Beiträge von SADOP

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    Okay, but we're talking about the single-leaf door in the front. I tested it on the S 315 NF 1+2 and that's when I noticed it. What I also noticed is that the Autokraft with the Doll advertising is actually intended for the Euro 3, since the additional ventilation grilles are not visible at the back.


    Wer von euch kann mir bitte einmal den gefallen tun und mal bitte ausprobieren, ob bei dem jenigen, der es einmal testen würde die Kasse mit der Hofdatei Rheinhausen_2021 auch Probleme macht oder ob ihr das schildern könnt, was ihr braucht. Als Beispiel Route 1 ist von Juliansberg nach Herrenholz, er will immer nur von Juliansberg nach Neuweide schildern und automatisch steht denn da Route 3 obwohl ich 1 eingegben habe. Ich hoffe, ihr versteht, was ich meine.

    Ok I’ll take a look. However the autokraft is an €2 for sure ;) I have picture to confirm that :)

    It must be playable by most people and such modifications are not the first to come to mind when you develop content.

    And I can’t accept all my work being insulted because some advanced modification was not successfull. I can’t be responsible for that…

    The question is if an addon should work somehow or should it have a clean script that works because everything is clean and sorted. Doubled variables don't give the impession that there is all structured in the script folder.

    Btw. another thing I noticed, perhaps you can note that for your next projects: It is not recommended to use png files for textures as OMSI turns them black when memory comes to a critical point, way earlier than dds or tga. And second thing about textures: You should alway use sizes of 2^x, as 1024x1024 or 512x4096, as OMSI can only handle these sizes. So if you have 1500x312 OMSI has to recalculate the texture when loading what causes longer time of texture loading and so some freezes.

    I had no idea about that, thanks for the tip :3


    Well, I can say that people get in at the first door even if it isn't fully open yet. You go through the closed door. Then the whining of the ZF is repeated three times and my gray steering wheel went black after a few minutes and only the steering wheel. The newer gray dashboard and the bus itself were not affected, only the steering wheel. Door 2 works fine for me.

    Ooh i understand better now :) the animation of the door is done so the first half of the door opens very late, that’s why the go through it early ^^

    because you want to modify something that is not suppose to be modified

    That's OMSI. You can modify nearly everything, and we all know that this opportunity is the point why OMSI is still alive although being completely outdated. So to say that some elements (especially those individual elements as printers, displays and so on) are not supposed to be modified does not fit to the "spirit" of OMSI in my eyes.

    Of course as a developer you don't have to give support for such modifications. But it is possible to organize your scripts in a way that is understandable, "cleaned up" so to say.

    This is not what I meant, don’t get me wrong, I’m open for such modifications, but that’s not the point of a DLC. It must be playable by most people and such modifications are not the first to come to mind when you develop content.

    And I can’t accept all my work being insulted because some advanced modification was not successfull. I can’t be responsible for that…


    Everything clean, checked and clean installed.

    And you still have the error ? May I have your logfile ?

    Just spawning the bus triggering the Direct3D Lost Error. This could be a problem with a mesh or with a texture.

    Maybe the newly added door bars you added underneath.

    A missing mesh would not trigger a direct x error, usually it is triggered when memory is full.

    Maybe try to do a file check because you’re the first with this issue as far as I know, and I tested all the variants before sending the update.

    I don’t see the problem with a VDV script called actia… it doesn’t look as good but it works.

    Well excuse me for calling you arrogant but your message was not exactly what I would call nice and polite was it ? You call my DLC sloppy only because you want to modify something that is not suppose to be modified, how am I suppose to react ? (I mean you can do it if you know how to do it, but it’s not my responsibility if it does ent work)


    When does this error appear ? I mean which action does trigger an error, there wasn’t much to be changed ^^

    Unfortunately it is as clean as it can be… the AFR4 requires different scripts than the NAVOCAP system, I find it quite logic to put the affected script in a subfolder, I don’t see what’s unthinkable about that’s.

    Hallo mir ist gerade folgendes Problem aufgefallen seit dem Update passiert es das die 2. Tür nicht schließt nur das schließ geräusch mach

    I’m not sure to fully understand, can you be more specific ? Which bus, which exact half door ? Does it not open or does it not close ? :)

    Hello,


    i have the same problem too, that since i update the bus to v1.1., i can't open the 2./3. door.

    I can press the button, but the doors doesn't open anymore.

    In the logfile there is no error

    Same as above, I would need more info ;)


    If it wasn’t necessary I wouldn’t have done it like that !!!!

    The version with and without the AFR 4 use different script hence, and if you are the so called expert you think you are you should know that if you use different scripts you must write it in the main.osc, hence there are 2 main file.

    I do not like your arrogance and I suggest you would use another tone for further questions.

    As far as I know it works, isn’t it ?

    If you want to change the ticket machine, so be it, but the DLC was not done for users to change thes things, therefore I have no obligation to make it intuitive. The only concerns is that it is playable by everyone.

    Please keep your inappropriate remarks for yourself next time

    Indeed, there do exist other buses without krueger matrix, but users generally ask for Krueger ;)

    Thanks for your precision I wasn't aware about that size issue

    Hi ! Thanks for your feedback, I will try to answer to that :)

    1. It’s true I’ve not been around €2 variants for a long time, as you may see in the credits, the recording on the €2 were not by me so I haven’t had the opportunity to take pictures of a real €2 on details, I’ll fix as much as I can in a future update.

