AddOn Saint Servan

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  • Hi,


    First I would like to say that I ain't beholden to anyone ;)


    Joking aside, as I said here : RE: [Sammelthread] Saint Servan

    I'm still working on new lines and I'm still renovating places, etc etc...


    There was a change of plan in my organization, I thought release a quick rework but we planned much more!

    We planned new versions of the Citelis (at least a 10m) and probably one (or more) more line.



    unknown.png

  • Dear Palme d'Or,

    I have to agree with Plexium. Before thinking about new content and routes, the performance is really the main thing, that should be worked on.


    I really like the flair of your map and would be pleased to drive on it - but in the actual state its nearly unplayable. I do not have any other payware map with these low fps rates. It drops sometimes under 10 fps and the buses even start to jump in some areas.

  • Das kostenfreie (Danke an Halycon und die Entwickler dafür!) Update ist soeben erschienen.

    Es lebe die Community!

  • Folgendes ist mir bis jetzt nach zwei Testrunden mit dem C2 NGT aufgefallen:


    Bus:

    - Wenn Tür 1 geöffnet, steigen die Fahrgäste auch durch die geschlossene Tür 2 ein

    - Fahrgastpositionen sind ungünstig, d.h. die Fahrgäste stehen ineinander und vor bzw. in den Türen (Tür 1 ganz vorne, an allen anderen Türen beim Aussteigen)

    - Türfreigabe und Kneeling funktioniert nicht ordnungsgemäß


    Map (auf der Linie 2):

    - an einigen Stellen grafische Unschönheiten (flackern der Bodentexturen)

    - an einem Kreisverkehr blockieren die KI-Autos den Busverkehr


    Abschließend ist bis auf die oben genannten Kleinigkeiten der Bus und das Map-Update sehr schön geworden und ich freue mich schon auf weitere Updates.


  • Hi, thanks for the feedback! We'll write this down :)

    skilled life player


    Developer on the Saint-Servan AddOn

    Developer on EODT


    Instagram


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  • Hi

    First of all, a huge thank you for the Update especially for the C2G which is amazing to drive and a nice feeling too. But there is 2-3 things:

    1: Automatic doors: I can’t activate via Keyboard (Türfreigabe/Haltestellebremse (Num -))

    2: Textur “Innenraum_Fahrgastraum_Variables”

    must be rotated 90 degrees counterclockwise otherwise you have the BVG request button on the support rods as texture. ^^

    3: it’s very nice that passengers use all doors to get on board. But is not nice when they get in to the Bus through a close Door when the first door is open.

    But i can live with. ^^

    Wer Rechtschreibfehler findet, darf sie gerne behalten.

    Einmal editiert, zuletzt von lord_denny ()

  • Thanks for the feedback!


    For the Automatic doors, you have to map the event "bus_doorall" to your keyboard ;)

    (you can also enable it by pushing the button on the left of the warning button on the dash)

    skilled life player


    Developer on the Saint-Servan AddOn

    Developer on EODT


    Instagram


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  • For the Automatic doors, you have to map the event "bus_doorall" to your keyboard

    Taking a command that every other bus uses so that the end user doesn't have to change his settings for every bus would be too easy. Same for the 4th door.

    Sorry that one has at BRT the if one after the display as a template took already noted that this is uncool you could have corrected it or made it better have it but not. There I ask myself again, why?

    Translated with DeepL.

  • For the Automatic doors, you have to map the event "bus_doorall" to your keyboard

    Taking a command that every other bus uses so that the end user doesn't have to change his settings for every bus would be too easy. Same for the 4th door.

    Sorry that one has at BRT the if one after the display as a template took already noted that this is uncool you could have corrected it or made it better have it but not. There I ask myself again, why?

    Translated with DeepL.

    In France, the automatic door trigger is not synced with the "Haltestellebremse", and is not present on every bus either. This trigger is present on 2 other bus mods that I released, one DLC that I worked on, plus the Citelis from the Saint-Servan addon that is available since December 2020.


