######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung_VOEV84_Euro 0 [CTCTexture] farbschema_tex1 O305G_Grtx.tga [CTCTexture] farbschema_tex1_alpha O305G_Grtx_a.tga [CTCTexture] farbschema_tex2 VelourG81.bmp [CTCTexture] farbschema_tex3 lochdecke.bmp [CTCTexture] farbschema_tex4 O305G_innen.bmp O305G_innen_LM.bmp [CTCTexture] farbschema_tex5 O305G_innen_1024.bmp [CTCTexture] farbschema_tex6 Vorderrad.bmp [CTCTexture] farbschema_tex7 Mittelrad.bmp [CTCTexture] farbschema_tex8 Hinterrad.bmp ################### Text-Texturen: ################### Nummer: 0 [texttexture_enh] number Kennz_DtAlt 0 0 0 0 0 0 0 0 1 [texttexture] ident Kennz_DtAlt 128 64 1 0 0 0 2 [texttexture_enh] number Kennz_DtAlt 64 64 0 225 225 225 3 1 ############################################# Aufbau ############################################# [mesh] G81\O305Ga.o3d [viewpoint] 0 [matl] O305G_Grtx.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [matl_bumpmap] O305G_bump_Mod.bmp 0.1 [matl_transmap] [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [illumination_interior] -1 -1 -1 -1 //////////////////////////////////////////////////////// Scheinwerfer und Lichtquellen //////////////////////////////////////////////////////// [light_enh_2] pos_x pos_y pos_z position dir_x dir_y dir_z direction up_x up_y up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1) omni 0 = directional light, 1 = omnidirectional light rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis), 2 = light will rotate to user (around all axis) r color g color b color size meters conesize_inner_angle degree, angle of inner cone (full brightness) conesize_outer_angle degree, angle of outer cone (beginning of visibility) fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used factor factor multiplied z-offset offset of spot from position to user (if the light would be inside of a solid object, you can make it visible with this parameter; just set it e.g. two times of the radius of the solid object. parameters 0 = none + 1 = star + 2 = no fog effect + 4 = only effects cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light) timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity (or 27% in case of switch off) bitmap effect texture (if "" then standard texture will be used) enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros) Heckblinker: [light_enh_2] 1.015 -3.025 1.428 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] -1.015 -3.025 1.428 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 Rücklichter: [light_enh_2] 1.015 -3.028 1.321 0 -1 0 0 0 1 0 0 150 0 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 [light_enh_2] -1.015 -3.028 1.321 0 -1 0 0 0 1 0 0 150 0 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 Bremslichter: [light_enh_2] -1.015 -3.020 1.215 0 -1 0 0 0 1 0 0 255 0 0 0.2 180 220 lights_brems 1.0 0.1 1 1 0.03 [light_enh_2] 1.015 -3.020 1.215 0 -1 0 0 0 1 0 0 255 0 0 0.2 180 220 lights_brems 1.0 0.1 1 1 0.03 Rückfahrscheinwerfer [light_enh_2] -1.015 -3.008 0.953 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 Kennzeichenbeleuchtung [light_enh_2] 0.08 -3.007 0.700 0 -1 0 0 0 1 0 2 100 80 70 0.25 160 180 lights_stand 0.5 0.1 2 1 0.03 [light_enh_2] -0.08 -3.007 0.700 0 -1 0 0 0 1 0 2 100 80 70 0.25 160 180 lights_stand 0.5 0.1 2 1 0.03 ............................... [mesh] Modpack\VOEV\Umrissleuchten_hinten.o3d [matl_change] Leuchten.tga 0 lights_stand [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_umrissleuchten 1 //////////////////////////////////////////////////////// Rauchsystem //////////////////////////////////////////////////////// Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist * x, y, z Position * x, y, z Ausströmrichtung Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden: * Geschwindigkeit beim Ausstoß * Geschwindigkeitsvariation * Frequenz * Lebensdauer * Bremsfaktor * Fallkoeffizient * Startgröße * Vergrößerungsrate * Initialalpha * Alphavariation * R,G,B [smoke] -1.109 -2.982 0.703 -1 -0.7 0 auspuff_vel 0.2 auspuff_freq auspuff_leben 0.95 -0.2 0.5 3 auspuff_alpha 10 0.66 0.66 0.8 Kochendes Kühlwasser [smoke] 0.5 -2.9 0.4 0 -1 0 2 0.2 engine_kuehlwasser_freq 3 0.95 -0.2 1 3 0.3 10 1 1 1 ===================================================== Regeneffekte an den Rädern: ===================================================== [smoke] 0.904 0 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] -0.904 0 0.2 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 ################################ Heckblinker ################################ [mesh] Modpack\Heckblinker_klein_r.o3d [matl_change] Leuchten.tga 0 lights_blinker_r [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_heckblinker 1 --- [mesh] Modpack\Heckblinker_gross_r.o3d [matl_change] Leuchten.tga 0 lights_blinker_r [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_heckblinker 3 --- [mesh] Modpack\Heckblinker_rund_r.o3d [matl_change] Leuchten.tga 0 lights_blinker_r [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_heckblinker 2 -------------------- [mesh] Modpack\Heckblinker_klein_l.o3d [matl_change] Leuchten.tga 0 lights_blinker_l [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_heckblinker 1 --- [mesh] Modpack\Heckblinker_gross_l.o3d [matl_change] Leuchten.tga 0 lights_blinker_l [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_heckblinker 3 --- [mesh] Modpack\Heckblinker_rund_l.o3d [matl_change] Leuchten.tga 0 lights_blinker_l [matl_item] [matl_nightmap] Leuchten_NM.tga [visible] vis_heckblinker 2 ######################## Nebelschlussleuchte [mesh] Modpack\Nebelschlussleuchte.o3d [matl_change] Leuchten.tga 0 lights_nebelschluss [matl_item] [matl_nightmap] Leuchten_NM.tga ######################## Stern ######################## [mesh] Modpack\VOEV\Stern_h.o3d [matl] stern.tga 0 [matl_envmap] envmap_unscharf.bmp 0.5 [alphascale] Envir_Brightness ################################################ Wagennumern + Kfz-Kennzeichen ################################################ [mesh] G81\O305Ga_kennung.o3d [viewpoint] 0 [matl] D_wagennummer.bmp 0 [useTextTexture] 0 [matl_alpha] 2 [matl_texadress_clamp] [matl] D_kennzeichen.bmp 0 [useTextTexture] 1 [matl_alpha] 2 [matl_texadress_clamp] ++++++++++++++++++++++++++++++++++++++++++ [mesh] G81\O305Ga_DachlukeH.o3d [viewpoint] 0 [mouseevent] cp_dachluke_3 [matl] O305G_Grtx.tga 0 [matl_envmap] envmap.bmp 0.05 [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [newanim] origin_trans 0 -0.369 3.015 anim_rot cp_dachluke_3_rot -10 maxspeed 100 [newanim] origin_rot_y 90 anim_trans cp_dachluke_3_pos 0.055 maxspeed 0.65 ############################################## Dachlüfter ############################################## [mesh] Modpack\Dachluefter_Unterteil_hinten.o3d [viewpoint] 3 [illumination_interior] 1 2 3 4 [mouseevent] cp_klappfenster_UL1 [newanim] origin_from_mesh anim_trans cp_klappfenster_UL1 0.02 [visible] vis_dachluefter 1 --------- [mesh] Modpack\Dachluefter_Oberteil_hinten.o3d [illumination_interior] -1 -1 -1 -1 [visible] vis_dachluefter 1 ##################################### LAWO Matrix-Anzeige ##################################### [mesh] Modpack\VOEV\vmatrix_T.o3d [illumination_interior] -1 -1 -1 -1 --------------- [matl] vmatrix_leer.bmp 1 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand --------------- [matl_change] vmatrix_leer.bmp 0 lights_stand [matl_item] [matl_lightmap] vmatrix_leer_LM.bmp -------------- [matl] vmatrix_voll.bmp 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand [mesh] Modpack\VOEV\Vmatrix_Maske_T.o3d ############################################# Innen ############################################# [mesh] G81\O305Ga_innen.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 Interiorlights: 0. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 0.66 3.036 2.9 1. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -0.66 1.121 2.9 2. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 0.66 -1.763 2.9 [matl_lightmap] O305G_innen_LM.bmp door_light_3 [matl_change] O305G_innen.bmp 4 door_light_3 [matl_item] [matl_nightmap] O305G_innen_LM.bmp ............................................. [mesh] G81\O305Ga_innen_ki.o3d [viewpoint] 4 [illumination_interior] -1 -1 -1 -1 [matl_change] O305G_innen_1024.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.25 0.23 0.22 0.4 [matl_change] lochdecke.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.25 0.23 0.22 0.4 [matl_change] VelourG81.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.25 0.23 0.22 0.4 ............................................. [mesh] G81\O305Ga_NothahnHTuer.