Beiträge von Marcel V.
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Alle Themen sind in den Foren mit einer Sprachflagge gekennzeichnet:
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Helfen kann ein Update der GPU, müsste bei Nvidia v456.xx sein, was auch helfen kann und das mache ich bei jedem OMSI Update eine Neuladung respektive Update von DirectX...
Zitat von Profilbeschreibung Marcel V.Bei Direct X Fehlermeldung die Direct X Software aus dem "Steamworks Shared" Ordner aktualisieren.
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Der C2 benutzt das Morphi Script....heißt du musst Taste E mehrmals drücken, damit der Motor startet. Abschalten mit mehrmaligen drücken der Taste M
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Eine Frage hat sich bei mir über Nacht noch gebildet: Reicht es für Games die normale SATA SSD oder doch besser gleich NVMe SSDs verbauen?
So sehe die überarbeitete Konfi aus:
Nicht wundern über das DVD-LW....solche USB-LWs mag ich persönlich nicht, macht 1. m.M.n. die Optik kaputt & 2. sieht auch noch unaufgeräumt aus...
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Erstmal Danke....der Gedanke von mir mit der 2070 war eigentlich, wenn die RTX 3000er rauskommt, wird meist die Vorgängerkarten günstiger.....gut RAM kann man sich darüber streiten, hatte es nur wegen der hohen MHz Werte genommen, wodurch der Ryzen stark profitieren sollte....und Danke an den Hinweis mit der SATA M.2 SSD, hatte die ganze Zeit den Fehler gesucht, warum es so günstig ist ( für eine gescheite M.2 zu günstig) ....MB keine Ahnung, dachte dass ich mit dem TUF X570 eigentlich gut aufgestellt wäre....eventuell hier eine Idee, welches MB ich nehmen soll ohne so ein überteuertes ROG Brett zu nehmen?
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Sorry für's Theard rausgraben....
Hab eine Frage, welchen Prozessor würdet ihr mir empfehlen?
AMD Ryzen 7 3700X,Ryzen 7 3800X oder den Ryzen 7 3800XT?
Hier mal die Bilder mit der 3800X Konfi...
Preise von Geizhals....
Mit dem 3700 X 1399,05€
Mit dem 3800XT 1483,05€
Was soll damit gemacht werden?:
Games zocken, auch anspruchsvollere Games, die der Hardware viel abverlangen....
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Ich hab den Fehler nicht, auf Bad Hügelsdorf sind mir Reihenweise XC90 reingefahren....
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Öhm, bin ich vielleicht der einige, der diesen Fehler hat?
====================
Start logging
====================
Date: 28.08.2020
Time: 21:16:43
Version: 2.3.004
0 21:16:43 - - Information: OMSI is working in fullscreen mode
1 21:16:45 - - Information: TIR - looking for DLL path...
2 21:16:45 - - Information: TIR - DLL path not found - TIR disabled [0]
3 21:17:19 - - Information: Options dialog created
4 21:17:19 - - Information: Weather dialog created
5 21:17:19 - - Information: Profiles dialog created
6 21:17:19 - - Information: Time table running dialog created
7 21:17:19 - - Information: Start dialog created
8 21:17:19 - - Information: Menu 2 created
9 21:17:19 - - Information: Menu 3 created
10 21:17:19 - - Information: Tut dialog created
11 21:17:20 - - Information: Menu pos set
12 21:17:20 - - Information: Bro initialized
13 21:17:20 - - Information: Human engine initialized
14 21:17:20 - - Information: Forms set
15 21:17:20 - - Information: Captions set
16 21:17:20 - - Information: Screen ration set
17 21:17:20 - - Information: Init3D: BackBufferFormat = 22
18 21:17:20 - - Information: Init3D: Hardware vertex processing
19 21:17:20 - - Information: Init3D: Max iso = 16
20 21:17:20 - - Information: Init3D: Hal active
21 21:17:22 - - Information: Creating 3D device procedure finished
22 21:17:22 - - Information: 3D initialized
23 21:17:22 - - Information: Direct sound initialized
24 21:17:22 - - Information: Create main manager...
25 21:17:22 - - Information: Veh array created
26 21:17:22 - - Information: CS initialized
27 21:17:22 - - Information: Station manager created
28 21:17:22 - - Information: OBB created
29 21:17:22 - - Information: Tex managers created
30 21:17:22 - - Information: Tex manager started
31 21:17:22 - - Information: Tutorial manager created
32 21:17:22 - - Information: Material manager created
33 21:17:22 - - Information: Scenery object manager created
34 21:17:22 - - Information: Human manager created
35 21:17:22 - - Information: RV type manager created
36 21:17:22 - - Information: RV lists created
37 21:17:22 - - Information: Spline manager created
38 21:17:22 - - Information: Time table manager created
39 21:17:22 - - Information: Currency manager created
40 21:17:22 - - Warning: Did not find texture file "30er_reihensiedlung01.bmp"!
41 21:17:22 - - Warning: Did not find texture file "SD_Rad_v.bmp"!
42 21:17:22 - - Warning: Did not find texture file "reifen.bmp"!
43 21:17:22 - - Information: Visual helpers created
44 21:17:22 - - Information: Audio Mixer erstellen...
45 21:17:22 - - Information: ---
46 21:17:22 - - Information: Download Internet Textures...
47 21:17:22 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung0.jpg
48 21:17:22 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung1.jpg
49 21:17:23 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung2.jpg
50 21:17:23 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung3.jpg
51 21:17:23 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung4.jpg
52 21:17:23 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung5.jpg
53 21:17:24 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung6.jpg
54 21:17:24 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung7.jpg
55 21:17:24 - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung8.jpg
56 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/1.jpg
57 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/2.jpg
58 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/3.jpg
59 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/4.jpg
60 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/5.jpg
61 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/6.jpg
62 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/7.jpg
63 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/8.jpg
64 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/9.jpg
65 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/10.jpg
66 21:17:24 - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/BOG_Bild.jpg
67 21:17:24 - - Information: Input Manager erstellen...
68 21:17:24 - - Information: Tastaturbefehle laden...
69 21:17:24 - - Information: Game Controller laden...
70 21:17:24 - - Information: Progman initialisieren...
71 21:17:25 - - Information: Partikelvertices initialisieren...
72 21:17:25 - - Information: Lichtquellen initialisieren...
73 21:17:25 - - Information: System-Scriptvariablen initialisieren...
74 21:17:25 - - Information: Redline initialisieren...
75 21:17:25 - - Information: Traffic Path Manager initialisieren...
