Solaris Urbino 12 for AI (lightweight bus for more FPS) 1.0.0

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Lizenz von mondegoha
WebSite / Support
http://www.omsi.com.br/solaris-urbino-12-for-ai/
Empfohlene OMSI-Version
Aktuell v2.3.x
Vorausgesetzte kommerzielle Erweiterungen
Keine
Weitere Versionshinweise
Thread im MOF:
forum.omnibussimulator.de/foru…tweight-bus-for-more-fps/

Ein Reupload des KI-Busses Solaris Urbino 12 des Entwicklers mondegoha

Type of project: Real bus for AI only


Name of project: Solaris Urbino 12 for AI


Involved persons: Marcos Elias / MEP, for more details check credits.txt inside the bus directory


Details: This is a lightweight bus made from scratch for use in AI in any map you want. Playable busses have lots of individual textures, lots of meshes, and generally are not well optimized for AI. I have a large urban map (Savoy) with huge areas and many bus lines, so I need many AI busses in the scene. Every bus I tried was bad because my map is not lightweight. So I started making buses with no interior and no animations (except wheels and matrix). Now I can double my FPS or even get more in any map!


Copyright: You are free to use and share this bus for OMSI, only selling it is prohibited, it is a free addon and must be free forever. Yes, of course, you may create and share skins and/or mods.


Pictures/videos:


Externer Inhalt youtu.be
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OMSI2_20150603_111834.jpg

My bus is on the left; the other is a well known addon.


OMSI2_20150603_025434.jpg


OMSI2_20150603_025411.jpg


OMSI2_20150604_160056.jpg


How to use this bus in any map:


1 – Open the ailists.cfg of any map you want (in directory OMSI/map/map name) with Notepad


2 – Change the lines with other buses to:


Vehicles\byMEP_Solaris\MEP_SU12_AI.bus


3 – Copy the .hof file of that map to the bus directory


More details


If you want to make good buses for AI, please see this:

http://www.omnibussimulator.de…ndly_Vehicle_Construction

Using less textures and models in cfg files you can get better performance.