Beiträge von Max20001212
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Danke für die hilfe, hat funktioniert

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Ja, es lief schon immer im Kompatibilitätsmodus für Win7 aber nicht als Admin. Soll ich mal probieren die omsi.exe als Admin auszuführen?
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Guten Tag,
ich habe seit neuerem das problem, wenn ich objekte im editor auf einer map laden möchte omsi abstürzt. Komischerweise habe ich nur dieses problem bei einigen objekten und nicht bei allen objekten. Der absturz geschieht genau wenn ich auf die .sco klicke um das objekt zu laden. Ich habe es mit unterschiedlichen objekten ausprobiert und bei manchen stürzt omsi ab und bei anderen nicht. Ich habe es auch auf unterschiedlichen karten ausprobiert aber trotzdem das gleiche problem.
Zu den lösungen: Ich habe mehrmals den 4GB Patch benutzt, omsi über steam repariert und DirectX neu installiert im _CommonRedist ordner sowie neu heruntergeladen. Dies alles hat leider zu nichts geführt und deshalb bitte ich jetzt um hilfe.
LG Max20001212
====================
Start logging
====================
Date: 2021-04-21
Time: 00:25:30
Version: 2.3.004
0 00:25:30 - - Information: OMSI is working in edit mode
1 00:25:46 - - Information: TIR - looking for DLL path...
2 00:25:47 - - Information: TIR - DLL path not found - TIR disabled [0]
3 00:31:33 - - Information: Options dialog created
4 00:31:33 - - Information: Weather dialog created
5 00:31:33 - - Information: Profiles dialog created
6 00:31:33 - - Information: Time table running dialog created
7 00:31:33 - - Information: Start dialog created
8 00:31:33 - - Information: Menu 2 created
9 00:31:34 - - Information: Menu 3 created
10 00:31:34 - - Information: Tut dialog created
11 00:31:34 - - Information: Menu pos set
12 00:31:34 - - Information: Bro initialized
13 00:31:34 - - Information: Human engine initialized
14 00:31:34 - - Information: Forms set
15 00:31:34 - - Information: Captions set
16 00:31:34 - - Information: Screen ration set
17 00:31:34 - - Information: Init3D: BackBufferFormat = 22
18 00:31:34 - - Information: Init3D: Hardware vertex processing
19 00:31:34 - - Information: Init3D: Max iso = 16
20 00:31:34 - - Information: Init3D: Hal active
21 00:31:35 - - Information: Creating 3D device procedure finished
22 00:31:35 - - Information: 3D initialized
23 00:31:35 - - Information: Direct sound initialized
24 00:31:35 - - Information: Create main manager...
25 00:31:35 - - Information: Veh array created
26 00:31:35 - - Information: CS initialized
27 00:31:35 - - Information: Station manager created
28 00:31:35 - - Information: OBB created
29 00:31:35 - - Information: Tex managers created
30 00:31:35 - - Information: Tex manager started
31 00:31:35 - - Information: Tutorial manager created
32 00:31:35 - - Information: Material manager created
33 00:31:35 - - Information: Scenery object manager created
34 00:31:35 - - Information: Human manager created
35 00:31:35 - - Information: RV type manager created
36 00:31:35 - - Information: RV lists created
37 00:31:35 - - Information: Spline manager created
38 00:31:35 - - Information: Time table manager created
39 00:31:35 - - Information: Currency manager created
40 00:31:35 - - Information: Visual helpers created
41 00:31:35 - - Information: Audio Mixer erstellen...
42 00:31:35 - - Information: ---
43 00:31:35 - - Information: Download Internet Textures...