76 21:17:25 - - Information: Plugins initialisieren...
77 21:17:25 - - Information: Spline-Helper initialisieren...
78 21:17:25 - - Warning: Did not find texture file "path_car_1.bmp"!
79 21:24:15 - - Information: Loading Situation maps\Bad_Huegelsdorf_2020\laststn.osn...
80 21:24:15 - - Information: Date: 2020 0828, Time: 134054
81 21:24:15 - - Information: Load maps\Bad_Huegelsdorf_2020\global.cfg map...
82 21:24:15 - - Information: Load Cloud and Snowfall objects...
83 21:24:15 - - Warning: Did not find texture file "texture.tga"!
84 21:24:15 - - Warning: Did not find texture file "Snow_1.bmp.001"!
85 21:24:15 - - Information: Load Precip. Part. System...
86 21:24:15 - - Information: Load Precip. Sound...
87 21:24:15 - - Information: Sound erstellen...
88 21:24:15 - - Information: Sound laden...
89 21:24:15 - - Information: Set Weather System vars...
90 21:24:15 - - Information: Sky and Weather created
91 21:24:15 - - Information: Date: 2020 0828, Time: 134054
92 21:24:21 - - Information: Fonts initialized
93 21:24:21 - - Information: Map created
94 21:24:22 - - Information: Map Global File loaded
95 21:24:22 - - Information: Registrations loaded
96 21:24:22 - - Information: Parked Cars loaded
97 21:24:22 - - Information: Map AILists loaded
98 21:24:22 - - Information: New Centerkachel set
99 21:24:22 - - Information: VarParents loaded
100 21:24:22 - - Information: Special Objects refreshed
101 21:24:22 - - Information: Object and Spline Matrices refreshed
102 21:24:22 - - Information: Map loaded
103 21:24:22 - - Information: Humans created
104 21:24:22 - - Information: Editor refreshed
105 21:24:22 - - Warning: Cloudtype "-1" could not be found!
106 21:24:22 - - Information: Weather loaded
107 21:24:22 - - Information: Map camera loaded
108 21:24:22 - - Information: maps\Bad_Huegelsdorf_2020\global.cfg map loaded!
109 21:24:23 - - Warning: Did not find texture file "number.bmp"!
110 21:24:24 - - Warning: Did not find texture file "text.bmp"!
111 21:24:24 - - Warning: Did not find texture file "text.bmp"!
112 21:24:24 - - Warning: Did not find texture file "text.bmp"!
113 21:24:27 - - Warning: Did not find texture file "number.bmp"!
114 21:24:27 - - Warning: Did not find texture file "text.bmp"!
115 21:24:27 - - Information: Refresh Tile: 184, maps\Bad_Huegelsdorf_2020\tile_-16_13.map ...
116 21:24:28 - - Warning: Did not find texture file "Windows.dds"!
117 21:24:29 - - Information: Refresh Tile: 185, maps\Bad_Huegelsdorf_2020\tile_-16_14.map ...
118 21:24:30 - - Warning: Did not find texture file "Windows.dds"!
119 21:24:30 - - Warning: Did not find texture file "number.bmp"!
120 21:24:30 - - Warning: Did not find texture file "text.bmp"!
121 21:24:30 - - Warning: Did not find texture file "number.bmp"!
122 21:24:31 - - Warning: Did not find texture file "text.bmp"!
123 21:24:32 - - Warning: Did not find texture file "text.bmp"!
124 21:24:32 - - Warning: Did not find texture file "text.bmp"!
125 21:24:32 - - Warning: Did not find texture file "text.bmp"!
126 21:24:32 - - Information: Refresh Tile: 186, maps\Bad_Huegelsdorf_2020\tile_-16_15.map ...
127 21:24:36 - - Information: Refresh Tile: 182, maps\Bad_Huegelsdorf_2020\tile_-15_13.map ...
128 21:24:37 - - Information: Refresh Tile: 188, maps\Bad_Huegelsdorf_2020\tile_-15_15.map ...
129 21:24:37 - - Warning: Did not find texture file "number.bmp"!
130 21:24:37 - - Warning: Did not find texture file "text.bmp"!
131 21:24:38 - - Information: Refresh Tile: 181, maps\Bad_Huegelsdorf_2020\tile_-14_13.map ...
132 21:24:39 - - Information: Refresh Tile: 183, maps\Bad_Huegelsdorf_2020\tile_-14_14.map ...
133 21:24:39 - - Information: Refresh Tile: 187, maps\Bad_Huegelsdorf_2020\tile_-14_15.map ...
134 21:24:40 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
135 21:24:59 - - Information: Date: 2020 0828, Time: 134054
136 21:24:59 - - Warning: Cloudtype "-1" could not be found!
137 21:24:59 - - Information: Date: 2020 0828, Time: 134054
138 21:25:05 - - Information: Traffic loaded
139 21:25:05 - - Information: Reset Passengers...
140 21:25:05 - - Information: Initialize Scheduled AI...
141 21:25:05 - - Information: Refresh All Vehicle Indices...
142 21:25:05 - - Information: Date: 2020 0828, Time: 134054
143 21:25:05 - - Information: Reset Passengers...
144 21:25:05 - - Information: Initialize Scheduled AI...
145 21:25:05 - - Information: Refresh All Vehicle Indices...
146 21:25:05 - - Warning: Direct3D-Device lost!
147 21:25:07 - - Information: Direct3D-Device resetted!
148 21:25:07 - - Information: Reset State Matrices...
149 21:25:07 - - Information: Start Tex Thread...
150 21:25:07 - - Information: Init Red Line...
151 21:25:07 - - Information: Set Initial Render States...
152 21:25:07 - - Information: Menu pos set
153 21:25:22 - - Warning: Did not find texture file "Windows.dds"!
154 21:25:22 - - Warning: Did not find texture file "Plate.dds"!
155 21:25:22 - - Warning: Did not find texture file "Plate.dds"!
156 21:25:23 - - Warning: Did not find texture file "Windows.dds"!
157 21:25:23 - - Warning: Did not find texture file "Plate.dds"!
158 21:25:23 - - Warning: Did not find texture file "Plate.dds"!
159 21:25:23 - - Warning: Did not find texture file "Plate.dds"!
160 21:25:35 - - Error: Zugriffsverletzung bei Adresse 761A2990 in Modul 'KERNEL32.DLL'. Lesen von Adresse D05B7FD4: P.Render
161 21:25:42 - - Warning: Did not find texture file "Plate.dds"!
