######################################## Sichtbarkeits-Boundingbox ######################################## [VFDmaxmin] -1.5 -6 -0.5 1.5 6 3.5 Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen wird beim Wechsel von lowres nach highres-Textur Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.: * 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert * 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt * 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung 0 [CTCTexture] farbschema_tex1 bodyfinalGN2.tga [CTCTexture] farbschema_tex2 decals_vhh.dds [CTCTexture] farbschema_tex3 vdv_innen.bmp [CTCTexture] farbschema_tex4 GN2_trans.tga [CTCTexture] farbschema_tex5 O405_wheel.png ################### Text-Texturen: ################### Wagennummer aussen: 0 [texttexture] ident Kennz_DtAlt 235 240 1 0 0 0 Kennzeichen: 1 [texttexture] ident Kennz_DtAlt 235 240 1 0 0 0 ######################################## [LOD] 0.1 ######################################## ################ INNENRAUM ### [mesh] Schriftzug_405_h.o3d [matl] chrome.bmp 0 [matl_envmap] envmap_unscharf.bmp 1 ################ Innenraum-Grundmesh [mesh] GN2\GN_NL_innenraum_hart.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mesh] GN2\GN_NL_innenraum_weich.o3d [viewpoint] 3 [matl] vdv_innen.bmp 0 [matl_lightmap] vdv_innenN.bmp lights_beleuchtung_vorn ************************************************************************ INTERIORLIGHTS ************************************************************************ 0 [interiorlight] lights_beleuchtung_hinten_1 1.7 219 201 145 -0.02 2.09 2.881 1 [interiorlight] lights_beleuchtung_hinten_1 1.7 219 201 145 -0.02 0.63 2.881 2 [interiorlight] lights_beleuchtung_hinten_2 1.7 219 201 145 -0.02 -1.874 2.881 [mesh] GN2\AI_GN2_NL_int.o3d [viewpoint] 4 [illumination_interior] 0 1 2 3 [matl_change] bodyfinalGN2.tga 0 lights_beleuchtung_hinten_1 [matl_item] [matl_nightmap] bodyfinalGN2N.tga ################ Nothaehne [mesh] GN2\GN2_NL_nothahn.o3d [viewpoint] 2 [mouseevent] cp_doorEntriegelung_45 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot doorEntriegelung_45 90 delay 10 maxspeed 320 ################ Tuerlicht [mesh] GN2\GN2_NL_tuerlichter.o3d [viewpoint] 3 [matl_change] vdv_innendecke.bmp 0 door_oberlicht3 [matl_item] [matl_nightmap] vdv_innendeckeN.bmp [light_enh_2] 0.958 1.424 2.758 0 0 -1 0 0 1 1 0 219 201 195 0.07 20 50 door_oberlicht3 1.5 0 1 0 0.1 [light_enh_2] 0.958 0.697 2.758 0 0 -1 0 0 1 1 0 219 201 195 0.07 20 50 door_oberlicht3 1.5 0 1 0 0.1 ################ Deckenleuchten [mesh] GN2\GN2_NL_deckenleuchten_1.o3d [viewpoint] 3 [matl_change] vdv_innendecke.bmp 0 lights_beleuchtung_hinten_1 [matl_item] [matl_nightmap] vdv_innendeckeN.bmp [mesh] GN2\GN2_NL_deckenleuchten_2.o3d [viewpoint] 3 [matl_change] vdv_innendecke.bmp 0 lights_beleuchtung_hinten_2 [matl_item] [matl_nightmap] vdv_innendeckeN.bmp ################ Nothaemmer ### [mesh] GN2\GN2_NL_nothaemmer.o3d [viewpoint] 3 [mouseevent] nothammer ################ Haltewunsch ### [mesh] GN2\GN2_NL_haltewunsch.o3d [viewpoint] 3 [mouseevent] door_haltewunsch ################ Tuerwunsch innen ### [mesh] GN2\GN2_NL_tuerbetaetigung_innen.o3d [viewpoint] 3 [mouseevent] door_3_wunsch [matl_change] vdv_cockpit3.bmp 0 door_freigabe_licht [matl_item] [matl_nightmap] vdv_cockpit3N.bmp ################################################ Dachluken (innen) ################################################ [mesh] GN2\GN2_NL_dachluke3in.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.055 delay 5 maxspeed 1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant 4.5 delay 50 maxspeed 10 [mesh] GN2\GN2_NL_dachluke4in.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.055 delay 5 maxspeed 1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant 4.5 delay 50 maxspeed 10 ########### Halteschlaufen ############# [mesh] GN2\GN2_NL_halteschlaufen1.