44 00:31:35 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_1.tga
45 00:31:35 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_2.tga
46 00:31:35 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_3.tga
47 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_4.tga
48 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_5.tga
49 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_6.tga
50 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_7.tga
51 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_8.tga
52 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_9.tga
53 00:31:36 - - Information: Problem while getting file http://arnej-productions.de/OMSIiTex/TFT_Werbung_10.tga
54 00:31:36 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung0.jpg
55 00:31:36 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung1.jpg
56 00:31:37 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung2.jpg
57 00:31:37 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung3.jpg
58 00:31:37 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung4.jpg
59 00:31:38 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung5.jpg
60 00:31:38 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung6.jpg
61 00:31:38 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung7.jpg
62 00:31:38 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung8.jpg
63 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/1.jpg
64 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/2.jpg
65 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/3.jpg
66 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/4.jpg
67 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/5.jpg
68 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/6.jpg
69 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/7.jpg
70 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/8.jpg
71 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/9.jpg
72 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/10.jpg
73 00:31:39 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/atron_meldungen.jpg
74 00:31:39 - - Information: Input Manager erstellen...
75 00:31:39 - - Information: Tastaturbefehle laden...
76 00:31:39 - - Information: Game Controller laden...
77 00:31:39 - - Information: Progman initialisieren...
78 00:31:39 - - Information: Partikelvertices initialisieren...
79 00:31:40 - - Information: Lichtquellen initialisieren...
80 00:31:40 - - Information: System-Scriptvariablen initialisieren...
81 00:31:40 - - Information: Redline initialisieren...
82 00:31:40 - - Information: Traffic Path Manager initialisieren...
83 00:31:40 - - Information: Plugins initialisieren...
84 00:31:40 - - Information: Spline-Helper initialisieren...
85 00:32:01 - - Information: Load maps\Ahlheim_Laurenzbach Updated\global.cfg map...
86 00:32:02 - - Information: Load Cloud and Snowfall objects...
87 00:32:02 - - Information: Load Precip. Part. System...
88 00:32:02 - - Information: Load Precip. Sound...
89 00:32:02 - - Information: Sound erstellen...
90 00:32:02 - - Information: Sound laden...
91 00:32:02 - - Information: Set Weather System vars...
92 00:32:02 - - Information: Sky and Weather created
93 00:32:02 - - Information: Date: 1988 0728, Time: 100000
94 00:32:51 - - Information: Fonts initialized
95 00:32:51 - - Information: Map created
96 00:32:53 - - Information: Map Global File loaded
97 00:32:53 - - Information: Registrations loaded
98 00:32:53 - - Information: Parked Cars loaded
99 00:32:53 - - Information: Map AILists loaded
100 00:32:53 - - Information: New Centerkachel set
101 00:32:53 - - Information: VarParents loaded
102 00:32:53 - - Information: Special Objects refreshed
103 00:32:53 - - Information: Object and Spline Matrices refreshed
104 00:32:56 - - Information: Map loaded
105 00:32:58 - - Information: Humans created
106 00:32:58 - - Information: Date: 1988 0728, Time: 100000
107 00:32:58 - - Information: Editor refreshed
108 00:32:58 - - Warning: Cloudtype "-1" could not be found!
109 00:32:58 - - Information: Weather loaded
110 00:32:58 - - Information: Map camera loaded
111 00:32:58 - - Information: maps\Ahlheim_Laurenzbach Updated\global.cfg map loaded!
112 00:33:02 - - Warning: File Sceneryobjects\DavidM2412 - Objekte\VEHICLES\N2_Static_AVG\N2_Static_Ahlheim_modelbyKamaz.sco: texture filename N2_White.tga not found in mesh file Sceneryobjects\DavidM2412 - Objekte\VEHICLES\N2_Static_AVG\model\N2_White.o3d!
113 00:33:03 - - Warning: Did not find texture file "ANX_S_Alpha.bmp"!
114 00:33:04 - - Warning: Did not find texture file "Textfeld.dds"!
115 00:33:05 - - Warning: Did not find texture file "Textfeld.dds"!
116 00:33:05 - - Warning: Did not find texture file "StrSchild_Text2.bmp"!
117 00:33:05 - - Information: Refresh Tile: 531, maps\Ahlheim_Laurenzbach Updated\tile_-13_-4.map ...
