Beiträge von ADIC group

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    ADIC group I have noticed another small bug on the 2Door Euro 3 Varaint:

    Hi INVG, I saw that you reported this bug in the thread where new DLCs are presented, I never saw it here unfortunately. I am now aware of this and it will be fixed along with those micro lags I was talking about on my Facebook page. As you know, steam seems pretty tempremental with update right now, but i'll do my best to patch this ASAOP.

    I have noticed that at least for the Voith 3 door articulated bus the passenger eem to have problems exiting the bus through the rear door. There seems to be a missing path that connects the runway of the passengers to the exit making them walk up and down the rear of the bus. Furthermore ADIC group , could you please consider to at least add the ver_bb setvar for all the articulated busses?


    Edit: apparently the passengers find the path as soon as the rear door has been closed at least once..

    Thank you for your report, this is a known bug, but no solution has been found yet.

    Im Gelenk 3 Türer steigen die Fahrgäste manchmal durch eine 4. Tür aus oder laufen im Nachläufer umher ohne überhaupt auszusteigen

    ADIC group at first thanks for the fast feedback :). Are you also aware of the bug above?

    The Passengers in the trail of the articulated bus often don´t find the exit and walk up and down in the trailer or exit the trailer trough a "invisible" 4rd door.

    Thanks a lot for the update it made the bus pack even more interesting also for the new GPM map:)

    Yes, I'm aware, believe be I've waisted counless hour on that and no soultion yet ^^ but i'll find a solution eventually


    ADIC group will there be a complete list of setvars for the Articulated busses? Because all we have now is a list with just a part of all possible setvars. For example, how to change the stop buttons or how to change double or single busstop announcements. Also i found a little error. In the "Model_GX427_3p_main_hyb.cfg" it sais the repaints are in "Texture\repaint_427_3p\DIESEL". But it should be "Texture\repaint_427_3p\HYB", and the same for the trailer.

    Hi, thank you for the feedback, thanks to a repaint published earlier today I am now aware of that. Unfprtunately there are no setvars on the GX427 nor the GX127, as for the GX327 (the first bus released) the setvar list is available in the "addons" folder of your game. Unfortunately due to the diversity of interior configuration on Heuliez Buses, I've had to cut some corners, so you cant change the stop buttons individually. they go with the grab poles, that are controlled by the seat setvar.

    ou are right here, however the previous texture in dds was really dirty and I prefer to increase the visual quality of the thing you see the most in the bus : the dash. Performance optimisation can be done by using the low res textures in the zip folder if necessary.

    Yes, I agree totally. In my actual project I tried to use dds for the dash and it looked really ugly, so I returned to tga. But png is problematic in OMSI because it can't handle it like tga or dds, so png turns black more often than tga in my experience.

    Indeed you are right, maybe tga is better because it doesnt turn black, however PNG is a far lighter file format and I suspect that it helps with performance ? I don't really know, omsi is strange. Al; I know for sure is that the dash in v 2.0 looks far better than in V 1.01.

    Wurden die Sachen schon gefixt ? Bei mir gab es keine Fehlerhaften Texturen.

    Indeed this texture bug was fixed through steam directly


    Der Euro 3 2T VOITH hat in der F1 Ansicht die F2 Ansicht. Ich komme nicht hinters Steuer

    EDIT: Da sind wohl die Sichten durcheinander geraten, kann man sich selbst beheben, aber sollte evtl in einen Hotfix


    Im Gelenk 3 Türer steigen die Fahrgäste manchmal durch eine 4. Tür aus oder laufen im Nachläufer umher ohne überhaupt auszusteigen

    Thank you for that, indeed this must be a copy paste error when I changed the views to fit the new dash


    Oder man speichert sich die Actia-PNG-Dateien als dds ab und ersetzt die vorhandenen. Eine dds durch eine png zu ersetzen tut der Performance keinen Gefallen, und nachher kommen dann die ersten Meldungen, dass das Dash schwarz wird...

    You are right here, however the previous texture in dds was really dirty and I prefer to increase the visual quality of the thing you see the most in the bus : the dash. Performance optimisation can be done by using the low res textures in the zip folder if necessary.


    an was liegt es das die Gelenkbusse keine Ansagen auf andere Maps abspielen und die Solo spielen die Ansagen ab. Zum Beispiel auf der Map Spandau M&Z spielen die Solo Busse die Ansagen ab und die Gelenkbusse nicht

    That’s strange, which articulated version did you try to get this issue ?


    Der Hybrid Gelenker rollt bei mir nach dem platzieren automatisch nach hinten.

    Yes this is a known issue. This happens to the buses that spawn with low battery. There is unfortunately no solution for now. The best solution is to despawn your bus and spawn a new one with the brakes applied