[Sammelthread] Add-On Citybus S31X

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  • Yes some people are not happy about the fixed inside temperature, but that's a choice not a bug.

    I´m sorry but I have to disagree with that statement: AC/heating is one basic feature, that should be supported by every bus. Even the buses from the base map "Spandau" support heating, if I´m not wrong. Therefore, it would be nice if you tried to implement this feature. Thanks!


    [J]ust take the time to ask yourself that question "Am i still legitimate in what i'm saying ?" you all feel in your own right because you are all on same page to say I'm a terrible person, but read back what you say and ask yourslef if the tone you are using since the start of that shitstorm is really justified.

    Without being biased, I think they are legitimate to say what they´ve said as we enjoy the freedom of speech. Furthermore, I can´t find any post where somebody claimed that you´re a terrible person. Therefore, I think you misinterpret critics referring your product as (in my view non-existing) critics aiming you as a human. Noone wants to discourage you, but tries to make your product (in their specific view) "better". As you already wrote, many aspects are on your to-do-list, so we´re happy to look forward. Thanks for your product support and keep going!

  • Without being biased, I think they are legitimate to say what they´ve said as we enjoy the freedom of speech. Furthermore, I can´t find any post where somebody claimed that you´re a terrible person. Therefore, I think you misinterpret critics referring your product as (in my view non-existing) critics aiming you as a human. Noone wants to discourage you, but tries to make your product (in their specific view) "better". As you already wrote, many aspects are on your to-do-list, so we´re happy to look forward. Thanks for your product support and keep going!

    Grundlegend ja, aber hier hast du einfach nur noch die Problematik das ein Streit zwischen 2-4 privaten Parteien sich im öffentlichen Sammelthread äußert. Und wie sich hier angegangen wird weil jeder ein anderes Niveaulevel hat ist traurig. Am meisten das die schärfste Kritik von jemandem kommt der einen massiven Bug bis heute nicht gefixt hat (aber darauf geh ich nicht näher ein)

  • To be more direct :

    -Chrizzly92, you have had some very interesting arguments in that conversation, but you have had such an aggressive tone without any apparent reason. I understand you may be dispointed I did not find a solution to 1 bug, but i'm not as confident with scripts than you. That is my biggest weakness. But have you really followed the whole thread or are you just here to say you and your DLCs are better than everyone else ? If you really have followed the thread, you should have noticed that I only stopped looking for the door bug, because I don't know avout you I'm not a magician. How can I fix something I can't witness myself ? When I say there is only 1 big bug left, you say steam users say otherwise, have you even considerd that som bugs were reported there before they were fixed in an update, moreover, you seem confuse people that don't like a feature, with people reporting bugs. Yes some users don't like the door animation/sound, but that's their opinion, they are done that way with video references. Yes some people are not happy about the fixed inside temperature, but that's a choice not a bug. Yes some people don't like some textures, but some other do like them. Moreover you don't even own my DLC, so how dare you saying the quality of my product is lower than yours ? Maybe it is, but you didn't even try it !!

    well, i think thats just how you see it. sure, my criticism may not be put in nice words but i dont have to do that. its not a freeware bus, its a payware product. and again, i'm not disappointed by the fact that there are bugs, im disappointed how you handle stuff like that and it seems like its a common halycon issue, otherwise Man NLC stuff would be fixed aswell.
    My stuff is far from perfect, i never compared your content against mine. but you can make sure that i fix any gamebreaking bug as soon as it gets mentioned and that all the content you buy from me will work without strange issues like that.
    there is always a reason for a specific behaviour. and if you cant find it, rewrite the goddamn script as i had to do with the brake-stuttering issues on Urbino II and if you cant, get someone that can. i could've said that its too much work or that people can simply deactivate the drivers head movement, problem fixed. that may be a short term workaround but a fix is neccessary, even if its one thats hard to track down. you just have to swallow the pill, even if you dont like it. been there before, too.
    If it makes you happy, i may take a look myself and refund it after checking. dont think it changes my way on looking at this topic though.