118 00:33:05 - - Information: Refresh Tile: 532, maps\Ahlheim_Laurenzbach Updated\tile_-13_-3.map ...
119 00:33:05 - - Information: Refresh Tile: 533, maps\Ahlheim_Laurenzbach Updated\tile_-13_-2.map ...
120 00:33:05 - - Information: Refresh Tile: 541, maps\Ahlheim_Laurenzbach Updated\tile_-14_-5.map ...
121 00:33:05 - - Information: Refresh Tile: 542, maps\Ahlheim_Laurenzbach Updated\tile_-14_-4.map ...
122 00:33:05 - - Information: Refresh Tile: 546, maps\Ahlheim_Laurenzbach Updated\tile_-15_-6.map ...
123 00:33:05 - - Information: Refresh Tile: 547, maps\Ahlheim_Laurenzbach Updated\tile_-15_-5.map ...
124 00:33:05 - - Information: Refresh Tile: 556, maps\Ahlheim_Laurenzbach Updated\tile_-15_-4.map ...
125 00:33:05 - - Information: Refresh Tile: 557, maps\Ahlheim_Laurenzbach Updated\tile_-16_-5.map ...
126 00:33:05 - - Information: Refresh Tile: 558, maps\Ahlheim_Laurenzbach Updated\tile_-16_-6.map ...
127 00:33:05 - - Information: Refresh Tile: 559, maps\Ahlheim_Laurenzbach Updated\tile_-16_-4.map ...
128 00:33:05 - - Information: Refresh Tile: 560, maps\Ahlheim_Laurenzbach Updated\tile_-14_-6.map ...
129 00:33:05 - - Information: Refresh Tile: 561, maps\Ahlheim_Laurenzbach Updated\tile_-17_-6.map ...
130 00:33:18 - - Information: Date: 1988 0728, Time: 100000
131 00:33:18 - - Information: Date: 1988 0728, Time: 100000
132 00:33:19 - - Warning: Direct3D-Device lost!
133 00:33:19 - - Information: Direct3D-Device resetted!
134 00:33:19 - - Information: Reset State Matrices...
135 00:33:19 - - Information: Start Tex Thread...
136 00:33:19 - - Information: Init Red Line...
137 00:33:19 - - Information: Set Initial Render States...
138 00:33:19 - - Information: Menu pos set
139 00:33:56 - - Information: Date: 1988 0728, Time: 131208
140 00:34:00 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
141 00:34:00 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
142 00:34:00 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
143 00:34:00 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
144 00:34:00 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
145 00:34:00 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
146 00:34:00 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
147 00:34:00 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
148 00:34:00 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
149 00:34:00 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
150 00:34:00 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
151 00:34:00 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
152 00:34:00 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
153 00:34:00 - - Information: Date: 1988 0728, Time: 131211
154 00:34:03 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
155 00:34:03 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
156 00:34:03 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
157 00:34:03 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
158 00:34:03 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
159 00:34:03 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
160 00:34:03 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
161 00:34:03 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
162 00:34:03 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
163 00:34:03 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
164 00:34:03 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
165 00:34:03 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
166 00:34:03 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
167 00:34:03 - - Information: Date: 1988 0728, Time: 131214
168 00:34:04 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
169 00:34:04 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
170 00:34:04 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
171 00:34:04 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
172 00:34:04 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
173 00:34:04 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
174 00:34:04 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
175 00:34:04 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
176 00:34:04 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
177 00:34:04 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
178 00:34:04 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
179 00:34:04 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
180 00:34:04 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
181 00:34:04 - - Information: Date: 1988 0728, Time: 131215
182 00:34:25 - - Information: Date: 1988 0728, Time: 131216
183 00:34:27 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
184 00:34:27 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
185 00:34:27 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
186 00:34:27 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
187 00:34:27 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
188 00:34:27 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
189 00:34:27 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
190 00:34:27 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
191 00:34:27 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
192 00:34:27 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
193 00:34:27 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
194 00:34:27 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
195 00:34:27 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
196 00:34:27 - - Information: Date: 1988 0728, Time: 131217
197 00:34:28 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
198 00:34:28 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
199 00:34:28 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
200 00:34:28 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
