These buses are lovely but not good as AI buses some appear with just the bodywork no interior the articulated bus the CNG man works somewhat but the matrix destination doesn’t display properly hopefully this has been fixed as it made Grande Porto interesting.
Beiträge von LT586
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Auch die Türgummis unten wurden nochmal einer Überarbeitung unterzogen. Ich denke das Ergebnis kann sich sehen lassen;)
Hi have you sorted out the high resolution paints into .dds because this works better with OMSI than .jpg and .png, i’ve had to resize and change the format of all the paints to .dds for it to work in OMSI.
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Thanks for the model it really is nice, lovely in game to drive. One thing I read is it’s not compatible as AI.
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The Atron has no L/S/K function the S is missing so can’t do Alphanumerical
After you set the Route, go to “Ziel wechseln” put your Destinationcode @ “Ziel” and on the “Liniensonderzeichen” Code 5 for “S”
If you wish to have a Number after the “S”
put @ Linie for example: 8
Then @ Ziel for example 13 -> Betriebsfahrt
and @ Liniensonderzeichen 5 -> S
You Matrix should show “S8 Betriebsfahrt”
Für die die gerne Sonderzeichen brauchen:
Ah great cheers, also for those having issues with the textures it’s due to the .PNG format, OMSI doesn’t like it, why Devs use these incompatible formats I don’t know… So now we have to convert all textures to either DDS or .bmp -
The Atron has no L/S/K function the S is missing so can’t do Alphanumerical, don’t read much German but has this been modded/fixed?
Repainters though need to get on it, missing the SpA Dabie and Kolonowica Repaints for those still playing Szczecin stylings
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The FPS drop is the refresh schedules FPS drop which wasn’t noticeable before I wonder what they’ve done to OMSI or is it too many maps in the OMSI folder 🤔
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Hello!
I find that since got it running now, great map. But the refresh schedules causes serious FPS drop, other than that I get a stable 50-60FPS but when refreshing the schedules there seems to be something causing the lag, what is it and can you help me to fix it?
Logfile attached.
There's no visible error but it could possibly be something in the Trains timetable? London DLC suffers from this same problem. 600 tiles is minor compared to bigger maps
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Firstly thanks to O530 Citaro and the team, especially for this long long awaited expansion to Ahlheim, but I am let down, because all of the Citaro buses seem to cause Access Violation errors (Zugriff) and ‘You want to create this vehicle but it is invalid”. Some of the corona schedules have no valid AI index. A ton of errors in the log file which I can’t post it all here but every Citaro is a problem. If I can’t solve it i will replace all buses.
But for 6 years waiting, that is the only let down. And I haven’t updated the O530 Citaro in months, so all versions are V3 from Morphi.
Other than that yet to take a first drive so will comment again if It works
So it hasn’t worked. Too many modul.exe errors so not sure what the issue is. I’ve removed the map for now. But for 6 years waiting for this like London, the performance is awful and highly detailed maps like BOTw 3 (Westcountry 3) run with no issues at all.
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No, they are the ones from V1.1 (Link to that in MOF/Readme?), but the ones entered in the Ailist don't really work well as AI vehicles. You can just change the ones in the Ailist to the ones included in V2.
Ah I see thanks
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Are these the buses used in Ahlheim V4 the V2 of Helvete’s Citaro
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There are simply too many Citaros in the AI list - and the 4 door version of the bus seems to cause issues.
Morphi's latest soundpack for this bus is the problem, seems to use too many resources so I mixed up the Ai list to see if that works - I think also lack of testing from davidm2412 as well as the last entry of the Ai list had the trail.bus not the front half, the AI NIAG repaint.