162 21:26:29 - - Information: Menu pos set
163 21:26:29 - - Information: Menu pos set
164 21:29:32 - - Information: Menu pos set
165 21:29:40 - - Information: Menu pos set
166 21:29:40 - - Information: Menu pos set
167 21:29:48 - - Information: Refresh Tile: 180, maps\Bad_Huegelsdorf_2020\tile_-13_13.map ...
168 21:29:49 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
169 21:30:37 - - Error: Zugriffsverletzung bei Adresse 761A2990 in Modul 'KERNEL32.DLL'. Lesen von Adresse D05B7FD4: P.Render
170 21:30:43 - - Information: Refresh Tile: 179, maps\Bad_Huegelsdorf_2020\tile_-12_13.map ...
171 21:30:44 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
172 21:31:29 - - Information: Menu pos set
173 21:31:43 - - Information: Menu pos set
174 21:31:44 - - Information: Menu pos set
175 21:31:44 - - Error: Zugriffsverletzung bei Adresse 761A2990 in Modul 'KERNEL32.DLL'. Lesen von Adresse D05B7FD4: P.Render
176 21:33:05 - - Information: Try placing random bus:
177 21:33:10 - - Error: In "Vehicles\BHD_MAN_LionsCity\model\model_A20_KI.cfg" there was an error in line 235!
178 21:33:39 - - Error: Zugriffsverletzung bei Adresse 761A2990 in Modul 'KERNEL32.DLL'. Lesen von Adresse D05B7FD4: CV.Calculate - J3 (vehicles\BRT_C2-Solo\C2_2T.bus)
179 21:33:39 - - Information: Refresh Tile: 179, maps\Bad_Huegelsdorf_2020\tile_-12_13.map ...
180 21:33:40 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
181 21:33:53 - - Information: Refresh Tile: 178, maps\Bad_Huegelsdorf_2020\tile_-11_13.map ...
182 21:33:54 - - Information: Refresh Tile: 176, maps\Bad_Huegelsdorf_2020\tile_-10_14.map ...
183 21:33:54 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
184 21:33:57 - - Information: Refresh Tile: 177, maps\Bad_Huegelsdorf_2020\tile_-11_14.map ...
185 21:33:58 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
186 21:33:59 - - Information: Menu pos set
187 21:34:04 - - Information: Refresh Tile: 175, maps\Bad_Huegelsdorf_2020\tile_-9_14.map ...
188 21:34:06 - - Warning: Did not find texture file "number.bmp"!
189 21:34:06 - - Information: Refresh Tile: 174, maps\Bad_Huegelsdorf_2020\tile_-9_15.map ...
190 21:34:08 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
191 21:34:09 - - Information: Refresh Tile: 173, maps\Bad_Huegelsdorf_2020\tile_-9_16.map ...
192 21:34:10 - - Warning: Did not find texture file "gras_helper.bmp"!
193 21:34:10 - - Warning: Did not find texture file "gras_helper.bmp"!
194 21:34:10 - - Information: Refresh Tile: 172, maps\Bad_Huegelsdorf_2020\tile_-8_16.map ...
195 21:34:11 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
196 21:34:12 - - Information: Menu pos set
197 21:34:14 - - Information: Refresh Tile: 184, maps\Bad_Huegelsdorf_2020\tile_-16_13.map ...
198 21:34:15 - - Information: Refresh Tile: 185, maps\Bad_Huegelsdorf_2020\tile_-16_14.map ...
199 21:34:15 - - Information: Refresh Tile: 186, maps\Bad_Huegelsdorf_2020\tile_-16_15.map ...
200 21:34:15 - - Information: Refresh Tile: 182, maps\Bad_Huegelsdorf_2020\tile_-15_13.map ...
201 21:34:16 - - Information: Refresh Tile: 188, maps\Bad_Huegelsdorf_2020\tile_-15_15.map ...
202 21:34:16 - - Information: Refresh Tile: 181, maps\Bad_Huegelsdorf_2020\tile_-14_13.map ...
203 21:34:17 - - Information: Refresh Tile: 183, maps\Bad_Huegelsdorf_2020\tile_-14_14.map ...
204 21:34:17 - - Information: Refresh Tile: 187, maps\Bad_Huegelsdorf_2020\tile_-14_15.map ...
205 21:34:19 - - Warning: Busstop Bahnhof Sechelsberg Spawn 2/ found no exiting path!
206 21:34:19 - - Information: Menu pos set
207 21:34:32 - - Information: Deativating TIR...
208 21:34:32 - - Information: TIR was not available
209 21:34:33 - - Information: Closing actual map...
210 21:34:33 - - Information: Actual map closed!
211 21:34:34 - - Information: OMSI is closing...
Systeminfo: Intel Core i7 2600, 16GB DDR3 Ram, Inno3D Geforce GTX 1050 Ti. Omsi ist auf einer Crucial MX500 installiert....
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Die Züge von Kartoffelphantom machen Probleme....hatte was im Hinterkopf gehabt....
Wenn in der Logfile diese Fehler aufkommen
Zitat"Error: In "vehicles\DB_Doppelstockwagen\model\model_DABpz.cfg" there was an error in line 5!"
"Error: In "vehicles\DB_Doppelstockwagen\model\model_DBpz.cfg" there was an error in line 5!"
"Error: In "vehicles\DB_Doppelstockwagen\model\model_DBpbzf.cfg" there was an error in line 5!"
Dort wurde eine Zahl vergessen...
Lösung:
öffne, z.B., die model_DABpz.cfg mit dem Text-Editor und navigiere zu
[matl]
DABpz.dds
und ersetzt es damit
[matl]
DABpz.dds
0 <- Auf diese Ziffer kommt es an, wurde damals vergessen einzutragen
Und das machst du mit allen Model_Configs der Doppelstockwagen.
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Zug: vR BR 111 Lufthansa Express, DTG BR 101
Map: Dreiländereck
Szenario: Von Hafen zu Hafen ( eigentlich mit eine V 200 aka BR 220)
Eurocity Richtung Rosenheim
Zug:BR 101 mit Bimz IC Wagen ( mitgeliefert)
Map: München - Rosenheim
Garmisch - Starnberg / Murnau - München HBF
Zug: ET 426
Map: München - Garmisch-Partenkirchen
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Mit B450 könntest du theoretisch eine RTX 3080 ti / RTX 3090 betreiben, nur würde nie Case/Netzteile Kombination nehmen, da man nie weiß, was für ein „Müll“ eingebaut ist
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Erinnert mich an die PC von HP, wo sie meine ich nur bis GeForce 600 funktioniert hatten, ab der 700 nicht mehr....versuche mal ein Bios Update zu machen....notfalls muss die Hardware ( außer GPU) ersetztwerden....
