] origin_from_mesh anim_rot throttle 22 [mesh] D92\D92_Mikroschalter.o3d [viewpoint] 3 [mouseevent] cp_microphone [newanim] origin_from_mesh anim_trans cp_microphone_sw 0.005 ********************************************************************** Räder ********************************************************************** [mesh] D_Generic\D_Rad_VR.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 1.226 3.100 0.451 anim_rot Wheel_Rotation_0_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_R 1 [newanim] origin_trans 0.95 3.100 0.451 origin_rot_y 90 anim_rot Axle_Steering_0_R 57.295779513082320876798154814105 [mesh] D_Generic\D_Rad_VL.o3d [newanim] origin_trans -1.226 3.100 0.451 anim_rot Wheel_Rotation_0_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_L 1 [newanim] origin_trans -0.95 3.100 0.451 origin_rot_y 90 anim_rot Axle_Steering_0_L 57.295779513082320876798154814105 [mesh] D_Generic\D92_Rad_HR.o3d [newanim] origin_trans 1.19 -2.700 0.451 anim_rot Wheel_Rotation_1_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_R 1 [mesh] D_Generic\D92_Rad_HL.o3d [newanim] origin_trans 1.19 -2.700 0.451 anim_rot Wheel_Rotation_1_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_L 1 ######################### Zahltisch ######################### [mesh] D_Generic\D_Zahltisch+Drucker.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [matl] Drucker-Textfeld.tga 0 [useTextTexture] 7 [matl_alpha] 2 [matl_change] D92_Fahrscheindrucker.bmp 0 elec_busbar_main [matl_item] [matl_nightmap] D92_Fahrscheindrucker_N.bmp Untere Reihe [mesh] D_Generic\Zahltisch_Wechsler_0_05.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_05 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_05 20 maxspeed 400 [mesh] D_Generic\Zahltisch_Wechsler_0_10.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_10 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_10 20 maxspeed 400 [mesh] D_Generic\Zahltisch_Wechsler_0_50.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_50 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_50 20 maxspeed 400 [mesh] D_Generic\Zahltisch_Wechsler_1_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_1_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_1_00 20 maxspeed 400 [mesh] D_Generic\Zahltisch_Wechsler_2_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_2_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_2_00 20 maxspeed 400 Obere Reihe [mesh] D_Generic\Zahltisch_Wechsler_0_15.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_15 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_15 35 maxspeed 700 [mesh] D_Generic\Zahltisch_Wechsler_0_30.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_30 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_30 35 maxspeed 700 [mesh] D_Generic\Zahltisch_Wechsler_1_50.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_1_50 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_1_50 35 maxspeed 700 [mesh] D_Generic\Zahltisch_Wechsler_4_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_4_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_4_00 35 maxspeed 700 [mesh] D_Generic\Zahltisch_Wechsler_8_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_8_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_8_00 35 maxspeed 700 [mesh] D_Generic\Zahltisch_Wechsler_5_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_5_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_5_00 35 maxspeed 700 [mesh] D_Generic\Zahltisch_Wechsler_15_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_15_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_15_00 35 maxspeed 700 ############################################### Fahrscheindrucker ############################################### [mesh] D_Generic\Drucker_Fahrschein.o3d [viewpoint] 3 [mouseevent] ticketprinter_getticket [newanim] origin_from_mesh anim_trans ticketprinter_ticket_pos 0.07 [mesh] D_Generic\Drucker_Ausgabe.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_enter [newanim] origin_from_mesh anim_trans ticketprinter_button_enter -0.003 [mesh] D_Generic\Drucker_Ticket_0.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_0 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_0 -0.003 [mesh] D_Generic\Drucker_Ticket_1.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_1 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_1 -0.003 [mesh] D_Generic\Drucker_Ticket_2.