Visibility in AI mode

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  • I came across a problem that I thought I had solved before, shown in the photo below:

    The user-driven (active) vehicle is in background and the AI-driven (passive) one in the foreground. When a bus is not active, there can be seen some transparent boxes whose role is to "hide" the rolling sunvisors when they are not pulled. When I switch to this passive bus, the problem disappears.

    The transparent boxes have the [viewpoint] 3 in model.cfg, but this doesn't solve the problem.

    What must I do?

  • As far as I know, 3 isn't a value in itself, but a sum of two values (1 for "exterior" and 2 for "interior"), just as some tips written by the OMSI devs specify ("summiert zu kombinieren" or something along these lines - I don't speak German).

    Lots of meshes in model.cfg have the number 3 assigned to [viewpoint] tag.

  • Ah, yes...


    Try to select an other rendertype. Maybe AI busses are rendered differently.

  • wouldn't help in your case anyway. hiding with an alphaplane wont work in your case because you cant define the active player bus as "more important" then an AI vehicle. both are rendered the same way.
    you could however "simply" cut your meshes where needed and use the "visible" flag in the model.cfg of your vehicle. this way, you hide the meshes before they even get rendered which is a way cleaner approach.