Beiträge von wurstbrot

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    Die Fensterscheiben im Fahrgastraum sowie die Scheiben der Türen entfeuchten nicht im Winter. Während die Windschutzscheibe und das Fahrerfenster sich mit der Defrost Funktion entfeuchten lassen bleiben die Fenster im Fahrgastraum trübe. Übrigens genau so wie beim O530 Non-Facelift.

    Maybe this helps you also:

    When you have set up the temp let's say to 18 degrees the busses keep the temp (+/- 1 deg). But when you switch OFF the ENGINE the temperature rises. When you turn the engine on again it lowers to the 18 deg area. In case of an AC I would understand this somehow, but without AC this behaviour seems strange. But in both cases it's a hint that the engine gives too much heat into the bus and the AC cools this down. Outside it was -5 C ;-) But maybe the negative temperature outside masses things up here, I have not checked this at temps above 0 yet.

    Well, you didn't reported this specific bug with negative temperature before, I didn't know. You tried to explain me that AC was heating, and that you could heat the bus with no fan speed which was nonsense. But I suspect this has somethng to do with you pressing the AC button. This is not normal behaviour indeed, but there is probably som sign issue in the script. But just stop pressing the AC to heat the bus. AC does NOT mean heating...

    The freezing was a new thing I saw, because it was the first time I enterned the bus at minus temperatures. Before that it was at least above 0. I would assume that it has something to do with engine temperature, which is also first negative when spawning the bus. And as engine of course heats up the bus we see such a side effect when we are below 0. The AC button was not touched by me, and the freezing happened in busses with AC as well as without. In order to get the bus warm I had first to turn down the vent and make sure it is not running (not even al little bit), then wait until the bus gets above 0 just from engine heat, and then I could turn on the vent without worrying about freezing.

    Okay, your heat system works perfectly, I understand. I think then it's perfect bahaviour when I spawned the bus in an eviroment of -5 deg C, turned on the engine, pushed the vent to max, went to make a coffee and ended in a bus with -20 deg C interior temp. Well, okay. Good AC;-)


    For the AI problem: the solution lies in the door script, it is possible to get the bus to be in the AI. The current script version won't. And alltogether after fixing it the bus does well in AI, there were no loading issues which could hint that there is something wrong. But a separate AI version is always a good thing, even on "light" busses. Because you simply do not need a lot of stuff there.

    DIe Vorheizfunktion von AUXI heiuzt auch nicht permanent sondern nur bei Ausführung auf 15 Grad wenn ich mich nicht irre. Wenn man danach Türen und Fenster bei Kälöte öffnet müsste die Temperatur gemäß Einstellungen ind er Const File runterggehen. Hatte nämlich tatsächlich zum ersten mal gestern diese AUXI Funktion verwendet, weil die Heizung des Volvo FL bei Minusgeraden zum Turbo-Kühlschrank wurde XD

    If you have lets say 4 busses:
    B-V 1001

    B-V 1002

    B-V 1003

    B-V 1004

    then you need 4 separate exterior textures just because of the plates. Why not just paint the plate netral and use a text texture like in almost 95% of OMSI busses? Then you would just need one repaint for X busses. I can mod that for myself, but thats something every bus should be able to deal with, and the very most do well.


    Heatimg:

    sorry, no it does not work. I tried that in the Voith and ZF versions, with AC and no AC. It does not matter if you press the AC/heating button, heat is only applied if you turn the vent to something > 0. No matter if you press the button or not. What works is the temperature presets: the temp will not be higher than that.

    The normal behaviour should be that turning the vent even to 100% should have no effect on temperature as long as you don't press the heater / AC button. But it's heating anyway, it just has to be something above 0.
    As for the speed of heating: it's not always fast. It's turbo-heating when the engine has run for a while. There seems to be a very high dependency between engine temp and heating, which is good but much too high.

    :

    ANSI/UTF8:
    If you do not change it to ANSI any german and probably some other countries characters will be not displayed correctly. If you want to try it just load a bus with the TH-Wald hof and select destination 2 "Müller Touristik". you get something like "M?ller Touristik". When you convert the otf files it will work. The scripts will also have bugs because of that, OMSI just can't deal with UTF coding.