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_2 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_2 -0.003 [mesh] D_Generic\Drucker_Ticket_3.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_3 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_3 -0.003 [mesh] D_Generic\Drucker_Ticket_4.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_4 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_4 -0.003 [mesh] D_Generic\Drucker_dummy_0.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_dummy_0 [newanim] origin_from_mesh anim_trans ticketprinter_button_dummy_0 -0.003 [mesh] D_Generic\Drucker_dummy_1.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_dummy_1 [newanim] origin_from_mesh anim_trans ticketprinter_button_dummy_1 -0.003 [mesh] D_Generic\Drucker_dummy_2.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_dummy_2 [newanim] origin_from_mesh anim_trans ticketprinter_button_dummy_2 -0.003 [mesh] D_Generic\Drucker_dummy_3.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_dummy_3 [newanim] origin_from_mesh anim_trans ticketprinter_button_dummy_3 -0.003 [mesh] D_Generic\Drucker_dummy_4.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_dummy_4 [newanim] origin_from_mesh anim_trans ticketprinter_button_dummy_4 -0.003 [mesh] D_Generic\Drucker_cancel.o3d [viewpoint] 3 [mouseevent] ticketprinter_button_cancel [newanim] origin_from_mesh anim_trans ticketprinter_button_cancel -0.003 ############################################### Innenraum [mesh] D92\D92_innenwaende.o3d [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D92_03_L2.bmp lights_beleuchtung_oberdeck -------------------------------- [mesh] D92\D92_Leuchten.o3d [viewpoint] 3 [matl] D90-92_04.bmp 0 [matl_lightmap] D86_04_L2.bmp lights_beleuchtung_oberdeck [matl_change] D90-92_04.bmp 0 lights_beleuchtung_oberdeck [matl_envmap] envmap_unscharf.bmp 0.05 [matl_item] [matl_nightmap] D92_N.bmp -------------------------------- [matl] D90-92_04.bmp 1 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [matl_change] D90-92_04.bmp 1 lights_beleuchtung_unterdeck [matl_envmap] envmap_unscharf.bmp 0.05 [matl_item] [matl_nightmap] D92_N.bmp -------------------------------- [matl] D90-92_04.bmp 2 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [matl_change] D90-92_04.bmp 2 lights_beleuchtung_untenrechts [matl_envmap] envmap_unscharf.bmp 0.05 [matl_item] [matl_nightmap] D92_N.bmp Interiorlights: 0. Licht [interiorlight] lights_fahrerlicht 0.8 205 200 175 0 4.86 2.5 1. Licht [interiorlight] lights_beleuchtung_untenrechts 1 205 200 175 1 0.9 2.3 Leuchte Ausstieg 2. Licht [interiorlight] door_light_2 0.4 205 200 175 1.13 -0.89 2.30 Leuchte Einstieg 3. Licht [interiorlight] door_light_1 0.4 205 200 175 1.13 4.69 2.30 ************************************************************************ Folgende Beleuchtungen sind nur für die AI-Menschen! ************************************************************************ Unten rechts von vorne nach hinten: ............................. 4. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 1 3 2.30 5. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 1. -3.6 2.39 Unten links v.v.n.h.: ....................................... 6. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -1 1.9 2.30 7. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -1 -0.55 2.30 8. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -1 -4.5 2.43 Oben links von vorne nach hinten: ............................. 9. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1 3.3 3.97 10. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1 0.5 3.97 11. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1 -2.3 3.97 12. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1 -4.9 3.97 Oben rechts von hinten nach vorne: ............................. 14. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1 -3.6 3.97 15. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1 -0.9 3.97 16. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1 1.9 3.97 Vorderstes Licht beim D92 abgeklemmt... 