######################################## Sichtbarkeits-Boundingbox ######################################## [VFDmaxmin] -1.5 -6 -0.5 1.5 6 3.5 Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen wird beim Wechsel von lowres nach highres-Textur Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.: * 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert * 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt * 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung 0 [CTCTexture] farbschema_tex1 bodyfinalGN.tga [CTCTexture] farbschema_tex2 decals.dds [CTCTexture] farbschema_tex3 cockpit2.bmp [CTCTexture] farbschema_tex4 innen.bmp [CTCTexture] farbschema_tex5 GN_trans.tga ################### Text-Texturen: ################### Wagennummer schwarz: 0 [texttexture] ident Kennz_DtAlt 256 250 1 0 0 0 Kennzeichen: 1 [texttexture] ident Kennz_DtAlt 256 250 1 0 0 0 ################### Script-Texturen: ################### 0: Krüger-Speicher [scripttexture] 128 32 1: Krüger-Flipdot-Alphakanal [scripttexture] 1024 256 ######################################## [LOD] 0.1 ######################################## ################ INNENRAUM ### ################ Innenraum-Grundmesh SPIELER [mesh] Generic\GN_NL_innenraum_hart.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl_change] innen.bmp 0 lights_beleuchtung_hinten [matl_item] [matl_nightmap] innenN.bmp [matl_change] innendecke.bmp 0 lights_beleuchtung_hinten [matl_item] [matl_nightmap] innendeckeN.bmp [mesh] Generic\GN_NL_innenraum_weich.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl_change] innen.bmp 0 lights_beleuchtung_hinten [matl_item] [matl_nightmap] innenN.bmp [matl_change] innendecke.bmp 0 lights_beleuchtung_hinten [matl_item] [matl_nightmap] innendeckeN.bmp ************************************************************************ INTERIORLIGHTS ************************************************************************ 0 [interiorlight] lights_beleuchtung_hinten 1 219 201 145 -0.02 2.09 3 1 [interiorlight] lights_beleuchtung_hinten 1 219 201 145 -0.02 0.63 3 2 [interiorlight] lights_beleuchtung_hinten 1 219 201 145 -0.02 -1.874 3 AI [mesh] Generic\AI_GN_NL_int.o3d [viewpoint] 4 [illumination_interior] 0 1 2 3 [matl_change] bodyfinalGN.tga 0 lights_beleuchtung_hinten [matl_item] [matl_nightmap] bodyfinalGN_N.bmp ################ Nothaehne [mesh] Generic\emergencyunlock3.o3d [viewpoint] 2 [matl_change] innendecke.bmp 0 door_oberlicht3 [matl_item] [matl_nightmap] innendeckeN.bmp [mouseevent] cp_doorEntriegelung_45 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot doorEntriegelung_45 90 delay 10 maxspeed 320 ################################################ Klappfenster ################################################ [mesh] Generic\GN_NL_klappfenster_ht_R_griff.o3d [mouseevent] cp_klappfenster_ht_R [viewpoint] 3 [illumination_interior] 1 2 3 4 [newanim] origin_trans 1.235 -2.390 2.355 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [mesh] Generic\GN_NL_klappfenster_ht_R.o3d [mouseevent] cp_klappfenster_ht_R [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.235 -2.390 2.355 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [mesh] Generic\GN_NL_klappfenster_ht_R_overlay.o3d [mouseevent] cp_klappfenster_ht_R [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] GN_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.235 -2.390 2.355 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_R 30 maxspeed 600 [mesh] Generic\GN_NL_klappfenster_ht_L_griff.o3d [mouseevent] cp_klappfenster_ht_L [viewpoint] 3 [illumination_interior] 1 2 3 4 [newanim] origin_trans -1.255 -2.390 2.355 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 [mesh] Generic\GN_NL_klappfenster_ht_L.o3d [mouseevent] cp_klappfenster_ht_L [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [newanim] origin_trans -1.255 -2.390 2.355 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 [mesh] Generic\GN_NL_klappfenster_ht_L_overlay.o3d [mouseevent] cp_klappfenster_ht_L [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] GN_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans -1.255 -2.390 2.355 origin_rot_x 90 origin_rot_y 90 origin_rot_z 0 anim_rot cp_klappfenster_ht_L -30 maxspeed 600 ################ Wagen Haelt [mesh] Generic\GN_NL_wagenhaelt.