Posts by Lµkas

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    Übersetzung von Unorthodox Paradox


    Zuerst einmal muss man sich bei allen Copyright-Fragen die Frage stellen: Wer ist überhaupt zuständig? Gemäß der OMSI-EULA [0] ist das allein Aerosoft. In der Regel treten Entwickler ihre Rechte an den Publisher ab - so ist es vmtl. auch hier. Dass es M+R Software nicht mehr gibt, stellt eine zusätzliche Schwierigkeit dar.

    Verbindliche Antworten kann nur der Publisher, Aerosoft geben.


    Was kann überhaupt geschützt werden? In Deutschland gibt es das Konzept der Schöpfungshöhe [2], das auch unter [1] diskutiert wurde. Platt gesagt: Werke sind nur dann schutzwürdig, wenn sie ein gewisses Mindestmaß an Individualität erreichen. Ob dies schon bei einfachen Script-Schnipseln, cfg-Dateien o.ä. wirksam ist, darüber kann man sich durchaus streiten. Leider bin ich kein Jurist, um diese Frage hinreichend zu beantworten.

    Unklar.


    Jetzt zum konkreten Fall: Da es jahrelang von Aerosoft und den OMSI-Entwicklern mindestens geduldet wurde, dass in Scripts und Karten Bestandteile des Hauptspiels OMSI drinstecken, kann man wohl von einer Art "Bestandschutz" ausgehen (eine Art stillschweigender Vertrag). Sollte tatsäch einmal der Rechtsfall eintreten, könnte man sich also darauf berufen, dass es 7 Jahre lang auch alle so gemacht haben und niemand je dagegen war. ^^ Leider ist genau dieses Thema schwierig. In der IT-Branche streiten sich auch große Firmen darüber - mal so, mal so.


    Einige Sachen, die Tatra angesprochen hat, sind leider ein wenig inkorrekt, bzw. unvollständig:

    Um ein Script mit eigenen Rechten zu versehen, muß es selbst neu erstellt werden [und darf keinerlei Teile von M+R Software enthalten]. Ist ein Teil von M+R Software drin, bleibt das Recht [der originalen Teile] bei M+R Software. Und somit auch bei Aerosoft. [...] Verändere ich originale Texturen (ob teile oder alles) oder füge ich Scriptschnipsel in einem Script ein, bleiben die Rechte bei originalen Autor.

    Die selbsterstellten / hinzugefügten Teile darf man sehr wohl als sein "Eigentum" betrachten. Nur das Gesamtwerk nicht. Das wäre ja auch unsinnig: Wenn jemand eine Mod für den SD202 macht, gehen die Rechte nicht automatisch zu Aerosoft über. Die Rechte am SD202 verbleiben bei Aerosoft, die Rechte an den durch die Mod veränderten Teile sind aber dem Autor der Mod zuzuschreiben.

    Für alles, was du selbst gemacht hast (z.B. hinzugefügte selbstgemachte Texturen, neu eingefügte Scriptabschnitte (auch innerhalb eines schon vorhandenen MR-Scripts! - wobei wir hier wieder bei der Schöpfungshöhe wären: Ist diese bereits gegeben wenn man eine Variable verändert? Oder erst wenn 25% des gesamten Scripts neu geschrieben worden sind?), eigene Sounddateien, ...) kannst du die Rechte beanspruchen.

    Erstellt der Uploader eine eigene Lizenz dazu, begeht er eine Straftat, wegen Plagiatsdiebstahl.

    So etwas wie Plagiatsdiebstahl gibt es nicht. Allenfalls würde hier §106 UrhG zum Tragen kommen. Dieser bezieht sich aber lediglich auf die Vervielfältigung/Verbreitung/öffentliche Wiedergabe, nicht auf eine eigene Lizenzierung. Der Zivilrechtsweg wäre hier als Möglichkeit genannt.

    Allerdings sind hierbei, die Lizenzen zu beachten, von den Programmen, die du dabei verwendest (Paint.net, Blender, zModeler, Word-Programme, Notpad++, etc.)