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Servus,
da ich mich mal ans Repainten rangewagt habe, möchte ich sie dann, wenn alles klappt wie ich es mir vorstelle, auch zum Download anbieten.
Planung sieht wie folgt aus,
MB O405 Hochflur:
DB ozeanblau/beige ( neutral & Ruhrbus)
DB Orientrot mit Latz (vordere Klappe in weiß) (neutral)
DB Minttürkis/Pastelltürkis/Lichtgrau ( neutral)
MB Citaro vor FL:
DB Orientrot mit Latz (neutral)
DB Minttürkis/Pastelltürkis/Lichtgrau ( neutral)
Neutral = für alle DB Fahrpläne, Ruhrbus eben für Ruhrau
Weitere folgen noch, sind die ersten Ideen, um den weinroten Lack mal entgegen zuwirken....
Hier mal Beispielbilder, die noch nicht final sind.....
Fremdhilfe benötigt: z.Z. nicht, außer eine Erklärung, wie ich die Rundung des Stoffes im Template integriere
Links von mir eingefügt, recht original....
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Was mir in den Sinn kommen würde, ist die max. Speicherbedarf der hochauflösenden Texturen auf 8 GB ( 8192MB) hochschrauben oder den Kompatibilitätsmodus von OMSI - falls eine externe .exe angelegt wurde, auf Windows 7 einzustellen
Kann manchmal helfen....
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An die Experten/Moderatoren & co.:Bitte verzeiht mit, wenn es im falschen "Ordner" gelandet ist, habe keine Ahnung, wo die Tutorials am Besten aufgehoben sind....
Nun zum Eingemachten...
Schritt 1: Sicherungskopie von der Modeldatei machen & kopiert den Ordner "Lawo_infotainment" in den Saloon-Ordner des A21
--> Hier findet ihr den Ordner:
Schritt 2: Fügt in der Modeldatei folgenes ein
Code
Alles anzeigenBei Textur-Changes: [CTCTexture] LAWO lawo_WL_vcsik.bmp In den Text-Texturen: --- LAWO --- 31 [texttexture_enh] IBIS_stop2 DIN 760 108 0 255 255 255 1 0 32 [texttexture_enh] Liniennummer DIN 160 108 0 0 0 0 0 0 33 [texttexture_enh] IBIS DIN 760 108 0 240 202 0 1 0 34 [texttexture_enh] IBIS_stop3 DIN 760 108 0 255 255 255 1 0 35 [texttexture_enh] IBIS_stop4 DIN 760 108 0 255 255 255 1 0 36 [texttexture_enh] IBIS_stop1 DIN 760 108 0 240 202 0 1 0
Schritt 3: Sucht nach "Next_Stop_Display" & löscht alles bis "PASSENGER SEATS".
Dann fügt ihr über die "PASSENGER SEATS" folgendes ein:
Code
Alles anzeigen************************ LAWO Infotainment Screen ************************ [mesh] Saloon\Lawo_infotainment\lawo_infotainment_unit.o3d [illumination_interior] 0 1 2 3 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_screen.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] lawo_WL_vcsik.bmp 0 [matl_lightmap] lawo_light.tga elec_busbar_main [illumination_interior] 0 1 2 3 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_route.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 32 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_dest.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 33 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_1-stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 31 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_2-stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 34 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_3-stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 35 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_act_stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 36 [mesh] Saloon\Lawo_infotainment\Wagen_halt.o3d [illumination_interior] -1 -1 -1 -1 [visible] haltewunschlampe 1 [matl] lawo_infotainment_display.png 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite]
Hierbei muss drauf geachtet werden, dass über dem "PASSENGER SEATS" 2 Zeilen frei sind, da es sonst zu Fehlern kommt.
Schritt 4: Speichern
Sollte dann so aussehen:
A 20 Ü Anzeigenänderung:
1. Sicherheitskopie von der Modeldatei "A20 E6" machen
2. Löschung des LAWO-Monitors
Code
Alles anzeigen************************ LAWO Infotainment Screen ************************ [mesh] Saloon\Lawo_infotainment\lawo_infotainment_unit.o3d [illumination_interior] 0 1 2 3 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_screen.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] lawo_WL_vcsik.bmp 0 [matl_lightmap] lawo_light.tga elec_busbar_main [illumination_interior] 0 1 2 3 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_route.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 32 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_dest.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 33 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_1-stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 31 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_2-stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 34 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_3-stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 35 [mesh] Saloon\Lawo_infotainment\lawo_infotainment_act_stop.o3d [visible] elec_busbar_main 1 [illumination_interior] -1 -1 -1 -1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite] [useTextTexture] 36 [mesh] Saloon\Lawo_infotainment\Wagen_halt.o3d [illumination_interior] -1 -1 -1 -1 [visible] haltewunschlampe 1 [matl] lawo_infotainment_display.png 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite]
3.Einfügung der LCD-HST-Anzeige ( selbe Stelle von der LAWO ) + next_stop_display vom A21 texture in den A20 Ü texture kopieren
Code
Alles anzeigen************************************** Interior Matrix ************************************** [mesh] Saloon\Next_Stop_Display\next_stop_display.o3d [illumination_interior] 0 1 2 3 [mesh] Saloon\Next_Stop_Display\Innenanzeige_Text.o3d [matl] LCD-Innenanzeige.bmp 0 [useTextTexture] 6 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [mesh] Saloon\Next_Stop_Display\Wagen_haelt.o3d [illumination_interior] 0 1 2 3 [visible] haltewunschlampe 1 [matl] stop.dds 0 [matl_alpha] 2 [matl_lightmap] weiss.bmp elec_busbar_main [matl_noZwrite]
4. Abspeichern & mit Freude am "neuen" Bus haben
1. Text-Texturen von 19 auf 30 erweitern + vorherigen Text-Texturen des IBIS mit den Nummern 20 & 21 komplett entfernenCode
