In OMSI, tickets are defined in a file, a ticket pack. Here you will find explanations of how this file is structured.
Here you can find explanations on how to install community content and DLCs for OMSI 2.
This tutorial shows how to create aerial photographs using additional programmes and how these can be used in Blender to recreate roads and intersections.
This tutorial shows how to use the tool Omsipfad to pack a download that corresponds to the folder structure conditions in the filebase.
With Internet textures, textures can be dynamically downloaded from the Internet by OMSI and reused on objects or vehicles, such as advertisements for a publisher's DLCs.
As a player vehicle you interact with the outside world, e.g. in the form of collisions. In this entry the methods of collisions are explained, which are possible with OMSI.
Here is a list of all start parameters that can be used and their functions. These parameters execute a certain mode and are used, for example, to start the OMSI map editor.
The 4GB patch is an additional external tool to increase the available memory for OMSI(2). Especially on large cards with many lines and extensive AI traffic, the tool can improve playability.
The OMSI2 update of version 2.3x (major innovation: support of double-articulated buses) limits the streetcar functionality. Since the OMSI developers declare the development of the main game itself as finished and OMSI has not been maintained or patched since 2017, AEROSOFT, the publisher of OMSI, has provided a small add-on program to switch between the current OMSI version and the last working version for streetcars. So streetcars can still be used.
Some downloadable OMSI AddOns contain an .ams file instead of a conventional archive. This quick guide describes how to open these files.