17. Licht: [interiorlight] 0 1 0 0 0 1 4.6 3.97 ########################################## D92-Haltestellenanzeige [mesh] D92\D92_Innenanzeige.o3d [viewpoint] 3 [matl] D90-92_04.bmp 0 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D86_04_L2.bmp lights_beleuchtung_oberdeck [matl_change] D90-92_04.bmp 0 elec_busbar_main [matl_item] [matl_nightmap] D92_N.bmp ----------------------------------------- [mesh] D92\D92_Innenanzeige_Text.o3d [viewpoint] 3 [matl] LCD-Innenanzeige.bmp 0 [useTextTexture] 6 [matl_alpha] 2 ----------------------------------------- [mesh] D92\D92_Innenanzeige_Wagenhaelt.o3d [viewpoint] 3 [visible] haltewunschlampe 1 [matl_change] D90-92_04.bmp 0 haltewunschlampe [matl_item] [matl_nightmap] D92_N.bmp ########################################## Innenraum [mesh] D92\D92_innenraum.o3d [viewpoint] 3 [matl] D_wagennummer.bmp 0 [useTextTexture] 0 [matl_alpha] 2 ---------------- Haltewunsch [matl] D90-92_04.bmp 1 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D86_04_L2.bmp lights_beleuchtung_oberdeck [matl_change] D90-92_04.bmp 1 haltewunschlampe [matl_item] [matl_nightmap] D92_N.bmp ---------------- Türleuchte 1 [matl_change] D90-92_04.bmp 2 door_light_1 [matl_item] [matl_nightmap] D92_N.bmp [matl] D90-92_04.bmp 2 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck ---------------- Türleuchte 2 [matl_change] D90-92_04.bmp 3 door_light_2 [matl_item] [matl_nightmap] D92_N.bmp [matl] D90-92_04.bmp 3 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck ---------------- Fahrerlicht [matl_change] D91-92_02.bmp 1 lights_fahrerlicht [matl_item] [matl_nightmap] D92_N.bmp [matl] D91-92_02.bmp 1 [matl_lightmap] D86_02_L1.bmp lights_beleuchtung_unterdeck --------------- [matl] D91-92_02.bmp 0 [matl_lightmap] D86_02_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D86_02_L2.bmp lights_beleuchtung_oberdeck --------------- [matl] D90-92_04.bmp 0 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D86_04_L2.bmp lights_beleuchtung_oberdeck -------------- [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D92_03_L2.bmp lights_beleuchtung_oberdeck ---------------- [matl] Linienliste_ANX.bmp 0 [matl_freetex] Linienliste_ANX.bmp Matrix_Linelist ------------------------------------- Halogen-Minispots [light_enh_2] 0.585 3.399 2.397 0 0 -1 0 0 1 0 0 255 240 160 0.02 180 210 lights_beleuchtung_unterdeck 1.0 0.05 3 1 0.03 [light_enh_2] 0.585 2.732 2.397 0 0 -1 0 0 1 0 0 255 240 160 0.02 180 210 lights_beleuchtung_unterdeck 1.0 0.05 3 1 0.03 [light_enh_2] 0.685 2.081 2.397 0 0 -1 0 0 1 0 0 255 240 160 0.02 180 210 lights_beleuchtung_unterdeck 1.0 0.05 3 1 0.03 ############################################################### Seitenschild: [mesh] D_Generic\seitenschild.o3d [illumination_interior] 1 3 6 7 [matl] Seitenschild.tga 0 [matl_alpha] 1 [matl_freetex] Seitenschild.tga Matrix_Seitenschild ------------------------ [mesh] D_Generic\seitenschklemme.o3d [viewpoint] 3 [newanim] origin_from_mesh anim_rot matrix_seitenschildklemme 110 maxspeed 1000 [mouseevent] matrix_seitenschildklemme ############################################################### Steckschild Front: [mesh] D_Generic\schildFrnt.o3d [illumination_interior] 0 1 2 3 [visible] matrix_steckschild_vis 1 [matl] Schild_Frnt.bmp 0 [matl_freetex] Schild_Frnt.bmp Matrix_SchildFrnt ----------------------------- [mesh] D_Generic\schildFrnt_2.o3d [visible] matrix_steckschild_vis 2 [matl] Schild_Frnt.bmp 0 [matl_freetex] Schild_Frnt.bmp Matrix_SchildFrnt ------------------------ [mesh] D_Generic\schildFrnt_t.o3d [mouseevent] bus_matrix_change_steckschild ############################################ [mesh] D92\D92_Sitze.o3d [viewpoint] 3 [illumination_interior] -1 -1 -1 -1 ------------------ [matl] D91-92_02.bmp 0 [matl_lightmap] D86_02_L1.bmp lights_beleuchtung_oberdeck ------------------ [matl] D91-92_02.bmp 1 [matl_lightmap] D86_02_L1.bmp lights_beleuchtung_unterdeck ------------------ [matl] D91-92_02.bmp 2 [matl_lightmap] D86_02_L1.bmp lights_beleuchtung_untenrechts [matl_change] D91-92_02.bmp 2 lights_beleuchtung_unterdeck_ohnevornerechts [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ############################################################### LOD-Innenraum für AI-Busse [mesh] D92\LOD_D92_innenraum.o3d [viewpoint] 4 [matl_change] D91-92_02.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_change] D92_03.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_change] D90-92_04.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_change] D90-92_04.bmp 1 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_nightmap] D92_N.bmp ############################################### Haltewunschtaster [mesh] D92\D92_Haltewunschtaster.