201 00:34:28 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
202 00:34:28 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
203 00:34:28 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
204 00:34:28 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
205 00:34:28 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
206 00:34:28 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
207 00:34:28 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
208 00:34:28 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
209 00:34:28 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
210 00:34:28 - - Information: Date: 1988 0728, Time: 131218
211 00:34:28 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
212 00:34:28 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
213 00:34:28 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
214 00:34:28 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
215 00:34:29 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
216 00:34:29 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
217 00:34:29 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
218 00:34:29 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
219 00:34:29 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
220 00:34:29 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
221 00:34:29 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
222 00:34:29 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
223 00:34:29 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
224 00:34:29 - - Information: Date: 1988 0728, Time: 131218
225 00:34:51 - - Information: Date: 1988 0728, Time: 131223
226 00:34:52 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
227 00:34:52 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
228 00:34:52 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
229 00:34:52 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
230 00:34:52 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
231 00:34:52 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
232 00:34:52 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
233 00:34:52 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
234 00:34:52 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
235 00:34:52 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
236 00:34:52 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
237 00:34:52 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
238 00:34:52 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
239 00:34:52 - - Information: Date: 1988 0728, Time: 131224
240 00:34:53 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
241 00:34:53 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
242 00:34:53 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
243 00:34:53 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
244 00:34:53 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
245 00:34:53 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
246 00:34:53 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
247 00:34:53 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
248 00:34:53 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
249 00:34:53 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
250 00:34:53 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
251 00:34:53 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
252 00:34:53 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
253 00:34:53 - - Information: Date: 1988 0728, Time: 131225
254 00:34:53 - - Information: Date: 1988 0728, Time: 131225
255 00:34:54 - - Information: Date: 1988 0728, Time: 131226
256 00:34:54 - - Warning: Could not lock light map of tile 531 for getting ambient light for objects! Error: texture load
257 00:34:54 - - Warning: Could not lock light map of tile 532 for getting ambient light for objects! Error: texture load
258 00:34:54 - - Warning: Could not lock light map of tile 533 for getting ambient light for objects! Error: texture load
259 00:34:54 - - Warning: Could not lock light map of tile 541 for getting ambient light for objects! Error: texture load
260 00:34:54 - - Warning: Could not lock light map of tile 542 for getting ambient light for objects! Error: texture load
261 00:34:54 - - Warning: Could not lock light map of tile 546 for getting ambient light for objects! Error: texture load
262 00:34:54 - - Warning: Could not lock light map of tile 547 for getting ambient light for objects! Error: texture load
263 00:34:54 - - Warning: Could not lock light map of tile 556 for getting ambient light for objects! Error: texture load
264 00:34:54 - - Warning: Could not lock light map of tile 557 for getting ambient light for objects! Error: texture load
265 00:34:54 - - Warning: Could not lock light map of tile 558 for getting ambient light for objects! Error: texture load
266 00:34:54 - - Warning: Could not lock light map of tile 559 for getting ambient light for objects! Error: texture load
267 00:34:55 - - Warning: Could not lock light map of tile 560 for getting ambient light for objects! Error: texture load
268 00:34:55 - - Warning: Could not lock light map of tile 561 for getting ambient light for objects! Error: texture load
269 00:34:55 - - Information: Date: 1988 0728, Time: 131226
270 00:35:34 - - Information: Date: 1988 0728, Time: 131227
271 00:35:34 - - Warning: Direct3D-Device lost!
272 00:35:34 - - Fatal Error: Direct3D-Device-Reset schlug fehl, Fehler: D3DERR_INVALIDCALL
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Okay ich glaube ich verstehe es langsam. Wie viele fonts müsste ich dann erstellen und bei welchen Variablen müssen die eingetragen werden? Falls ich bspw ein font erstelle mit höhe und breie von den Buchstaben 18x7 kommt der dann in die Variable (S.L.Font_10x3/18x7)?
