An die Experten/Moderatoren & co.:Bitte verzeiht mit, wenn es im falschen "Ordner" gelandet ist, habe keine Ahnung, wo die Tutorials am Besten aufgehoben sind....
Nun zum Eingemachten...
Schritt 1: Sicherungskopie von der Modeldatei machen & kopiert den Ordner "Lawo_infotainment" in den Saloon-Ordner des A21
--> Hier findet ihr den Ordner:
Schritt 2: Fügt in der Modeldatei folgenes ein
Bei Textur-Changes:
[CTCTexture]
LAWO
lawo_WL_vcsik.bmp
In den Text-Texturen:
--- LAWO ---
31
[texttexture_enh]
IBIS_stop2
DIN
760
108
0
255
255
255
1
0
32
[texttexture_enh]
Liniennummer
DIN
160
108
0
0
0
0
0
0
33
[texttexture_enh]
IBIS
DIN
760
108
0
240
202
0
1
0
34
[texttexture_enh]
IBIS_stop3
DIN
760
108
0
255
255
255
1
0
35
[texttexture_enh]
IBIS_stop4
DIN
760
108
0
255
255
255
1
0
36
[texttexture_enh]
IBIS_stop1
DIN
760
108
0
240
202
0
1
0
Alles anzeigen
Schritt 3: Sucht nach "Next_Stop_Display" & löscht alles bis "PASSENGER SEATS".
Dann fügt ihr über die "PASSENGER SEATS" folgendes ein:
************************
LAWO Infotainment Screen
************************
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_unit.o3d
[illumination_interior]
0
1
2
3
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_screen.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
lawo_WL_vcsik.bmp
0
[matl_lightmap]
lawo_light.tga
elec_busbar_main
[illumination_interior]
0
1
2
3
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_route.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
32
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_dest.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
33
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_1-stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
31
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_2-stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
34
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_3-stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
35
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_act_stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
36
[mesh]
Saloon\Lawo_infotainment\Wagen_halt.o3d
[illumination_interior]
-1
-1
-1
-1
[visible]
haltewunschlampe
1
[matl]
lawo_infotainment_display.png
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
Alles anzeigen
Hierbei muss drauf geachtet werden, dass über dem "PASSENGER SEATS" 2 Zeilen frei sind, da es sonst zu Fehlern kommt.
Schritt 4: Speichern
Sollte dann so aussehen:
A 20 Ü Anzeigenänderung:
1. Sicherheitskopie von der Modeldatei "A20 E6" machen
2. Löschung des LAWO-Monitors
************************
LAWO Infotainment Screen
************************
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_unit.o3d
[illumination_interior]
0
1
2
3
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_screen.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
lawo_WL_vcsik.bmp
0
[matl_lightmap]
lawo_light.tga
elec_busbar_main
[illumination_interior]
0
1
2
3
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_route.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
32
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_dest.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
33
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_1-stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
31
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_2-stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
34
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_3-stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
35
[mesh]
Saloon\Lawo_infotainment\lawo_infotainment_act_stop.o3d
[visible]
elec_busbar_main
1
[illumination_interior]
-1
-1
-1
-1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
[useTextTexture]
36
[mesh]
Saloon\Lawo_infotainment\Wagen_halt.o3d
[illumination_interior]
-1
-1
-1
-1
[visible]
haltewunschlampe
1
[matl]
lawo_infotainment_display.png
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
Alles anzeigen
3.Einfügung der LCD-HST-Anzeige ( selbe Stelle von der LAWO ) + next_stop_display vom A21 texture in den A20 Ü texture kopieren
**************************************
Interior Matrix
**************************************
[mesh]
Saloon\Next_Stop_Display\next_stop_display.o3d
