This thread is the support thread for the Add-On Valiant Citybus Family Facelift
Please use English or French ![]()
Du bist in Begriff, OMSI WebDisk & Community zu verlassen, um auf die folgende Adresse weitergeleitet zu werden:
Bitte beachte, dass wir für den Inhalt der Zielseite nicht verantwortlich sind und unsere Datenschutzbestimmungen dort keine Anwendung finden.
This thread is the support thread for the Add-On Valiant Citybus Family Facelift
Please use English or French ![]()
When choosing mirror setvar 2 the right hand mirror shows it's own back side as a reflection. Seen on the 7700A3D, both Voith and ZF.
After testing the vehicle, I think it's mostly okay.
However, I have a few suggestions points to add:
These details will make the vehicles a little more better for customization. It's the main thing players want. The more options there are, the more satisfied are the players.
Thanks
------------
Après avoir testé le véhicule, j'estime que le véhicule est plutôt bon.
Néanmoins, j'ai quelques points d'améliorations à apporter :
Ces détails rendront les véhicules un peu mieux pour la personnalisation. C'est le principal point que les joueurs veulent. Plus d'options présentes, davantage satisfaits seront les joueurs.
Merci
ZitatWhen choosing mirror setvar 2 the right hand mirror shows it's own back side as a reflection. Seen on the 7700A3D, both Voith and ZF.
Same on the 7700A 4D.
The shifting from gear 1 to 2 feels a little 'aggressive', I'd say. Both Voith and ZF
There's a little bug with the cash register. While all the lower row levers work well and dispense one matching coin, the upper row does so only on the five and ten cents levers. the twenty (40) doesn't move at all while a clickspot is recognized. the fifty cents (1.50) dispenses twenty cent coins, the one Euro dispenses fifty cent coins and the two Euro dispenses one Euro coins. No multiple two Euro coins are possible.
Alles anzeigenfew bugs on articulated 3D
wrong seating position in the back
passengers walked out of a fourth door but there isn't anything
and is it possible to add an option that the third/fourth door can be open by the passengers with door realease switch? thanks in advance.
Hi,
I overhauled the path files, dans it should now behave a lot better. Because of Holidays I'm not sure when it will release though.
Auto door function is a feature we are working on, and it should release first on the first DLC.
Alles anzeigenAfter testing the vehicle, I think it's mostly okay.
However, I have a few suggestions points to add:
- Add a setvar for various back seating in wheelchair area (door 2)
- Non-openables windows
- Possibility of not having walls next to doors if they open outwards (SST)
- Large matrix at the rear (with destination text)
- The 2 seats in front of the motor on 7700A versions (the 4 seats in conference layout) are a little too high. They should be lowered to match the height of the ones on the wheel. On standard versions, they are at the right level.
- Missing templates
- Template for the rear of the vehicle (engine area). For some operators, the top is light in colour but the bottom is dark. A template is therefore required in order to choose the colours.
- And above all... Add templates for the interior ceiling. Why are the walls and floor provided but not the ceiling? It's a pain to repaint the ceiling when you have to manipulate the O3Ds in Blender and with layers.
These details will make the vehicles a little more better for customization. It's the main thing players want. The more options there are, the more satisfied are the players.
Thanks
------------
Après avoir testé le véhicule, j'estime que le véhicule est plutôt bon.
Néanmoins, j'ai quelques points d'améliorations à apporter :
- Ajouter une setvar pour différents types de dossiers dans la zone PMR (porte 2).
- Versions sans fenêtres ouvrables
- Possibilités de ne pas avoir de parois à côté des portes si elles sont à ouverture extérieure (SST)
- Girouette arrière large (avec texte de destination)
- Les deux sièges en face du moteur dans les versions 7700A (les 4 sièges en disposition conférence) sont un peu trop haut. Ils devraient être baissés en hauteur pour être à niveau comme les sièges sur l'essieu. Sur les versions standard, les sièges sont déjà à la bonne hauteur.
- Des templates manquants
- Template pour l'arrière du véhicule (zone moteur). En effet, chez certains exploitants, le haut est clair mais le bas foncé. Il faut donc avoir un template pour pouvoir choisir les teintes.
