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I have set up a door brake release sound, but there is a small problem:
When I turn all the electronics off etc and open up any door, the door brake sound starts going around crazy as I think the stop brake is released when the electronics are off which should not happen.
Hi! It's a wonderful update and we definitely did not have to wait long for it, but I still have a small problem with the doors.
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[/ media] as you can see on the video (looking at the middle doors) when the doors hit open, they shake a little bit, so such shaking would be nice to see.
Also, the kneeling has been implemented quite weirdly by Darius, since now you cannot lift the bus back up when kneeling down and the kneeling doesn't seem to work when the engine has just turned off.
Great to hear. Also some nice bonus fixes would be:
-You need to press the stop brake button (H) only once, then you can press the gas pedal and the stop brake will release. Right now it's that you have to press the button twice, if you want to release the stop brake with the gas pedal. The button in real life can only be pressed once and it bounces back up, so I'm not sure why Darius implemented it that way...
- When someone presses the wheelchair-stop, you need to press the "buggy button" in order to close the middle doors. This is a feature in Volvo buses.
Well ... there is still some room for improvement!
Hello, what exactly do you mean, what is still bothering you, what should be improved in your opinion, of course we need to know this in order to do it better.
I wouldn't pay too much attention to what Trissi says, he just seems to like to set off people.
These lights seem to have many collision issues, if you drive a little bit too close, it's going to be an invisible wall for you. (Near Noisy-Le-Bacle for example)
Can't drive any further:
One can also see many, many flickering splines throughout the map:
Runs from Erlengrund to Wieseneck via Hauptbahnhof. To Erlengrund, it would stop at the same platform as 312. To Wieseneck, it would stop at platform 6. This line would run with 1 hour intervals from 22-03 on mon-fri, and with 1 hour intervals on fri-sun from 21-04.
I have no idea if it was already explained but I think not after checking the whole thread.
What is this gray thing covering the wall? Seems useless as I see the "white" wall behind it.
[attach = '37388', 'none', 'true'] [/ attach]
And additionnally, I put a [CTCTexture] to be able to change the floor. After a zillion times of checking (correctly set), the floor is always the basic gray (so I changed the texture on the root temporary) ...
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Hi, there is actually a panel like that in real Citea LLE-120.