I learned how to create nice crossings in Blender but I feel limited regarding further modifications and since I work on a real map I want to be able to change something in future.
The main reason why I wanted and learned how to build crossings in Blender is because when you use radius in the editor it adds so many meshes.
I switched to wireframe mode and I decided to try to use the skew feature to reduce the mesh count.
Here are steps that I follow:
1 - I create a spline with radius, I want to have something to "follow"
2. I start with a 1.5m spline, then I hit N and rotate that a bit and so on until I finish.
3. I delete the radius spline that was used as a template.
1. Will using skew (instead of radius) save FPS like "Blender" crossings?
2. Is there any "side effect" of using this (regarding the overall map stability and during work (I don't want to face bugs in the editor)?