O407 Repainting Windows

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  • Hello all
    I was wondering if anyone could help please.
    Ive repainted the O407 and i would like decals on the windows. However, the decals are showing but in black.
    Any advice please or links to where i can learn to make them correct?

    Thanks and Have Fun!


  • To do this, you need a trans that you can call

    Code
    [item]
    REPAINTNAME
    farbschema_trans
    REPAINTNAME_trans.tga

    in your .cti. Everything that is glazing, such as windows, doors, etc., must be included.

    Snobs sind schlechte Kopien eines missverstandenen Originals...


    Loriot

  • To do this, you need a trans that you can call

    Code
    [item]
    REPAINTNAME
    farbschema_trans
    REPAINTNAME_trans.tga

    in your .cti. Everything that is glazing, such as windows, doors, etc., must be included.

    I have that and file name same as Cti file which is why im confused lol

  • you have to save the trans with full opacity, only the glazing belongs on it. The rest of what is on the sheet metal can remain on the normal repaint.

    Snobs sind schlechte Kopien eines missverstandenen Originals...


    Loriot

  • if all of us would give up so fast, there would be no mods, no inovations :)


    fortunatelly, but completly forgot about it, i have a custom window repaint for the old O407, lets investigate and dive deep into it:


    this is, how the cti looks like, with body and trans texture change given:

    Code: Ebi_Tours.cti
    [item]
    Ebi Tours Schreiner Bruckner
    farbschema_tex1
    Ebi_Tours_Schreiner.dds
    
    [item]
    Ebi Tours Schreiner Bruckner
    farbschema_trans
    Ebi_Tours_Schreiner_trans.tga


    this is the .bmp file before it ran through the Repaint Tool


    the result after the repaint tool, a rpc file with suffix "_üF" = "über Fenster" = "over / including windows" was used



    and here a detail look on the _trans.tga. IIrc, the trans is only a stamp / template, what parts of the window are affected by foil / repaint, so need to get non transparent. The colour information comes from the main body file.




    maybe I try to find or make an ingame shot


    of course, I showed up with this repaint


    RE: Screenshots - OMSI

  • oh, im not giving up lol Im still working on it as its a learning process for me after years of not being an OMSI user so im trying to get back into it.


    Seeing your uploads, i think i can see where i went wrong. With these buses, the many files for the repaint tool (MA, MU etc..) confuses me and i didnt use the prefix on the file convert



    This is my rpc list, no UF

    Einmal editiert, zuletzt von SteveyRex () aus folgendem Grund: Merged a post created by SteveyRex into this post.

  • ah, your windows does not support the german special letters, derived from u, o, a, ss


    in your screenshot it is depicted as a kind of "b", but on the top with a horizontal line, so the window repaints are in your case "_bF.rpc" or "bf.rpc"


    the MA, MU... files should not intrest you, the rpc files refer to them in order to merge all them together with your input .bmp to a reasonable looking body paint.


    In order to depict all the different options and variants, Perotinus made many rpc's to create different shadows and for different repaint situations.


    K = Kofferraum = with suitcase lids / belly boxes

    oK = ohne Kofferaum = without suitcase lids / belly boxes

    oK2 = different variant of less / no belly boxes

    üF = bF = über Fenster, we talked about it enough, I think :)

    gs = geteilte Frontscheibe = 2 part splitted windshield with vertical wipers, without gs suffix is one piece windshield with horizontal wipers.

    Pl = Plastik = don't know if O405 or O407 seat variant, but with beige plastic instead of grey fabric. That one I needed to look back up in the readme by myself.



    and I think, you "just" did use a not window rpc, as your windows show the grey default colour from the base = _BS-texture