Alles anzeigen20 [texttexture_enh] RouteSel_Time DIN 200 100 0 0 0 0 1 0 21 [texttexture_enh] RouteSel_Data DIN 1500 180 0 0 0 0 1 0 22 [texttexture_enh] RouteSel_Data DIN Narrow 1500 220 0 0 0 0 1 0 23 [texttexture] IBIS test 256 64 0 255 255 255 24 [texttexture] IBIS_DelayComplex DIN 120 45 0 8 8 8 Fahrscheindrucker 25 [texttexture] IBIS_Date_Time DIN Narrow 200 125 0 255 255 255 26 [texttexture_enh] IBIS_StopList DIN 600 550 0 255 255 255 1 0 27 [texttexture_enh] IBIS_StopList DIN 600 550 0 0 0 0 1 0 28 [texttexture_enh] IBIS_DepTimes DIN 115 550 0 255 255 255 1 0 29 [texttexture] IBIS test 256 65 0 0 0 0 Fahrscheindrucker 30 [texttexture] ticketprinter_display test 256 65 0 0 0 0
2.IBIS entfernen
Code
Alles anzeigen######################################## IBIS2 ######################################## [mesh] IBIS\ibis_stand.o3d [mesh] IBIS\panel-ibis.o3d [illumination_interior] -1 -1 -1 -1 [matl_change] 06_aus.png 0 lights_stand [matl_item] [matl_nightmap] 06_n.png *** [mesh] IBIS\panel-ibistext.o3d [illumination_interior] -1 -1 -1 -1 [matl] IBIS2-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 2 *** [mesh] IBIS\Panel_ibistext_abkanal.o3d [illumination_interior] -1 -1 -1 -1 [matl] IBIS2-Delay_min.tga 0 [matl_alpha] 2 [useTextTexture] 8 [matl_noZwrite] ********************** Material IBIS-Textfeld Sec [matl] IBIS2-Delay_sec.tga 0 [matl_alpha] 2 [useTextTexture] 9 [matl_noZwrite] ********************** Material IBIS-Textfeld State [matl] IBIS2-Delay_state.tga 0 [matl_alpha] 2 [useTextTexture] 10 [matl_noZwrite] *** [mesh] IBIS\Panel_IBIS2_0.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_0 [mesh] IBIS\Panel_IBIS2_1.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_1 [mesh] IBIS\Panel_IBIS2_2.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_2 [mesh] IBIS\Panel_IBIS2_3.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_3 [mesh] IBIS\Panel_IBIS2_4.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_4 [mesh] IBIS\Panel_IBIS2_5.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_5 [mesh] IBIS\Panel_IBIS2_6.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_6 [mesh] IBIS\Panel_IBIS2_7.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_7 [mesh] IBIS\Panel_IBIS2_8.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_8 [mesh] IBIS\Panel_IBIS2_9.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_9 *** [mesh] IBIS\Panel_IBIS2_Eingabe.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_eingabe *** [mesh] IBIS\Panel_IBIS2_Fortschaltung.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_vor *** [mesh] IBIS\Panel_IBIS2_Linie_Kurs.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_setmode_linie_kurs *** [mesh] IBIS\Panel_IBIS2_Loeschen.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_Loeschen *** [mesh] IBIS\Panel_IBIS2_Route.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_setmode_route *** [mesh] IBIS\Panel_IBIS2_Rueck_Stumm.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_rueck *** [mesh] IBIS\Panel_IBIS2_Vor_Stumm.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_vor_stumm *** [mesh] IBIS\Panel_IBIS2_Ziel.o3d [illumination_interior] -1 -1 -1 -1 [mouseevent] IBIS_setmode_ziel
3. Ticket Machine entfernen
Code
Alles anzeigen######################################## TICKET MACHINE ######################################## [mesh] Almex\ticketmachine.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [matl_change] 07.png 0 lights_stand [matl_item] [matl_nightmap] 07_n.png [mesh] Almex\ticketmachine_display.o3d [illumination_interior] -1 -1 -1 -1 [viewpoint] 3 [matl] Drucker-Textfeld.tga 0 [useTextTexture] 7 [matl_alpha] 2 --------------------------- [mesh] Almex\Almex_Ticket_0.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_0 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_0 -0.002 --------------------------- [mesh] Almex\Almex_Ticket_1.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_1 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_1 -0.002 --------------------------- [mesh] Almex\Almex_Ticket_2.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_2 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_2 -0.002 --------------------------- [mesh] Almex\Almex_Ticket_3.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_3 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_3 -0.002 --------------------------- [mesh] Almex\Almex_Ticket_4.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_ticket_4 [newanim] origin_from_mesh anim_trans ticketprinter_button_ticket_4 -0.002 --------------------------- [mesh] Almex\ticketmachine_Best.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_enter [newanim] origin_from_mesh anim_trans ticketprinter_button_enter 0.002 *** [mesh] Almex\ticketmachine_RBL.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_RBL [newanim] origin_from_mesh anim_trans ticketprinter_button_RBL 0.002 *** [mesh] Almex\ticketmachine_1.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_1 [newanim] origin_from_mesh anim_trans ticketprinter_button_1 0.002 --------------------------- [mesh] Almex\ticketmachine_2.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_2 [newanim] origin_from_mesh anim_trans ticketprinter_button_2 0.002 --------------------------- [mesh] Almex\ticketmachine_3.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_3 [newanim] origin_from_mesh anim_trans ticketprinter_button_3 0.002 --------------------------- [mesh] Almex\ticketmachine_4.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_4 [newanim] origin_from_mesh anim_trans ticketprinter_button_4 0.002 --------------------------- [mesh] Almex\ticketmachine_5.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_5 [newanim] origin_from_mesh anim_trans ticketprinter_button_5 0.002 --------------------------- [mesh] Almex\ticketmachine_6.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_6 [newanim] origin_from_mesh anim_trans ticketprinter_button_6 0.002 --------------------------- [mesh] Almex\ticketmachine_7.