Weil andere Variablen bei den Texttexturen eingetragen sind. Da müsstest du die originalen nehmen oder die Scriptzeilen umschreiben
hab ich ja schon aber es geht nicht
hier mein eintrag
texttexturen:
Monitor - kierunek
24
[texttexture]
interior_display_monitor_kierunek
KJT3D_monitor
1024
128
0
0
0
0
Monitor - data
25
[texttexture]
interior_display_monitor_data
KJT3D_monitor
1024
128
0
255
255
255
Monitor - przystanek i imieniny
26
[texttexture]
interior_display_monitor_przystanek_i_imieniny
KJT3D_monitor
1024
128
0
0
0
0
Wyswietlacz
27
[texttexture]
IBIS_HSTanzeige
KJT3D_RG 7x4int
240
32
0
255
0
0
Wyswietlacz
28
[texttexture]
IBIS_cabindisplay2
KJT3D_RG 12x4int
240
32
0
255
0
0
model:
[mesh]
C_LF\interior_display_LED.o3d
[visible]
interior_display
1
[illumination_interior]
1
2
3
4
[viewpoint]
0
[matl]
Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
27
[matl_nightmap]
vledint_n.bmp
elec_busbar_rg
[matl]
Textfeld.tga
1
[matl_alpha]
2
[useTextTexture]
28
[matl_nightmap]
vledint_n.bmp
elec_busbar_rg
[matl]
vledint.tga
0
[matl_alpha]
2
[matl_noZwrite]
------------------
[mesh]
C_LF\interior_display_monitor__1_stop.o3d
[visible]
monitor_ekrany_male
1
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
------------------
[mesh]
C_LF\interior_display_monitor__1_kierunek.o3d
[visible]
monitor_ekrany_male
2
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
[matl]
Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
24
[matl_lightmap]
mroz.tga
elec_busbar_rg
------------------
[mesh]
C_LF\interior_display_monitor__1_data.o3d
[visible]
monitor_ekrany_male
3
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
[matl]
Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
25
[matl_lightmap]
mroz.tga
elec_busbar_rg
------------------
[mesh]
C_LF\interior_display_monitor__1_przyst_i_imien.o3d
[visible]
monitor_ekrany_male
4
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
[matl]
Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
26
[matl_lightmap]
mroz.tga
elec_busbar_rg
------------------
[mesh]
C_LF\interior_display_monitor__1_ekran_1.o3d
[visible]
monitor_ekrany_duze
1
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
------------------
[mesh]
C_LF\interior_display_monitor__1_ekran_2.o3d
[visible]
monitor_ekrany_duze
2
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
------------------
[mesh]
C_LF\interior_display_monitor__1_ekran_3.o3d
[visible]
monitor_ekrany_duze
3
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
------------------
[mesh]
C_LF\interior_display_monitor__1_ekran_4.o3d
[visible]
monitor_ekrany_duze
4
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
------------------
[mesh]
C_LF\interior_display_monitor__1_ekran_5.o3d
[visible]
monitor_ekrany_duze
5
[illumination_interior]
1
2
3
4
[matl_change]
tex2lf.png
0
elec_busbar_rg
[matl_item]
[matl_nightmap]
tex2lf.png
------------------
[mesh]
C_LF\interior_display_monitor__1.o3d
[visible]
interior_display
2
[illumination_interior]
1
2
3
4
[viewpoint]
0
[matl]
tex3.png
0
[matl_envmap]
envmap.bmp
0.1
[matl]
Szyby.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl_noZwrite]
Bitte solche Textwälle immer verspoilern //fOcUs04