Hallo,
Ich habe versucht in den Iveco (aus dem Low Entry Add-on) in der "LINE 12 | 1-2-0 B | FL2 | Iveco | Diesel" Variante, Als Hintere Tür eine AS (Außenschwenktür) einzubauen.
Soweit hat alles funktioniert, bis auf die Animation das sie nach Außen schwenkt ?
So sehen die Einträge der Tür aus:
### => middle door
[mesh]
common12\c5\cm_d_m_12_0.o3d
[illumination_interior]
2
5
6
8
[matl_change]
i6.tga
1
lights_beleuchtung_unterdeck
[matl_item]
[matl_lightmap]
i7.png
[mesh]
common12\c5\cm_d_m0.o3d
[matl_change]
i6.tga
0
lights_beleuchtung_unterdeck
[matl_item]
[matl_lightmap]
i7.png
# left pane
[mesh]
common12\c5\cm_d_m0l0.o3d
[matl_change]
i6.tga
1
lights_beleuchtung_unterdeck
[matl_item]
[matl_lightmap]
i7.png
[mesh_ident]
animation_doors_middle_left_ident
[newanim]
origin_trans
1.142128
-0.051627
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door1_pos_z
-0.01
[newanim]
origin_trans
1.142128
-0.051627
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1_inc_dblLargeL
-131
[newanim]
origin_trans
1.110869
0.296785
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
131
[illumination_interior]
1
2
3
5
# right pane
[mesh]
common12\c5\cm_d_m0r0.o3d
[matl_change]
i6.tga
1
lights_beleuchtung_unterdeck
[matl_item]
[matl_lightmap]
i7.png
[mesh_ident]
animation_doors_middle_right_ident
[newanim]
origin_trans
1.142128
-0.643501
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door11_pos_z
-0.01
[newanim]
origin_trans
1.142128
-0.643501
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1_inc_dblLargeR
131
[newanim]
origin_trans
1.110869
-0.991914
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_11
-131
[illumination_interior]
1
2
3
5
#### => middle door
# left
[mesh]
common12\c5\cm_d_m0l1.o3d
[illumination_interior]
1
2
3
5
[newanim]
origin_trans
1.142128
-0.961627
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door1_pos_z
-0.01
[newanim]
origin_trans
1.110869
0.296785
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_1
-131
#
[mesh]
common12\c5\cm_d_m0l2.o3d
[illumination_interior]
1
2
3
5
[newanim]
origin_trans
1.142128
-0.961627
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door1_pos_z
-0.01
[newanim]
origin_trans
1.104212
0.274252
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_1
-129
#
[mesh]
common12\c5\cm_d_m0l3.o3d
[illumination_interior]
1
2
3
5
[newanim]
origin_trans
1.142128
-0.961627
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door1_pos_z
-0.01
[newanim]
origin_trans
1.11057
0.084993
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_1
-131
# right
[mesh]
common12\c5\cm_d_m0r1.o3d
[illumination_interior]
1
2
3
5
[newanim]
origin_trans
1.142128
-1.553501
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door11_pos_z
-0.01
[newanim]
origin_trans
1.110869
-0.991913
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_11
131
#
[mesh]
common12\c5\cm_d_m0r2.o3d
[illumination_interior]
1
2
3
5
[newanim]
origin_trans
1.142128
-1.553501
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door11_pos_z
-0.01
[newanim]
origin_trans
1.104212
-0.969381
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_11
129
#
[mesh]
common12\c5\cm_d_m0r3.o3d
[illumination_interior]
1
2
3
5
[newanim]
origin_trans
1.142128
-1.553501
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
door11_pos_z
-0.01
[newanim]
origin_trans
1.11057
-0.780121
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_11
131
Edit: Thema ist geklärt.
Die Animation wird über eine Script-Costfile Datei gesteuert