    I do not understand what you are trying to say with "BRT", as your translation is not understandable.

    In any case, updates will be done to add missing elements and correct some others.

    skilled life player


    Developer on the Saint-Servan AddOn

    Developer on EODT


    Instagram


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  • The stop brake could be solved in the script, the door release is not necessarily connected to the stop brake, otherwise there wouldn't be two different buttons for it in OMSI, so it could be implemented without using a new command.


    With BRT I mean that this was used as Base model. At least that's what it said in the display when I replaced the texture.

  • The stop brake could be solved in the script, the door release is not necessarily connected to the stop brake, otherwise there wouldn't be two different buttons for it in OMSI, so it could be implemented without using a new command.


    With BRT I mean that this was used as Base model. At least that's what it said in the display when I replaced the texture.

    Once again, the system is wanted and was already present in the bus included on the V1, as well as for other buses, french and non-french.


    However, if it bothers you, you can go in the folder Script/TheFMrr/ and open the file "C2G_Cockpit.osc". Here you can edit the triggers "bus_doorall" and "bus_doorall_off" by "bus_20h-switch and bus_20h-switch_off"


    For the BRT Logo, an omission made that the texture is not present in the release, although we have it.

    skilled life player


    Developer on the Saint-Servan AddOn

    Developer on EODT


    Instagram


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  • Thanks for the update. The map is unrecognizable, good work has been done here. I also like the new vehicles very much. Unfortunately, the passengers still speak far too often the standard phrases in German.

  • Hier noch eine Ergänzung zu meinem vorherigen Beitrag:


    - Die Freigabe funktioniert einwandfrei, wenn man weiß wie (zuerst Haltestellenbremse, dann Freigabe).

    - Zur Veranschaulichung der Fahrgastpositionen ein Screenshot:


    - Und dann ist mir noch eine "Schwebende" Haltestange aufgefallen:

    Die rechte Haltestange ist unten nicht am Rahmen befestigt, sondern hängt vor der Scheibe in der Luft


    Sonst muss ich sagen, dass die Map-Erweiterung und vor allem der Bus gut gelungen ist und es echt Spaß macht, mit dem C2 die Bretagne zu erkunden!

  • Hi all!

    Firstly, I want to thank you very much for this update. It makes this addon much more enjoyable to me, now being one of the better ones!


    I have had some time to review the new busses and I have encountered a few bugs which have been reported already but also two addtional ones:

    1. In the Citaro NGT articulaed bus, the passengers will stand in the doors and especially at doors 3 and 4 there are some irregularities. I have observed that people will exit through door 4 if door 3 is open, but not the other way round. Opening door 4 for passengers waiting to exit from there will lead to the same result, so that I have to open door 3 to have passengers exit from door 4.


    2. In both the Citaro NGT and the Citelis 18m passengers will choose to stand in the entrance area, even in front of the right hand mirror. THis makes check tthe mirror view hard.


    3. On the Citaro NGT , the lights at the front matrix have an offset from the light source object. If have attached a screenshot regarding this issue.


    4. The interior views of both new busses are kind off all over the place with some interior views being inside the busses and others outside or even far away from the bus. Was this intended or was there some misconfiguration?


    That's all so far, but I think some more might be found in the future.


    Thank you all for reading!


  • Hi and thanks for your report! We'll fix all that as soon as possible :saint:

    skilled life player


    Developer on the Saint-Servan AddOn

    Developer on EODT


    Instagram


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  • Hello again!


    I found another one. This time it's in the inside of the bus, when looking up to the ceiling there seems to be small gap along the majority of left hand side of the ceiling enabling the user to view the sky through it. I have added screenshots regarding this matter.


    Furthermore I have a question, is there any plan to perhaps swap the window in screenshot 3 with a kind of wall, as most models of this bus have in reality? Another thing I've been experiencing with all busses from the add-on is that none of the ticketprinter's translation options seem to work via click as in the Gran Paris Moulon addon vehicles.


    Best regards!