[illumination_interior]
0
1
2
3
[mesh]
Saloon\Next_Stop_Display\Innenanzeige_Text.o3d
[matl]
LCD-Innenanzeige.bmp
0
[useTextTexture]
6
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[mesh]
Saloon\Next_Stop_Display\Wagen_haelt.o3d
[illumination_interior]
0
1
2
3
[visible]
haltewunschlampe
1
[matl]
stop.dds
0
[matl_alpha]
2
[matl_lightmap]
weiss.bmp
elec_busbar_main
[matl_noZwrite]
Alles anzeigen
4. Abspeichern & mit Freude am "neuen" Bus haben
1. Text-Texturen von 19 auf 30 erweitern + vorherigen Text-Texturen des IBIS mit den Nummern 20 & 21 komplett entfernen
20
[texttexture_enh]
RouteSel_Time
DIN
200
100
0
0
0
0
1
0
21
[texttexture_enh]
RouteSel_Data
DIN
1500
180
0
0
0
0
1
0
22
[texttexture_enh]
RouteSel_Data
DIN Narrow
1500
220
0
0
0
0
1
0
23
[texttexture]
IBIS
test
256
64
0
255
255
255
24
[texttexture]
IBIS_DelayComplex
DIN
120
45
0
8
8
8
Fahrscheindrucker
25
[texttexture]
IBIS_Date_Time
DIN Narrow
200
125
0
255
255
255
26
[texttexture_enh]
IBIS_StopList
DIN
600
550
0
255
255
255
1
0
27
[texttexture_enh]
IBIS_StopList
DIN
600
550
0
0
0
0
1
0
28
[texttexture_enh]
IBIS_DepTimes
DIN
115
550
0
255
255
255
1
0
29
[texttexture]
IBIS
test
256
65
0
0
0
0
Fahrscheindrucker
30
[texttexture]
ticketprinter_display
test
256
65
0
0
0
0
Alles anzeigen
2.IBIS entfernen
########################################
IBIS2
########################################
[mesh]
IBIS\ibis_stand.o3d
[mesh]
IBIS\panel-ibis.o3d
[illumination_interior]
-1
-1
-1
-1
[matl_change]
06_aus.png
0
lights_stand
[matl_item]
[matl_nightmap]
06_n.png
***
[mesh]
IBIS\panel-ibistext.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
IBIS2-Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
2
***
[mesh]
IBIS\Panel_ibistext_abkanal.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
IBIS2-Delay_min.tga
0
[matl_alpha]
2
[useTextTexture]
8
[matl_noZwrite]
**********************
Material IBIS-Textfeld Sec
[matl]
IBIS2-Delay_sec.tga
0
[matl_alpha]
2
[useTextTexture]
9
[matl_noZwrite]
**********************
Material IBIS-Textfeld State
[matl]
IBIS2-Delay_state.tga
0
[matl_alpha]
2
[useTextTexture]
10
[matl_noZwrite]
***
[mesh]
IBIS\Panel_IBIS2_0.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_0
[mesh]
IBIS\Panel_IBIS2_1.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_1
[mesh]
IBIS\Panel_IBIS2_2.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_2
[mesh]
IBIS\Panel_IBIS2_3.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_3
[mesh]
IBIS\Panel_IBIS2_4.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_4
[mesh]
IBIS\Panel_IBIS2_5.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_5
[mesh]
IBIS\Panel_IBIS2_6.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_6
[mesh]
IBIS\Panel_IBIS2_7.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_7
[mesh]
IBIS\Panel_IBIS2_8.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_8
[mesh]
IBIS\Panel_IBIS2_9.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_9
***
[mesh]
IBIS\Panel_IBIS2_Eingabe.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_eingabe
***
[mesh]
IBIS\Panel_IBIS2_Fortschaltung.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_vor
***
[mesh]
IBIS\Panel_IBIS2_Linie_Kurs.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_setmode_linie_kurs
***
[mesh]
IBIS\Panel_IBIS2_Loeschen.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_Loeschen
***
[mesh]
IBIS\Panel_IBIS2_Route.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_setmode_route
***
[mesh]
IBIS\Panel_IBIS2_Rueck_Stumm.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_rueck
***
[mesh]
IBIS\Panel_IBIS2_Vor_Stumm.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_vor_stumm
***
[mesh]
IBIS\Panel_IBIS2_Ziel.o3d
[illumination_interior]
-1
-1
-1
-1
[mouseevent]
IBIS_setmode_ziel
Alles anzeigen
3. Ticket Machine entfernen
########################################
TICKET MACHINE
########################################
[mesh]
Almex\ticketmachine.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[matl_change]
07.png
0
lights_stand
[matl_item]
[matl_nightmap]
07_n.png
[mesh]
Almex\ticketmachine_display.o3d
[illumination_interior]
-1
-1
-1
-1
[viewpoint]
3
[matl]
Drucker-Textfeld.tga
0
[useTextTexture]
7
[matl_alpha]
2
---------------------------
