Hello,
I've been trying to bake the floor in solaris urbino 12 model, but the UV mesh seems odd. (See screenshots). When I do smart UV project to get the UV in order to AO bake, the fussboden texture goes very low quality.
Does that mean that I have to UV unwrap the floor manually?
I'm still not really familiar with blender, so I also wanted to know how do I apply the baked AO map to the texture (or, is my node connection already correct?)