    Für die Vollstädigkeit: paint.net [3], Blender [4] und N++ [5] erlauben eine uneingeschränkte Nutzung (auch kommerziell). Wenn man Dateien damit erstellt hat, kann man da sein Copyright ohne Probleme druntersetzen. Da ist nichts zu befürchten. Bei zModeler weiß ich es nicht. Bei MS Word erwirbt man das Recht, das Programm zu nutzen mit einer kostenpflichtigen legalen Lizenz. Dann hat man auch das volle Recht an den damit erstellten Dateien samt Inhalt.


    First of all, with all copyright issues you have to ask yourself: Who is responsible at all? According to the OMSI-EULA [0] this is Aerosoft alone. Usually developers assign their rights to the publisher - it is probably the same here. The fact that M+R Software is no longer available is an additional difficulty.

    Only the publisher, Aerosoft, can give binding answers.


    What can be protected at all? In Germany there is the concept of the height of creation [2], which was also discussed under [1]. Platt said: Works are only worthy of protection if they reach a certain minimum level of individuality. Whether this is already effective for simple script snippets, cfg-files or the like, is a matter of debate. Unfortunately I am not a lawyer to answer this question sufficiently.

    Unclear.


    Now to the concrete case: Since it was at least tolerated by Aerosoft and the OMSI developers for years that parts of the main game OMSI are included in scripts and maps, one can probably assume a kind of "inventory protection" (a kind of tacit contract). Should the legal case actually occur, one could refer to the fact that for 7 years everybody did it that way and nobody ever opposed it. ^^ Unfortunately, exactly this topic is difficult. In the IT industry, even large companies argue about it - sometimes like this, sometimes like that.


    Some things Tatra has mentioned are unfortunately a little bit incorrect or incomplete:

    In order to give a script its own rights, it must be created again [and must not contain any parts of M + R Software]. If a part of M + R Software is included, the right remains with M + R Software. And therefore also at Aerosoft. [...] If I change original textures (whether parts or everything) or if I insert script snippets in a script, the rights remain with the original author.

    One may very well regard the self-created / added parts as his "property". Just not the complete works. That would be nonsense: If someone makes a mod for SD202, the rights do not automatically go to Aerosoft. The rights to the SD202 remain with Aerosoft, but the rights to the parts changed by the mod are to be attributed to the author of the mod.

    For everything that you have made yourself (e.g. added self-made textures, newly inserted script sections (also within an already existing MR-script!) - whereby we are back to the creation level here: Is this already given when you change a variable? Or only if 25% of the whole script is new have been written?), own sound files, ...) you can claim the rights.

    If the uploader creates his own license, he commits a crime for theft of plagiarism.

    There is no such thing as plagiarism. At best, §106 UrhG would come into play here. However, this only refers to the reproduction/distribution/public reproduction, not to an own licensing. The civil law way would be mentioned here as a possibility.

    However, the licenses of the programs you use (Paint.net, Blender, zModeler, Word programs, Notpad ++, etc.) must be observed.

    For the completeness: paint.net [3], Blender [4] and N++ [5] allow an unlimited use (also commercial). If you have created files with them, you can underline your copyright without problems. There is nothing to fear. With zModeler I do not know. With MS Word you get the right to use the program with a legal license. Then you also have the full right to the files created with it, including the content.


    [0] AEROSOFT LICENSE AGREEMENT

    [1] Darf ich Grundorf umbauen und dann hochladen - Support für AddOns, Mods, Content und Tools - Marcels OMSI-Forum

    [2] Schöpfungshöhe – Wikipedia Threshold of originality - Wikipedia

    [3] Paint.NET - Licensing and FAQ

    [4] License — blender.org

    [5] notepad-plus-plus/LICENSE at master · notepad-plus-plus/notepad-plus-plus · GitHub


    (Excuse my deepL translations :P)

    Dear members of the OMSI community,

    we now proudly announce the new expert system in the WebDisk.

    What's this about?

    The user role OMSI Expert refers to particularly knowledgeable users who offer qualitative support and assistance here at the OMSI-WebDisk. The experts have experience with OMSI, know about many troubleshooting tricks, and have accumulated years of solid expertise in the OMSI world - for example by creating their own AddOns, working professionally, or as beta testers.


    The basic goal of the expert system is help for self-help: The experts do not fulfill AddOn-/Mod wishes and only work on projects at their own discretion. There is no obligation for experts to participate in community projects.


