Beiträge von Perotinus

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    my best way of differentiating €2 and €3 is the width of the rear windows, on the €3 the blacked out part on the back are wider and the clear part narrower. Otherwise from the outside it’s hard to tell because early €3 had the black front with old logo and the old style of grill at the back

    There are other easy to see differences:

    -€2 has the Airconditioner (if there is one) always on the rear, €3 always (if there is one) in the middle of the roof

    -€3 has the Airfilter at the rear on the roof, €2 somewhere inside, where you can't see it. (This is a point not correctly done in the Addon)

    -€3 has a big lid on the right at the rear and inside a big box, €2 does not.

    -€3 has always the new steering wheel, also the early pre facelift ones, €2 has always the old one.

    Maybe try to convert the steering wheel texture to the dds format and remove the png texture from the folder. It will work and should improve performance. However I would recommend to keep the png texture somewhere in case it’s not working

    There is no need to delete the png. If there is a dds with the same file name in the texture folder OMSI automatically chooses that dds and ignores the png, tga, bmp or whatever. Just save the png as dds in the same folder an it should work.

    Das ist ein guter Hinweis, danke. Es ist grundsätzlich so, dass man per cti bei jedem Bus zwischen zwei Leistungsstufen wählen kann:

    '94 zwischen 250 und 299 PS

    '99 zwischen 299 und 350 PS

    Euro 3 '01 und Facelift zwischen 299 und 354 PS

    Da ich eben im Thüringer Gebirge mit dem 299 PS Dreiachser ein wenig Spritzigkeit vermisst habe, wäre es vielleicht eine gute Idee bei dem zwischen 354 und 408 PS auswählen zu können. Machen wir so :-)

    It must be playable by most people and such modifications are not the first to come to mind when you develop content.

    And I can’t accept all my work being insulted because some advanced modification was not successfull. I can’t be responsible for that…

    The question is if an addon should work somehow or should it have a clean script that works because everything is clean and sorted. Doubled variables don't give the impession that there is all structured in the script folder.

    Btw. another thing I noticed, perhaps you can note that for your next projects: It is not recommended to use png files for textures as OMSI turns them black when memory comes to a critical point, way earlier than dds or tga. And second thing about textures: You should alway use sizes of 2^x, as 1024x1024 or 512x4096, as OMSI can only handle these sizes. So if you have 1500x312 OMSI has to recalculate the texture when loading what causes longer time of texture loading and so some freezes.

    because you want to modify something that is not suppose to be modified

    That's OMSI. You can modify nearly everything, and we all know that this opportunity is the point why OMSI is still alive although being completely outdated. So to say that some elements (especially those individual elements as printers, displays and so on) are not supposed to be modified does not fit to the "spirit" of OMSI in my eyes.

    Of course as a developer you don't have to give support for such modifications. But it is possible to organize your scripts in a way that is understandable, "cleaned up" so to say.

    Hoffe by the way ganz kleinlaut auf die anderen Abgasnormen und GT

    GT ist geplant (vor allem um Yaniss Gundula zu bauen), andere Abgasnormen als Euro 3 gibt es tatsächlich beim 317 nicht, da der erst 2002 auf den Markt kam. Nur die "Zwischenvariante" mit Euro 3-Motor, alten Schaltern, alten Gittern und schwarzer Frontblende. Die sollte aber auch realisierbar sein.

    Ja, die Breite vom Spiegel kommt etwas dünne rüber, aber vielleicht auch Perspektive, weil das war schonmal besser beim 315er, meine ich.

    Der hat sich zum 315 aber nicht verändert. Ich sitze aber gerade dran, nachdem hier und auf Discord ein Shitstorm über mich hereingebrochen ist :D

    Ja und diese sind bei mir nicht mehr vorhanden seit dem Update. Die Ordner sind leer.

    Da die jeweiligen Lackierungen die Standard-Lackierungen der Modelle in OMSI sind, liegen die Texturen dafür auch nicht im Repaint- sondern im Textures-Ordner. Du hast immer eine Standard-Textur, die du z.B. auch in Blender auf das Modell legst. Und diese Textur ist beim 319 in Farben der Autokraft bzw. Postbus.

    Das hat stimmt so schon, und war vorher auch schon so :-)

    8. I’m not sure I fully understand what you mean there ?

    The switch right to the horn switch is the auxiliary heating ("Standheizung"). In the position you can see on this picture it's off, so the switching is opposite to all other switches.

    9. I don’t know which one it is

    This one in center.

    Some of them were rude, even inappropriate (Nokia 3310 quality, seriously). I took time to answer because I was mad at you for such poor quality feedback based on 10 seconds of videos, through the poor compression of YouTube…

    Yes indeed my comparisons weren't very nice, sorry for that. But I was really disapotinted, not only on Video, it didn't get better with trying them by myself.

