Vorab: Das Addon Hamburger Buspaket wird zwingend benötigt!
-------------------------------------------------------------------------
1. Gehe in den Script-Ordner. Öffne die W16_Main.osc und trage folgendens unter {frame} ein :
2. Speichern und schließen
3. Öffne eine beliebige Varlist, auf die der Bus zugreift und trage folgendes ganz unten ein (danach speichern ! ).Daueranimation
4. Gehe nun in den Model-Ordner und öffne zugleich den Modelordner des Hamburger Buspakets. Aus dem Ordner des Buspakets kopierst du folgende Dateien in den des WSW C2:
77_tuer2_saeule.o3d
77_tuer3_saeule.o3d
77_tuer2.o3d
77_tuer3.o3d
77_tuer2_#low.o3d
77_tuer3_#low.o3d
77_tuer2_glas.o3d
77_tuer3_glas.o3d
77_tuer2_glas_#low.o3d
77_tuer3_glas_#low.o3d
45_T_tuer6_saeule.o3d
45_T_tuer7_saeule.o3d
45_T_tuer_6.o3d
45_T_tuer_7.o3d
45_T_tuer_6_#low.o3d
45_T_tuer_7_#low.o3d
45_T_tuer_6_glas.o3d
45_T_tuer_7_glas.o3d
45_T_tuer_6_glas_#low.o3d
45_T_tuer_7_glas_#low.o3d
Alles anzeigen
5. Im Modelordner des WSW C2 kannst du eine Datei finden, die so heißt:
Diese kopierst du und bennenst sie so um:
6. Suche in der model_WSW17_main_SST nach " TUER 2 " . Diesen Eintrag ersetzt du durch folgenden (bis zum EIntrag W17_scheiben_keinregen) :
##############################
TUER 2
##############################
[mesh]
77_tuer2_saeule.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_4
89
[mesh]
77_tuer2.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door4
[matl]
newC2_77.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[mesh]
77_tuer2_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door4
[matl]
newC2_77_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
[mesh]
77_tuer2_glas.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
-----------------------------
[mesh]
77_tuer2_glas_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_4_y
-0.63
-------------------------------------
[mesh]
77_tuer3_saeule.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_5
-89
[mesh]
77_tuer3.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door5
[matl]
newC2_77.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[mesh]
77_tuer3_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door5
[matl]
newC2_77_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
[mesh]
77_tuer3_glas.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door5
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
-----------------------------
[mesh]
77_tuer3_glas_#low.o3d
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door5
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
17_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_5_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_5_y
0.63
################################################
Alles anzeigen
und speichern!
7. Nun suche nach der
und nenne diese wiefolgt um
8. Öffne nun die umbenannte Datei und suche nach Tueren, dann ersetzt du den Eintrag durch den folgenden (bis Scheiben Aussen) :
################################################
Tueren
################################################
[mesh]
45_T_tuer6_saeule.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_6
89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mesh]
45_T_tuer_6.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door6
[matl]
newC2_45_T.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
[mesh]
45_T_tuer_6_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door6
[matl]
newC2_45_T_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
[mesh]
45_T_tuer_6_glas.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mouseevent]
door6
[viewpoint]
3
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
-----------------------------
[mesh]
45_T_tuer_6_glas_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mouseevent]
door6
[viewpoint]
4
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_6_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_6_y
-0.63
-------------------------------------
[mesh]
45_T_tuer7_saeule.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_saeule_7
-89
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[mesh]
45_T_tuer_7.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door7
[matl]
newC2_45_T.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
[mesh]
45_T_tuer_7_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door7
[matl]
newC2_45_T_#low.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.5
[matl_bumpmap]
SD80_bump.bmp
0.01
[matl_transmap]
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
[mesh]
45_T_tuer_7_glas.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
3
[mouseevent]
door7
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
-----------------------------
[mesh]
45_T_tuer_7_glas_#low.o3d
[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.255
[newanim]
origin_rot_x
-90
anim_trans
Daueranimation
0.01
[viewpoint]
4
[mouseevent]
door7
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.35
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.25
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
45_T_trans_#low.dds
0
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_7_x
0.080
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door_7_y
0.63
-----------------------------
################################################
[mesh]
W17_T_scheiben_int_keinregen.o3d
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
################################################
Scheiben aussen
################################################
Alles anzeigen
dies auch speichern.