- Et surtout... Ajouter les templates pour le plafond intérieur. Pourquoi les murs et le sol sont-ils fournis mais pas le plafond ? C'est une galère pour repeindre le plafond en devant manipuler les O3D dans Blender et avec les calques.
Ces détails rendront les véhicules un peu mieux pour la personnalisation. C'est le principal point que les joueurs veulent. Plus d'options présentes, davantage satisfaits seront les joueurs.
Merci
The ceilings are not really made to be easily repaintable, for optimisation reason it was chosen to limit the number of textures. And for some variants, the ceilings are in pieces and mapped on different textures. This will not be changed as this would impose extensive rework on both DLCs.
Only the standard 2 doors would be easy to be repainted. If you wish to repaint them anyway, the CTC keys exist and you can repaint the existing textures. You don't really need a template for them as they are light beige so quite easy to convert back to white.
The engine cover does not have a template, however the light coloured top was already done in some repaints (I believe the Bern ones) so you just need to take this texture, the work is already done ![]()
It is in my catalogue of ideas to add SETVAR to the window configurations (sliding and not openable at all) but it is not a priority in my workflow.
Large rear display is an idea I have as well, but I work with another guy on Matrix and this feature would need to be done by him so I can't say if or when it will be done.
A feature that I'm more interrested in adding would be AI specific ligtened versions (with no interior) but again the time is lacking on mys side these days.
There's a little bug with the cash register. While all the lower row levers work well and dispense one matching coin, the upper row does so only on the five and ten cents levers. the twenty (40) doesn't move at all while a clickspot is recognized. the fifty cents (1.50) dispenses twenty cent coins, the one Euro dispenses fifty cent coins and the two Euro dispenses one Euro coins. No multiple two Euro coins are possible.
It is impossible to have a perfectly working money dispenser, because depending on the money pack you use, some amounts are not the same. I don't remember exaclty the limitations but there are some conversion errors between the original game money and the euro pack.
However I believe I fixed most of it on the first DLC, it is strange that there are some bugs on this one, I guess I started dev before the fix. I need to check that.
Is it common knowledge that when you switch off the engine with M, all the electronics switch off as well? Or is that how it's supposed to be?
The licence plates have to be on the repaint? If so then good night OMSI when 50 volvos are on the map each with it's own repaint... ![]()
Also the licence plates have no light textures and no light sources, so they are totaly dark at night.
And could you please add
[CTCTexture]
aerateur
aerateur.dds
to the model files in order to be able to repaint this texture?
At least I would really appreciate AI-versions of the busses with reduced model files, textures and scripts. You just don't need e.g. a 4K floor texture in an AI bus. There is much room for improving performance and reduce memory usage for AI.
The font for the destination display does not have an "/" and dispalys an "!" instead. It seems that it's only missing in the oft-files, the bmps do contain the character.
German characters like Ü, ü, Ä, ä, Ö, ö, ß are also not displayed. Reason here is that the oft-files are coded in UTF-8 and not ANSI. You have to convert them all to ANSI in order to make it work. Character ß is I think missing anyway, the others should work after conversion. This is an important issue in OMSI and WIndows 11, you have to take care that you don't roll out UTF8 coded files. And I see this problem affects ANY file like scripts, model files, sound files etc.
Heating / AC:
There are the old triggers for heating and standheizung_toggle still in the script without any function besides playing a click sound. The standheizung-trigger should be turned off for this bus as there is no switch for it. But even the manual button (nr. 6) you should press to turn on and off the AC or heating does not work. Heat is only applied when you turn the vent (3) to the right regardless of if button 6 is on or off, and then the bus heats up in seconds from cold to sauna. Unfortunetly this is far from a working system.
Interior Lights:
passengers always complain that it is too dark in the evening, although light is on.
Is it common knowledge that when you switch off the engine with M, all the electronics switch off as well? Or is that how it's supposed to be?
I don't know if it's common knowledge, but from my experience, on the 3 Volvos I have recorded that's how it works. Besides, on the buses with Volvo chassis from thne British it works the same way.