[mesh]
Almex\Almex_Ticket_0.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_0
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_0
-0.002
---------------------------
[mesh]
Almex\Almex_Ticket_1.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_1
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_1
-0.002
---------------------------
[mesh]
Almex\Almex_Ticket_2.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_2
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_2
-0.002
---------------------------
[mesh]
Almex\Almex_Ticket_3.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_3
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_3
-0.002
---------------------------
[mesh]
Almex\Almex_Ticket_4.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_4
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_4
-0.002
---------------------------
[mesh]
Almex\ticketmachine_Best.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_enter
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_enter
0.002
***
[mesh]
Almex\ticketmachine_RBL.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_RBL
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_RBL
0.002
***
[mesh]
Almex\ticketmachine_1.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_1
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_1
0.002
---------------------------
[mesh]
Almex\ticketmachine_2.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_2
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_2
0.002
---------------------------
[mesh]
Almex\ticketmachine_3.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_3
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_3
0.002
---------------------------
[mesh]
Almex\ticketmachine_4.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_4
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_4
0.002
---------------------------
[mesh]
Almex\ticketmachine_5.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_5
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_5
0.002
---------------------------
[mesh]
Almex\ticketmachine_6.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_6
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_6
0.002
---------------------------
[mesh]
Almex\ticketmachine_7.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_7
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_7
0.002
---------------------------
[mesh]
Almex\ticketmachine_8.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_8
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_8
0.002
---------------------------
[mesh]
Almex\ticketmachine_9.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_9
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_9
0.002
---------------------------
[mesh]
Almex\ticketmachine_0.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_0
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_0
0.002
---------------------------
[mesh]
Almex\ticketmachine_C.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_button_cancel
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_cancel
0.002
----------------------------
[mesh]
Almex\ticketmachine_Fahrkarte.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ticketprinter_getticket
[newanim]
origin_from_mesh
anim_trans
ticketprinter_ticket_pos
0.055
***
[mesh]
Almex\ticketmachine_f.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_F
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_F
0.002
***
[mesh]
Almex\ticketmachine_rechts.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_right
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_right
0.002
***
[mesh]
Almex\ticketmachine_lsk.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_LSK
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_LSK
0.002
***
[mesh]
Almex\ticketmachine_links.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mouseevent]
ALMEX_left
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_left
0.002
***
[mesh]
Almex\ticketmachine_p.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mesh]
Almex\ticketmachine_X.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[mesh]
Almex\ticketmachine_Erw.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