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] door_haltewunsch [matl] D90-92_04.bmp 0 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [matl_lightmap] D86_04_L2.bmp lights_beleuchtung_oberdeck ################################################ Fahrertür [mesh] D92\D92_Fahrertuer.o3d [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [mouseevent] cp_Fahrertuer [newanim] origin_from_mesh anim_rot cp_fahrertuer_pos 70 ################################################ Kinderwagenknopf an der Mitteltür [mesh] D92\D92_kinderwagenknopf.o3d [viewpoint] 3 [illumination_interior] -1 -1 -1 -1 [viewpoint] 3 [mouseevent] door_kinderwagenwunsch ################################################ Spiegel [mesh] D92\D92_spiegel.o3d [matl] D92_03.bmp 0 [matl_lightmap] D92_03_L2.bmp lights_beleuchtung_oberdeck ################################################ Klickspot für Frontklappe [mesh] D_Generic\D_frontklappenklickspot.o3d [viewpoint] 1 [mouseevent] bus_doorfront0_external ################################################ Scheibenwischer [mesh] D92\D92_Wischerblatt_R.o3d [illumination_interior] 0 1 2 3 [newanim] origin_trans 0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos -0.5 [newanim] origin_trans 0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos_2xspeed -3 [newanim] origin_from_mesh anim_rot wiperpos 84 [newanim] origin_trans 0.608 5.635 1.229 origin_rot_x 0 origin_rot_y 0 origin_rot_z 92 anim_rot wiperpos 84 [mesh] D92\D92_Wischerarm_1R.o3d [newanim] origin_from_mesh anim_rot wiperpos -84 [mesh] D92\D92_wischerarm_2R.o3d [newanim] origin_from_mesh anim_rot wiperpos -84 [mesh] D92\D92_Wischerblatt_L.o3d [newanim] origin_trans -0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos -0.5 [newanim] origin_trans -0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos_2xspeed -3 [newanim] origin_from_mesh anim_rot wiperpos -84 [newanim] origin_trans -0.608 5.635 1.229 origin_rot_x 0 origin_rot_y 0 origin_rot_z 88 anim_rot wiperpos -84 [mesh] D92\D92_Wischerarm_1L.o3d [newanim] origin_from_mesh anim_rot wiperpos 84 [mesh] D92\D92_wischerarm_2L.o3d [newanim] origin_from_mesh anim_rot wiperpos 84 ++++++++++++++++++++++++++++++ Wischwasser ++++++++++++++++++++++++++++++ [mesh] D_Generic\D_wischwasser_R.o3d [viewpoint] 3 [visible] wiper_wash 1 [matl] wischwasser.tga 0 [texcoordtransY] wiper_wash_texpos [matl_change] wischwasser.tga 0 wiper_wash [matl_item] [texcoordtransY] wiper_wash_texpos [matl_transmap] wischwasser.tga [matl_alpha] 2 [newanim] origin_trans 0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos -0.5 [newanim] origin_trans 0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos_2xspeed -3 [newanim] origin_from_mesh anim_rot wiperpos 84 [newanim] origin_trans 0.608 5.635 1.229 origin_rot_x 0 origin_rot_y 0 origin_rot_z 92 anim_rot wiperpos 84 [mesh] D_Generic\D_wischwasser_L.o3d [viewpoint] 3 [visible] wiper_wash 1 [matl] wischwasser.tga 0 [texcoordtransY] wiper_wash_texpos [matl_change] wischwasser.tga 0 wiper_wash [matl_item] [texcoordtransY] wiper_wash_texpos [matl_transmap] wischwasser.tga [matl_alpha] 2 [newanim] origin_trans -0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos -0.5 [newanim] origin_trans -0.160 5.695 1.728 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot wiperpos_2xspeed -3 [newanim] origin_from_mesh anim_rot wiperpos -84 [newanim] origin_trans -0.608 5.635 1.229 origin_rot_x 0 origin_rot_y 0 origin_rot_z 88 anim_rot wiperpos -84 ########################################################### Fahrerfenster innen [mesh] D92\D92_Fahrerfenster_int.o3d [viewpoint] 3 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ---------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0   [matl_noZwrite] [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [mouseevent] cp_fahrerfenster_opn [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.44 ----------------------------- ################################################ Fenster von innen [mesh] D92\D92_Fenster_int.o3d [viewpoint] 3 ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness [matl_noZwrite] ----------------------------- [matl] regen.tga 2 [matl_alpha] 2 [alphascale] Rain_Window_Wiped_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Wiped [matl_alpha] 