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_7 [newanim] origin_from_mesh anim_trans ticketprinter_button_7 0.002 --------------------------- [mesh] Almex\ticketmachine_8.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_8 [newanim] origin_from_mesh anim_trans ticketprinter_button_8 0.002 --------------------------- [mesh] Almex\ticketmachine_9.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_9 [newanim] origin_from_mesh anim_trans ticketprinter_button_9 0.002 --------------------------- [mesh] Almex\ticketmachine_0.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_0 [newanim] origin_from_mesh anim_trans ticketprinter_button_0 0.002 --------------------------- [mesh] Almex\ticketmachine_C.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_button_cancel [newanim] origin_from_mesh anim_trans ticketprinter_button_cancel 0.002 ---------------------------- [mesh] Almex\ticketmachine_Fahrkarte.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ticketprinter_getticket [newanim] origin_from_mesh anim_trans ticketprinter_ticket_pos 0.055 *** [mesh] Almex\ticketmachine_f.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_F [newanim] origin_from_mesh anim_trans ticketprinter_button_F 0.002 *** [mesh] Almex\ticketmachine_rechts.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_right [newanim] origin_from_mesh anim_trans ticketprinter_button_right 0.002 *** [mesh] Almex\ticketmachine_lsk.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_LSK [newanim] origin_from_mesh anim_trans ticketprinter_button_LSK 0.002 *** [mesh] Almex\ticketmachine_links.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mouseevent] ALMEX_left [newanim] origin_from_mesh anim_trans ticketprinter_button_left 0.002 *** [mesh] Almex\ticketmachine_p.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mesh] Almex\ticketmachine_X.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3 [mesh] Almex\ticketmachine_Erw.o3d [illumination_interior] 0 1 2 3 [viewpoint] 3
4. Farego einfügen wo vorher der "formschöne" A90 ( Ticket Machine) war
Code
Alles anzeigen######################################## FareGo Ticket Machine ######################################## [mesh] Farego\sales_fm.o3d *********************** [mesh] Farego\IBISautoRoute.o3d [viewpoint] 3 [mouseevent] IBIS_RouteSelect [visible] IBIS_SelectIndex 1 [matl] textfeld.bmp 0 [matl_alpha] 1 [useTextTexture] 20 [matl] textfeld2.bmp 0 [matl_alpha] 2 [useTextTexture] 21 [matl] textfeld3.bmp 0 [matl_alpha] 2 [useTextTexture] 22 *********************** [mesh] Farego\IBISAbfahrt.o3d [viewpoint] 3 [mouseevent] IBIS_DepartureOkay [visible] IBIS_DepartureTime 1 *********************** [mesh] Farego\Rot.o3d [viewpoint] 3 [visible] Delay_State_Colour 0 *********************** [mesh] Farego\Gruen.o3d [viewpoint] 3 [visible] Delay_State_Colour 1 *********************** [mesh] Farego\Blau.o3d [viewpoint] 3 [visible] Delay_State_Colour 2 *********************** [mesh] Farego\Verspaetung.o3d [viewpoint] 3 [visible] elec_busbar_main 1 [matl] textfeld2.bmp 0 [matl_alpha] 2 [useTextTexture] 23 [matl] textfeld3.bmp 0 [matl_alpha] 2 [useTextTexture] 24 [matl] textfeld.bmp 0 [matl_alpha] 2 [useTextTexture] 25 *********************** [mesh] Farego\IBISMonitor.o3d [viewpoint] 3 [visible] elec_busbar_main 1 [matl] textfeld.bmp 0 [matl_alpha] 2 [useTextTexture] 26 [matl] textfeld2.bmp 0 [matl_alpha] 2 [useTextTexture] 27 [matl] textfeld3.bmp 0 [matl_alpha] 2 [useTextTexture] 28 *********************** [mesh] Farego\LinieKurs.o3d [visible] elec_busbar_main 1 [mouseevent] IBIS_setmode_linie_kurs *********************** [mesh] Farego\Ziel.o3d [visible] elec_busbar_main 1 [mouseevent] IBIS_setmode_ziel *********************** [mesh] Farego\Route.o3d [visible] elec_busbar_main 1 [mouseevent] IBIS_setmode_route *********************** [mesh] Farego\Ansage.o3d [visible] elec_busbar_main 1 [mouseevent] IBIS_Sonderansagen *********************** [mesh] Farego\IBIS_vorwaerts.o3d [visible] elec_busbar_main 1 [mouseevent] IBIS_vorwaerts *********************** [mesh] Farego\IBIS_rueckwaerts.o3d [visible] elec_busbar_main 1 [mouseevent] IBIS_rueckwaerts *********************** [mesh] Farego\Ansage1.o3d [visible] IBIS_SonderansagenMode 1 [mouseevent] IBIS_Sonderansage1 *********************** [mesh] Farego\Ansage2.o3d [visible] IBIS_SonderansagenMode 1 [mouseevent] IBIS_Sonderansage2 *********************** [mesh] Farego\Ansage3.o3d [visible] IBIS_SonderansagenMode 1 [mouseevent] IBIS_Sonderansage3 *********************** [mesh] Farego\Ansage4.o3d [visible] IBIS_SonderansagenMode 1 [mouseevent] IBIS_Sonderansage4 *********************** [mesh] Farego\Ansage5.o3d [visible] IBIS_SonderansagenMode 1 [mouseevent] IBIS_Sonderansage5 *********************** [mesh] Farego\Linie.o3d [visible] IBIS_mode 1 [matl] IBIS-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 29 [matl_noZwrite] *********************** [mesh] Farego\IBISZiel.o3d [visible] IBIS_mode 3 [matl] IBIS-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 29 [matl_noZwrite] *********************** [mesh] Farego\IBIS_1.o3d [viewpoint] 2 [mouseevent] IBIS_1 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_2.o3d [viewpoint] 2 [mouseevent] IBIS_2 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_3.o3d [viewpoint] 2 [mouseevent] IBIS_3 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_4.o3d [viewpoint] 2 [mouseevent] IBIS_4 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_5.o3d [viewpoint] 2 [mouseevent] IBIS_5 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_6.o3d [viewpoint] 2 [mouseevent] IBIS_6 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_7.o3d [viewpoint] 2 [mouseevent] IBIS_7 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_8.o3d [viewpoint] 2 [mouseevent] IBIS_8 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_9.o3d [viewpoint] 2 [mouseevent] IBIS_9 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_0.o3d [viewpoint] 2 [mouseevent] IBIS_0 [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\IBIS_enter.o3d [viewpoint] 2 [mouseevent] IBIS_eingabe [visible] IBIS_Eingabetasten 1 *********************** [mesh] Farego\Kurs.o3d [visible] IBIS_mode 2 [matl] IBIS-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 29 [matl_noZwrite] *********************** [mesh] Farego\IBISTicket.o3d [visible] ITCS_Visible 1 [matl] IBIS-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 30 [matl] IBIS-Textfeld.tga 1 [matl_alpha] 2 [useTextTexture] 30 *********************** [mesh] Farego\Drucker_enter.