Alles anzeigenAlles anzeigenHi,
Is it intended that passengers in the 2-door versions get out at the wrong points? Could it be that the 2-door version uses the same passenger paths and door positions as the 3-door version?
The same problem also exists in the non-facelift version of the vehicle.
Will this be fixed?
I haven't noticed this bug, Can you be more specific, maybe with a screenshot ?
I wouldn't be too worried about this though because I have started overhauling the path files to implement auto door function in the first DLC anyway
I filled the 2-door vehicle completely, with 87 passengers.
I also noticed that there are a few more errors in the passenger cabin.
Several seats remain unoccupied.
In addition, some passengers are standing through the floor, so that their legs are visible under the vehicle.
The originally reported problem:
After the request to stop, a crowd of people forms in the area of the actual third door.
As soon as the second door is opened, the cluster immediately disintegrates, regardless of whether the door is opened or not.
Once the cluster has dispersed and the second door is fully open, the remaining passengers disembark correctly.
I hope this documentation of the problem is sufficient.
As already mentioned, I also observed this problem with the non-facelift version of the add-on.
It cannot be ruled out that the problem also occurs with the 3-door articulated bus.
Thanks in advance.