2 [matl_noZwrite] ----------------------------- ################################################ Wagenkasten außen [mesh] D92\D92_wagenkasten.o3d [illumination_interior] -1 -1 -1 -1 ------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ------------------- [matl] D91-92_02.bmp 2 [matl_envmap] envmap_unscharf.bmp 0.1 [matl_bumpmap] SD80_bump2.bmp 0.05 ------------------- [matl] D92_01.tga 1 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] [matl_noZwrite] --------------- [matl_change] D91-92_02.bmp 1 lights_stand [matl_item] [matl_nightmap] D92_N.bmp --------------- [matl_change] D92_01.tga 2 door_freigabe [matl_item] [matl_nightmap] D92_N.bmp [matl] D_Matrix.bmp 0 [matl_lightmap] D_Matrix_LM.bmp lights_stand ############################################### Wagennumern außen [mesh] D_Generic\D_Neu_wagennummer.o3d [matl] D_wagennummer.bmp 0 [useTextTexture] 0 [matl_alpha] 2 [matl_texadress_clamp] [matl] D_kennzeichen.bmp 0 [useTextTexture] 1 [matl_alpha] 2 [matl_texadress_clamp] ######################################## Außenhaut Dreck [mesh] D92\D92_Wagenkasten_Dreck.o3d [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ######################################## Rauchsystem [smoke] -1.100 -5.334 0.406 -1 -0.7 0 auspuff_vel 0.2 auspuff_freq auspuff_leben 0.95 -0.2 0.5 3 auspuff_alpha 10 0.66 0.66 0.8 Kochendes Kühlwasser [smoke] 0.5 -5.4 0.4 0 -1 0 2 0.2 engine_kuehlwasser_freq 3 0.95 -0.2 1 3 0.3 10 1 1 1 ===================================================== Regeneffekte an den Rädern: ===================================================== [smoke] 0.909 -2.700 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] -0.909 -2.700 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] 1.067 3.100 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 0.5 3 1 10 0.9 0.9 0.9 [smoke] -1.067 3.100 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 0.5 3 1 10 0.9 0.9 0.9 ################################################ Scheinwerfer und Lichtquellen Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt. Ist diese negativ, wird kein Scheinwerfer aktiviert. Angaben: pos_x, pos_y, pos_z, dir_x, dir_y, dir_z, R, G, B, Range, InnerCone (Spot) [°], OuterCone (Falloff) [°] Fernlicht: [spotlight] 0 2.0 0.763 0 1 -0.3 233 233 255 500 30 70 Abblendlicht: [spotlight] 0 2.0 0.763 0 1 -0.3 255 255 233 100 30 70 [light_enh_2] pos_x pos_y pos_z position dir_x dir_y dir_z direction up_x up_y up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1) omni 0 = directional light, 1 = omnidirectional light rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis), 2 = light will rotate to user (around all axis) r color g color b color size meters conesize_inner_angle degree, angle of inner cone (full brightness) conesize_outer_angle degree, angle of outer cone (beginning of visibility) fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used factor factor multiplied z-offset offset of spot from position to user (if the light would be inside of a solid object, you can make it visible with this parameter; just set it e.g. two times of the radius of the solid object. parameters 0 = none + 1 = star + 2 = no fog effect + 4 = only effects cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light) timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity (or 27% in case of switch off) bitmap effect texture (if "" then standard texture will be used) enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros) Fernlicht: [light_enh_2] 0.998 5.634 0.827 0 1 0 0 0 1 0 0 200 200 255 0.4 50 150 lights_fern 3.0 0.15 1 1 0.1 D_Scheinwerfer.bmp [light_enh_2] -0.998 5.634 0.827 0 1 0 0 0 1 0 0 200 200 255 0.4 50 150 lights_fern 3.0 0.15 1 1 0.1 D_Scheinwerfer.bmp Abblendlicht: [light_enh_2] 0.998 5.634 0.827 0 1 0 0 0 1 0 0 255 255 200 0.4 50 190 lights_abbl_bulb_1 1.5 0.15 1 1 0.1 D_Scheinwerfer.bmp [light_enh_2] -0.998 5.634 0.827 0 1 0 0 0 1 0 0 255 255 200 0.4 50 190 lights_abbl_bulb_2 1.5 0.15 1 1 0.1 D_Scheinwerfer.bmp Standlicht: [light_enh_2] 0.998 5.634 0.827 0 1 0 0 0 1 0 0 255 230 140 0.4 150 190 lights_stand 0.4 0.15 1 0 0.03 D_Scheinwerfer.bmp [light_enh_2] -0.998 5.634 0.827 0 1 0 0 0 1 0 0 255 230 140 0.4 150 190 lights_stand 0.4 0.15 1 0 0.03 D_Scheinwerfer.bmp Positionslichter vorn [light_enh_2] 1.081 5.335 4.031 0 1 0 0 0 1 0 0 255 230 140 0.1 150 190 lights_edge_front_bulb_r 