This tutorial will explain the basic technique of how cycling can be implemented in Omsi. The design and technique will be discussed. Besides the general implementation, the design of intersections with regard to visual appearance and functionality will be discussed. The area of Reichenbach from the map Steinkirchen, version 2 is used as an illustration.
Vehicles and people, are set by means of configuration files. It is the "artificial intelligence" that breathes life into the maps. This is about the files for AI traffic, their temporal and local adjustment and the division between timetabled and individual traffic. But also the adjustment of passers-by and passengers as well as parked vehicles are explained here. Besides objects and splines, AI traffic on a map is of crucial importance when it comes to realism and game fun.
With the help of .surf and .cfg files it is possible to assign a surface structure to scenery objects and splines. When a vehicle drives over them, this is reflected in the force feedback as well as in the driving and suspension behaviour. The advantage here is that the surface is not built as a mesh with a lot of time-consuming work, but ground subsidence and elevation are captured from a file.
In the case of serious problems, unsolvable errors or if OMSI files are damaged, repairing the game data through Steam will only help to a limited extent. Instead, it can help to start with a "fresh" installation. This is then extended piece by piece with your own content until the error has been found. This guide uses a trick that causes Steam to re-download all OMSI files without having to reinstall OMSI. With this method, the backup is part of the solution and no extra care needs to be taken to make copies.
Configuration files store all data that OMSI can further use, for example, constants for scripts or information on meshes used.
If errors, crashes or problems occur, the so-called log file gives an overview of which events occur. All errors and warnings from OMSI are output in this file.
Besides the forum, the OMSI-WebDisk offers a download archive (so-called "filebase"), which contains over 5500 modifications for OMSI - free of charge with a fast download rate, permanent storage, but without annoying/dubious advertising.
The basis for all files that OMSI processes is the main directory in which all game data and AddOns are located. This entry gives a brief overview of the directory and functions of the individual subfolders.
In OMSI, tickets are defined in a file, a ticket pack. Here you will find explanations of how this file is structured.
Here you can find explanations on how to install community content and DLCs for OMSI 2.