How to make a roundabout/crossing using splines and invis_street?

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  • Hi guys, Im making my first map, and I choice to make crossing by putting splines without traffic paths and then placing over it invis_street splines, but I dont know how to do it very well. I searched for a tutorial online but I didn't find anything.

    For exemple my main problem is how to connect two separate splines, I know how to connect the end of a splies to another one by using complete to, but if I want a spline to intersect into another spline? To explain better, I shared here a photo of a square in my map, i want to make a roundabout in the center and then connecting the invis_street splines to the roads that goes into the roundabout (I have also to do a bus terminal here so I really need to know how to intersect splines).

    Can someone help me understand how to do this, please? I would also be grateful if you could provide me with a link to a guide/tutorial or something similar.

  • Hi

    I'm not sure, I understood you question right...


    Two dock a Path to another you can press "Ctrl".


    It's hard to explain ^^ I hope the picture will help:


    1. Step (red): Placing all pahts from the incomming streets as close as necessary to the roundabout.

    2. Step (light blue): entering the roundabout with one incomming street.

    3. Step (pink): path inside the roundabout.

    4. Step (dark blue): path to get out of the roundabout.

    5. Step (second pink): next path inside the roundabout.

    and so on, step by step. Each arrow is a new invis_street spline.


    Its important to dock the paths from Step 4&5 with Ctrl to Step 3. If you create a new path with 'N' its automatically docked to Step 3 and you won't be able to dock a second path to step 3.


    I hope this is some sort of help to you. ^^

  • I dont know how to thank you. I finally understand how to do crossings with splines.

    But now there are some things I'm not sure about.

    1) As you can see in photo, I dont know how to connect the invis_street to the road spline, bcs when I try to connect it with ''complete to'' the orange connection symbol does not appear.

    2) I dont know how to connect correctly the invis_street on a existing piece of road, with cars path between two other pieces of road, bcs like point 1), there is no orange connection symbol, by pressing Ctrl, I can attach invis_street to the road, but not precisely, and then in the game, cars disappear and spawn at that point, so there is no linear connection.


    I found a solution by myself, ''breaking'' the road, so I can easily connect the invis_street and the road bcs now the section of road I want to connect the invis_streets to is no longer a section of road between two others, but a section of road with one free end to which I can connect the invis_streets (its so hard to explain haha). But this solution I found it's not always the best. Can you explain to me a way to connect without breaking the road?

  • What I do when I have to connect invis street to a path of road spline.


    I create a new small invis street (just 2m) and snap that to a path of the road spline. After that, I use "connect to" to join two invis streets. You will have to mirror that small segment or you can delete it and just add another 2m segment in correct direction.


    Do that for all paths that you need.


    The other option is to try to manually align invis street to a road paths.

    FC Internazionale Milano 1908

  • If you mark a Spline (it gets and stays red) and then create a new Spline (with 'N') its automatically combined with the marked Spline.

    If that's the case, "complete to" and docking with "ctrl" won't work.

    So either you delete this Spline, you want to add a path to and place it completely new, or you use the "Set new Parent" function:

    Mark the Spline, press "Set new Parent", click somewhere on your screen (INPORTANT: don't click on an object or another Spline), then you can dock this Spline to it's original place with 'ctrl', presumed both have paths.


    (Ctrl only works for paths, or Splines/Objects already paths included).