Creation of kruger matrix on blender

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  • Hello everyone!

    I wanted to know how can I apply materials and textures on blender when I create the kruger matrix on a bus that I am making? Thanks in advance. :)

    My specs: | CPU: AMD Ryzen 7 1700X 3.4 Ghz | MOBO:

    MSI Tomahawk B450 Max | GPU: Nvidia GeForce 1060 Windforce 3GB |RAM:

    Corsair Vengeance LPX 2x8 GB, DDR4, 3000 MHz, CL15 | Crucial MX500 500 GB (installed omsi)

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  • The easy way is using two layers in de model: one for the "off" texture and on for the "on" texture, like this:

    Both textures are on seperate squares in the model. You don't have to apply special settings to the model itself, just map the textures on the model like every other texture.


    Then export it and go to the model.cfg.

    In the model.cfg, when entering that model, you have to add two parameters to get the scripttexture to work correctly. Those are [matl] with the corresponding file name of the "on" texture and [matl_transmap], which defines the use of a scripttexture.

    It should look like this:

    "\S:1" means the scripttexture with index 1 will be used.