Beiträge von milosh-96
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Has something changed? I played yesterday and everything was fine, today I started a new game on 17.7.2020 to drive the line 890 and the bus doesn't work (like Knolli described) and the credentials are also wrong.
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I didn't mean something complex (pillars and small details) so you explained it fine.
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Thank you for these tips and help, I really appreciate it. I have one more question :), what is your opinion about spline fences and walls?
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There may be problems if the "skew" spline contains a path (e.g. pedestrians), but everything else should work IMHO.
I thought about this, I plan to remove paths from crossing splines and then place an AI cube or invisible splines there for paths. My main goal with skew is to fix sidewalks, those curves are the worst. Maybe I model a crossing if I'm 100% sure that it won't need modificatons later

Is there any tip regarding textures (format, file size,resolution...)?
By the way, I really like how Addon Hamburg is created. They haven't used splines, only 3D models, and they wrote in Developer Tips PDF how splines are used only at few places on the map.
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Hello,
I learned how to create nice crossings in Blender but I feel limited regarding further modifications and since I work on a real map I want to be able to change something in future.
The main reason why I wanted and learned how to build crossings in Blender is because when you use radius in the editor it adds so many meshes.
But,
I switched to wireframe mode and I decided to try to use the skew feature to reduce the mesh count.
Here are steps that I follow:
1 - I create a spline with radius, I want to have something to "follow"
2. I start with a 1.5m spline, then I hit N and rotate that a bit and so on until I finish.
3. I delete the radius spline that was used as a template.
Main questions:
1. Will using skew (instead of radius) save FPS like "Blender" crossings?
2. Is there any "side effect" of using this (regarding the overall map stability and during work (I don't want to face bugs in the editor)?