  • Hi,


    first of all I'd like to thank you for developing this addon! The bus has a really great quality with love to detail. :-)


    I noticed a bug while repainting the bus:


    1. On the 315 1+2 E3, not all seat poles take their colour from the colonnes.png: I changed the colour to orange, but a few (near the middle door) remain red.


    2. It won't let me repaint the ADAD buttons. In the Model.cfg files I saw that only the 319 1+2+1 E3 has the CTCTexture variable "ADAD", but even there it doesn't work when I put it in the .cti file of my repaint. As the template exists I think your intention was to make them repaintable.

    3. The shadows for the orange side lights on the 315 1+2 E3 template are placed wrong: there are two shadows, however there only is one light.


    It would be great if you could fix these three things in the next update, then the bus would be 100% perfect ;-)

  • Ich möchte abschließend an die Post oben noch einmal kurz daran erinnern, dass wir über jede Meinungsäußerung glücklich sind und uns auch freuen, dass die OMSI-Community weiterhin so aktiv unterwegs ist.

    Solange ihr bitte ALLE freundlich und respektvoll miteinander umgeht, sehe ich hier im Thread auch kein Problem. Es hat einfach jeder eine andere Definition und einen anderen Anspruch an ein Payware-AddOn, weshalb hier glaub ich ein paar Meinungen miteinander kollidiert sind.

    Folglich möchte ich abschließend euch das nochmal wieder ein wenig in den Kopf rufen und vielleicht können wir ja wieder von der Grundsatzdiskussion über AddOn-Marketing zum Support zurückkommen ;)

    Ich wünsche euch allen noch einen schönen Abend und hoffe auf weitere respektvolle und vernünftige Beiträge 8)

  • , I know you reported some thing that should/could be updated, but those are not bugs, those are only innacuracies that someone that doesn't know the buses as you do wouldn't even have noticed, that's why I preffered to release an update faster to fix bugs instead of fixing everything which I can't do with the time I currently have.

    Of course, I just wanted to know they are not forgotten, They do not have impact on the playability of the addon, just cosmetics to improve the quality of your addon. Btw. I wouldn't report such bugs if I totally disliked your Addon. I really like it, I like the model, I like the textures.

    I have always been unconfortable with the fact you used to compare my DLC and your SETRA you are working on, and the insults you made about the quality of my sounds.

    I don't compare your an my Setra. I used one or two pictures out of my model to illustrate some improvable details of which I hadn't real pictures I could show here. Your addon is yours and you have your own priorities, e.g. you made some details in model which I did with texture and vice versa. That's kind of interpretation.

    Regarding the sounds I'm still on the point that the level of quality in OMSI is used to have stereo sounds and that the impact on performance by stereo sounds is not as massive that it would be an argument to use mono. But this too is a cosmetical point, and as I made my private sound mod I can enjoy it nevertheless. And to remember: I only complained about the quality of the recordings, not about your work implementing them in OMSI, as you did a really good job in that. But you might have overread that...

    To be more direct, you are not 100% objective on this subject

    I would have complained about the inaccuracies and especially the mono sounds even if I was working on a Fiat Ducato.

    You shouldn't take all critics on your addon as critics on your person and react in a defending manner. I started to think of you in a "chrizzlian" way when you told your conspiracy theory about the two users with the door bug just signing on the Webdisk to blame you and your addon. That's completely absurd and shows that you see your enemies everywhere. And if someone who want to give some constructive critics or report a bug feels threadened like an enemy, he reacts spicy too of course. And at the end we have a poisende atmosphere as now in this thread.


    So clam down a bit and take everything a bit more relaxed, put your energy in fixing bugs and not in defending enemies that do not exist. As you can see on the Screenshots many people like your addon even if not everything is perfect yet - as on every addon or mod.

  • Salut,


    Il y a quelques problèmes avec les vitres, plus précisément le premier battant de porte sur les S 315 1-x-x et la dernière vitre sur les S 319 NF.