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot schlaufen_swing 50 maxspeed 10 delay 500 [mesh] GN2\GN2_NL_halteschlaufen2.o3d [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot schlaufen_swing 50 maxspeed 10 delay 500 ################ Haltestellen-Innenanzeige ### [mesh] GN2\GN2_NL_innenanz.o3d [viewpoint] 3 [illumination_interior] -1 -1 -1 -1 [matl_change] vdv_innendecke.bmp 0 elec_busbar_main_sw [matl_item] [matl_nightmap] vdv_innendeckeN.bmp [mesh] GN2\GN2_NL_wagenhaelt.o3d [viewpoint] 3 [matl_change] vdv_innendecke.bmp 0 haltewunschlampe [matl_item] [matl_nightmap] vdv_innendeckeN.bmp [mesh] GN2\GN2_NL_innenanz_text.o3d [viewpoint] 3 [visible] elec_busbar_main_sw 1 [matl] LCD-Innenanzeige_alpha.bmp 0 [matl_alpha] 2 [useTextTexture] 6 [matl_noZwrite] ################################################ Scheiben innen ################################################ [mesh] GN2\GN2_NL_fenster_int_norain.o3d [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [mesh] GN2\GN2_NL_fenster_in.o3d ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_wipe [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 1   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [mesh] GN2\GN2_NL_fenster_in_overlay.o3d [matl] GN2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] ################ AUSSENHAUT ### ################################### [mesh] GN2\GN2_NL_aussen_hart.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] matrix_lichteffekt.dds 0 [alphascale] lights_stand [matl_alpha] 2 [matl_noZwrite] [matl] matrix_lichteffekt.dds 1 [alphascale] lights_stand [matl_alpha] 2 [matl_noZwrite] [matl] matrixneu_hintergrund.dds 0 [matl_lightmap] matrixneu_hintergrundN.dds lights_stand [matl] matrixneu_hintergrund.dds 1 [matl_lightmap] matrixneu_hintergrundN.dds lights_stand [matl] bodyfinalGN2.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.04 [matl_transmap] [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [mesh] GN2\GN2_NL_aussen_weich.o3d [viewpoint] 0 [matl] bodyfinalGN2.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.04 [matl_transmap] [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ### Tuerbetaetigung aussen ### [mesh] GN2\GN2_NL_tuerbetaetigung_aussen.o3d [viewpoint] 5 [mouseevent] door_3_wunsch_aussen [matl_change] bodyfinalGN2.tga 0 door_freigabe_licht [matl_item] [matl_nightmap] bodyfinalGN2N.tga ########## Dachluken aussen [mesh] GN2\GN2_NL_dachluke3out.o3d [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.055 delay 5 maxspeed 1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant 4.5 delay 50 maxspeed 10 [mesh] GN2\GN2_NL_dachluke4out.o3d [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.055 delay 5 maxspeed 1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant 4.5 delay 50 maxspeed 10 ########## Daempfer Gelenk [mesh] GN1\GN_NL_daempfer_muffe.o3d [viewpoint] 5 [newanim] origin_from_mesh anim_rot articulation_0_beta 0.5 [newanim] origin_from_mesh origin_rot_y 90 anim_rot articulation_0_alpha 0 [mesh] GN1\GN_NL_daempfer_zylinder.o3d [viewpoint] 5 [newanim] origin_from_mesh origin_rot_y 90 anim_rot articulation_0_alpha 0 ################################################ Kennzeichen / Wagennummer / Aufkleber aussen ################################################ Kennzeichen [mesh] GN1\GN_NL_kennz.o3d [viewpoint] 5 [matl] Kennz_DtAlt_Alpha.bmp 0 [matl_alpha] 2 [useTextTexture] 1 ################### Hintertür 1. Flügel ################### +++Hintertür 1. Flügel Halter [mesh] GN1\GN_NL_tuer4_hebel.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 Hintertür 1. Flügel: [mesh] GN1\GN_NL_tuer4.o3d [viewpoint] 0 [mouseevent] door4_drag ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_wipe [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_green.