0.8 0.1 1 0 0.03 D_Positionslicht.bmp [light_enh_2] -1.081 5.335 4.031 0 1 0 0 0 1 0 0 255 230 140 0.1 150 190 lights_edge_front_bulb_l 0.8 0.1 1 0 0.03 D_Positionslicht.bmp Blinker [light_enh_2] 1.227 5.526 1.145 1 0.3 0 0 0 1 0 2 200 130 0 0.2 150 200 lights_blinker_r_bulb_1 1.0 0.1 1 1 0.03 [light_enh_2] 1.178 5.580 1.145 0.3 1 0 0 0 1 0 2 200 130 0 0.2 150 200 lights_blinker_r_bulb_2 1.0 0.1 1 1 0.03 [light_enh_2] -1.227 5.526 1.145 -1 0.3 0 0 0 1 0 2 200 130 0 0.2 150 200 lights_blinker_l_bulb_1 1.0 0.1 1 1 0.03 [light_enh_2] -1.178 5.580 1.145 -0.3 1 0 0 0 1 0 2 200 130 0 0.2 150 200 lights_blinker_l_bulb_2 1.0 0.1 1 1 0.03 Seitenblinker [light_enh_2] 1.25 3.656 1.371 1 0 0 0 0 1 0 0 200 130 0 0.2 150 200 lights_blinker_r_bulb_3 1.0 0.1 1 1 0.03 [light_enh_2] -1.25 3.656 1.371 -1 0 0 0 0 1 0 0 200 130 0 0.2 150 200 lights_blinker_l_bulb_3 1.0 0.1 1 1 0.03 Heckblinker [light_enh_2] 1.03 -5.747 1.476 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_r_bulb_4 1.0 0.1 1 1 0.03 [light_enh_2] -1.03 -5.747 1.476 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_l_bulb_4 1.0 0.1 1 1 0.03 [light_enh_2] 1.000 -5.683 2.621 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_r_bulb_5 1.0 0.1 1 1 0.03 [light_enh_2] -1.000 -5.683 2.621 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_l_bulb_5 1.0 0.1 1 1 0.03 Kennzeichenbeleuchtung [light_enh_2] 0.303 -5.765 0.583 -1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] -0.303 -5.765 0.583 1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 Rücklichter [light_enh_2] 0.915 -5.751 1.476 0 -1 0 0 0 1 0 0 150 0 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 [light_enh_2] -0.915 -5.751 1.476 0 -1 0 0 0 1 0 0 150 0 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 Positionsleuchten hinten [light_enh_2] 1.008 -5.584 4.045 0 -1 0 0 0 1 0 0 150 0 0 0.1 180 210 lights_rueck 1.0 0.1 1 1 0.03 D_Positionslicht.bmp [light_enh_2] -1.008 -5.584 4.045 0 -1 0 0 0 1 0 0 150 0 0 0.1 180 210 lights_rueck 1.0 0.1 1 1 0.03 D_Positionslicht.bmp Bremslichter [light_enh_2] 0.8 -5.755 1.476 0 -1 0 0 0 1 0 0 255 0 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 [light_enh_2] -0.8 -5.755 1.476 0 -1 0 0 0 1 0 0 255 0 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 Rückfahrscheinwerfer [light_enh_2] 0.888 -5.745 0.583 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 [light_enh_2] -0.888 -5.745 0.583 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 Nebelschlussleuchte [light_enh_2] -0.685 -5.749 0.583 0 -1 0 0 0 1 0 0 255 10 5 0.25 180 210 lights_nebelschluss 2.0 0.1 1 1 0.03 ################################################ Wimpel [mesh] D_Generic\D_wimpel.o3d [visible] wimpel_visibility 1 ############################################################ Klappfenster ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL1 [mesh] D92\D92_Klappfenster_OL1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL1 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.183 0 3.74 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL1 23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL2 [mesh] D92\D92_Klappfenster_OL2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL2 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.183 0 3.74 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL2 23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL3 [mesh] D92\D92_Klappfenster_OL3.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL3 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.183 0 3.74 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL3 23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR1 [mesh] D92\D92_Klappfenster_OR1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR1 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.176 0 3.732 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR1 -25 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR2 [mesh] D92\D92_Klappfenster_OR2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR2 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.176 0 3.732 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR2 -25 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR3 [mesh] D92\D92_Klappfenster_OR3.