Beiträge von [IT/RD] AlleE652Brennero

Willkommen in der OMSI-WebDisk!
Als Gast kannst du nur Inhalte in deiner ausgewählten Sprache sehen. Registrierte Nutzer können die Sichtbarkeit anderer Sprachen in ihrem Kontrollzentrum aktivieren, weitere Infos hier.
Alle Themen sind in den Foren mit einer Sprachflagge gekennzeichnet: = Englisch [EN], = Deutsch [DE], = Französisch [FR]. Wenn du die angegebene Sprache nicht beherrschst, schreibe auf Englisch!

    So, I only answer now since I am committed to something else, however, the test proposal you made me I was thinking of doing it. I plan to do it in this period. However, I tried to remove all the C2s by doing an ad hoc ailist, sometimes it was possible to do a round trip service in one line, sometimes not. Eventually I will try to replace them with vehicles without the SAEIV system.

    However, I can also try to remove the npc AI vehicles and replace them with the default ones, or decrease them. Or possibly to insert them in scenarios other than GPM and see what it entails.

    Or maybe it's my VGA that doesn't support textures over 2048 and goes into "crisis".

    If I can this weekend, I'll do some more tests and let you know.


    In the meantime, thanks to you for help support.

    So AgoraS-114 , I re-downloaded the mod, I removed the conflicting files in the plugins folder and I replaced the ailist of all AI media with playable ones.


    After that I did a game session running line 14 with the C2 NGT, and it was a continuous texture loading lag with a few moments of game freezing.


    And it is absurd for me that I have a medium-high level pc that can withstand heavy scenarios such as ahlheim laurenzbach and ahlheim v4 (so to speak), my signature proves that I don't have a low level pc.



    In the logfile, if you notice, the final part that says "Actual map closed!" and "OMSI is closing ..." not there! And when I reopen the game to make a new game session, the window of possible blocking of the game appears and I recommend activating multitreading. All time. What just happened to me was that I installed this dlc.

    I reiterate that I have the 4gb patch installed and I have installed the directx9 library.

    Regards.


    AgoraS-114 this is another test game session that I did a little while ago, same line 14 with a different means of the dlc, but setting options only important lines and textures limited to 256, same situation as before, but with a slew of TUV errors 3.

    logfile.txt


    So, I made a third and final attempt to have (at least) some semblance of fluidity in the scenario.

    I have resized many textures that were in the 4096x2048 format, I modified the ailist by removing all the C2s, and actually, there was an apparent improvement in this sense at the beginning.

    Too bad it did not last long and the lag's returned and upon arrival of the stop (always with line 14) I find myself with a nice freezing and crash that I had to brutally close through the task manager. I honestly give up. X/

    I leave my usual logfile below.

    Ich habe versucht, eine Spielsitzung zu machen, aber so sehr ich es auch versucht habe, ist es nicht zu bewältigen. Ich habe die Dateien aus dem Plugin-Ordner entfernt, ich habe versucht, die Spieloptionen drastisch zu ändern, aber nichts, ständiges Stottern des Spiels aufgrund der Ladetexturen und Probleme beim Beenden, was als Absturz gemeldet wird, tatsächlich wenn ich ein neues Spiel mache Sitzung erscheint mir das Spielfenster, das auf einen zuvor aufgetretenen Absturz hinweist und die Aktivierung von Multithreading empfiehlt (was nicht zutrifft, da ich das Spiel korrekt beendet habe).


    Ich glaube, ich deinstalliere es, schade, denn alles in allem ist es ein guter dlc, aber schlecht optimiert.

    Hallo alle zusammen!

    In Zukunft werde ich vom AMD Ryzen 7 1700X, den ich seit fast vier Jahren besitze, auf den Ryzen 5 5600X upgraden. Neben dem Prozessor beabsichtige ich, den aktuellen RAM-Speicher (Corsair von 16gb x 8gb 3000mhz C15) zu ändern, was mir mehr Mühe gemacht hat als alles andere.


    Ich frage, wem gehört der Ryzen der neuesten Generation, welcher RAM-Speicher ist am besten für Omsi mit Ryzen-Ökosystem?

    Before the big day I want to publicly and sincerely thank the entire Ahlheim team for having concluded this saga, and that we can't wait to be able to "squeeze" it into our PCs. It will be a "second" Christmas for the omsi community.


