How to edit door buttens

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  • What exactly is the problem? Don't you know how to make the button itself? Or do you want to know how to place it on the dashboard? What about scripting? (I don't even know what the button does - I guess it's just a lamp showing a stop request?)


    What I would do: import the dashboard body and one door button into blender, move the door button to the right place, create a new texture for the H button (best to put it somewhere on to the existing dashboard texture file), replace texture of the former door button with the new one for its new use, export, add the o3d to the bus's cfg file. Now you need to do create and add a lightmap and the correct condition for it to light up - done. Sounds complicated but it isn't really.


    Using a permanent animation/translation to move an existing (duplicated) o3d to a new position wouldn't work here as it doesn't allow you to use different textures.

  • sola3D - You don't understand... the H-button on your picture is a button, when you push them, the "busstop-brake" will be activated (NOT the request!) and the button lights up.

    That's why you have to tell us, would you have this button as a "busstop-brake" or as a "request-light"?

  • This isn't even a Stop request lamp, this is a Haltestellenbremse Button on the Picture from Halycon ;)


    Ah, right, didn't know that.


    Anyway, creating that button and make it work (as a bus stop brake button and/or a stop request lamp) wouldn't be a big deal but who would want a stop request cancel button? And why? Even if - in real life - somebody pressed a stop request button accidentally and tells the driver so, you still don't know if another passenger wants to get off, so cancelling the stop request would be a bad idea. If (in OMSI) you don't like to stop, just drive on, nobody will complain.