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Muss ich dann auch die anderen fonts im Matrix-script löschen? Ich möchte ja nur, dass meine font für die Matrix verwendet wird. Das mit der größe von den fonts habe ich auch noch nicht ganz verstanden. Was haben bspw diese Größen für eine Bedeutung (S.L.Font_5x3/10x5)? Ich habe ja nur eine einzelne alpha textur und OFT erstellt für mein font und nicht mehrere mit unterschiedlichen Größen.
LG Max20001212
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Guten Tag,
Ich möchte für die ChuraMobitec neue fonts erstellen. Ich habe mir schon die alpha textur mit den ganzen Buchstaben erstellt und bin mir jetzt unsicher wie ich das in die Matrix script eintragen soll und die alten fonts ersetze. So sieht es aktuell im script aus. Muss ich alles löschen und meine font dort eintragen?
'******************************+
' Terminus-Matrix
'******************************+
(L.L.Matrix_Res) 1 =
{if}
"churafont Majuscule 5x3" (M.V.GetFontIndex) (S.L.Font_5x3/10x5)
"churafont Majuscule 5x4" (M.V.GetFontIndex) (S.L.Font_5x4/10x6B)
"churafont Majuscule 5x5" (M.V.GetFontIndex) (S.L.Font_5x5/10x8B) (S.L.Font_5x5/12x8B)
"churafont 7x3" (M.V.GetFontIndex) (S.L.Font_7x3/14x6)
"churafont 7x4" (M.V.GetFontIndex) (S.L.Font_7x4/14x8B)
"churafont 7x5" (M.V.GetFontIndex) (S.L.Font_7x5/14x8B)
"churafont Bold 7x6" (M.V.GetFontIndex) (S.L.Font_7x6B/14x10H)
"churafont CE 8x3" (M.V.GetFontIndex) (S.L.Font_8x3/14x6)
"churafont CE 8x4" (M.V.GetFontIndex) (S.L.Font_8x4/14x8B)
"churafont CE 8x5" (M.V.GetFontIndex) (S.L.Font_8x5/14x8B)
"churafont CE Bold 8x6" (M.V.GetFontIndex) (S.L.Font_8x6B/14x10H)
"churafont CE (8-1)x3" (M.V.GetFontIndex) (S.L.Font_(8-1)x3/14x6)
"churafont CE (8-1)x4" (M.V.GetFontIndex) (S.L.Font_(8-1)x4/14x8B)
"churafont CE (8-1)x5" (M.V.GetFontIndex) (S.L.Font_(8-1)x5/14x8B)
"churafont CE Bold (8-1)x6" (M.V.GetFontIndex) (S.L.Font_(8-1)x6B/14x10H)
"churafont CE 10x3" (M.V.GetFontIndex) (S.L.Font_10x3/18x7)
"churafont CE 10x4" (M.V.GetFontIndex) (S.L.Font_10x4/18x8)
"churafont CE 10x5" (M.V.GetFontIndex) (S.L.Font_10x5/18x10)
"churafont CE Bold 10x6" (M.V.GetFontIndex) (S.L.Font_10x6B/18x12B) (S.L.Font_10x6B/18x10B)
"churafont CE 15x4" (M.V.GetFontIndex) (S.L.Font_15x4/32x8) (S.L.Font_15x4/18x8)
"churafont CE 16x5" (M.V.GetFontIndex) (S.L.Font_16x5/32x10) (S.L.Font_16x5/18x10)
"churafont CE 16x6" (M.V.GetFontIndex) (S.L.Font_16x6/32x14) (S.L.Font_16x6/18x12B)
"churafont CE Bold 16x6" (M.V.GetFontIndex) (S.L.Font_16x6B/32x10B)
"churafont CE Bold 16x7" (M.V.GetFontIndex) (S.L.Font_16x7B/32x12B)
"churafont CE Bold 16x8" (M.V.GetFontIndex) (S.L.Font_16x8B/32x16B)
"churafont Chrono 8x5" (M.V.GetFontIndex) (S.L.Font_Chrono)
"churafont Numeric 16x4" (M.V.GetFontIndex) (S.L.Font_Nr_16x4/20x9)
"churafont Numeric 16x5" (M.V.GetFontIndex) (S.L.Font_Nr_16x5/20x9)
"churafont Numeric 16x6" (M.V.GetFontIndex) (S.L.Font_Nr_16x6/26x11)
