Hello, guys!
As the title suggests, I would like to know if one can change the intensity of a given [interiorlight] tag dinamically in-game through a switch/knob. I would like to script a three-stage dimmable driver's cabin light, but due to the limitations of the [illumination_interior] tag (i.e. maximum 4 light sources that can illuminate a given mesh) I can't create separate [interiorlight] tags for each intensity stage.
Thanks!