Tip: Spline profiles for terrain editing

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  • I don't know if this is common knowledge but I just discovered the splines height profile can be extremely helpful with terrain shaping. Just set it to be wider then the area of the spline (asphalt, sidewalk ...) and that's it. I played around and discovered I can even use 1m asphalt spline with 10m or 20m profile to make terrain intersections or do nice terrain shaping. I think you can't make diagonal profiles (from z = 0.1 to z = 1m).

    It's not perfect, but it's good enough.

    On the picture, the spline has height profile from -10 to 10 (so 20m).




    I write this because maybe someone will find this useful.

    FC Internazionale Milano 1908

  • What you write sounds quite logical.

    However, you can also achieve the same result if you simply set a higher “Add Horizontal” value (e.g. 50) for the “Align Objects or Splines” terrain function.


    When I build long straight stretches (without intersecting or parallel sections), I also like to simply enter “300” as the value here so that the entire tile follows the height of the spline I have placed without having to modify the spline in any way.

  • and a carefully smaller dam angle.


    Why carefully? Because the resulting affected area gets kinda unproportional more bigger, than you make the angle smaller

  • However, you can also achieve the same result if you simply set a higher “Add Horizontal” value (e.g. 50) for the “Align Objects or Splines” terrain function.

    Yes, it seems the results are the same. But the whole concept of using splines to shape terrain is really interesting.

    I think where the spline profile could be more useful is if you want to shape just one side of the spline, then it will do something like this:



    As you can see, I used it with "add horizontal" so the result is quite good.

    FC Internazionale Milano 1908