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl_change] innendecke.bmp 0 haltewunschlampe [matl_item] [matl_nightmap] innendeckeN.bmp ################ Tuerlicht ### [mesh] Generic\doorlight3.o3d [viewpoint] 3 [matl_change] innendecke.bmp 0 door_oberlicht3 [matl_item] [matl_nightmap] innendeckeN.bmp [light_enh_2] 1.071 1.036 2.545 0 0 -1 0 0 1 1 0 219 201 145 0.1 20 50 door_oberlicht3 1.5 0 1 0 0.1 ################################################ Dachluke ################################################ [mesh] Generic\GN_NL_luke3in.o3d [mouseevent] hatch3lock [visible] baureihe73 0 [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3 0.035 delay 10 maxspeed 300 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant 5 delay 10 maxspeed 30 [mesh] 73\73_NL_dachlukengriffe.o3d [visible] baureihe73 1 [viewpoint] 3 [illumination_interior] 0 1 2 3 [mesh] 73\73_dachluke_3.o3d [visible] baureihe73 1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.065 delay 20 maxspeed 5 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant -6 delay 20 maxspeed 10 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant2 -6 delay 20 maxspeed 10 [mesh] 73\73_dachluke_3_teller.o3d [visible] baureihe73 1 [mouseevent] hatch3lock [viewpoint] 3 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot hatch3_mode 180 delay 20 maxspeed 100 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.065 delay 20 maxspeed 5 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant -6 delay 20 maxspeed 10 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant2 -6 delay 20 maxspeed 10 [mesh] 73\73_dachluke_3_griff.o3d [viewpoint] 3 [mouseevent] hatch3handle [visible] baureihe73 1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot hatch3_mode 180 delay 20 maxspeed 100 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.065 delay 20 maxspeed 5 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant -6 delay 20 maxspeed 10 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant2 -6 delay 20 maxspeed 10 [mesh] Generic\GN_NL_luke3out.o3d [viewpoint] 0 [visible] baureihe73 0 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3 0.035 delay 10 maxspeed 300 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant 5 delay 10 maxspeed 30 [mesh] Generic\GN_NL_luke3out.o3d [viewpoint] 0 [visible] baureihe73 1 [illumination_interior] -1 -1 -1 -1 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_trans hatch3_trans 0.065 delay 20 maxspeed 5 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant -6 delay 20 maxspeed 10 [newanim] origin_from_mesh origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot hatch3_slant2 -6 delay 20 maxspeed 10 ######################################## BUSE-BROSE-Set ######################################## ******************** Heck ******************** ++++++++++++++++++++ 19x28 ++++++++++++++++++++ #################### BUSE BS210 #################### [mesh] Lenn\BUSE_BROSE\Heck_G\19x28\BUSE_BS210_19x28.o3d [visible] Matrix_Type_Heck 0 [illumination_interior] -1 -1 -1 -1 [matl] BUSE_BROSE\BUSE_voll.dds 0 [matl_lightmap] BUSE_BROSE\BUSE_lm_amber.dds Matrix_LightMap_amber [matl_lightmap] BUSE_BROSE\BUSE_lm_green.dds Matrix_LightMap_green [matl_transmap] \S:1 [matl_alpha] 2 #################### BUSE BS310 #################### [mesh] Lenn\BUSE_BROSE\Heck_G\19x28\BUSE_BS310_19x28.o3d [visible] Matrix_Type_Heck 1 [illumination_interior] -1 -1 -1 -1 [matl] BUSE_BROSE\BUSE_LED_voll.dds 0 [matl_freetex] BUSE_BROSE\BUSE_LED_voll.dds BS310_Color [matl_lightmap] BUSE_BROSE\BUSE_LED_lm.dds elec_busbar_main [matl_transmap] \S:1 [matl_alpha] 2 #################### BROSE rund #################### [mesh] Lenn\BUSE_BROSE\Heck_G\19x28\BROSE_rund_19x28.o3d [visible] Matrix_Type_Heck 2 [illumination_interior] -1 -1 -1 -1 [matl] BUSE_BROSE\BUSE_BROSE_misc.dds 0 [matl_alpha] 2 [matl] BUSE_BROSE\BROSE_rund_leer.dds 0 [matl_lightmap] BUSE_BROSE\BROSE_lm.dds lights_stand [matl] BUSE_BROSE\BROSE_rund_voll.dds 0 [matl_lightmap] BUSE_BROSE\BROSE_lm.dds lights_stand [matl_transmap] \S:1 [matl_alpha] 2 ++++++++++++++++++++ 16x28 ++++++++++++++++++++ #################### BUSE BS210 #################### [mesh] Lenn\BUSE_BROSE\Heck_G\16x28\BUSE_BS210_16x28.o3d [visible] Matrix_Type_Heck 3 [illumination_interior] -1 -1 -1 -1 [matl] BUSE_BROSE\BUSE_voll.dds 0 [matl_lightmap] BUSE_BROSE\BUSE_lm_amber.dds Matrix_LightMap_amber [matl_lightmap] BUSE_BROSE\BUSE_lm_green.dds Matrix_LightMap_green [matl_transmap] \S:1 [matl_alpha] 2 #################### BUSE BS310 #################### [mesh] Lenn\BUSE_BROSE\Heck_G\16x28\BUSE_BS310_16x28.o3d [visible] Matrix_Type_Heck 4 [illumination_interior] -1 -1 -1 -1 [matl] BUSE_BROSE\BUSE_LED_voll.dds 0 [matl_freetex] BUSE_BROSE\BUSE_LED_voll.dds BS310_Color [matl_lightmap] BUSE_BROSE\BUSE_LED_lm.dds elec_busbar_main [matl_transmap] \S:1 [matl_alpha] 2 #################### BROSE rund #################### [mesh] Lenn\BUSE_BROSE\Heck_G\16x28\BROSE_rund_16x28.o3d [visible] Matrix_Type_Heck 5 [illumination_interior] -1 -1 -1 -1 [matl] BUSE_BROSE\BUSE_BROSE_misc.dds 0 [matl_alpha] 2 [matl] BUSE_BROSE\BROSE_rund_leer.dds 0 [matl_lightmap] BUSE_BROSE\BROSE_lm.dds lights_stand [matl] BUSE_BROSE\BROSE_rund_voll.dds 0 [matl_lightmap] BUSE_BROSE\BROSE_lm.dds lights_stand [matl_transmap] \S:1 [matl_alpha] 2 ################ Deckenleuchten [mesh] Generic\GN_oberlicht3.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl_change] innendecke.bmp 0 lights_beleuchtung_hinten [matl_item] [matl_nightmap] innendeckeN.bmp ################ Aufkleber innen ### [mesh] Generic\GN_NL_decalsint.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl] decals.dds 0 [matl_alpha] 2 ################ Nothaemmer ### [mesh] Generic\GN_NL_nothaemmer.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mouseevent] nothammer ################ Haltewunsch ### [mesh] Generic\GN_NL_haltewunsch.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [mouseevent] door_haltewunsch ################ Tuerwunsch innen ### [mesh] Generic\GN_NL_tuerwunsch_int.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl_change] cockpit3b.bmp 0 door_freigabe [matl_item] [matl_nightmap] cockpit3b_on.bmp [mouseevent] door_3_wunsch [mesh] Generic\GN_NL_tuerwunsch_int_oben.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl_change] cockpit3b.bmp 0 door_3_wunsch_licht [matl_item] [matl_nightmap] cockpit3b_on.bmp [mouseevent] door_3_wunsch ################ AUSSENHAUT ### [mesh] Generic\GN_NL_aussen_hart.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] matrix_lichteffekt.dds 0 [alphascale] lights_stand [matl_alpha] 2 [matl_noZwrite] [matl] matrixneu_hintergrund.dds 0 [matl_lightmap] matrixneu_hintergrundN.dds lights_stand [matl] bodyfinalGN.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.04 [matl_transmap] [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [mesh] Generic\GN_NL_aussen_weich.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 [matl] bodyfinalGN.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.04 [matl_transmap] [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [mesh] 73\GN_umrissl_ht.o3d [visible] 7323 1 [illumination_interior] -1 -1 -1 -1 [matl_change] bodyfinalGN.tga 0 lights_stand [matl_item] [matl_nightmap] bodyfinalGN_N.bmp ################ Taster Tuerwunsch aussen ### [mesh] Generic\GN_NL_tuerwunsch.o3d [viewpoint] 5 [mouseevent] door_3_wunsch [matl_change] innen.bmp 0 door_freigabe [matl_item] [matl_nightmap] innenN.bmp ################################################ Kennzeichen / Wagennummer / Aufkleber aussen ################################################ Kennzeichen [mesh] Generic\GN_NL_kennz.o3d [viewpoint] 5 [matl] Kennz_DtAlt_Alpha.bmp 0 [matl_alpha] 2 [useTextTexture] 1 ################################################ Scheiben innen ################################################ [mesh] Generic\GN_NL_fenster_int_norain.o3d [viewpoint] 3 [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [mesh] Generic\GN_NL_fenster_in.o3d [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.1   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [mesh] Generic\GN_NL_fenster_in_overlay.o3d [matl] GN_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [matl] GN_trans.tga 1   [matl_alpha] 2 [matl_noZwrite] Daempfer Gelenk [mesh] Generic\GN_NL_daempfer_muffe.o3d [viewpoint] 5 [newanim] origin_from_mesh anim_rot articulation_0_beta 0.5 [newanim] origin_from_mesh origin_rot_y 90 anim_rot articulation_0_alpha 0 [mesh] Generic\GN_NL_daempfer_zylinder.o3d [viewpoint] 5 [newanim] origin_from_mesh origin_rot_y 90 anim_rot articulation_0_alpha 0 ################### Hintertür 1. Flügel ################### +++Hintertür 1. Flügel Halter [mesh] Generic\GN_NL_tuer4_hebel.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 Hintertür 1. Flügel: [mesh] Generic\GN_NL_tuer4.o3d [viewpoint] 0 [mouseevent] door4_drag [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 +++Lippen Hintertür 1 [mesh] Generic\GN_NL_tuer4_lippe2.o3d 2 = innere Lippe [viewpoint] 0 [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [mesh] Generic\GN_NL_tuer4_lippe1.o3d 1 = aeussere Lippe [viewpoint] 0 Ursprung = Aussenkante [newanim] origin_trans 1.241 1.689 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -77.5 Hintertür 1. Flügel Schloss [mesh] Generic\GN_NL_tuer4_schloss.o3d [viewpoint] 1 [mouseevent] bus_doorfront4_lock [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 [newanim] origin_from_mesh origin_rot_x -90 origin_rot_y 0 origin_rot_z 0 anim_rot door_4_locked 90 maxspeed 200 delay 20 Klebelflaeche Hintertür 1. Flügel: [mesh] Generic\tuer4_overlay.o3d [viewpoint] 0 [mouseevent] door4_drag [matl] GN_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.198 1.447 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 166 [newanim] origin_trans 1.154 1.716 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_4 -76 ################### Hintertür 2. Flügel ################### +++Hintertür 2. Flügel Halter [mesh] Generic\GN_NL_tuer5_hebel.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 Hintertür 2. Flügel: [mesh] Generic\GN_NL_tuer5.o3d [viewpoint] 0 [mouseevent] door5_drag [matl] Fenster_int.tga 0   [matl_envmap] envmap.bmp 0.25   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.2   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 Tuer 5 Aufkleber [mesh] Generic\GN_NL_tuer5_decal.o3d [visible] decals_tuer5 1 [mouseevent] door5_drag [matl] decals.dds 0 [matl_alpha] 2 [matl_noZwrite] ----------------------------- [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 +++Lippen Tür 1 [mesh] Generic\GN_NL_tuer5_lippe2.o3d 2 = innere Lippe [viewpoint] 0 [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [mesh] Generic\GN_NL_tuer5_lippe1.o3d 1 = aeussere Lippe [viewpoint] 0 Ursprung = Aussenkante [newanim] origin_trans 1.241 0.433 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 77.5 Hintertür 2. Flügel Schloss [mesh] Generic\GN_NL_tuer5_schloss.o3d [viewpoint] 1 [mouseevent] bus_doorfront5_lock [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 [newanim] origin_from_mesh origin_rot_x -90 origin_rot_y 0 origin_rot_z 0 anim_rot door_5_locked -90 maxspeed 200 delay 20 Hintertür 2. Flügel: [mesh] Generic\tuer5_overlay.o3d [mouseevent] door5_drag [matl] GN_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [newanim] origin_trans 1.198 0.643 0.176 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 -166 [newanim] origin_trans 1.154 0.401 1.770 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_5 76 ################################################ Scheiben aussen ################################################ ++++Seitenscheiben aussen++++ [mesh] Generic\GN_NL_fenster_out.o3d [viewpoint] 0 ----------------------------- [matl] Fenster.tga 0   [matl_envmap] envmap.bmp 0.3   [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] beschlag.tga 0   [matl_alpha] 2 [alphascale] beschlag_vis_nowipe [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] dirt.