    2. I’ll take a look ^^

    3. We’ll, I thought that too but all of the base version I did for all variants were either based on pictures I had or pictures taken out of sales, strangely à ought this one had a certain lack of handrail support I agree ^^

    4. I didn’t know that, I may look into it

    5. I’ll check, but these repaint were made during beta phase, the template may be correct. I’ll have to check ^^

    6. Same as 1

    7. I’ll have a look ^^

    8. I’m not sure I fully understand what you mean there ?

    9. I don’t know which one it is ^^

    10. Not sure about that, I haven’t really check tbh.

    11. I’ll take a look

    12. Oooh that’s ugly, thanks ^^

    13. We’ll I’m not sure about that, all the one I knew were pretty low, I guess these are old buses ^^

    14. That will definitely be improved in a future update.


    Now about the sounds. I have seen your comments about the sounds before. Some of them were rude, even inappropriate (Nokia 3310 quality, seriously). I took time to answer because I was mad at you for such poor quality feedback based on 10 seconds of videos, through the poor compression of YouTube…

    Let me answer about that. Obviously you had decided before even testing the bus that you wouldn’t like the sounds but the reason behind that is simple.

    As you might have seen, I use 1 record every 100 RPM for my sounds, this is a very heavy way of doing it, but I think it sounds better than having OMSI stretching only 5 recording (not blaming anyone here, just taste). as you know sounds play a lot on performance with OMSI, so 1 way to make it lighter is using mono recordings.

    Moreover, it’s far easier to loop mono sounds than stereo, so you limit the chances to have pops in your records.


    That’s why I’m using mono, Acrotere Design (from which I learned how to build buses) always uses mono sounds, and nobody ever complained about that.


    Anyway thanks again for the feedback :)


    I understand your concerns about the matrix but, this was done to ensure a greater compatibility with as much maps (and hof files) as possible.

    Krueger MATRIX may be fictive on that bus, however we have to acknowledge it has become a standard in OMSI.

    It may not be to the taste of purists, but trust me, there would have been a lot more of angry customers struggling to make the matrix work if I had chosen anything else than Krueger matrix ;)

    Hi. Apparently you have had an accident, currently the accident script is bugged but this will be fixed by an update coming this week (update is done, it only has to be uploaded on steam) In the mean time I would recommend you play without collision

    Thanks for your feedback :)

    1. I’ll have a look, sadly the update is underway so it’s to late to correct now, I will do it next ^^.

    2. Now that you say it, it sounds strange, though the bus I had the chance to record had these and I hadn’t thought about it ^^ personally I like it so it will probably stay like that, if I have some time to kill maybe I will limit this feature to the €3 2 doors ;)


    Grüße, was müsste man ändern, damit die Türen langsamer zu gehen?

    An update with 100% new door animation was sent to Halycon today, I hope it’ll release this week ;)

    You can have a look at how it will look like with the video I posted in this thread, the bouncy effect of the door has been added since.

    Mal eine frage was mache ich falsch beim linie und kurs eingeben sind da keine zahlen siehe bild unten

    This is a known issue, a manual hotfix was uploaded bu Volker Rieck on the 1st page of the sammelthread (post 16). You can also wait for an update which I sent today to Halycon for approval, I guess it will be uploaded to steam this week.


    Excellent model, really impressed except for one annoying thing, the bus gets stuff wehn driven by AI, it cannot open the centre doors to let people get off the bus so just stays stuck at the stop, I hope this is fixed as not having it work on AI is a real pain, I just wanna enjoy it and have it like every other bus, thanks.

    I hadn’t noticed that even though I have some in AI, on which variants do you encounter the bug ?


    Hello, sorry for the late reply, I've gone through and tested them all and yes they all have the same issue, pulling up to a bus stop and loading passengers is no problem, but as soon as someone wants to get off it just doesnt open any exiting doors and just sits at a bus stop stuck. Not sure if it helps but you can hear the door open/close sound playing constantly whilst this is happening.

    Thanks for your answer, it’ll need a bit more digging, the next update won’t fix the issue I think but the one after certainly will :3

    Die Türen von dem Euro 3 Setra gehen wahrscheinlich deswegen sehr schnell auf und zu, weil diese Reihe ja auch Elektrotüren und keine Drucklufttüren verbaut hatte. Ich lasse mich mal überraschen und vielleicht werden die ja noch eingebaut. Übrigens die Firma Autokraft hat in all ihren Fahrzeugen den BVG Drucker eingebaut. Auch wenn ich und viele andere den Drucker nicht so toll finden für den Bus, war er in der Realität in dem Bus vorhanden.

    If you watch the video you can see that the doors on the real bus are pneumatic as are the one in omsi ;) I put this ticket machine because post auto in Switzerland have very similar one, I’m glad to hear auto kraft had as well, anyway a ticket machine was needed for release ^^

    Oh thanks !! That explain everything, without collisions : no crash, no crash : no problem, otherwise it’s a bottomless pit of crash. That will be fixed for the next update.