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This thread is the support thread for the Add-On Valiant Citybus Family Facelift
Please use English or French ![]()
When choosing mirror setvar 2 the right hand mirror shows it's own back side as a reflection. Seen on the 7700A3D, both Voith and ZF.
After testing the vehicle, I think it's mostly okay.
However, I have a few suggestions points to add:
These details will make the vehicles a little more better for customization. It's the main thing players want. The more options there are, the more satisfied are the players.
Thanks
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Après avoir testé le véhicule, j'estime que le véhicule est plutôt bon.
Néanmoins, j'ai quelques points d'améliorations à apporter :
Ces détails rendront les véhicules un peu mieux pour la personnalisation. C'est le principal point que les joueurs veulent. Plus d'options présentes, davantage satisfaits seront les joueurs.
Merci
ZitatWhen choosing mirror setvar 2 the right hand mirror shows it's own back side as a reflection. Seen on the 7700A3D, both Voith and ZF.
Same on the 7700A 4D.
The shifting from gear 1 to 2 feels a little 'aggressive', I'd say. Both Voith and ZF
There's a little bug with the cash register. While all the lower row levers work well and dispense one matching coin, the upper row does so only on the five and ten cents levers. the twenty (40) doesn't move at all while a clickspot is recognized. the fifty cents (1.50) dispenses twenty cent coins, the one Euro dispenses fifty cent coins and the two Euro dispenses one Euro coins. No multiple two Euro coins are possible.
Alles anzeigenfew bugs on articulated 3D
wrong seating position in the back
passengers walked out of a fourth door but there isn't anything
and is it possible to add an option that the third/fourth door can be open by the passengers with door realease switch? thanks in advance.
Hi,
I overhauled the path files, dans it should now behave a lot better. Because of Holidays I'm not sure when it will release though.
Auto door function is a feature we are working on, and it should release first on the first DLC.
Alles anzeigenAfter testing the vehicle, I think it's mostly okay.
However, I have a few suggestions points to add:
- Add a setvar for various back seating in wheelchair area (door 2)
- Non-openables windows
- Possibility of not having walls next to doors if they open outwards (SST)
- Large matrix at the rear (with destination text)
- The 2 seats in front of the motor on 7700A versions (the 4 seats in conference layout) are a little too high. They should be lowered to match the height of the ones on the wheel. On standard versions, they are at the right level.
- Missing templates
- Template for the rear of the vehicle (engine area). For some operators, the top is light in colour but the bottom is dark. A template is therefore required in order to choose the colours.
- And above all... Add templates for the interior ceiling. Why are the walls and floor provided but not the ceiling? It's a pain to repaint the ceiling when you have to manipulate the O3Ds in Blender and with layers.
These details will make the vehicles a little more better for customization. It's the main thing players want. The more options there are, the more satisfied are the players.
Thanks
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Après avoir testé le véhicule, j'estime que le véhicule est plutôt bon.
Néanmoins, j'ai quelques points d'améliorations à apporter :
- Ajouter une setvar pour différents types de dossiers dans la zone PMR (porte 2).
- Versions sans fenêtres ouvrables
- Possibilités de ne pas avoir de parois à côté des portes si elles sont à ouverture extérieure (SST)
- Girouette arrière large (avec texte de destination)
- Les deux sièges en face du moteur dans les versions 7700A (les 4 sièges en disposition conférence) sont un peu trop haut. Ils devraient être baissés en hauteur pour être à niveau comme les sièges sur l'essieu. Sur les versions standard, les sièges sont déjà à la bonne hauteur.
- Des templates manquants
- Template pour l'arrière du véhicule (zone moteur). En effet, chez certains exploitants, le haut est clair mais le bas foncé. Il faut donc avoir un template pour pouvoir choisir les teintes.
- Et surtout... Ajouter les templates pour le plafond intérieur. Pourquoi les murs et le sol sont-ils fournis mais pas le plafond ? C'est une galère pour repeindre le plafond en devant manipuler les O3D dans Blender et avec les calques.
Ces détails rendront les véhicules un peu mieux pour la personnalisation. C'est le principal point que les joueurs veulent. Plus d'options présentes, davantage satisfaits seront les joueurs.
Merci
The ceilings are not really made to be easily repaintable, for optimisation reason it was chosen to limit the number of textures. And for some variants, the ceilings are in pieces and mapped on different textures. This will not be changed as this would impose extensive rework on both DLCs.
Only the standard 2 doors would be easy to be repainted. If you wish to repaint them anyway, the CTC keys exist and you can repaint the existing textures. You don't really need a template for them as they are light beige so quite easy to convert back to white.
The engine cover does not have a template, however the light coloured top was already done in some repaints (I believe the Bern ones) so you just need to take this texture, the work is already done ![]()
It is in my catalogue of ideas to add SETVAR to the window configurations (sliding and not openable at all) but it is not a priority in my workflow.
Large rear display is an idea I have as well, but I work with another guy on Matrix and this feature would need to be done by him so I can't say if or when it will be done.
A feature that I'm more interrested in adding would be AI specific ligtened versions (with no interior) but again the time is lacking on mys side these days.
There's a little bug with the cash register. While all the lower row levers work well and dispense one matching coin, the upper row does so only on the five and ten cents levers. the twenty (40) doesn't move at all while a clickspot is recognized. the fifty cents (1.50) dispenses twenty cent coins, the one Euro dispenses fifty cent coins and the two Euro dispenses one Euro coins. No multiple two Euro coins are possible.
It is impossible to have a perfectly working money dispenser, because depending on the money pack you use, some amounts are not the same. I don't remember exaclty the limitations but there are some conversion errors between the original game money and the euro pack.
However I believe I fixed most of it on the first DLC, it is strange that there are some bugs on this one, I guess I started dev before the fix. I need to check that.