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ++++Klebeflaeche Seitenscheiben aussen++++ [mesh] Generic\GN_NL_fenster_out_overlay.o3d [matl] GN_trans.tga 0   [matl_alpha] 2 [matl_noZwrite] [matl] GN_trans.tga 1   [matl_alpha] 2 [matl_noZwrite] ################################################# Partikel ################################################# Auspuff [smoke] -1.255 -3.797 0.662 -1 -0.7 0 auspuff_vel 0.2 auspuff_freq auspuff_leben 0.95 -0.2 0.5 3 auspuff_alpha 10 0.66 0.66 0.8 Kochendes Kühlwasser [smoke] 0 -3.67 0.529 0 -1 0 2 0.2 engine_kuehlwasser_freq 3 0.95 -0.2 1 3 0.3 10 1 1 1 Getriebeoel [smoke] -1.2 -1.079 0.39 -1 -0.5 -0.1 5 0.5 em_getriebeoel_smoke 1 0.7 -0.2 0.6 3.5 0.3 10 0.2 0.2 0.2 ################################################ Lichter ################################################ Blinker RS [light_enh_2] 1.283 2.727 1.379 1 0.4 0 0 0 1 0 2 230 130 0 0.2 220 240 lights_blinker_r 1.0 0.1 1 1 0.03 LS [light_enh_2] -1.283 2.727 1.379 -1 0.5 0 0 0 1 0 2 230 130 0 0.2 220 240 lights_blinker_l 1.0 0.1 1 1 0.03 HLU [light_enh_2] -1.08 -3.873 1.555 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 blinker.bmp HRU [light_enh_2] 1.055 -3.873 1.555 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 blinker.bmp HRO [light_enh_2] 1.02 -3.843 2.797 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 blinker.bmp HLO [light_enh_2] -1.04 -3.843 2.797 0 -1 0 0 0 1 0 0 230 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 blinker.bmp Bremslichter [light_enh_2] -0.844 -3.873 1.555 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] 0.842 -3.873 1.555 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] -0.82 -3.843 2.797 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] 0.81 -3.843 2.797 0 -1 0 0 0 1 0 0 255 15 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 blinker.bmp Rücklichter [light_enh_2] -0.925 -3.843 2.797 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] 0.925 -3.843 2.797 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] -0.96 -3.873 1.555 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 blinker.bmp [light_enh_2] 0.951 -3.873 1.555 0 -1 0 0 0 1 0 0 150 5 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 blinker.bmp Nebelschlusslicht [light_enh_2] -0.789 -3.873 0.665 0 -1 0 0 0 1 0 0 255 10 5 0.25 180 210 lights_nebelschluss 2.0 0.1 1 1 0.03 blinker.bmp Rückfahrscheinwerfer [light_enh_2] -0.93 -3.873 0.665 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 blinker.bmp Kennzeichenbeleuchtung [light_enh_2] -0.294 -3.855 0.658 1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] 0.275 -3.855 0.658 -1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 ===================================================== Regeneffekte an den Rädern: ===================================================== [smoke] 0.937 -1.013 0.425 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 [smoke] -0.937 -1.013 0.425 0 -1 0.2 0 0.1 tire_wet_freq tire_wet_live 0.95 1 1 3 1 10 0.9 0.9 0.9 ################################################ Räder ################################################ [mesh] Generic\GN_NL_radHR.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.906 -0.508 0.496 anim_rot Wheel_Rotation_2_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_R 1 [mesh] Generic\GN_NL_radHL.o3d [newanim] origin_trans -0.906 -0.508 0.496 anim_rot Wheel_Rotation_2_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_2_L 1 ######################################## Schatten ######################################## [mesh] Generic\GN_NL_shadow.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ######################################## [LOD] 0.05 ######################################## [mesh] Generic\LOD_NL.o3d [illumination_interior] -1 -1 -1 -1 [matl] Fenster.tga 0   [matl_envmap] envmap_unscharf.bmp 0.3