    Don't understand me wrong: The work of implementing the sounds in OMSI is really well done, but mono isn't state of the art in OMSI. Even MAN SD200 uses Stereo recordings.

    As you might have seen, I use 1 record every 100 RPM for my sounds, this is a very heavy way of doing it, but I think it sounds better than having OMSI stretching only 5 recording (not blaming anyone here, just taste). as you know sounds play a lot on performance with OMSI, so 1 way to make it lighter is using mono recordings.

    I never heard about Sounds being heavy on Performance, even Rüdiger wrote in his Vehicles-SDK that Sounds aren't the problem in OMSI. And to have an example: As I said I changed your Mono sounds with my own Stereo, also in 100 rpm steps, and I didn't get any problems with performance.

    Do you play with headphones? I do, and if you hear a mono sound it feels like having the sound directly in your brain, but not sitting in a bus where sound is reflected by different things and so comes to your ear from differend directions.

    Moreover, it’s far easier to loop mono sounds than stereo, so you limit the chances to have pops in your records.

    Of course it is. Finding zero points in stereo files isn't much fun, but this shouldn't be a reason to use mono, especially on payware...

    Acrotere Design (from which I learned how to build buses) always uses mono sounds, and nobody ever complained about that.

    I have to admit that sound design in OMSI is my biggest passion, so I have high standards on it. And btw., I would have complained about if I had bought one of his Addons :-)

    Zwei kleine Tipps von mir, wie man den Bus mit wenig Aufwand (in meinen Augen) optisch etwas verbessern kann:


    1. Dem Bus fehlt die normal in OMSI übliche Scheibenreflektion. Diese bekommt man, indem man einfach die Datei "envmap.bmp" aus einem beliebigen anderen Fahrzeug kopiert und in den "Texture"-Ordner einfügt.


    2. In meinen Augen liegen die Busse deutlich zu tief auf der Straße. Auch das kann man leicht beheben:

    Man öffne im Scriptordner die Datei "Bremse_constfile.txt" und suche den Eintrag "bremse_level_setpoint". Dort ändert man den Wert von original -0.105 auf -0.005.

    So, after I threw out the mono engine and gearbox sounds, I finally did some meters with the Euro 2 variants of the bus, and I have to say, that I had a lot fun! Despite that because I'm on the topic with my own Setra project, I have some things and bugs to mention. There is no order in my list, just as it came to my mind and my eyes :-)


    1. All togehter together there are a lot differences between Euro 2 and facelifted version, that I miss in this addon. Let's start with the obvious one on the exterior. The air filter and the slots ot the air intake schould not be on the roof on Euro 2. It was moved up there with the introduce of the OM457 Euro 3 as this engine is bigger than OM447. So this sould be removed an as a result the scoops of the turbo fans mooved backwards. And btw. the openings of the turbo fans are completely missing in the interior.


    2. there are some holes between intereior en exterior mesh:


    3. I think on the upper handrail (on 315 Euro 2) should have some supports to the roof or the seat handles.


    4. The emergency lever of the doors schold be different in Euro 2. And, btw. once open you can't close them anymore at the momen... (Sorry for using my own model but I just haven't a picture of an original at the moment)


    5. You should check the templates. On 315 Euro 2 there is a position light not matching with it's shadow:


    6. So let's move to the drivers place: As mentioned earlier by others, the gas pedal and the hand brake are different on Euro 2:

    I also think the lever of the "bus stop brake" is too small.


    7. There is a glass of an instrument left on the dashboard but the instrument itself is missing:


    8. Small thing: As the auxiliary heating switch is without function it should be in "off" position, which is on all S31x always the on-postition of all other switches.

    9. I miss a light on the dashboard indicating the active Retarder.

    10. The door lights turn always on if you open the door. Perhaps it's a french specification but I only now it that you have turn on the lights that dhe door lights turn on when opening the doors.

    11. People are stamping there Tickets without sound and stamper. You should remove the stamper entry in the passengercabin.

    12. Speaking of the passengercabin: Some standing places seem to be a bit to low:


    13. Speaking of to low: In my taste the bus is too low in the suspension. I corrected that for me changing the constant "bremse_level_setpoint" in the "bremse_constfile.txt" from -0.105 to -0.005.

    On the other hand the ground shadow is way too high. it should only be about 2-3 mm above ground.

    14. Last thing for now: Why didn't you use a envmap for reflections on exterior and windows as it is common in OMSI? So without the buses look a bit like "comic style". But this is a question of taste and easy to change by copy the envmap.bmp from anaother bus to the texture folder.


    So that are my points, perhaps you can use some (or all? :-) of them to improve your product.