Alles anzeigen
4. Farego einfügen wo vorher der "formschöne" A90 ( Ticket Machine) war
########################################
FareGo Ticket Machine
########################################
[mesh]
Farego\sales_fm.o3d
***********************
[mesh]
Farego\IBISautoRoute.o3d
[viewpoint]
3
[mouseevent]
IBIS_RouteSelect
[visible]
IBIS_SelectIndex
1
[matl]
textfeld.bmp
0
[matl_alpha]
1
[useTextTexture]
20
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[useTextTexture]
21
[matl]
textfeld3.bmp
0
[matl_alpha]
2
[useTextTexture]
22
***********************
[mesh]
Farego\IBISAbfahrt.o3d
[viewpoint]
3
[mouseevent]
IBIS_DepartureOkay
[visible]
IBIS_DepartureTime
1
***********************
[mesh]
Farego\Rot.o3d
[viewpoint]
3
[visible]
Delay_State_Colour
0
***********************
[mesh]
Farego\Gruen.o3d
[viewpoint]
3
[visible]
Delay_State_Colour
1
***********************
[mesh]
Farego\Blau.o3d
[viewpoint]
3
[visible]
Delay_State_Colour
2
***********************
[mesh]
Farego\Verspaetung.o3d
[viewpoint]
3
[visible]
elec_busbar_main
1
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[useTextTexture]
23
[matl]
textfeld3.bmp
0
[matl_alpha]
2
[useTextTexture]
24
[matl]
textfeld.bmp
0
[matl_alpha]
2
[useTextTexture]
25
***********************
[mesh]
Farego\IBISMonitor.o3d
[viewpoint]
3
[visible]
elec_busbar_main
1
[matl]
textfeld.bmp
0
[matl_alpha]
2
[useTextTexture]
26
[matl]
textfeld2.bmp
0
[matl_alpha]
2
[useTextTexture]
27
[matl]
textfeld3.bmp
0
[matl_alpha]
2
[useTextTexture]
28
***********************
[mesh]
Farego\LinieKurs.o3d
[visible]
elec_busbar_main
1
[mouseevent]
IBIS_setmode_linie_kurs
***********************
[mesh]
Farego\Ziel.o3d
[visible]
elec_busbar_main
1
[mouseevent]
IBIS_setmode_ziel
***********************
[mesh]
Farego\Route.o3d
[visible]
elec_busbar_main
1
[mouseevent]
IBIS_setmode_route
***********************
[mesh]
Farego\Ansage.o3d
[visible]
elec_busbar_main
1
[mouseevent]
IBIS_Sonderansagen
***********************
[mesh]
Farego\IBIS_vorwaerts.o3d
[visible]
elec_busbar_main
1
[mouseevent]
IBIS_vorwaerts
***********************
[mesh]
Farego\IBIS_rueckwaerts.o3d
[visible]
elec_busbar_main
1
[mouseevent]
IBIS_rueckwaerts
***********************
[mesh]
Farego\Ansage1.o3d
[visible]
IBIS_SonderansagenMode
1
[mouseevent]
IBIS_Sonderansage1
***********************
[mesh]
Farego\Ansage2.o3d
[visible]
IBIS_SonderansagenMode
1
[mouseevent]
IBIS_Sonderansage2
***********************
[mesh]
Farego\Ansage3.o3d
[visible]
IBIS_SonderansagenMode
1
[mouseevent]
IBIS_Sonderansage3
***********************
[mesh]
Farego\Ansage4.o3d
[visible]
IBIS_SonderansagenMode
1
[mouseevent]
IBIS_Sonderansage4
***********************
[mesh]
Farego\Ansage5.o3d
[visible]
IBIS_SonderansagenMode
1
[mouseevent]
IBIS_Sonderansage5
***********************
[mesh]
Farego\Linie.o3d
[visible]
IBIS_mode
1
[matl]
IBIS-Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
29
[matl_noZwrite]
***********************
[mesh]
Farego\IBISZiel.o3d
[visible]
IBIS_mode
3
[matl]
IBIS-Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
29
[matl_noZwrite]
***********************
[mesh]
Farego\IBIS_1.o3d
[viewpoint]
2
[mouseevent]
IBIS_1
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_2.o3d
[viewpoint]
2
[mouseevent]
IBIS_2
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_3.o3d
[viewpoint]
2
[mouseevent]
IBIS_3
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_4.o3d
[viewpoint]
2
[mouseevent]
IBIS_4
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_5.o3d
[viewpoint]
2
[mouseevent]
IBIS_5
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_6.o3d
[viewpoint]
2
[mouseevent]
IBIS_6
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_7.o3d
[viewpoint]
2
[mouseevent]
IBIS_7
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_8.o3d
[viewpoint]
2
[mouseevent]
IBIS_8
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_9.o3d
[viewpoint]
2
[mouseevent]
IBIS_9
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_0.o3d
[viewpoint]
2
[mouseevent]
IBIS_0
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\IBIS_enter.o3d
[viewpoint]
2
[mouseevent]
IBIS_eingabe
[visible]
IBIS_Eingabetasten
1
***********************
[mesh]
Farego\Kurs.o3d
[visible]
IBIS_mode
2
[matl]
