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- Lizenzbestimmungen
- Creative Commons <by-nc-sa>
- Empfohlene OMSI-Version
- Aktuell v2.3.x
- Vorausgesetzte kommerzielle Erweiterungen
- Keine
If it asks to overwrite, say yes. If it doesn't ask that, you're doing something wrong.
Minimum required NEOMAN pack version: 2.1.2pb / 2.1 public release
Last tested NEOMAN pack version: 2.2.5pb (patreon Beta) / 2.2 public release
Required mod:
Description
Starting from 2.1 releases of Sobol's NEOMAN Pack, Sobol replaced the destination displays the buses use. They no longer had support for full K++ display logic.
Thanks to his instructions I've brought back the monochrome K++ from previous versions of the mod.
This mod overwrites destination display logic for all existing NEOMAN buses!
Comments, reviews and support only in English please! I do not understand German.
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NEOMAN K++ 1.1.1
- 19,11 kB
- 1,6k Downloads
Changelog:
- Fixed folder structure according to webdisk requirements
- Fix unnecessary folder being mixed in
- Fix using older version of the script as base (included unnecessary files)Requires versions 2.1 of NEOMAN addon and later.
Not needed for older versions!
If it asks to overwrite, say yes. If it doesn't ask that, you're doing something wrong.
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NEOMAN K++ 1.1
- 27,79 kB
- 417 Downloads
**Use newer versions only**
jpnmtrmn93
Hello.
It doesn't look like this supports custom 230x32 displays. What should I do?
GameBurrow Autor
Frankly i have no idea - I just moved the functionality over from the previous versions of the neoman pack (by Sobol's permission)
Plaxton Pointer
Is it also possible to get re-enabled the farego ticket printer instead of the EVENDpc2-printer?
GameBurrow Autor
Confirmed working (and needed) with public release 2.2
Uqi
Does this mod still requires us to have some fonts from the paid DLC?
GameBurrow Autor
I'm not sure as I haven't tested myself - I have both of the DLCs. However if I'm correct:
Conecto16
Is it possible to add the polychrome (support colors, for example red) version of the Krüger++?
GameBurrow Autor
Sadly at this point I have no idea how to do it. With this version of the mod I just re-enabled already existing but disabled functionality of the mod. If I have time I may look into it but the probability for it is quite low at the moment as I'm extremely green of OMSI modding.
I will probably mostly focus on keeping this working as it is with latest updates.