    AI-busses:
    Unfortunetly I can't use the 7700A as AI bus. As AI bus the bus opens the front door and then some kind of a loop starts (you hear a noise loop from the bus) and the bus won't move anymore.

    Heating / AC:
    There are the old triggers for heating and standheizung_toggle still in the script without any function besides playing a click sound. The standheizung-trigger should be turned off for this bus as there is no switch for it. But even the manual button (nr. 6) you should press to turn on and off the AC or heating does not work. Heat is only applied when you turn the vent (3) to the right regardless of if button 6 is on or off, and then the bus heats up in seconds from cold to sauna. Unfortunetly this is far from a working system.

    Interior Lights:
    passengers always complain that it is too dark in the evening, although light is on.

    Es ist völlig egal wie gut oder schlecht Dein PC ist. Wenn die 4 GB Grenze erreicht wird ist Sense. Da hilft es nur einerseits seinen Content sauber halten und optimieren, KI reduzieren oder auf bestimm,te Busse oder Karten zu verzichten. Alles auf einmal geht einfach nicht.

    Je ein Repaint für je einen Wagen... Da wird es dann ganz schnell voll. Nutze vor allem für Wagen ohne Werbung ein und das selbe Repaint um Speicher einzusparen. Dann aufpassen dass vor allem in der KI wie eben erwähnt keine TGA Texturen sondern dds verwendet werden. Alternativ oder ergänzend maximale Anzahl der fahrplanmässigen Busse deutlich niedriger stellen.

    Hin zu kommen anscheinend kaputte Fonts:


    Zur Eingrenzung diese Fonts entfernen und Abhängigkeiten die diese nutzen, und dann sich um den C2 kümmern. Mir scheint da zumindest was mit der Kasse/Drucker kaputt zu sein. Am Besten einen ungemoddeten C2 ausprobieren.

    The licence plates have to be on the repaint? If so then good night OMSI when 50 volvos are on the map each with it's own repaint... XD

    Also the licence plates have no light textures and no light sources, so they are totaly dark at night.


    And could you please add


    [CTCTexture]

    aerateur

    aerateur.dds


    to the model files in order to be able to repaint this texture?


    At least I would really appreciate AI-versions of the busses with reduced model files, textures and scripts. You just don't need e.g. a 4K floor texture in an AI bus. There is much room for improving performance and reduce memory usage for AI.


    The font for the destination display does not have an "/" and dispalys an "!" instead. It seems that it's only missing in the oft-files, the bmps do contain the character.


    German characters like Ü, ü, Ä, ä, Ö, ö, ß are also not displayed. Reason here is that the oft-files are coded in UTF-8 and not ANSI. You have to convert them all to ANSI in order to make it work. Character ß is I think missing anyway, the others should work after conversion. This is an important issue in OMSI and WIndows 11, you have to take care that you don't roll out UTF8 coded files. And I see this problem affects ANY file like scripts, model files, sound files etc.

    Ich glaube das ist schon klar dass diese CPUs gerade in OMSi ihre Vorteile ausspielen können. Es wäre aber interessant zu wissen wie viel Plus an Leistung das wirklich ist. Aber nicht verglichen zwischen verschieden getakteten Prozessoren und dann auch noch verschiedener Generationen sondern wirklich eins zu eins eine non-X3D CPU mit einer X3D, aus gleicher Generation, mit gleicher Kernanzahl, bei gleichem Takt.

    Naja bloß dann fährst du daran vorbei, dann ist der Haufen einmal da, nach einer Runde ist der weg, dann wäre er wieder da, …

    Zufall ist zwar ne gute Idee, aber das kannst du schlecht auf einen Tag festsetzen. Das wird immer, wenn die Kachel erneut geladen wird, wieder ausgeführt.

    Außer man nagelt den "Zufall" auf bestimmtes Datum fest, sodass das z.B. am 14.12 immer sichtbar ist, wann anders nicht. Wäre aber eine hochkomplexe Formel und auch nur ein Kompromiss. Fürs erste würde ich die Haufen so lassen.