"churafont Numeric 16x7" (M.V.GetFontIndex) (S.L.Font_Nr_16x7/30x16)
"churafont Numeric 16x8" (M.V.GetFontIndex) (S.L.Font_Nr_16x8/32x16)
"churafont Numeric 16x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x11/32x24)
"churafont Pictogram 16" (M.V.GetFontIndex) (S.L.Font_Icon)
{endif}
(L.L.Matrix_Res) 2 =
{if}
"churafont++ 10x5" (M.V.GetFontIndex) (S.L.Font_5x3/10x5)
"churafont++ 10x6 Bold" (M.V.GetFontIndex) (S.L.Font_5x4/10x6B)
"churafont++ 10x8 Bold" (M.V.GetFontIndex) (S.L.Font_5x5/10x8B)
"churafont++ 12x8 Bold" (M.V.GetFontIndex) (S.L.Font_5x5/12x8B)
"churafont++ 14x6" (M.V.GetFontIndex) (S.L.Font_7x3/14x6) (S.L.Font_8x3/14x6)
(S.L.Font_(8-1)x3/14x6)
"churafont++ 14x8 Bold" (M.V.GetFontIndex) (S.L.Font_7x4/14x8B) (S.L.Font_8x4/14x8B)
(S.L.Font_(8-1)x4/14x8B)
"churafont++ 14x8 Bold" (M.V.GetFontIndex) (S.L.Font_7x5/14x8B) (S.L.Font_8x5/14x8B)
(S.L.Font_(8-1)x5/14x8B)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x6B/14x10H) (S.L.Font_8x6B/14x10H)
(S.L.Font_(8-1)x6B/14x10H)
"churafont++ 18x7" (M.V.GetFontIndex) (S.L.Font_10x3/18x7)
"churafont++ 18x8" (M.V.GetFontIndex) (S.L.Font_10x4/18x8) (S.L.Font_15x4/18x8)
"churafont++ 18x10" (M.V.GetFontIndex) (S.L.Font_10x5/18x10) (S.L.Font_16x5/18x10)
"churafont++ 18x10 Bold" (M.V.GetFontIndex) (S.L.Font_10x6B/18x10B)
"churafont++ 18x12 Bold" (M.V.GetFontIndex) (S.L.Font_10x6B/18x12B) (S.L.Font_16x6/18x12B)
"churafont++ 32x8" (M.V.GetFontIndex) (S.L.Font_15x4/32x8)
"churafont++ 32x10" (M.V.GetFontIndex) (S.L.Font_16x5/32x10)
"churafont++ 32x14" (M.V.GetFontIndex) (S.L.Font_16x6/32x14)
"churafont++ 32x10 Bold" (M.V.GetFontIndex) (S.L.Font_16x6B/32x10B)
"churafont++ 32x12 Bold" (M.V.GetFontIndex) (S.L.Font_16x7B/32x12B)
"churafont++ 32x16 Bold" (M.V.GetFontIndex) (S.L.Font_16x8B/32x16B)
"churafont++ Chrono 16x8" (M.V.GetFontIndex) (S.L.Font_Chrono)
"churafont++ Numeric 20x9" (M.V.GetFontIndex) (S.L.Font_Nr_16x4/20x9) (S.L.Font_Nr_16x5/20x9)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x6/26x11)
"churafont++ Numeric 30x16" (M.V.GetFontIndex) (S.L.Font_Nr_16x7/30x16)
"churafont++ Numeric 32x16" (M.V.GetFontIndex) (S.L.Font_Nr_16x8/32x16)
"churafont++ Numeric 32x24" (M.V.GetFontIndex) (S.L.Font_Nr_16x11/32x24)
"churafont++ Pictogram 32" (M.V.GetFontIndex) (S.L.Font_Icon)
{endif}
"churafont++ Auxiliary 1" (M.V.GetFontIndex) (S.L.Font_Aux_1)
"churafont++ Auxiliary 2" (M.V.GetFontIndex) (S.L.Font_Aux_2)
(C.L.Matrix_HideScrollingAnimation) (S.L.Matrix_HideScrollingAnimation)
LG Max2001212
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Tatsächlich war das der Fehler. Die datei von der innenanzeige heißt 02.jpg und im texturenordner gab es eine andere datei die 02.dds heißt. Vielen dank, dass der Fehler an sowas liegen konnte hätte ich niemals gedacht BusfahrerP

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Ja das habe ich gemacht, hat aber leider nicht geholfen.