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR3 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.183 0 3.74 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR3 -23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UR1 [mesh] D92\D92_Klappfenster_UR1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UR1 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.216 0 2.105 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UR1 -23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UR2 [mesh] D92\D92_Klappfenster_UR2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UR2 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.216 0 2.105 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UR2 -23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UL1 [mesh] D92\D92_Klappfenster_UL1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UL1 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.216 0 2.105 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UL1 23 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UL2 [mesh] D92\D92_Klappfenster_UL2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UL2 ----------------------------- [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.216 0 2.105 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UL2 23 ############################################################### Türnothähne [mesh] D92\D92_Nothahn_V.o3d [mouseevent] cp_doorEntriegelung_01 [newanim] origin_from_mesh anim_rot doorEntriegelung_01 -90 maxspeed 1200 [illumination_interior] 0 1 2 3 [viewpoint] 3 [matl] D90-92_04.bmp 0 [matl_lightmap] D92_04_L1.bmp lights_beleuchtung_unterdeck [mesh] D92\D92_Nothahn_H.o3d [mouseevent] cp_doorEntriegelung_23 [newanim] origin_from_mesh anim_rot doorEntriegelung_23 -90 maxspeed 1200 [viewpoint] 3 [matl] D90-92_04.bmp 0 [matl_lightmap] D86_04_L2.bmp lights_beleuchtung_unterdeck ############################################### Türen [mesh] D92\D92_Tuerbuegel_VV.o3d [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_0 -83 [mesh] D92\D92_Tuerlappen_VV.o3d [viewpoint] 3 [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_0 -77 --------------------------------- [mesh] D92\D92_Tuer_VV.o3d [mouseevent] door0 [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.196 5.102 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_0 172 [newanim] origin_trans 1.121 5.387 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_0 -83 +++++++++++++++++++++++++++++++++ [mesh] D92\D92_Tuerbuegel_VH.o3d [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_1 83 [mesh] D92\D92_Tuerlappen_VH.o3d [viewpoint] 3 [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_1 -77 -------------------------------------- [mesh] D92\D92_Tuer_VH.o3d [mouseevent] door1 [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.196 4.272 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 -172.5 [newanim] origin_trans 1.121 3.987 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 83 +++++++++++++++++++++++++++++++++ [mesh] D92\D92_Tuerbuegel_HV.o3d [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_2 -83 [mesh] D92\D92_Tuerlappen_HV.o3d [viewpoint] 3 [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_2 -77 ------------------------------------ [mesh] D92\D92_Tuer_HV.o3d [mouseevent] door2 [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 2 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.196 -0.482 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_2 172.50 [newanim] origin_trans 1.121 -0.197 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_2 -83 +++++++++++++++++++++++++++++++++ [mesh] D92\D92_Tuerbuegel_HH.o3d [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_3 83 [mesh] D92\D92_Tuerlappen_HH.o3d [viewpoint] 3 [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck [newanim] origin_from_mesh anim_rot door_3 -77 -------------------------------- [mesh] D92\D92_Tuer_HH.o3d [mouseevent] door3 [viewpoint] 3 [matl] D92_03.bmp 0 [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] D92_03.bmp 2 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] [matl_lightmap] D86_03_L1.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] Fenster_braun_int.tga 0 [matl_noZwrite]   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 1 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.196 -1.312 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_3 -172.5 [newanim] origin_trans 1.121 -1.597 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_3 83 ############################################### LOD-Türen für AI-Busse ***Materialeigenschaften festgelegt?