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 +++Lippen Hintertür 1 [mesh] GN1\GN_NL_tuer4_lippe2.o3d 2 = innere Lippe [viewpoint] 0 [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [mesh] GN1\GN_NL_tuer4_lippe1.o3d 1 = aeussere Lippe [viewpoint] 0 Ursprung = Aussenkante [newanim] origin_trans 1.241 1.689 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -77.5 Hintertür 1. Flügel Schloss [mesh] GN1\GN_NL_tuer4_schloss.o3d [viewpoint] 1 [mouseevent] bus_doorfront4_lock [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [newanim] origin_from_mesh origin_rot_x -90 origin_rot_y 0 origin_rot_z 0 anim_rot door_4_locked 90 maxspeed 200 delay 20 Klebelflaeche Hintertür 1. Flügel: [mesh] GN2\tuer4_overlay.o3d [viewpoint] 0 [mouseevent] door4_drag [matl] GN2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 ################### Hintertür 2. Flügel ################### +++Hintertür 2. Flügel Halter [mesh] GN1\GN_NL_tuer5_hebel.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 Hintertür 2. Flügel: [mesh] GN1\GN_NL_tuer5.o3d [viewpoint] 0 [mouseevent] door5_drag ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_wipe [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_green.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 +++Lippen Tür 1 [mesh] GN1\GN_NL_tuer5_lippe2.o3d 2 = innere Lippe [viewpoint] 0 [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [mesh] GN1\GN_NL_tuer5_lippe1.o3d 1 = aeussere Lippe [viewpoint] 0 Ursprung = Aussenkante [newanim] origin_trans 1.241 0.433 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 77.5 Hintertür 2. Flügel Schloss [mesh] GN1\GN_NL_tuer5_schloss.o3d [viewpoint] 1 [mouseevent] bus_doorfront5_lock [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [newanim] origin_from_mesh origin_rot_x -90 origin_rot_y 0 origin_rot_z 0 anim_rot door_5_locked -90 maxspeed 200 delay 20 [mesh] GN2\tuer5_overlay.o3d [mouseevent] door5_drag [matl] GN2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 ################################################ Klappfenster ################################################ [mesh] GN2\GN2_klappfenster3R_griff.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_ht_R [newanim] origin_trans 1.237 0 2.359 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [mesh] GN2\GN2_klappfenster3R.o3d [mouseevent] cp_klappfenster_ht_R ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_wipe [matl_noZwrite] ----------------------------- [matl] Fenster_green.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.237 0 2.359 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [mesh] GN2\GN2_klappfenster3R_overlay.o3d [mouseevent] cp_klappfenster_ht_R [newanim] origin_trans 1.237 0 2.359 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [matl] GN2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [mesh] GN2\GN2_klappfenster3L_griff.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_ht_L [newanim] origin_trans -1.237 0 2.359 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 [mesh] GN2\GN2_klappfenster3L.o3d [mouseevent] cp_klappfenster_ht_L ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_wipe [matl_noZwrite] ----------------------------- [matl] Fenster_green.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.15   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [newanim] origin_trans -1.237 0 2.359 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 [mesh] GN2\GN2_klappfenster3L_overlay.o3d [mouseevent] cp_klappfenster_ht_L [matl] GN2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans -1.237 0 2.359 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 ################################################ Scheiben aussen ################################################ [mesh] GN2\GN2_NL_fenster.o3d ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_wipe [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.45   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_green.tga 0   [matl_envmap] envmap.bmp 0.45   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] [mesh] GN2\GN2_NL_fenster_out_overlay.o3d [matl] GN2_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] ################################################# Partikel ################################################# Auspuff [smoke] -1.255 -3.797 0.662 -1 -0.7 0 auspuff_vel 0.2 auspuff_freq auspuff_leben 0.95 -0.2 0.5 3 auspuff_alpha 10 0.66 0.66 0.8 Kochendes Kühlwasser [smoke] 0 -3.67 0.529 0 -1 0 2 0.2 engine_kuehlwasser_freq 3 0.95 -0.2 1 3 0.3 10 1 1 1 Getriebeoel [smoke] -1.2 -1.079 0.39 -1 -0.5 -0.1 5 0.5 em_getriebeoel_smoke 1 0.7 -0.2 0.6 3.5 0.3 10 0.2 0.2 0.2 ################################################ Lichter ################################################ Umrissleuchten [light_enh_2] 1.251 2.413 0.690 1 0.4 0 0 0 1 1 2 230 130 0 0.07 220 240 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] 1.251 -3.745 0.947 1 0.4 0 0 0 1 1 2 230 130 0 0.07 220 240 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] -1.264 -3.758 0.947 1 0.4 0 0 0 1 1 2 230 130 0 0.07 220 240 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] -1.256 2.302 0.728 1 0.4 0 0 0 1 1 2 230 130 0 0.07 220 240 lights_stand 1.0 0.1 1 1 0.03 Blinker HLU [light_enh_2] -1.08 -3.873 1.555 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 blinker.bmp HRU [light_enh_2] 1.055 -3.873 1.555 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 blinker.bmp HRO [light_enh_2] 1.024 -3.837 2.764 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 lichtschmal.bmp HLO [light_enh_2] -1.033 -3.837 2.764 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 lichtschmal.bmp Bremslichter [light_enh_2] -0.844 -3.873 1.555 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] 0.842 -3.873 1.555 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] -1.033 -3.837 2.828 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 lichtschmal.bmp [light_enh_2] 1.024 -3.837 2.828 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 lichtschmal.bmp Rücklichter [light_enh_2] -1.033 -3.837 2.828 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 lichtschmal.bmp [light_enh_2] 1.024 -3.837 2.828 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 lichtschmal.bmp [light_enh_2] -0.96 -3.873 1.555 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] 0.951 -3.873 1.555 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 blinker.bmp Nebelschlusslicht [light_enh_2] -0.789 -3.873 0.665 0 -1 0 0 0 1 0 0 255 10 5 0.25 180 210 lights_nebelschluss 2.0 0.1 1 1 0.03 blinker.bmp Rückfahrscheinwerfer [light_enh_2] -0.93 -3.873 0.665 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 blinker.bmp Kennzeichenbeleuchtung [light_enh_2] -0.294 -3.855 0.658 1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] 0.275 -3.855 0.658 -1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 ===================================================== Regeneffekte an den Rädern: ===================================================== [smoke] 0.937 -1.013 0.425 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] -0.937 -1.013 0.425 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 ################################################ Räder ################################################ [mesh] GN1\O405_MR.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.906 -0.508 0.496 anim_rot Wheel_Rotation_2_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_R 1 [mesh] GN1\O405_ML.o3d [newanim] origin_trans -0.906 -0.508 0.496 anim_rot Wheel_Rotation_2_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_L 1 ######################################## Schatten ######################################## [mesh] GN1\GN_NL_shadow.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ######################################## [LOD] 0.05 ######################################## [mesh] GN2\GN2_LOD_NL.o3d [illumination_interior] -1 -1 -1 -1 [matl] Fenster_green.tga 0   [matl_envmap] envmap_unscharf.bmp 0.7