IBIS-Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
29
[matl_noZwrite]
***********************
[mesh]
Farego\IBISTicket.o3d
[visible]
ITCS_Visible
1
[matl]
IBIS-Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
30
[matl]
IBIS-Textfeld.tga
1
[matl_alpha]
2
[useTextTexture]
30
***********************
[mesh]
Farego\Drucker_enter.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_enter
***********************
[mesh]
Farego\Verkauf.o3d
[mouseevent]
Printer_Taste_ITCS
[visible]
elec_busbar_main
1
***********************
[mesh]
Farego\ITCS.o3d
[visible]
ITCS_Visible
1
[mouseevent]
Printer_Taste_Verkauf
***********************
[mesh]
Farego\Drucker_Ticket_0.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_ticket_0
***********************
[mesh]
Farego\Drucker_Ticket_1.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_ticket_1
***********************
[mesh]
Farego\Drucker_Ticket_2.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_ticket_2
***********************
[mesh]
Farego\Drucker_Ticket_3.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_ticket_3
***********************
[mesh]
Farego\Drucker_Ticket_4.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_ticket_4
***********************
[mesh]
Farego\Drucker_cancel.o3d
[visible]
ITCS_Visible
1
[mouseevent]
ticketprinter_button_cancel
***********************
[mesh]
Farego\Fahrschein.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_getticket
[newanim]
origin_trans
-0.01038
5.56795
1.44987
origin_rot_y
90
anim_trans
ticketprinter_ticket_pos
0.04
Alles anzeigen
5. BUS-Datei umändern
Von
[varnamelist]
23
script\AI_varlist.txt
script\Collision_varlist.txt
script\antrieb_voith_varlist.txt
script\engine_varlist.txt
script\elec_varlist.txt
script\bremse_varlist.txt
script\auspuff_varlist.txt
script\lights_varlist.txt
script\door_varlist.txt
script\wiper_varlist.txt
script\cockpit_varlist.txt
script\klappern_varlist.txt
script\heizung_varlist.txt
script\rain_varlist.txt
script\dirt_varlist.txt
script\ticketprinter_varlist.txt
script\churaKrueger_lcd\VMatrix_varlist.txt
script\wimpel_varlist.txt
script\visual_varlist.txt
script\cashdesk_varlist.txt
script\MAN_dashboard_varlist.txt
script\spray_varlist.txt
script\IBIS_varlist.txt
[stringvarnamelist]
5
script\ticketprinter_stringvarlist.txt
script\churaKrueger_lcd\vMatrix_stringvarlist.txt
script\cockpit_stringvarlist.txt
script\MAN_dashboard_stringvarlist.txt
script\IBIS_stringvarlist.txt
[script]
27
script\AI.osc
script\main.osc
script\main_AI.osc
script\collision.osc
script\cockpit.osc
script\antrieb_voith.osc
script\engine.osc
script\elec.osc
script\bremse.osc
script\auspuff.osc
script\lights.osc
script\door_auto.osc
script\wiper.osc
script\klappern.osc
script\forcefeedback.osc
script\rain.osc
script\dirt.osc
script\sound_volume.osc
script\heizung.osc
script\Ticketprinter.osc
script\churaKrueger_lcd\vmatrix.osc
script\wimpel.osc
script\cashdesk.osc
script\summer.osc
script\MAN_dashboard.osc
script\spray.osc
script\IBIS-2.osc
[constfile]
18
script\AI_constfile.txt
script\collision_constfile.txt
script\antrieb_voith_constfile.txt
script\engine_constfile.txt
script\elec_constfile.txt
script\bremse_constfile.txt
script\lights_constfile.txt
script\door_constfile.txt
script\auspuff_constfile.txt
script\cockpit_constfile.txt
script\klappern_constfile.txt
script\forcefeedback_constfile.txt
script\wiper_constfile.txt
script\dirt_constfile.txt
script\heizung_constfile.txt
script\IBIS_constfile.txt
script\churaKrueger_lcd\vmatrix_constfile_K++.txt
script\MAN_dashboard_constfile.txt
Alles anzeigen
zu
[varnamelist]
23
script\AI_varlist.txt
script\Collision_varlist.txt
script\antrieb_voith_varlist.txt
script\engine_varlist.txt
script\elec_varlist.txt
script\bremse_varlist.txt
script\auspuff_varlist.txt
script\lights_varlist.txt
script\door_varlist.txt
script\wiper_varlist.txt
script\cockpit_varlist.txt
script\klappern_varlist.txt
script\heizung_varlist.txt
script\rain_varlist.txt
script\dirt_varlist.txt
script\Farego\ticketprinter_varlist.txt
script\churaKrueger_led\VMatrix_varlist.txt
script\wimpel_varlist.txt
script\visual_varlist.txt
script\cashdesk_varlist.txt
script\MAN_dashboard_varlist.txt
script\spray_varlist.txt
script\Farego\IBIS_varlist.txt