*** [mesh] D92\LOD_D92_Tuer_VV.o3d [viewpoint] 4 [matl] D92_03.bmp 0 [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.196 5.102 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_0 172 [newanim] origin_trans 1.121 5.387 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_0 -83 +++++++++++++++++++++++++++++++++ [mesh] D92\LOD_D92_Tuer_VH.o3d [viewpoint] 4 [matl] D92_03.bmp 0 [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.196 4.272 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 -172.5 [newanim] origin_trans 1.121 3.987 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 83 +++++++++++++++++++++++++++++++++ [mesh] D92\LOD_D92_Tuer_HV.o3d [viewpoint] 4 [matl] D92_03.bmp 0 [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.196 -0.482 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_2 172.50 [newanim] origin_trans 1.121 -0.197 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_2 -83 +++++++++++++++++++++++++++++++++ [mesh] D92\LOD_D92_Tuer_HH.o3d [viewpoint] 4 [matl] D92_03.bmp 0 [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] D92_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.05 [matl_transmap] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.196 -1.312 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_3 -172.5 [newanim] origin_trans 1.121 -1.597 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_3 83 ############################################################# Trennscheiben Innenraum [mesh] D_Generic\D_Neu_Trennscheiben.o3d [viewpoint] 3 [matl] Fenster.tga 0   [matl_alpha] 2 ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 ############################################### ANNAX [mesh] D_Generic\D_matrix.o3d [illumination_interior] -1 -1 -1 -1 [matl] Matrix_Lin_L.bmp 0 [useTextTexture] 3 [matl_alpha] 2 [matl_lightmap] Matrix_Lin_L_LM.bmp lights_stand ------------------ [matl] Matrix_Lin_S.bmp 0 [useTextTexture] 4 [matl_alpha] 2 [matl_lightmap] Matrix_Lin_M_LM.bmp lights_stand ------------------ [matl] Matrix_Ziel_font.bmp 0 [useTextTexture] 5 [matl_alpha] 2 [matl_lightmap] Matrix_Ziel_font_LM02.bmp lights_stand [matl] Matrix_Ziel_font.bmp 1 [useTextTexture] 5 [matl_alpha] 2 [matl_lightmap] Matrix_Ziel_font_LM01.bmp lights_stand ##################################################### Fenster außen [mesh] D92\D92_fenster_ext.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 ----------------------------- [matl] D92_01.tga 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1.0   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 1.0   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness ----------------------------- [matl] regen.tga 2 [matl_alpha] 2 [alphascale] Rain_Window_Wiped_Wetness ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] D_dreck.tga 1 [alphascale] Dirt_Wiped [matl_alpha] 2 ----------------------------- ########################################################### Fahrerfenster außen [mesh] D92\D92_Fahrerfenster_ext.o3d [viewpoint] 3 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] D92_01.tga 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.44 ----------------------------- ######################################################################### LOD-Fenster für AI-Bus [mesh] D92\LOD_D92_fenster_ext.o3d [viewpoint] 4 ----------------------------- [matl] D92_01.tga 0 [matl_transmap] D86_trans.tga [matl_alpha] 2 ----------------------------- [matl] Fenster_braun.tga 0   [matl_envmap] envmap.bmp 1.0   [matl_alpha] 2 [alphascale] Envir_Brightness ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 1.0   [matl_alpha] 2 [alphascale] Envir_Brightness ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ######################################## Schatten ######################################## [mesh] D_Generic\D_schatten.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ######################################## Komplett vereinfachtes LOD-Modell für große Entfernungen [LOD] 0 ######################################## [mesh] D92\LOD_D92_komplett.o3d ***Materialeigenschaften gesetzt?*** [matl] D92_01.tga 0   [matl_envmap] envmap.bmp 1.0   [matl_envmap_mask] D92_LOD_env_alpha.dds ----------------------------- [matl] D_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2