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] cp_doorEntriegelung_45 [newanim] origin_from_mesh anim_rot doorEntriegelung_45 -90 maxspeed 400 [matl] O305G_innen.bmp 0 [matl_envmap] envmap.bmp 0.2 ............................................. [mesh] G81\O305Ga_Innenlicht.o3d [illumination_interior] 0 1 2 3 [viewpoint] 0 [matl] O305G_innen.bmp 0 [matl_lightmap] O305G_innen_LM.bmp lights_beleuchtung_unterdeck [matl_change] O305G_innen.bmp 0 lights_beleuchtung_unterdeck [matl_envmap] envmap_unscharf.bmp 0.15 [matl_item] [matl_nightmap] O305G_innen_LM.bmp ............................................. [mesh] G81\O305Ga_tuerleuchteH.o3d [viewpoint] 0 [matl] O305G_innen.bmp 0 [matl_lightmap] O305G_innen_LM.bmp door_light_3 [matl_change] O305G_innen.bmp 0 door_light_3 [matl_envmap] envmap_unscharf.bmp 0.25 [matl_item] [matl_nightmap] O305G_innen_LM.bmp ............................................. [mesh] G81\O305Ga_Wagenhaelt.o3d [viewpoint] 0 [matl] O305G_innen.bmp 0 [matl_lightmap] O305G_innen_LM.bmp haltewunschlampe_all [matl_change] O305G_innen.bmp 0 haltewunschlampe_all [matl_envmap] envmap_unscharf.bmp 0.05 [matl_item] [matl_nightmap] O305G_innen_LM.bmp [matl] O305Gtransparente.bmp 0 [matl_lightmap] O305GtransparenteLM.bmp haltewunschlampe_all [matl_change] O305Gtransparente.bmp 0 haltewunschlampe_all [matl_item] [matl_nightmap] O305GtransparenteLM.bmp ############################################################### Haltewunschknöpfe [mesh] G81\O305Ga_Tast_haltewunsch.o3d [viewpoint] 3 [matl] invisible.tga 0 [matl_alpha] 1 [mouseevent] door_haltewunsch_2 -------------------------------- Türöffnerkasten Haltewunschknöpfe [mesh] G81\O305Ga_Tast_tueroeffner_h.o3d [viewpoint] 0 [matl] invisible.tga 0 [matl_alpha] 2 [mouseevent] door_innenoeffner_2 ............................................. [mesh] G81\O305Ga_TuertransparenteH_i.o3d [viewpoint] 0 [matl] O305Gtransparente.bmp 0 [matl_lightmap] O305GtransparenteLM.bmp door_freigabe_light_dooropener_45 [matl_change] O305Gtransparente.bmp 0 door_freigabe_light_dooropener_45 [matl_item] [matl_nightmap] O305GtransparenteLM.bmp ############################################# Türen ############################################# ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hecktür ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Saeule 1: [mesh] G81\O305Ga_TuersaeuleH1.o3d [viewpoint] 3 [newanim] origin_from_mesh anim_rot door_4 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flügel 1: [mesh] G81\O305Ga_HTuer1.o3d [viewpoint] 0 [mouseevent] door4 [newanim] origin_trans 1.170 1.768 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 -170 [newanim] origin_trans 1.114 2.052 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 80 ..................... Außenhaut: [matl] O305G_Grtx.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_transmap] [matl] O305G_innen.bmp 0 [matl_lightmap] O305G_innen_LM.bmp door_light_3 [matl_change] O305G_innen.bmp 0 door_light_3 [matl_item] [matl_nightmap] O305G_innen_LM.bmp ..................... Regentropfen [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] .................... Dreck [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ................... Beklebte Flächen am Bus: (innenseite) [matl] O305G_Grtx.tga 1 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ................... Beklebte Flächen am Bus: (außenseite) [matl] O305G_Grtx.tga 2 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ................... Glas (Innenseite) [matl] glas_int.tga 0 [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ................... Glas (Außenseite) [matl] glas.tga 0 [matl_envmap] envmap.bmp 0.7 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ..................... Regentropfen (innenseite) [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] .................... Dreck (innenseite) [matl] O305G_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Saeule 2: [mesh] G81\O305Ga_TuersaeuleH2.o3d [viewpoint] 3 [newanim] origin_from_mesh anim_rot door_5 -80 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flügel 2: [mesh] G81\O305Ga_HTuer2.o3d [viewpoint] 0 [mouseevent] door5 [newanim] origin_trans 1.170 0.914 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 170 [newanim] origin_trans 1.114 0.683 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 -80 ..................... Außenhaut: [matl] O305G_Grtx.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_transmap] [matl] O305G_innen.bmp 0 [matl_lightmap] O305G_innen_LM.bmp door_light_3 [matl_change] O305G_innen.bmp 0 door_light_3 [matl_item] [matl_nightmap] O305G_innen_LM.bmp ..................... Regentropfen [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] .................... Dreck [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ................... Beklebte Flächen am Bus: (innenseite) [matl] O305G_Grtx.tga 1 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ................... Beklebte Flächen am Bus: (außenseite) [matl] O305G_Grtx.tga 2 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ................... Glas (Innenseite) [matl] glas_int.tga 0 [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ................... Glas (Außenseite) [matl] glas.tga 0 [matl_envmap] envmap.bmp 0.7 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ..................... Regentropfen (innenseite) [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] .................... Dreck (innenseite) [matl] O305G_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ..................... Außenhaut: [matl] O305G_Grtx.