Alles anzeigenThe licence plates have to be on the repaint? If so then good night OMSI when 50 volvos are on the map each with it's own repaint...
Also the licence plates have no light textures and no light sources, so they are totaly dark at night.
And could you please add
[CTCTexture]
aerateur
aerateur.dds
to the model files in order to be able to repaint this texture?
At least I would really appreciate AI-versions of the busses with reduced model files, textures and scripts. You just don't need e.g. a 4K floor texture in an AI bus. There is much room for improving performance and reduce memory usage for AI.
The font for the destination display does not have an "/" and dispalys an "!" instead. It seems that it's only missing in the oft-files, the bmps do contain the character.
German characters like Ü, ü, Ä, ä, Ö, ö, ß are also not displayed. Reason here is that the oft-files are coded in UTF-8 and not ANSI. You have to convert them all to ANSI in order to make it work. Character ß is I think missing anyway, the others should work after conversion. This is an important issue in OMSI and WIndows 11, you have to take care that you don't roll out UTF8 coded files. And I see this problem affects ANY file like scripts, model files, sound files etc.
Why would you need to have 50 repaints just to change the registration plate ? I mean, Plates could be on a different small textures, that's no problem but I don't see your point here. Would you stop and take a look at the plate of avery AI you see !? ![]()
However, If I indeed switch the plates to a separate textures, it would be far easier to add light source, I simply hadn't thought about this.
Can be added, it will be in a next update then.
I do not wish to compromise on model quality for AI purposes, but the idea of adding separate AI models with no interiors is something that can be done. Reducing the quality of the floor texture would impact too much the quality of the user bus, without improving performance that well. Moreover from the test I've made the volvos are already quite performance friendly.
I don't really see the problem in german specific letters not showing in scripts, scripts aren't supposed to be read by the users, and if so they should adapt to me and not the opposite. I already write most of my scripts in English, which doesn not need special coding that I don't even know about.
Heating / AC:
There are the old triggers for heating and standheizung_toggle still in the script without any function besides playing a click sound. The standheizung-trigger should be turned off for this bus as there is no switch for it. But even the manual button (nr. 6) you should press to turn on and off the AC or heating does not work. Heat is only applied when you turn the vent (3) to the right regardless of if button 6 is on or off, and then the bus heats up in seconds from cold to sauna. Unfortunetly this is far from a working system.
Interior Lights:
passengers always complain that it is too dark in the evening, although light is on.
The button to turn on the AC does work. Try to cool the bus in hot weather. You may selec whatever you want with the temperature dials, it will never go below the outside temp, unless you click the AC button.
Heating only works if you turn the fan button, because if the fan is not blowing air, how could aiur temp be changed in the bus ?
It does heat quite fast indeed, but I don't really see harm in that. Volvos are known for heating quite fast, at least in my city it was very obvious compared to Heuliez. And it's a game anyway, you don't feel it yourself...
It works exacly as it does in a car, you should try it... Temperature never changes if fan is off. If fan is on, temperature can go up or down, but never below outside air temp. if AC is on, temperature can go down even more. That is a working system, and if you doubt that, I would suggest you try the AC in your car to prove yourself wrong ![]()
Is it common knowledge that when you switch off the engine with M, all the electronics switch off as well? Or is that how it's supposed to be?
Ja das ist realistisch. Sowohl unsere 7700 als auch die 8700LE haben das genau so gemacht.
If you have lets say 4 busses:
B-V 1001
B-V 1002
B-V 1003
B-V 1004
then you need 4 separate exterior textures just because of the plates. Why not just paint the plate netral and use a text texture like in almost 95% of OMSI busses? Then you would just need one repaint for X busses. I can mod that for myself, but thats something every bus should be able to deal with, and the very most do well.
Heatimg:
sorry, no it does not work. I tried that in the Voith and ZF versions, with AC and no AC. It does not matter if you press the AC/heating button, heat is only applied if you turn the vent to something > 0. No matter if you press the button or not. What works is the temperature presets: the temp will not be higher than that.
The normal behaviour should be that turning the vent even to 100% should have no effect on temperature as long as you don't press the heater / AC button. But it's heating anyway, it just has to be something above 0.