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Moin,
Ich habe mir mal mit blender die innenanzeige vom Citaro in einem MAN eingebaut und die textur angepasst. Nun ist das problem, dass die textur im Bus falsch dargestellt wird aus irgendeinem grund. Ich habe mal das objekt mit der gleichen textur im editor geöffnet und da wird die textur korrekt dargestellt. Ich habe keine Ahnung woran der Fehler liegen könnte. Muss ich hinter dem .x eintrag in der model.cfg noch etwas anderes eingeben?
Auf Bild 1 ist die innenanzeige im MAN zu sehen und auf Bild 2 im editor.
LG Max20001212
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Sieht richtig schön aus, ich hätte dann auch mal eine frage wegen den Fahrplänen. WIrd es Umläufe mit u.a Linienwechsel und Leerfahrten geben?
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Die map sieht richtig großartig aus!
Werden später beim realese auch irgenwelche payware AddOns benötigt? Und wenn ja welche?
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Es gibt ja auch sehr schöne Flughafen objekte auf ALU von DavidM. Die könnte man sicher hier am Schönauer Flughafen sehr gut verbauen.
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Hallo,
Ich habe mir in einem Bus die IST Türen zu SST Türen in der mitte ausgetauscht und nun habe ich das problem (wie im video gezeigt), dass die Türstangen einfach irgendwo hinfliegen. Ich habe schon alles mögliche probiert an den Animationswerten in der modeldatei zu verändern doch leider ohne Erfolg. Die SST öffnen sich ohne probleme nur sind die Türstangen das problem. Muss ich auch was an der Constfile oder osc datei ändern?
Ich wäre sehr dankbar bei jeder hilfe da ich mit diesem problem schon mehrere Tage sitze ohne Erfolg.
Grüße Max20001212
Zum video: https://kapwi.ng/c/tfFS4xT9
Eintrag in der modeldatei:
[mesh]
A37\3_door\Int\Ventura\SST2.o3d
[newanim]
anim_trans
door2_positionx
0.1
[newanim]
anim_trans
door2_positiony
-0.6
origin_rot_z
90
[mesh_ident]
SST2
[illumination_interior]
1
2
3
4
**********************
[mesh]
A37\3_door\Int\Ventura\SST2_st.o3d
[illumination_interior]
1
2
3
4
[viewpoint]
0
[newanim]
origin_trans
1.13608
-3.51032
0.441775
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door2_positionx
60
**********
[mesh]
A37\3_door\Int\Ventura\SST3.o3d
[newanim]
anim_trans
door2_positionx
0.1
[newanim]
anim_trans
door2_positiony
0.6
origin_rot_z
90
[mesh_ident]
SST3
[illumination_interior]
1
2
3
4
**********
[mesh]
A37\3_door\Int\Ventura\SST3_st.o3d
[illumination_interior]
1
2
3
4
[viewpoint]
0
[newanim]
origin_trans
1.13608
-4.94232
0.441775
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door2_positionx
-60
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