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_transmap] ################################################################## Innen ################################################################## [matl] O305G_innen.bmp 0 [matl_lightmap] O305G_innen_LM.bmp door_light_3 [matl_change] O305G_innen.bmp 0 door_light_3 [matl_item] [matl_nightmap] O305G_innen_LM.bmp ..................... Regentropfen [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] .................... Dreck [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ................... Beklebte Flächen am Bus: (innenseite) [matl] O305G_Grtx.tga 1 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ................... Beklebte Flächen am Bus: (außenseite) [matl] O305G_Grtx.tga 2 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ................... Glas (Innenseite) [matl] glas_int.tga 0 [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ................... Glas (Außenseite) [matl] glas.tga 0 [matl_envmap] envmap.bmp 0.7 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ..................... Regentropfen (innenseite) [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] .................... Dreck (innenseite) [matl] O305G_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ############################################# Verglasung ############################################# [mesh] G81\O305Ga_iVerglasung.o3d [viewpoint] 3 ----------------------------- [matl] O305G_Grtx.tga 0 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] glas_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] **************************************** [mesh] G81\O305Ga_Innenverglasung.o3d [viewpoint] 3 [matl] glas_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.8 [matl_alpha] 2 ********************************************** [mesh] G81\O305Ga_KlappfensterL1.o3d [viewpoint] 0 [mouseevent] cp_klappfenster_OL2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] O305G_Grtx.tga 0 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] glas_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] glas.tga 0 [matl_envmap] envmap.bmp 0.7 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] O305G_Grtx.tga 1 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] O305G_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.191 -1.502 2.448 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL2 28 ********************************************** [mesh] G81\O305Ga_KlappfensterR1.o3d [viewpoint] 0 [mouseevent] cp_klappfenster_OR2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] O305G_Grtx.tga 0 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] glas_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] glas.tga 0 [matl_envmap] envmap.bmp 0.7 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] O305G_Grtx.tga 1 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] O305G_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.191 -1.502 2.448 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR2 -28 ********************************************** [mesh] G81\O305Ga_Verglasung.o3d [viewpoint] 0 [matl] O305G_Grtx.tga 0 [matl_transmap] O305G_Grtx_a.tga [matl_alpha] 2 ----------------------------- [matl] glas.tga 0 [matl_envmap] envmap.bmp 0.7 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness ----------------------------- [matl] O305G_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ********************************************************************** Räder ********************************************************************** [mesh] G81\O305Ga_RadHR.o3d [viewpoint] 0 [newanim] origin_trans 0.904 0 0.527 anim_rot Wheel_Rotation_2_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_R 1 [mesh] G81\O305Ga_RadHL.o3d [viewpoint] 0 [newanim] origin_trans -0.904 0 0.527 anim_rot Wheel_Rotation_2_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_L 1 ********************************************************************** Schatten ********************************************************************** [mesh] G81\O305Ga_schatten.o3d [viewpoint] 0 [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite]