Deutsch:
Hallo zusammen,
hier werden nach und nach Tutorials von mir angeboten.
Bugs etc bitte melden!
LG dari19
----------------
1. Kopiere die "model_17_solo.cfg" , füge sie wieder ein und benenne sie in "model_17_solo_ZF" um.
2. Suche in der model_17_solo_ZF.cfg nach "Gangwahltaster" und ersetze den kompletten Eintrag durch:
####### Gangwahltaster ##############################
[mesh]
47_gangwahl_D.o3d
[animparent]
cp_basis
[mouseevent]
automatic_D
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangD
-0.003
[mesh]
47_gangwahl_D.o3d
[animparent]
cp_basis
[mouseevent]
automatic_D
[viewpoint]
3
[visible]
cockpit_gang_lichtD
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtD
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangD
-0.003
[mesh]
47_gangwahl_N.o3d
[animparent]
cp_basis
[mouseevent]
automatic_N
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangN
-0.003
[mesh]
47_gangwahl_N.o3d
[animparent]
cp_basis
[mouseevent]
automatic_N
[viewpoint]
3
[visible]
cockpit_gang_lichtN
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtN
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangN
-0.003
[mesh]
47_gangwahl_R.o3d
[animparent]
cp_basis
[mouseevent]
automatic_R
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangR
-0.003
[mesh]
47_gangwahl_R.o3d
[animparent]
cp_basis
[mouseevent]
automatic_R
[viewpoint]
3
[visible]
cockpit_gang_lichtR
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtR
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangR
-0.003
Alles anzeigen
.
3. Schließen und abspeichern.
4. Nun gehe in den Hauptordner, kopiere die "HHStadtbus2017_solo.bus" , füge diese erneut ein und nenne sie HHStadtbus2017_solo_ZF .
5. Öffne nun die umbenannte Datei. Da findest du ganz oben diesen Eintrag:
diesen ersetzt du durch:
6. Ein Stückchen weiter unten findest du diesen Eintrag:
diesen ersetzt du durch:
7. Nun scrolle nach unten. Da findest du im Abschnitt [script] diesen Eintrag:
diesen Ersetzt du durch:
8. Nun scrollst du noch weiter nach unten. Dort findest du unter [constfile] den Eintrag
diesen ersetzt du durch
9. Schließen und abspeichern.
Vorab:
- Vorkehrungen für eine Daueranimation (alles bis auf den Eintrag in der Model.cfg) müssen vorhanden sein!
- Das ganze basiert auf dem Soundmod von Perotinus (nur für die Schritt 8 und 12 relevant)
1. Kopiere die model_17_solo.cfg und benenne sie in model_17_solo_SST3 um.
2. Suche nach " 3. Tür 1. Flügel " und ersetze den kompletten Eintrag durch:
################################################
###################
3. Tür 1. Flügel - SST
###################
[mesh]
17_tuer2_saeule.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_4
89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer2.o3d
[viewpoint]
3
[mouseevent]
door4
[matl]
newC2_17.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer2_#low.o3d
[viewpoint]
4
[mouseevent]
door4
[matl]
newC2_17_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer2_glas.o3d
[mouseevent]
door4
[viewpoint]
3
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer2_glas_#low.o3d
[mouseevent]
door4
[viewpoint]
4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer2_decal.o3d
[illumination_interior]
0
1
2
3
[mouseevent]
door4
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[matl]
17_decals.dds
0
[matl_alpha]
2
[matl_noZwrite]
-------------------------------------
###################
3. Tür 2. Flügel - SST
###################
[mesh]
17_tuer3_saeule.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_5
-89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer3.o3d
[viewpoint]
3
[mouseevent]
door5
[matl]
newC2_17.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer3_#low.o3d
[viewpoint]
4
[mouseevent]
door5
[matl]
newC2_17_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer3_glas.o3d
[viewpoint]
3
[mouseevent]
door3
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer3_glas_#low.o3d
[viewpoint]
4
[mouseevent]
door5
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer3_decal.o3d
[mouseevent]
door5
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[matl]
17_decals.dds
0
[matl_alpha]
2
[matl_noZwrite]
----------------------------
AUSSENNTASTER TÜR 3
----------------------------
[mesh]
17_tuer2_wunsch.o3d
[viewpoint]
3
[mouseevent]
door_3_wunsch_aussen
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_T2_lichtr_rot.o3d
[viewpoint]
1
[visible]
door_lichtring_tuer2
1
[mouseevent]
door_3_wunsch_aussen
[matl]
newC2_17.tga
0
[matl_alpha]
2
[matl_noZwrite]
[matl_change]
newC2_17.tga
0
door_lichtring_tuer2
[matl_item]
[matl_nightmap]
newC2_17_N.jpg
[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_T2_lichtr_gruen.o3d
[viewpoint]
1
[mouseevent]
door_3_wunsch_aussen
[visible]
door_freigabe_licht
1
[matl]
newC2_17.tga
0
[matl_alpha]
2
[matl_noZwrite]
[matl_change]
newC2_17.tga
0
door_freigabe_licht
[matl_item]
[matl_nightmap]
newC2_17_N.jpg
[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
################################################
[mesh]
17_scheiben_innen_keinregen.o3d
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
Fenster_int_tint.tga
0
[matl_envmap]
envmap.bmp
0.05
[matl_alpha]
2
[matl_noZwrite]
Alles anzeigen
3. Abspeichern und schließen.
4. Gehe nun in den Script Ordner.
5. Kopiere nun die " 17_door.osc " und nenne sie in " 17_door_SST3 " um.
6. Öffne nun die 17_door_SST3. Dort suchst du nach " 'Anim Aussenschiebe " . Den Eintrag ersetzt du durch:
' Anim Aussenschiebe
(L.L.door_2) (F.L.door_schiebe_anim) (S.L.door_saeule_2)
(L.L.door_2) (F.L.door_trans_anim) (S.L.door_2_y)
(L.L.door_saeule_2) (F.L.door_x_anim) (S.L.door_2_x)
(L.L.door_3) (F.L.door_schiebe_anim) (S.L.door_saeule_3)
(L.L.door_3) (F.L.door_trans_anim) (S.L.door_3_y)
(L.L.door_saeule_3) (F.L.door_x_anim) (S.L.door_3_x)
(L.L.door_4) (F.L.door_schiebe_anim) (S.L.door_saeule_4)
(L.L.door_4) (F.L.door_trans_anim) (S.L.door_4_y)
(L.L.door_saeule_4) (F.L.door_x_anim) (S.L.door_4_x)
(L.L.door_5) (F.L.door_schiebe_anim) (S.L.door_saeule_5)
(L.L.door_5) (F.L.door_trans_anim) (S.L.door_5_y)
(L.L.door_saeule_5) (F.L.door_x_anim) (S.L.door_5_x)
Alles anzeigen
7. Speichern und schließen.
8. Nun gehe in den Sound Ordner. Dort findest du die " Sound_17_Perotinus " . Diese kopierst du und nennst sie in " Sound_17_Perotinus_SST3 " um. Jetzt suchst du nach " Tür 3 " . Den Abschnitt ersetzt du durch:
[sound]
17_tuer2_auf.wav
1
[3d]
1.234
-4.310
2.4
1
[trigger]
ev_doortriggeropen_4
[sound]
17_tuer2_zu.wav
1
[3d]
1.234
-4.310
2.4
1
[trigger]
ev_doortriggerclose_4
Alles anzeigen
9. Abspeichern und schließen.
10. Gehe nun ins Hauptverzeichnis. Dort findest du die " HHStadtbus2017_solo.bus " . Benenne diese in " HHStadtbus2017_solo_SST3 " um.
11. Öffne nun die HHStadtbus2017_solo_SST3. Da findest du ganz oben diesen Eintrag:
das musst du durch
ersetzen.
12. Scrolle etwas runter. Nun siehst du diesen Eintrag:
den bitte durch
ersetzen.
13. Zwei Einträge weiter unten findest du das:
das muss aber
heißen.
14. Nun suche im Bereich [script] nach
. Ersetz diese durch
15. Abspeichern und schließen.
Vorab: Das Addon Hamburger Buspaket wird zwingend benötigt!
-------------------------------------------------------------------------
1. Gehe in den Script-Ordner. Öffne die W16_Main.osc und trage folgendens unter {frame} ein :
2. Speichern und schließen
3. Öffne eine beliebige Varlist, auf die der Bus zugreift und trage folgendes ganz unten ein (danach speichern ! ).Daueranimation
4. Gehe nun in den Model-Ordner und öffne zugleich den Modelordner des Hamburger Buspakets. Aus dem Ordner des Buspakets kopierst du folgende Dateien in den des WSW C2:
77_tuer2_saeule.o3d
77_tuer3_saeule.o3d
77_tuer2.o3d
77_tuer3.o3d
77_tuer2_#low.o3d
77_tuer3_#low.o3d
77_tuer2_glas.o3d
77_tuer3_glas.o3d
77_tuer2_glas_#low.o3d
77_tuer3_glas_#low.o3d
45_T_tuer6_saeule.o3d
45_T_tuer7_saeule.o3d
45_T_tuer_6.o3d
45_T_tuer_7.o3d
45_T_tuer_6_#low.o3d
45_T_tuer_7_#low.o3d
45_T_tuer_6_glas.o3d
45_T_tuer_7_glas.o3d
45_T_tuer_6_glas_#low.o3d
45_T_tuer_7_glas_#low.o3d
Alles anzeigen
5. Im Modelordner des WSW C2 kannst du eine Datei finden, die so heißt:
Diese kopierst du und bennenst sie so um:
6. Suche in der model_WSW17_main_SST nach " TUER 2 " . Diesen Eintrag ersetzt du durch folgenden (bis zum EIntrag W17_scheiben_keinregen) :
##############################
TUER 2
##############################
[mesh]
77_tuer2_saeule.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_4
89
[mesh]
77_tuer2.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door4
[matl]
newC2_77.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[mesh]
77_tuer2_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door4
[matl]
newC2_77_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[mesh]
77_tuer2_glas.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
-----------------------------
[mesh]
77_tuer2_glas_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
-------------------------------------
[mesh]
77_tuer3_saeule.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_5
-89
[mesh]
77_tuer3.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door5
[matl]
newC2_77.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[mesh]
77_tuer3_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door5
[matl]
newC2_77_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[mesh]
77_tuer3_glas.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door5
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
-----------------------------
[mesh]
77_tuer3_glas_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door5
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
################################################
Alles anzeigen
und speichern!
7. Nun suche nach der
und nenne diese wiefolgt um
8. Öffne nun die umbenannte Datei und suche nach Tueren, dann ersetzt du den Eintrag durch den folgenden (bis Scheiben Aussen) :
################################################
Tueren
################################################
[mesh]
45_T_tuer6_saeule.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_6
89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mesh]
45_T_tuer_6.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door6
[matl]
newC2_45_T.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
[mesh]
45_T_tuer_6_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door6
[matl]
newC2_45_T_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
[mesh]
45_T_tuer_6_glas.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mouseevent]
door6
[viewpoint]
3
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
-----------------------------
[mesh]
45_T_tuer_6_glas_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mouseevent]
door6
[viewpoint]
4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
-------------------------------------
[mesh]
45_T_tuer7_saeule.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_7
-89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mesh]
45_T_tuer_7.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door7
[matl]
newC2_45_T.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
[mesh]
45_T_tuer_7_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door7
[matl]
newC2_45_T_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
[mesh]
45_T_tuer_7_glas.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door7
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
-----------------------------
[mesh]
45_T_tuer_7_glas_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door7
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
-----------------------------
################################################
[mesh]
W17_T_scheiben_int_keinregen.o3d
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
################################################
Scheiben aussen
################################################
Alles anzeigen
dies auch speichern.
9. Gehe nun in den Script Ordner und suche nach der W17_door.osc . Nenne diese so um:
10. Füge folgenden Abschnitt über " Hoehe Rampe ein" :
' Anim Aussenschiebe
' 2. Tuer
(L.L.door_2) (F.L.door_schiebe_anim) (S.L.door_saeule_2)
(L.L.door_2) (F.L.door_trans_anim) (S.L.door_2_y)
(L.L.door_saeule_2) (F.L.door_x_anim) (S.L.door_2_x)
(L.L.door_3) (F.L.door_schiebe_anim) (S.L.door_saeule_3)
(L.L.door_3) (F.L.door_trans_anim) (S.L.door_3_y)
(L.L.door_saeule_3) (F.L.door_x_anim) (S.L.door_3_x)
' 3. Tuer
(L.L.door_4) (F.L.door_schiebe_anim) (S.L.door_saeule_4)
(L.L.door_4) (F.L.door_trans_anim) (S.L.door_4_y)
(L.L.door_saeule_4) (F.L.door_x_anim) (S.L.door_4_x)
(L.L.door_5) (F.L.door_schiebe_anim) (S.L.door_saeule_5)
(L.L.door_5) (F.L.door_trans_anim) (S.L.door_5_y)
(L.L.door_saeule_5) (F.L.door_x_anim) (S.L.door_5_x)
' 4. Tuer
(L.L.door_6) (F.L.door_schiebe_anim) (S.L.door_saeule_6)
(L.L.door_6) (F.L.door_trans_anim) (S.L.door_6_y)
(L.L.door_saeule_6) (F.L.door_x_anim) (S.L.door_6_x)
(L.L.door_7) (F.L.door_schiebe_anim) (S.L.door_saeule_7)
(L.L.door_7) (F.L.door_trans_anim) (S.L.door_7_y)
(L.L.door_saeule_7) (F.L.door_x_anim) (S.L.door_7_x)
Alles anzeigen
speichern+schließen.
11. Suche nun nach der W17_door_constfile . Nenne diese so um:
12. Öffne diese und trage folgendes über " Rampe Höhenanpassung " ein:
Animation Aussenschiebe
[newcurve]
door_schiebe_anim
[pnt]
0
0
[pnt]
0.35
1
[newcurve]
door_trans_anim
[pnt]
0
0
[pnt]
0.25
0.1
[pnt]
1
1
[newcurve]
door_x_anim
[pnt]
0
0
[pnt]
0.3
0.45
[pnt]
0.6
1
Rampe Hoehenanpassung
Alles anzeigen
speichern.
13. Öffne nun die " W16_door_varlist " . Trage folgendes ganz unten ein:
door_saeule_2
door_2_x
door_2_y
door_saeule_3
door_3_x
door_3_y
door_saeule_4
door_4_x
door_4_y
door_saeule_5
door_5_x
door_5_y
door_saeule_6
door_5_x
door_6_y
door_saeule_7
door_7_x
door_7_y
Alles anzeigen
speichern, schließen.
14. Nun geht in den Texturordner des WSW C2 und des Hamburger C2. Kopiere aus dem Hamburger C2 folgende Dateien in den WSW C2 :
newC2_45.tga
newC2_77.tga
newC2_45_#low.tga
newC2_77_#low.tga
newC2_45_T.tga
newC2_45_T_#low.tga
newC2_77_T.tga
newC2_77_T_#low.tga
17_Trans.dds
117_Trans_#low.dds
15. Suche nun nach folgender .bus Dateie :
und häng auch hier ein _SST an den Namen dran (also es soll dann WSW17_main_SST.bus heißen)
16. Öffne diese, hier führst du folgende Schritte aus:
Aus
wird zu:
aus
wird
aus
wird
aus
wird
aus
wird
SPEICHERN!
17. Nun nenne die " WSW17_trail.bus " zur " WSW17_trail_SST.bus " um.
18. Öffne diese und ändere folgende Sachen:
aus
wird
aus
wird
Speichern, schließen, fertig
-----------------------------------------------------------------------------
English:
Hello everybody,
here tutorials are gradually being offered by me.
Please report bugs etc!
Regards, dari19
----------------
1. Copy the "model_17_solo.cfg", paste it and rename it to "model_17_solo_ZF".
2. Search in the model_17_solo_ZF.cfg for "gear selector button" and replace the complete entry with:
Code
####### Gangwahltaster ##############################
[mesh]
47_gangwahl_D.o3d
[animparent]
cp_basis
[mouseevent]
automatic_D
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangD
-0.003
[mesh]
47_gangwahl_D.o3d
[animparent]
cp_basis
[mouseevent]
automatic_D
[viewpoint]
3
[visible]
cockpit_gang_lichtD
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtD
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangD
-0.003
[mesh]
47_gangwahl_N.o3d
[animparent]
cp_basis
[mouseevent]
automatic_N
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangN
-0.003
[mesh]
47_gangwahl_N.o3d
[animparent]
cp_basis
[mouseevent]
automatic_N
[viewpoint]
3
[visible]
cockpit_gang_lichtN
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtN
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangN
-0.003
[mesh]
47_gangwahl_R.o3d
[animparent]
cp_basis
[mouseevent]
automatic_R
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangR
-0.003
[mesh]
47_gangwahl_R.o3d
[animparent]
cp_basis
[mouseevent]
automatic_R
[viewpoint]
3
[visible]
cockpit_gang_lichtR
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtR
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangR
-0.003
Alles anzeigen
Alles anzeigen
3. Close and save.
4. Now go to the main folder, copy the "HHStadtbus2017_solo.bus", paste it and name it HHStadtbus2017_solo_ZF.
5. Now open the renamed file. You will find this entry at the top:
Code
you replace this with:
Code
6. A little further down you will find this entry:
Code
you replace this with
Code
7. Now scroll down. You will find the following entry in the [script] section:
Code
you replace this with
Code
8. Now you scroll down further. There you will find the entry by the [constfile] part:
Code
you replace this with
Code
9. Save the file. You can close it now.
In advance:
- Arrangements for a Daueranimation (except for the entry in the model.cfg) must be just made.
- This tutorial is based on the soundmod made by Perotinus (important for the steps 8 and 12)
1. Copy the " model_17_solo.cfg ", paste it and rename it to " model_17_solo_SST3 " .
2. Search for " 3. Tür 1. Flügel " and replace the complete entry for:
################################################
###################
3. Tür 1. Flügel - SST
###################
[mesh]
17_tuer2_saeule.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_4
89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer2.o3d
[viewpoint]
3
[mouseevent]
door4
[matl]
newC2_17.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer2_#low.o3d
[viewpoint]
4
[mouseevent]
door4
[matl]
newC2_17_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer2_glas.o3d
[mouseevent]
door4
[viewpoint]
3
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer2_glas_#low.o3d
[mouseevent]
door4
[viewpoint]
4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer2_decal.o3d
[illumination_interior]
0
1
2
3
[mouseevent]
door4
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[matl]
17_decals.dds
0
[matl_alpha]
2
[matl_noZwrite]
-------------------------------------
###################
3. Tür 2. Flügel - SST
###################
[mesh]
17_tuer3_saeule.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_5
-89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer3.o3d
[viewpoint]
3
[mouseevent]
door5
[matl]
newC2_17.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer3_#low.o3d
[viewpoint]
4
[mouseevent]
door5
[matl]
newC2_17_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_tuer3_glas.o3d
[viewpoint]
3
[mouseevent]
door3
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer3_glas_#low.o3d
[viewpoint]
4
[mouseevent]
door5
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
-----------------------------
[mesh]
17_tuer3_decal.o3d
[mouseevent]
door5
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[matl]
17_decals.dds
0
[matl_alpha]
2
[matl_noZwrite]
----------------------------
AUSSENNTASTER TÜR 3
----------------------------
[mesh]
17_tuer2_wunsch.o3d
[viewpoint]
3
[mouseevent]
door_3_wunsch_aussen
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_T2_lichtr_rot.o3d
[viewpoint]
1
[visible]
door_lichtring_tuer2
1
[mouseevent]
door_3_wunsch_aussen
[matl]
newC2_17.tga
0
[matl_alpha]
2
[matl_noZwrite]
[matl_change]
newC2_17.tga
0
door_lichtring_tuer2
[matl_item]
[matl_nightmap]
newC2_17_N.jpg
[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
[mesh]
17_T2_lichtr_gruen.o3d
[viewpoint]
1
[mouseevent]
door_3_wunsch_aussen
[visible]
door_freigabe_licht
1
[matl]
newC2_17.tga
0
[matl_alpha]
2
[matl_noZwrite]
[matl_change]
newC2_17.tga
0
door_freigabe_licht
[matl_item]
[matl_nightmap]
newC2_17_N.jpg
[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-4.075
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.003
################################################
[mesh]
17_scheiben_innen_keinregen.o3d
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
Fenster_int_tint.tga
0
[matl_envmap]
envmap.bmp
0.05
[matl_alpha]
2
[matl_noZwrite]
Alles anzeigen
3. Close and save.
4. Now go to the Script folder.
5. Now copy the 17_door.osc paste it and rename it into 17_door_SST3 .
6. Open the 17_door_SST3 . Search for 'Anim Aussenschiebe . Replace the entry with:
' Anim Aussenschiebe
(L.L.door_2) (F.L.door_schiebe_anim) (S.L.door_saeule_2)
(L.L.door_2) (F.L.door_trans_anim) (S.L.door_2_y)
(L.L.door_saeule_2) (F.L.door_x_anim) (S.L.door_2_x)
(L.L.door_3) (F.L.door_schiebe_anim) (S.L.door_saeule_3)
(L.L.door_3) (F.L.door_trans_anim) (S.L.door_3_y)
(L.L.door_saeule_3) (F.L.door_x_anim) (S.L.door_3_x)
(L.L.door_4) (F.L.door_schiebe_anim) (S.L.door_saeule_4)
(L.L.door_4) (F.L.door_trans_anim) (S.L.door_4_y)
(L.L.door_saeule_4) (F.L.door_x_anim) (S.L.door_4_x)
(L.L.door_5) (F.L.door_schiebe_anim) (S.L.door_saeule_5)
(L.L.door_5) (F.L.door_trans_anim) (S.L.door_5_y)
(L.L.door_saeule_5) (F.L.door_x_anim) (S.L.door_5_x)
Alles anzeigen
7. Save and close.
8. Now, go to the Sound folder. There you can find the file " Sound_17_Perotinus " . Copy it, paste it and rename it to " Sound_17_Perotinus_SST3 " . Search for " Tür 3 " . Replace the entry with:
[sound]
17_tuer2_auf.wav
1
[3d]
1.234
-4.310
2.4
1
[trigger]
ev_doortriggeropen_4
[sound]
17_tuer2_zu.wav
1
[3d]
1.234
-4.310
2.4
1
[trigger]
ev_doortriggerclose_4
Alles anzeigen
9. Save and close.
10. Go to the main directory. There you can find the " HHStadtbus2017_solo.bus " . Rename it to " HHStadtbus2017_solo_SST3 " .
11. Now open the HHStadtbus2017_solo_SST3 . At the top, you will find this entry:
you have to replace it with:
12. A little further down you will find this entry:
You have to replace this with:
13. Two entrys below you will find this:
rename it to:
14. Now search in the [Script] area for:
replace it with:
15. Save and close
Available soon!
-----------------------------------------------------------------------------
Français:
Bonjour à tous,
voici des tutoriels que je vous propose petit à petit.
Veuillez signaler les bugs, etc.
~dari19
--------------
1. Copiez le fichier "model_17_solo.cfg" dans un dossier quelconque, renommez le fichier en "model_17_solo_ZF" et collez-le à nouveau.
2. Cherchez dans le fichier model_17_solo_ZF.cfg "sélecteur de vitesse" et remplacez l'entrée complète par:
####### Gangwahltaster ##############################
[mesh]
47_gangwahl_D.o3d
[animparent]
cp_basis
[mouseevent]
automatic_D
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangD
-0.003
[mesh]
47_gangwahl_D.o3d
[animparent]
cp_basis
[mouseevent]
automatic_D
[viewpoint]
3
[visible]
cockpit_gang_lichtD
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtD
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangD
-0.003
[mesh]
47_gangwahl_N.o3d
[animparent]
cp_basis
[mouseevent]
automatic_N
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangN
-0.003
[mesh]
47_gangwahl_N.o3d
[animparent]
cp_basis
[mouseevent]
automatic_N
[viewpoint]
3
[visible]
cockpit_gang_lichtN
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtN
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangN
-0.003
[mesh]
47_gangwahl_R.o3d
[animparent]
cp_basis
[mouseevent]
automatic_R
[viewpoint]
3
[matl]
17_instrumente.bmp
0
[matl_lightmap]
17_instrumente_N.jpg
cockpit_gang_licht
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangR
-0.003
[mesh]
47_gangwahl_R.o3d
[animparent]
cp_basis
[mouseevent]
automatic_R
[viewpoint]
3
[visible]
cockpit_gang_lichtR
1
[matl_change]
17_instrumente.bmp
0
cockpit_gang_lichtR
[matl_item]
[matl_nightmap]
17_instrumente_N.jpg
[newanim]
origin_from_mesh
origin_rot_x
-90
origin_rot_y
-90
origin_rot_z
-90
anim_trans
cockpit_gangR
-0.003
Alles anzeigen
3. Fermer et sauver.
4. Allez maintenant dans le dossier principal, copiez le "HHStadtbus2017_solo.bus", collez-le à nouveau et nommez-le HHStadtbus2017_solo_ZF .
5. Ouvrez maintenant le fichier renommé. Vous trouverez cette entrée tout en haut :
par lequel vous remplacez celui-ci :
6. Un peu plus bas, vous trouverez cette entrée :
remplacez cela par:
7. Maintenant, faites défiler vers le bas. Vous trouverez cette entrée dans la section [script] :
celui-ci que vous remplacez par :
8. Faites maintenant défiler la page encore plus loin. Vous y trouverez sous [constfile] l'entrée:
celui-ci vous remplacez par
9. Fermer et sauver.
Bientot disponible!
Bientot disponible!
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Danke an der_Nik_ für zahlreiche Hilfestellungen!
Danke an @PG_97 und Hamburg für (zukünftige) Übersetzungen!
---------------------------------------------------------------------------
Thanks to der_Nik_ for helping me sometimes!
Thanks to @PG_97 and Hamburg for (following) translations!
---------------------------------------------------------------------------
Merci à der_Nik_ pour des aides!
Merci aussi à @PG_97 et Hamburg pour les traductions!