    Another goal is to relieve the administration team of the WebDisk: The OMSI experts work independently in the support area and act as moderators. Don't worry! No support requests will be deleted, everyone will be helped as best as possible - that's the claim of the entire support area of the WebDisk. Nevertheless, the support area needs a control instance, for example to ensure compliance with the Guidelines for support requests, to move topics to the right area and to monitor the rules of cooperation. In case of rule violations - which unfortunately cannot be avoided in a large Internet forum - there may also be warnings issued by experts.

    Who are the experts?

    The following experts are currently active:

    Benutzer Fachgebiete
    Chrizzly92 - Modelling in Blender
    - Vehicle creation
    - Scripts
    cooper - General support
    - Fonts & HOF files
    - Matrix displays (except Krüger++)
    fOcUs04 - General support
    - Map & AddOn installation
    - Logfile analysis
    Lµkas - Realistic map making & design
    - object / intersection / spline construction
    - Textures & paint.net
    - Software in general & Windows 10
    Morpheus - Sounds & Sound scripts
    Perotinus - Modelling in Blender
    - Vehicle creation
    Schleswig-Holstein - General support
    - OMSI Editor & map building (especially timeables & chronology)
    - Map & AddOn installation
    - Intersection construction (with invisible streets)
    Staaken79 - General support
    - OMSI Editor
    - Map & AddOn installation
    Tatra
    - Building objects & zModeler
    - Scripts (especially light, views, mirrors, animation)
    - Vehicle construction & vehicle files
    - Textures
    - Fonts & HOF files
    - Performance-friendly design

    How this works?

    The experts are involved throughout the Help&Support area and write answers to threads asking for support or assistance.


    Should a situation arise where files that are not intended for the public need to be exchanged with the expert (e.g. Blender files, complete maps that are under development), the expert will continue support via PM at his own discretion.


    Unwanted requests via PM, email or Discord will be deleted without comment; in the case of multiple unwanted requests there may be warnings or admonitions.

    Why was my post moderated?

    We always try not to embarrass any user and to point out rule violations in a prominent position. Instead, we write a short explanation in the field "Reason for editing" for minor issues. Depending on the theme you have selected, the reason for editing will appear in smaller type below the post. Definitely deleted are attachments that violate copyright law (e.g. attachment of complete folders), knowingly and obviously false support posts that may even cause damage to the system and violations of general cooperation (e.g. insults and hostility). Questions that indicate that the main game or an AddOn was acquired illegally will also be deleted and possibly sanctioned.


    If your post was moderated, you will receive a notification. To get them, it is necessary to set options "Forum: Your post has been moderated" and "Forum: Your thread has been moderated" in the notification settings.

    Can you make my favourite bus / map / mod?

    No. The experts help you to help yourself and do not develop AddOns within the scope of their expert activities. Multiple unwanted requests via PM / email / Discord can result in warnings or admonitions. The experts do not fulfill any mod/ad-on requests!

    Can I also become an expert? How are the experts selected?

    Since - and this is the main difference to the well-known expert system in the OMSI forum - the expert status is combined with moderation rights, only selected users are appointed as experts. An application is not possible. Only the experts decide who will be a new expert. The user role itself is awarded by the administration after a second check. Even the retirement of experts is no reason for applications. In addition, we always try to create a balanced relationship between the special fields, which also limits the selection of possible new experts.


    Apart from the fact that an expert has great expertise - in general or in a certain special field - the previous behaviour (in the community) is taken into account: Does the person have AddOn / Mod projects to show? Has the person provided helpful (!) support in the past? Due to the responsibility resulting from the activity as a moderator, only users who have not attracted negative attention so far will be selected. Counter-examples would be copyright violation, warnings and unfriendliness towards support requests.

    Are the experts paid?

    The experts do not receive any rewards, remuneration or preferential. Like all other team members on the WebDisk, the experts are volunteers. The Expert Team is not obliged to help - everything is on a voluntary basis. Each Expert has a private life in addition to the community activity and has a job. This should be considered.

    Can I also give support if I am not an expert?

    Yes, this is explicitly desired! Anyone who wants to may write articles, give support and assistance and help other users! The "normal" support operation will of course continue. By the way: New candidates for the expert team are identified by qualitative and competent support. - And maybe you are one of the next OMSI experts on this platform.