[stringvarnamelist]
5
script\Farego\ticketprinter_stringvarlist.txt
script\churaKrueger_led\vMatrix_stringvarlist.txt
script\cockpit_stringvarlist.txt
script\MAN_dashboard_stringvarlist.txt
script\Farego\IBIS_stringvarlist.txt
[script]
27
script\AI.osc
script\main.osc
script\main_AI.osc
script\collision.osc
script\cockpit.osc
script\antrieb_voith.osc
script\engine.osc
script\elec.osc
script\bremse.osc
script\auspuff.osc
script\lights.osc
script\door_manual.osc
script\wiper.osc
script\klappern.osc
script\forcefeedback.osc
script\rain.osc
script\dirt.osc
script\sound_volume.osc
script\heizung.osc
script\Farego\Ticketprinter.osc
script\churaKrueger_led\vmatrix.osc
script\wimpel.osc
script\cashdesk.osc
script\summer.osc
script\MAN_dashboard.osc
script\spray.osc
script\Farego\IBIS-2.osc
[constfile]
18
script\AI_constfile.txt
script\collision_constfile.txt
script\antrieb_voith_diwa5_ra62.txt
script\engine_D20_EEV_206kW.txt
script\elec_constfile.txt
script\bremse_constfile.txt
script\lights_constfile.txt
script\door_constfile.txt
script\auspuff_constfile.txt
script\cockpit_constfile.txt
script\klappern_constfile.txt
script\forcefeedback_constfile.txt
script\wiper_constfile.txt
script\dirt_constfile.txt
script\heizung_constfile.txt
script\Farego\IBIS_constfile.txt
script\churaKrueger_led\vmatrix_constfile_K++.txt
script\MAN_dashboard_constfile.txt
Alles anzeigen
1. Matrixtexturen vom Facelift in den Texturordner des Citaro kopieren.
( um diese 5 Texturen geht es)
2. churaKrueger Scriptordner vom Facelift in den Scriptordner des Citaro kopieren.
2.1. Modelordner 12M vom Facelift in den Modelordner des Citaro einfügen
3. Beliebige Modeldatei des Citaro öffnen ( hier verwendendes Beispiel : Citaro Solo Euro 3, Gelenkbus kommen wir noch später)
4. Scripttexturen mit den Namen "Krüger-Speicher" & "Krüger-Flipdot-Alphakanal" durch diesen Abschnitt ersetzen:
###################
Script-Texturen:
###################
0: Krüger++ Canvas
[scripttexture]
256
64
1: Krüger++ LED Alpha White
[scripttexture]
1024
256
2: Krüger++ LED Alpha Orange
[scripttexture]
1024
256
3: Krüger++ LED Alpha Green
[scripttexture]
1024
256
4: Krüger++ LED Alpha Azure
[scripttexture]
1024
256
5: Krüger++ LED Alpha Magenta
[scripttexture]
1024
256
6: Krüger++ LED Colour Palette
[scripttexture]
256
256
Alles anzeigen
5. Alten Matrixabschnitt
[mesh]
O530\Matrix.o3d
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
O530\vollmatrix_text.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
vmatrix_leer.bmp
0
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
[matl]
vmatrix_voll.bmp
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
Alles anzeigen
durch den neuen Abschnitt ersetzen
[mesh]
12m\Matrix_K++.o3d
[visible]
vis_matrix_ver
0
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
12m\vollmatrix_text_K++.o3d
[visible]
vis_matrix_ver
0
[illumination_interior]
-1
-1
-1
-1
---------------
[matl]
vmatrix_leer_led.png
0
--------------
[matl]
vmatrix_voll_led_h030s1.dds
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h120s1.dds
0
[matl_transmap]
\S:2
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h210s1.dds
0
[matl_transmap]
\S:3
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h300s1.dds
0
[matl_transmap]
\S:4
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h000s0.dds
0
[matl_transmap]
\S:5
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
**************************************
Matrix New
**************************************
[mesh]
12m\Matrix_K++_new.o3d
[visible]
vis_matrix_ver
1
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
12m\Matrix_new_bg.o3d
[visible]
vis_matrix_ver
1
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
12m\vollmatrix_text_K++_new.o3d
[visible]
vis_matrix_ver
1
[illumination_interior]
-1
-1
-1
-1
[matl]
vmatrix_voll_led_h030s1.dds
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
Alles anzeigen
6. Bus-Datei mit
script\VMatrix\Matrix_varlist.txt
script\VMatrix\Matrix_stringvarlist.txt
script\VMatrix\matrix.osc
script\VMatrix\matrix_constfile.txt
durch
script\churaKrueger\Vmatrix_varlist.txt
script\churaKrueger\Vmatrix_stringvarlist.txt
script\churaKrueger\Vmatrix.osc
script\churaKrueger\vmatrix_constfile_K++.txt
ersetzen.