    Tout d'abord, la première porte, quand on écrit dessus, l'écriture est déformée. C'est vraiment inesthétique:


    la deuxième est la dernière vitre arrière droite de la S 319 NF, si on compare ce qui est sur le modèle avec ce qui est dans le jeu, on voit une différence qui n'a pas lieu d'être:




    il serait bien que les deux soient corrigés :)

    Snobs sind schlechte Kopien eines missverstandenen Originals...


    Loriot

  • FR


    Salut,

    moi aussi J'ai trouvée deux choses:


    Dans le "Model_319_1+2+1_E2.cfg" se retrouve une entrée pour "Interieur_3191213\siegesp5.o3d" et c'est pourqoi il y'a deux poignées à la rangée de sièges avant-dernière à la gauche.


    Les templates 315 1+2 E2 et E3 contiennent l'erreur que certaines bandes sont coupées:

    Erreur pour 1+2


    correct pour 2+2


    l'effet


    DE

    Die "Model_319_1+2+1_E2.cfg" enthält fälschlicherweise einen Eintrag für "Interieur_3191213\siegesp5.o3d", wodurch in der vorletzten Sitzreihe auf der Fahrerseite zwei Sitzgriffe vorhanden sind.


    in den Templates (und mitgelieferten Repaints) der S315 1+2 E2 und E3 Varianten ist ein Teil der Seitenleisten abgeschnitten (oberstes Bild), wodurch diese Abschnitte auf dem Bus tiefschwarz dargestellt werden (unterstes Bild).

    Für die 2+2-Varianten sind sie korrekt (mittleres Bild) und mittels Kopie von dort kann der Effekt beseitigt werden.

    RTFM

  • Hello, I'm looking for a hof.file voice announcement for "Citybus S31X" which will works on "Berlin X10" and "Hamburg [D&N,HS,20]"

    I don't know why, but Hof.file what I already have, for this maps, which I use on O405, doesnt works. works only "Köln" and "Spandau"


    Also, maybe please, someone share me some tutorial, video, or guide how to create, edit Hof.file.


    Thank you

  • Hallo,


    ich dachte der Entwickler arbeitet an einer deutschen Version des Busses. Irgendwie hört man vom Entwickler leider seit Monaten nichts mehr.


    Englisch: Hello, I thought the developer was working on a German version of the bus. Somehow we haven't heard anything from the developer for months.


    Gruß,

    Semir123

  • Wenn ich mit dem 315 an einer Haltestelle anhalte und die vordere Tür öffne (die vom 315 1-2 E3) steigen die Fahrgäste nur verzögert ein. Die Tür ist schon auf, aber sie warten etwas. Hab zuerst gedacht das würde daran liegen dass die Tür noch ausschaukelt und deshalb der Pfad noch nicht "frei" ist, habe aber gesehen der Entry scheint ab 0.9 Öffnungsfaktor freigegeben werden, also müssten sie schon eher rein gehen. Das nervt ein wenig dass sie ünnötig noch warten;-) Woran kann das liegen?

  • Moin Wurstbrot, 0.9 heisst dass die Tür zu 90% geöffnet sein muss um den Pfad freizugeben.

    Deine Vermutung war also richtig.


    Ich habe bei meinen Bussen daher den Wert auf 0.7 oder 0.75 geändert.

    RTFM

  • Ich habs dann auf 0,85 gesetzt, es gab keine Änderung im Verhalten. Die Tür ist ja schon fast komplett auf ganz um Schluss und die warten immer noch bis sie fast steht... Ich probier aber mal noch niedrigere Werte.


    Beim VÖV Dash sind die Kontrolleuchten irgendwie blöd texturiert: beim Blinker sehe ich noch dass es blinkt, aber beim Haltewunscn erkenne ich keine Änderung wenn der an oder aus geht, ebenso beim Fernlicht. Entweder wie gesagt ganz blöd texturiert oder halt ein Script-Bug oder ähnliches.


    Eine andere Sache die mir vorhin noch auffiel: ich kriege nur das texturierte Kennzeichen angezeigt, nicht aber das in der Ailist festgelegte.