9. Gehe nun in den Script Ordner und suche nach der W17_door.osc . Nenne diese so um:
10. Füge folgenden Abschnitt über " Hoehe Rampe ein" :
' Anim Aussenschiebe
' 2. Tuer
(L.L.door_2) (F.L.door_schiebe_anim) (S.L.door_saeule_2)
(L.L.door_2) (F.L.door_trans_anim) (S.L.door_2_y)
(L.L.door_saeule_2) (F.L.door_x_anim) (S.L.door_2_x)
(L.L.door_3) (F.L.door_schiebe_anim) (S.L.door_saeule_3)
(L.L.door_3) (F.L.door_trans_anim) (S.L.door_3_y)
(L.L.door_saeule_3) (F.L.door_x_anim) (S.L.door_3_x)
' 3. Tuer
(L.L.door_4) (F.L.door_schiebe_anim) (S.L.door_saeule_4)
(L.L.door_4) (F.L.door_trans_anim) (S.L.door_4_y)
(L.L.door_saeule_4) (F.L.door_x_anim) (S.L.door_4_x)
(L.L.door_5) (F.L.door_schiebe_anim) (S.L.door_saeule_5)
(L.L.door_5) (F.L.door_trans_anim) (S.L.door_5_y)
(L.L.door_saeule_5) (F.L.door_x_anim) (S.L.door_5_x)
' 4. Tuer
(L.L.door_6) (F.L.door_schiebe_anim) (S.L.door_saeule_6)
(L.L.door_6) (F.L.door_trans_anim) (S.L.door_6_y)
(L.L.door_saeule_6) (F.L.door_x_anim) (S.L.door_6_x)
(L.L.door_7) (F.L.door_schiebe_anim) (S.L.door_saeule_7)
(L.L.door_7) (F.L.door_trans_anim) (S.L.door_7_y)
(L.L.door_saeule_7) (F.L.door_x_anim) (S.L.door_7_x)
Alles anzeigen
speichern+schließen.
11. Suche nun nach der W17_door_constfile . Nenne diese so um:
W17_door_constfile_SST.txt
12. Öffne diese und trage folgendes über " Rampe Höhenanpassung " ein:
Animation Aussenschiebe
[newcurve]
door_schiebe_anim
[pnt]
0
0
[pnt]
0.35
1
[newcurve]
door_trans_anim
[pnt]
0
0
[pnt]
0.25
0.1
[pnt]
1
1
[newcurve]
door_x_anim
[pnt]
0
0
[pnt]
0.3
0.45
[pnt]
0.6
1
Rampe Hoehenanpassung
Alles anzeigen
speichern.
13. Öffne nun die " W16_door_varlist " . Trage folgendes ganz unten ein:
door_saeule_2
door_2_x
door_2_y
door_saeule_3
door_3_x
door_3_y
door_saeule_4
door_4_x
door_4_y
door_saeule_5
door_5_x
door_5_y
door_saeule_6
door_5_x
door_6_y
door_saeule_7
door_7_x
door_7_y
Alles anzeigen
speichern, schließen.
14. Nun geht in den Texturordner des WSW C2 und des Hamburger C2. Kopiere aus dem Hamburger C2 folgende Dateien in den WSW C2 :
newC2_45.tga
newC2_77.tga
newC2_45_#low.tga
newC2_77_#low.tga
newC2_45_T.tga
newC2_45_T_#low.tga
newC2_77_T.tga
newC2_77_T_#low.tga
17_Trans.dds
117_Trans_#low.dds
15. Suche nun nach folgender .bus Dateie :
und häng auch hier ein _SST an den Namen dran (also es soll dann WSW17_main_SST.bus heißen)
16. Öffne diese, hier führst du folgende Schritte aus:
Aus
wird zu:
Wuppertal
Gelenkbus SST
WSW
aus
[model]
model\model_WSW17_main.cfg
wird
[model]
model\model_WSW17_main_SST.cfg
aus
wird
aus
script\W17_door_constfile.txt
wird
script\W17_door_constfile_SST.txt
aus
[couple_back]
WSW17_trail.bus
false
wird
[couple_back]
WSW17_trail_SST.bus
false
SPEICHERN!
17. Nun nenne die " WSW17_trail.bus " zur " WSW17_trail_SST.bus " um.
18. Öffne diese und ändere folgende Sachen:
aus
[model]
model\model_WSW17_T.cfg
wird
[model]
model\model_WSW17_T_SST.cfg
aus
script\W17_door_constfile.txt
wird
script\W17_door_constfile_SST.txt
Speichern, schließen, fertig 