[Error] Gleitkommadivision durch null in OMSI 2 Gameplay

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  • 1. Which programme do you have a problem with? (Main application, editor, SDK tools, etc.)

    >Main application


    2. Please describe the problem in as much detail as possible. What happened or what might have led to the error?

    >We still making a map with Japan DLC, but in few day we recived a strange error
    We done the OMSI 2 Editor dev, then go to gameplay then we always recived a error said "Gleitkommadivision durch null in OMSI 2 Gameplay"
    then the map become bluesky without anything.


    3. Please add a log file to your post, either in a spoiler, code block or as a file attachment.


    4. If there is a helpful screenshot of the problem, you can upload and include it as a post attachment.


    5. Provide your system information if it is a performance problem. (Operating system, processor, graphics card, hard disk type, memory, etc.)

    >

    CPU AMD Ryzen 7 5800X 8-Core Processor
    RAM DDR4 32GB

    GPU NVIDIA GeForce GTX 1060 3GB

    SSD SAMSUNG MZVLB512HAJQ-00000 512GB

    Samsung SSD 860 EVO 500GB

  • What have you done before the error appears?

    Did you create timetables? It could be an error within the timetables.


    Did you get the error only when you load the Japan Map? Are the editor and other maps functional?

  • Ok, maybe you had build a spline with zero length.

    Check the last tiles you had changed. Click on "find Zero-Splines" in the "Tile"-Tab. If you had a zero length Spline on the actual viewed tile, you get an messange with the object id.


  • Did you edit the .sli-File of an already placed Spline or did you edit Splines in the Editor?


    If first, such an error may occur. You'd have to change the .sli to its original.

    Also if you deleted a Spline, which had an object attached to it with "To Spline"


    Generate an enhanced Logfile. You'll find an explanation in the Wiki -> Startparameter