Sorry to point out again but the resolution for these buses are too high for OMSI and to resize every wagenkasten image file is a task. The quality is in the model
Beiträge von LT586
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Thanks for the tip i’ll give it a go
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sure, you can
Thanks - is it a simple import or as above, need to adjust the positioning somehow to fit?
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It would help too if we could search for repaints by the company or map we want repaints for. I’ve tried Szczecin, AVG Mobil, Ahlheim, Hugelsdorf nothing works
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Can we add this to the New Lions City DLC?
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Ixel i applaud your work here, i wonder if its possible in future maybe to improve on the overall engine for OMSI, LOTUS may be a thing but for me OMSI has a clear focus. Thiago who created the OMSI Map Tools was looking at the loading structure for OMSI and I still hold out for a proper bus simulator replacement
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One issue I have is the textures, when you load it in it’s black, and only affects this bus and all variants. I can resize the textures but you loose the quality, any assistance would be appreciated, also want to adjust the drivers forward position to be back slightly in the seat.
Danke
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Open a new thread then. This one is only meant for the mods I made.
This is the mod the IBISController but it’s fine thanks anyway 😎
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It’ll be the OMSI Vimeca OC500LE bus and it’s constant errors of
Bereichsüberschreitung bei Zeilenidex TUV and a number. I gather the dev is on facebook but i am not on facebook
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Hi All
I get this error when I reload the bus saved ''Bereichsüberschreitung bei Zeilenidex'' checking the script the Zeilindex is fine. The HOF is fine this is with Grande Porto, nothing shows in the log.
It's only occuring once you save a situation as a player vehicle and reload, does anyone have any suggestion? -
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Hello,
thank you for your feedback! Some functions like vehicle debugging for missing variables etc. are already planned. In the moment, a module for editing maps is in progress. Since OMSI-Tools is only a hobby project, the developments sometimes take a bit longer and I can't say exactly when which features will be released.

With kind regdards,
Bamp
And a great hobby to share with us, so thanks! Not expecting! Just grateful we have a dedicated community. Its a case of removing the variable thats missing or adding it, in the case of C.L & S.L. Functions those are a little tricky.
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Great work for this, yet to try it but some maps when it comes to quality checks is why we need these tools. Always was a problem with map devs with missing items or not checking whether they can be downloaded for others to use.
So thank you for this it may help narrow down what the issues are with Greenisland. It’s a shame we haven’t a debugging tool for errors in Bus scripts. One of the problems is using variable names that aren’t there
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do you loaded from facebook? https://www.facebook.com/OmsiVimeca?
there is a Update from last year Caetano H2.CityGold (mediafire.com) , put this in the ecaetano folder. K++ destination work
I did, and I have the H2 i’ll give it a go
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These buses are lovely but not good as AI buses some appear with just the bodywork no interior
the articulated bus the CNG man works somewhat but the matrix destination doesn’t display properly hopefully this has been fixed as it made Grande Porto interesting. 
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Auch die Türgummis unten wurden nochmal einer Überarbeitung unterzogen. Ich denke das Ergebnis kann sich sehen lassen;)
Hi have you sorted out the high resolution paints into .dds because this works better with OMSI than .jpg and .png, i’ve had to resize and change the format of all the paints to .dds for it to work in OMSI.
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The Atron has no L/S/K function the S is missing so can’t do Alphanumerical
After you set the Route, go to “Ziel wechseln” put your Destinationcode @ “Ziel” and on the “Liniensonderzeichen” Code 5 for “S”
If you wish to have a Number after the “S”
put @ Linie for example: 8
Then @ Ziel for example 13 -> Betriebsfahrt
and @ Liniensonderzeichen 5 -> S
You Matrix should show “S8 Betriebsfahrt”
Für die die gerne Sonderzeichen brauchen:
Ah great cheers, also for those having issues with the textures it’s due to the .PNG format, OMSI doesn’t like it, why Devs use these incompatible formats I don’t know… So now we have to convert all textures to either DDS or .bmp -
The Atron has no L/S/K function the S is missing so can’t do Alphanumerical, don’t read much German but has this been modded/fixed?
Repainters though need to get on it, missing the SpA Dabie and Kolonowica Repaints for those still playing Szczecin stylings
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The FPS drop is the refresh schedules FPS drop which wasn’t noticeable before I wonder what they’ve done to OMSI or is it too many maps in the OMSI folder 🤔