    Thank you so much! ^^


    Best regards from Italian fans.

    There will be no samples of logos or anything. We will also permit to change the repaints or use the logos or pictographs from the supplied repaints as well for a public release. What you do for your very self will be your decision - we won't be even able to control that. But unfortunately we made very unpleasant experiences in the past (release V3, etc.) with people that were unable to respect our work and telling falsehood about where the pictures, pictographs or logos came from. That's the reason why we decided to proceed like this. There is a lot of time, work and effort in every grain of this project - regarding the map itself, the repaints, the timetables or the all-around-infos, so we don't want anybody to muddle around in it.

    There are a lot of repaints. One for EVERY bus of the AVG fleet and Rostorf Reisen (which are about 180 repaints) with advertisements and exchange parts due to accidents in every form and other KI-subs (NIAG, DB Rheinlandbus). This is a considerable amount of variety and in my humble opinion maybe more than every other project ever had. So please appreciate that we will not supply any further mods - I guess with all varieties of mods existing everybody is either able to mod the buses by himself or knows someone who can do it. :)


    Regards

    Sascha

    I really wanted to do some repaint to be published here for everyone even without the need to include them in your work (God forbid), it was a "separate" work using the base of sobol's lion's city as I consider it the most complete in terms of customizations and completeness (with all due respect to that of bremen). :)

    I've been following this map's development for quite some time, and as the release is approaching, I want to say just one thing: This map is going to be amazing!

    While I've never played Ahlheim v3, I have played on several similar maps, and Ahlheim v4 is looking to be the most promising yet.

    I can already feel it's going to be tough competition for Städtedreieck v3, ALU, Waldhofen 2013 and others.

    Totally agreed of that

    @[IT/RD] AlleE652Brennero


    Please write in english or german - maybe french. No one can help you if we dont understand you.

    Sorry for the previous message. Ignore it. I screwed up.
    When I was writing in English, my browser translated it into Italian and I forgot to disable the translator. ^^


    Anyway, summarize the problem. When I choose the bus of the pack in question, I get this message first "Dateizuggriff verweigert: AMUAV.CNAVO.MV.E" and then with another message called "Argument ausserhalb des Bereichs." I tried to reinstall it anyway, and reinstalled directx 9 and 4gb patch, but the error comes back.

    So I accidentally tried to remove the 3d preview of the bus and, strangely, I can choose it. Why this problem?:/
    I attach logfile with the problem of the preview of the vehicle (in that case with the irisbus arway, but the problem recurs with all the means of the package).

    Non riesco a scegliere alcun bus a causa di questo errore (vedi immagine)



    [IT/RD] AlleE652Brennero, hai provato a reinstallare il bus a vapore?

    (prima deselezionare dall'elenco, attendere un po 'e quindi selezionare nuovamente l'addon)


    L'ho già fatto. Ma niente, l'errore ritorna.



    Ecco l'ultimo file di registro, che stranamente ha funzionato, ma l'errore "accesso ai file negato: AMUAV. CNAVO. MV.N" o "Errore di controllo dell'area: AMUAV. CNAVO. MV.N"

    Appare sempre se scelgo l'irisbus crossway-arway.


    Qualcuno può aiutarmi? A causa di questo errore, non riesco a selezionare un bus. Ho provato a reinstallare, ma non facendo nulla, l'errore si verifica di nuovo.


    Although I have everything updated, I always suffer from the same problems as then because of the slow loading of the textures objects, more with a novelty: (see photo below)



    I believe that the problem of slow loading of objects, because of too many different buildings, if there were less (possibly using default buildings), surely loses the visual factor, but at least I don't always have to undergo a continuous loading of the textures.


    Anyway, I'll leave the logfile in case.
    Regards.

    Naja SSD sind bei OMSI trotzdem grundsätzlich besser als HDD.^^ Den unterschied merkst du glaub mal.^^

    Nun, ich leide unter den gleichen Maik-Problemen, und ich habe einen mittelhohen PC mit OMSI auf einer SSD-Festplatte, gepatcht mit 4 GB und im Windows 7-Kompatibilitätsmodus, sodass die Probleme immer mit dem Problem der Grundstücke in den vielen dedizierten Gebäuden zusammenhängen und auch für einige Objekte, die sie zumindest herstellen könnten (zum Beispiel Statuen).