As for the speed of heating: it's not always fast. It's turbo-heating when the engine has run for a while. There seems to be a very high dependency between engine temp and heating, which is good but much too high.
:
ANSI/UTF8:
If you do not change it to ANSI any german and probably some other countries characters will be not displayed correctly. If you want to try it just load a bus with the TH-Wald hof and select destination 2 "Müller Touristik". you get something like "M?ller Touristik". When you convert the otf files it will work. The scripts will also have bugs because of that, OMSI just can't deal with UTF coding.
AI-busses:
Unfortunetly I can't use the 7700A as AI bus. As AI bus the bus opens the front door and then some kind of a loop starts (you hear a noise loop from the bus) and the bus won't move anymore.
I understand what you mean with the plates, but would you need 4 different repaints just because of the plate though... You can only have 1 repaint, you wouldn't notice it... Again I did answer that I will consider switching the plates to a spearate texture so the subject is closed.
Yes IT WORKS. That is supposed to work like that !!! Please read the following explanation, because you are just wrong... And I already tried to explain that to you before. Your answer makes me believe you have not bothered to read mine.
The A/C button turns on Air conditionning. The purpose of air conditionning, thanks to some chemical wizardry, is to blow air colder than the air you took from the outside.
Let me explain how a HVAC works :
Firstly with AC off. You take air from the outside of the bus, via a cabin air filter. This air is blown in the cabin via a blower or ventilator. If you want to have colder air, you can't, without AC. The blown air can never been, colder than the air from the outside. That's physics. If you want to be hotter, you just heat the outside air with the hot coolant from the engine. Of course, for the temperature to change in the cabin there needs to be airflow. That is provided by the blower. That means that you can put whatever temperature you want on your button, if the air is not blown in tjhe cabin, it will not heat up the cabin. That's just plain logic, seriously try it in your car, if you turn the fan speed below 1 the HVAC just turns off.
Then with the AC.
AC uses a simple chemical reaction. There is a fluid, called refrigerent, that has a very low boiling point. Usually modern vehicles use R1234yf which starts to boil at -30°C. An ebullition is a very energy intesive chemical reaction. When it starts to boil, the refigerent takes heat from its environement via the evaporator. A compressor then compresses the cold gas out from the evoparator to make it go in a condenser and cool down to get back to liquid form. Then a reducer takes the fluid back to atmospheric pressure to start the reaction again.
Basically, the fluid absorbs heat inside the bus which cools it, and put out heat outside wia the big condenser unit on the roof. The second effect of that, is that it allows to blow cold air thanks to a heat exchanger.
This means that if you want to be colder than the outside air, you need to press the AC button, by doing so you'll notice that your bus starts to cool down. Do the test, try to put 18°C on the button, with a bit of air blower, and an outside temp of 30°C. Without AC you will never go below 30. With AC you will.
Now what you are on about is wrong, unless you have a reversible heat pump, which to be fair is the case on modern electric bus, pressing the AC button will NEVER heat the bus. A conventionnal air conditionniong system which is non reversible has no ability to heat up the room. This is done as I said before with engine coolant.
Now I explained the physics behind an HVAC system, let me address your concerns one by one.
ZitatIt does not matter if you press the AC/heating button, heat is only applied if you turn the vent to something > 0. No matter if you press the button or not. What works is the temperature presets: the temp will not be higher than that.
Completely normal, AC and heating shall not be mistaken for the same thing. So yes as long as you set your temperature to the temperature you want, and that temperature is higher than outside temperature, no matter if you press AC or not it will heat up. The only effect of AC when you heat, is that it drys the air. Hence your windshield demists faster with AC.
ZitatThe normal behaviour should be that turning the vent even to 100% should have no effect on temperature as long as you don't press the heater / AC button. But it's heating anyway, it just has to be something above 0.
This statement is incorrect. AC and Heating are not the same thing. AC only cools air, it does not heat it. So yes, it's heating when you put fan speed thanks to warm engine coolant
ZitatAs for the speed of heating: it's not always fast. It's turbo-heating when the engine has run for a while. There seems to be a very high dependency between engine temp and heating, which is good but much too high.