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_enter *********************** [mesh] Farego\Verkauf.o3d [mouseevent] Printer_Taste_ITCS [visible] elec_busbar_main 1 *********************** [mesh] Farego\ITCS.o3d [visible] ITCS_Visible 1 [mouseevent] Printer_Taste_Verkauf *********************** [mesh] Farego\Drucker_Ticket_0.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_ticket_0 *********************** [mesh] Farego\Drucker_Ticket_1.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_ticket_1 *********************** [mesh] Farego\Drucker_Ticket_2.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_ticket_2 *********************** [mesh] Farego\Drucker_Ticket_3.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_ticket_3 *********************** [mesh] Farego\Drucker_Ticket_4.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_ticket_4 *********************** [mesh] Farego\Drucker_cancel.o3d [visible] ITCS_Visible 1 [mouseevent] ticketprinter_button_cancel *********************** [mesh] Farego\Fahrschein.o3d [viewpoint] 3 [mouseevent] ticketprinter_getticket [newanim] origin_trans -0.01038 5.56795 1.44987 origin_rot_y 90 anim_trans ticketprinter_ticket_pos 0.04
5. BUS-Datei umändern
Von
Code: BUS-Datei vorher
Alles anzeigen[varnamelist] 23 script\AI_varlist.txt script\Collision_varlist.txt script\antrieb_voith_varlist.txt script\engine_varlist.txt script\elec_varlist.txt script\bremse_varlist.txt script\auspuff_varlist.txt script\lights_varlist.txt script\door_varlist.txt script\wiper_varlist.txt script\cockpit_varlist.txt script\klappern_varlist.txt script\heizung_varlist.txt script\rain_varlist.txt script\dirt_varlist.txt script\ticketprinter_varlist.txt script\churaKrueger_lcd\VMatrix_varlist.txt script\wimpel_varlist.txt script\visual_varlist.txt script\cashdesk_varlist.txt script\MAN_dashboard_varlist.txt script\spray_varlist.txt script\IBIS_varlist.txt [stringvarnamelist] 5 script\ticketprinter_stringvarlist.txt script\churaKrueger_lcd\vMatrix_stringvarlist.txt script\cockpit_stringvarlist.txt script\MAN_dashboard_stringvarlist.txt script\IBIS_stringvarlist.txt [script] 27 script\AI.osc script\main.osc script\main_AI.osc script\collision.osc script\cockpit.osc script\antrieb_voith.osc script\engine.osc script\elec.osc script\bremse.osc script\auspuff.osc script\lights.osc script\door_auto.osc script\wiper.osc script\klappern.osc script\forcefeedback.osc script\rain.osc script\dirt.osc script\sound_volume.osc script\heizung.osc script\Ticketprinter.osc script\churaKrueger_lcd\vmatrix.osc script\wimpel.osc script\cashdesk.osc script\summer.osc script\MAN_dashboard.osc script\spray.osc script\IBIS-2.osc [constfile] 18 script\AI_constfile.txt script\collision_constfile.txt script\antrieb_voith_constfile.txt script\engine_constfile.txt script\elec_constfile.txt script\bremse_constfile.txt script\lights_constfile.txt script\door_constfile.txt script\auspuff_constfile.txt script\cockpit_constfile.txt script\klappern_constfile.txt script\forcefeedback_constfile.txt script\wiper_constfile.txt script\dirt_constfile.txt script\heizung_constfile.txt script\IBIS_constfile.txt script\churaKrueger_lcd\vmatrix_constfile_K++.txt script\MAN_dashboard_constfile.txt
zu
Code: BUS-Datei nachher
Alles anzeigen[varnamelist] 23 script\AI_varlist.txt script\Collision_varlist.txt script\antrieb_voith_varlist.txt script\engine_varlist.txt script\elec_varlist.txt script\bremse_varlist.txt script\auspuff_varlist.txt script\lights_varlist.txt script\door_varlist.txt script\wiper_varlist.txt script\cockpit_varlist.txt script\klappern_varlist.txt script\heizung_varlist.txt script\rain_varlist.txt script\dirt_varlist.txt script\Farego\ticketprinter_varlist.txt script\churaKrueger_led\VMatrix_varlist.txt script\wimpel_varlist.txt script\visual_varlist.txt script\cashdesk_varlist.txt script\MAN_dashboard_varlist.txt script\spray_varlist.txt script\Farego\IBIS_varlist.txt [stringvarnamelist] 5 script\Farego\ticketprinter_stringvarlist.txt script\churaKrueger_led\vMatrix_stringvarlist.txt script\cockpit_stringvarlist.txt script\MAN_dashboard_stringvarlist.txt script\Farego\IBIS_stringvarlist.txt [script] 27 script\AI.osc script\main.osc script\main_AI.osc script\collision.osc script\cockpit.osc script\antrieb_voith.osc script\engine.osc script\elec.osc script\bremse.osc script\auspuff.osc script\lights.osc script\door_manual.osc script\wiper.osc script\klappern.osc script\forcefeedback.osc script\rain.osc script\dirt.osc script\sound_volume.osc script\heizung.osc script\Farego\Ticketprinter.osc script\churaKrueger_led\vmatrix.osc script\wimpel.osc script\cashdesk.osc script\summer.osc script\MAN_dashboard.osc script\spray.osc script\Farego\IBIS-2.osc [constfile] 18 script\AI_constfile.txt script\collision_constfile.txt script\antrieb_voith_diwa5_ra62.txt script\engine_D20_EEV_206kW.txt script\elec_constfile.txt script\bremse_constfile.txt script\lights_constfile.txt script\door_constfile.txt script\auspuff_constfile.txt script\cockpit_constfile.txt script\klappern_constfile.txt script\forcefeedback_constfile.txt script\wiper_constfile.txt script\dirt_constfile.txt script\heizung_constfile.txt script\Farego\IBIS_constfile.txt script\churaKrueger_led\vmatrix_constfile_K++.txt script\MAN_dashboard_constfile.txt
1. Matrixtexturen vom Facelift in den Texturordner des Citaro kopieren.
( um diese 5 Texturen geht es)
2. churaKrueger Scriptordner vom Facelift in den Scriptordner des Citaro kopieren.
2.1. Modelordner 12M vom Facelift in den Modelordner des Citaro einfügen
3. Beliebige Modeldatei des Citaro öffnen ( hier verwendendes Beispiel : Citaro Solo Euro 3, Gelenkbus kommen wir noch später)
4. Scripttexturen mit den Namen "Krüger-Speicher" & "Krüger-Flipdot-Alphakanal" durch diesen Abschnitt ersetzen:
Code
Alles anzeigen################### Script-Texturen: ################### 0: Krüger++ Canvas [scripttexture] 256 64 1: Krüger++ LED Alpha White [scripttexture] 1024 256 2: Krüger++ LED Alpha Orange [scripttexture] 1024 256 3: Krüger++ LED Alpha Green [scripttexture] 1024 256 4: Krüger++ LED Alpha Azure [scripttexture] 1024 256 5: Krüger++ LED Alpha Magenta [scripttexture] 1024 256 6: Krüger++ LED Colour Palette [scripttexture] 256 256
5. Alten Matrixabschnitt
Code
Alles anzeigen[mesh] O530\Matrix.o3d [illumination_interior] -1 -1 -1 -1 ***** [mesh] O530\vollmatrix_text.o3d [illumination_interior] -1 -1 -1 -1 [matl] vmatrix_leer.bmp 0 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand [matl] vmatrix_voll.bmp 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand
durch den neuen Abschnitt ersetzen
Code
Alles anzeigen[mesh] 12m\Matrix_K++.o3d [visible] vis_matrix_ver 0 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 12m\vollmatrix_text_K++.o3d [visible] vis_matrix_ver 0 [illumination_interior] -1 -1 -1 -1 --------------- [matl] vmatrix_leer_led.png 0 -------------- [matl] vmatrix_voll_led_h030s1.dds 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h120s1.dds 0 [matl_transmap] \S:2 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h210s1.dds 0 [matl_transmap] \S:3 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h300s1.dds 0 [matl_transmap] \S:4 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h000s0.dds 0 [matl_transmap] \S:5 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main ************************************** Matrix New ************************************** [mesh] 12m\Matrix_K++_new.o3d [visible] vis_matrix_ver 1 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 12m\Matrix_new_bg.o3d [visible] vis_matrix_ver 1 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 12m\vollmatrix_text_K++_new.o3d [visible] vis_matrix_ver 1 [illumination_interior] -1 -1 -1 -1 [matl] vmatrix_voll_led_h030s1.dds 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main
6. Bus-Datei mit
Codescript\VMatrix\Matrix_varlist.txt script\VMatrix\Matrix_stringvarlist.txt script\VMatrix\matrix.osc script\VMatrix\matrix_constfile.txt
durch
Codescript\churaKrueger\Vmatrix_varlist.txt script\churaKrueger\Vmatrix_stringvarlist.txt script\churaKrueger\Vmatrix.osc script\churaKrueger\vmatrix_constfile_K++.txt
ersetzen.
---------------------------------------
Bein Schlenki ist es nicht viel anders ,als beim Solo:
1. Obengezeigte Texturen & die Scripts in den Citaro G kopieren
2. Modelordner 18M_Main &_Trail vom Facelift in den Modelordner des Citaro G einfügen
3.( in der Main-Datei) Script-Texturen ändern ( Siehe oben beim Citaro 12m)
4.Diesen Abschnitt
Code
Alles anzeigen[mesh] O530_G\Matrix.o3d [illumination_interior] -1 -1 -1 -1 ***** [mesh] O530_G\vollmatrix_text.o3d [illumination_interior] -1 -1 -1 -1 [matl] vmatrix_leer.bmp 0 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand [matl] vmatrix_voll.bmp 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand
Durch diesen ersetzen
Code
Alles anzeigen************************************** Matrix Standard ************************************** [mesh] 18m_main\Matrix_K++.o3d [visible] vis_matrix_ver 0 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 18m_main\Matrix_bg.o3d [visible] vis_matrix_ver 0 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 18m_main\vollmatrix_text_K++.o3d [visible] vis_matrix_ver 0 [illumination_interior] -1 -1 -1 -1 --------------- [matl] vmatrix_leer_led.png 0 -------------- [matl] vmatrix_voll_led_h030s1.dds 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h120s1.dds 0 [matl_transmap] \S:2 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h210s1.dds 0 [matl_transmap] \S:3 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h300s1.dds 0 [matl_transmap] \S:4 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h000s0.dds 0 [matl_transmap] \S:5 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main ************************************** Matrix New ************************************** [mesh] 18m_main\Matrix_K++_new.o3d [visible] vis_matrix_ver 1 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 18m_main\Matrix_new_bg.o3d [visible] vis_matrix_ver 1 [illumination_interior] -1 -1 -1 -1 ***** [mesh] 18m_main\vollmatrix_text_K++_new.o3d [visible] vis_matrix_ver 1 [illumination_interior] -1 -1 -1 -1 [matl] vmatrix_voll_led_h030s1.dds 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main
####
Trail
####
5. Alter Matrix
Code
Alles anzeigen[mesh] O530_Trail\Matrix.o3d [illumination_interior] -1 -1 -1 -1 ***** [mesh] O530_Trail\vollmatrix_text.o3d [illumination_interior] -1 -1 -1 -1 [matl] vmatrix_leer.bmp 0 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand [matl] vmatrix_voll.bmp 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_LM.bmp lights_stand
Durch diesen ersetzen
Code
Alles anzeigen[mesh] 18m_trail\Matrix_K++.o3d [illumination_interior] -1 -1 -1 -1 ***** [mesh] 18m_trail\Matrix_new_bg.o3d [illumination_interior] -1 -1 -1 -1 ***** [mesh] 18m_trail\vollmatrix_text_K++.o3d [illumination_interior] -1 -1 -1 -1 --------------- [matl] vmatrix_leer_led.png 0 -------------- [matl] vmatrix_voll_led_h030s1.dds 0 [matl_transmap] \S:1 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h120s1.dds 0 [matl_transmap] \S:2 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h210s1.dds 0 [matl_transmap] \S:3 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h300s1.dds 0 [matl_transmap] \S:4 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main -------------- [matl] vmatrix_voll_led_h000s0.dds 0 [matl_transmap] \S:5 [matl_alpha] 2 [matl_lightmap] vmatrix_leer_led_LM.png elec_busbar_main
6. Bus_Datei, wie wir es beim Solo gemacht haben auch in den Schlenki
Änderung beim Trail:
durchVorrausetzung: Die originale M&R Krügermatrix von EN/GN92 + Lawo-Mod von Cooper, für's Schmankerl die Flipdot-Matrixmod von Italien83
( Für diejenigen, die die Matrixmod noch haben)
Step 1:
Kopiere den Lawo-Script Ordner vom M&R MAN NL/NG in den DN95
Step 2:
In der BUS Datei, wo nur VMatrix... steht davor das Wörtchen LAWO einfügen
Nachher:
Step 3 - das Schmankerl / Sahnehäupchen
Die Matrixtextur von der MatrixMod von Italien83 ( Flipdot V4) die Textur der Krüger+ Krüger Yellow ( sieht man im realem Leben, wenn eine ältere AEG/Adtranz in den Bussen / Trambahnen -> Münchner GT6N als Beispiel) die 4 Dateien in den DN95 Texture Ordner....
Hoffe, dass jemand davon Gebrauch machen kann
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Gut, über die verwendeten Komponenten kann man darüber streiten, mir ging es in dem Beispiel, was derzeit möglich ist & wenn man aufrüsten möchte....bei der RTX habe nur einen „Bogen“ gemacht, da ich z.Z. keine Zweck für normale Games sehe.....