---------------------------------------
Bein Schlenki ist es nicht viel anders ,als beim Solo:
1. Obengezeigte Texturen & die Scripts in den Citaro G kopieren
2. Modelordner 18M_Main &_Trail vom Facelift in den Modelordner des Citaro G einfügen
3.( in der Main-Datei) Script-Texturen ändern ( Siehe oben beim Citaro 12m)
4.Diesen Abschnitt
[mesh]
O530_G\Matrix.o3d
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
O530_G\vollmatrix_text.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
vmatrix_leer.bmp
0
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
[matl]
vmatrix_voll.bmp
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
Alles anzeigen
Durch diesen ersetzen
**************************************
Matrix Standard
**************************************
[mesh]
18m_main\Matrix_K++.o3d
[visible]
vis_matrix_ver
0
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
18m_main\Matrix_bg.o3d
[visible]
vis_matrix_ver
0
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
18m_main\vollmatrix_text_K++.o3d
[visible]
vis_matrix_ver
0
[illumination_interior]
-1
-1
-1
-1
---------------
[matl]
vmatrix_leer_led.png
0
--------------
[matl]
vmatrix_voll_led_h030s1.dds
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h120s1.dds
0
[matl_transmap]
\S:2
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h210s1.dds
0
[matl_transmap]
\S:3
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h300s1.dds
0
[matl_transmap]
\S:4
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h000s0.dds
0
[matl_transmap]
\S:5
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
**************************************
Matrix New
**************************************
[mesh]
18m_main\Matrix_K++_new.o3d
[visible]
vis_matrix_ver
1
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
18m_main\Matrix_new_bg.o3d
[visible]
vis_matrix_ver
1
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
18m_main\vollmatrix_text_K++_new.o3d
[visible]
vis_matrix_ver
1
[illumination_interior]
-1
-1
-1
-1
[matl]
vmatrix_voll_led_h030s1.dds
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
Alles anzeigen
####
Trail
####
5. Alter Matrix
[mesh]
O530_Trail\Matrix.o3d
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
O530_Trail\vollmatrix_text.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
vmatrix_leer.bmp
0
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
[matl]
vmatrix_voll.bmp
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
Alles anzeigen
Durch diesen ersetzen
[mesh]
18m_trail\Matrix_K++.o3d
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
18m_trail\Matrix_new_bg.o3d
[illumination_interior]
-1
-1
-1
-1
*****
[mesh]
18m_trail\vollmatrix_text_K++.o3d
[illumination_interior]
-1
-1
-1
-1
---------------
[matl]
vmatrix_leer_led.png
0
--------------
[matl]
vmatrix_voll_led_h030s1.dds
0
[matl_transmap]
\S:1
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h120s1.dds
0
[matl_transmap]
\S:2
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h210s1.dds
0
[matl_transmap]
\S:3
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h300s1.dds
0
[matl_transmap]
\S:4
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
--------------
[matl]
vmatrix_voll_led_h000s0.dds
0
[matl_transmap]
\S:5
[matl_alpha]
2
[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main
Alles anzeigen
6. Bus_Datei, wie wir es beim Solo gemacht haben auch in den Schlenki
Änderung beim Trail:
durchVorrausetzung: Die originale M&R Krügermatrix von EN/GN92 + Lawo-Mod von Cooper, für's Schmankerl die Flipdot-Matrixmod von Italien83
( Für diejenigen, die die Matrixmod noch haben)
Step 1:
Kopiere den Lawo-Script Ordner vom M&R MAN NL/NG in den DN95
Step 2:
In der BUS Datei, wo nur VMatrix... steht davor das Wörtchen LAWO einfügen
Nachher:
Step 3 - das Schmankerl / Sahnehäupchen
Die Matrixtextur von der MatrixMod von Italien83 ( Flipdot V4) die Textur der Krüger+ Krüger Yellow ( sieht man im realem Leben, wenn eine ältere AEG/Adtranz in den Bussen / Trambahnen -> Münchner GT6N als Beispiel) die 4 Dateien in den DN95 Texture Ordner....
Hoffe, dass jemand davon Gebrauch machen kann