Neoman overhaul fonts replacement

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  • 1. Which add-on or mod (map, vehicle, modification) do you have a problem with? Check whether there is already a freeware thread or a DLC thread about it.

    >Neoman overhaul


    2. Please describe the problem in as much detail as possible. What happened or what might have led to the error?

    >I've seen that you need two paid DLC for the bus display to work but unfortunately I don't have them and I don't plan to buy them in the near future.I want to replace the fonts in the bus with an existing one. I would like to ask for some help on exactly which file the fonts are located and how I can replace them? Should I find the file that contains the missing fonts name in a .CFG or .OSC file and "just" overwrite it to an existing font? Thx

  • Hello,


    there are two main places in OMSI where fonts are used and specified:


    1. when defining text textures in the model.cfg (commands [texttexture] and [texttexture_enh]) See here in the Wiki: Fonts.

    There you can simply replace the specified font with another one. However, it may be necessary to adjust the size (resolution) of the text field. (See also the linked Wiki article). If the font in the game is too large, enter larger numbers, if it is too small, enter smaller numbers. This depends on the resolution of the font. So that nothing is distorted, the height/width ratio should remain the same.


    2. when used with script textures in an osc file (in conjunction with (M.V.GetFontIndex). This is probably less relevant in your case. Nevertheless, the same applies here: In principle, you can simply enter a different font in the string that is defined before the (M.V.GetFontIndex) call.


    I hope this helps.

  • I tried option 2 before writing this post but it didn't work now I tried it again still not working. I tried the first option as you wrote but it doesn't work either I tried two at the same time but it doesn't work either. Thanks for your help!