As said before, it's the heat of the engine that heats up the bus, therefore it makes perfect sense that the bus heats up faster when the engine is hot.
All those fake statement make me think you have never driven a car in your life. If so you would realize that to get heat you need engine temp and fan speed...
I will not come back on that subject again. The HVAC of this bus does work, and if you still don't believe me, fine. But deal with it because you are just mistaken. I undertand my answers are not to your satisfaction and you would like to see me appologise and say I'll fix it, but I will not tell you that because that is false.
Just a little clarification, in my real job appart from OMSI, a part of my formation was extensive theory lessons about HVAC system. How it works, their physics, even calculation and the use of the Mollier diagram which explains it all. We also got some pratic. So don't test me on that, even though I'm not working on the HVAC system in my current position, I know what I'm talking about.
ZitatANSI/UTF8:
If you do not change it to ANSI any german and probably some other countries characters will be not displayed correctly. If you want to try it just load a bus with the TH-Wald hof and select destination 2 "Müller Touristik". you get something like "M?ller Touristik". When you convert the otf files it will work. The scripts will also have bugs because of that, OMSI just can't deal with UTF coding.
I have not messed with the hof files, they are in the format their author saved them in. However the matrix display could not support accents, I will check that. Though this will not enduce bugs in the scripts as non of the variables use accents. The most of your worries is comments that could not show properly, but that does not impact performance.
ZitatAI-busses:
Unfortunetly I can't use the 7700A as AI bus. As AI bus the bus opens the front door and then some kind of a loop starts (you hear a noise loop from the bus) and the bus won't move anymore.
Indeed the buses were not optimised to be used as AI and thus not tested in this scenario, so I'm not surprised if there are bugs. Howver, it looks like quite a few users would be interrested to have AI working so in a the next update I'll add AI specific version with no interior.
Heating / AC:
There are the old triggers for heating and standheizung_toggle still in the script without any function besides playing a click sound. The standheizung-trigger should be turned off for this bus as there is no switch for it. But even the manual button (nr. 6) you should press to turn on and off the AC or heating does not work. Heat is only applied when you turn the vent (3) to the right regardless of if button 6 is on or off, and then the bus heats up in seconds from cold to sauna. Unfortunetly this is far from a working system.
Interior Lights:
passengers always complain that it is too dark in the evening, although light is on.
There is a switch for standheizung. If your bus does not have AC, its in place of the AC button. If your bus has AC it's on the left side. All of this is in the manual.
Okay, your heat system works perfectly, I understand. I think then it's perfect bahaviour when I spawned the bus in an eviroment of -5 deg C, turned on the engine, pushed the vent to max, went to make a coffee and ended in a bus with -20 deg C interior temp. Well, okay. Good AC;-)
For the AI problem: the solution lies in the door script, it is possible to get the bus to be in the AI. The current script version won't. And alltogether after fixing it the bus does well in AI, there were no loading issues which could hint that there is something wrong. But a separate AI version is always a good thing, even on "light" busses. Because you simply do not need a lot of stuff there.
Are you planning to add also passenger information systems in next updates?
Okay, your heat system works perfectly, I understand. I think then it's perfect bahaviour when I spawned the bus in an eviroment of -5 deg C, turned on the engine, pushed the vent to max, went to make a coffee and ended in a bus with -20 deg C interior temp. Well, okay. Good AC;-)
For the AI problem: the solution lies in the door script, it is possible to get the bus to be in the AI. The current script version won't. And alltogether after fixing it the bus does well in AI, there were no loading issues which could hint that there is something wrong. But a separate AI version is always a good thing, even on "light" busses. Because you simply do not need a lot of stuff there.
Well, you didn't reported this specific bug with negative temperature before, I didn't know. You tried to explain me that AC was heating, and that you could heat the bus with no fan speed which was nonsense. But I suspect this has somethng to do with you pressing the AC button. This is not normal behaviour indeed, but there is probably som sign issue in the script. But just stop pressing the AC to heat the bus. AC does NOT mean heating...
I know the problem with AI lies in the door scripts, but since I didn't advertise the bus to be AI firendly (because it's clearly too high poly to be) I didn't test it as AI.